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authorchai <chaifix@163.com>2021-11-11 18:27:36 +0800
committerchai <chaifix@163.com>2021-11-11 18:27:36 +0800
commit0e0aa82ab2ebc9f15519cea710a52c5895690152 (patch)
tree57e91039458549dadb4e904d537be26fe792b855 /Editor/Scripting/EditorGUI/GUIWindow.bind.cpp
parent36f42b74630d4bca2d1d276d57c4c967d0290380 (diff)
* rename Editor.GUI to Editor.Window
Diffstat (limited to 'Editor/Scripting/EditorGUI/GUIWindow.bind.cpp')
-rw-r--r--Editor/Scripting/EditorGUI/GUIWindow.bind.cpp70
1 files changed, 0 insertions, 70 deletions
diff --git a/Editor/Scripting/EditorGUI/GUIWindow.bind.cpp b/Editor/Scripting/EditorGUI/GUIWindow.bind.cpp
deleted file mode 100644
index 212cb50..0000000
--- a/Editor/Scripting/EditorGUI/GUIWindow.bind.cpp
+++ /dev/null
@@ -1,70 +0,0 @@
-#include "Editor/GUI/EditorWindows.h"
-#include "Runtime/Math/Math.h"
-
-LUA_BIND_REGISTRY(GUIWindow)
-{
- LUA_BIND_REGISTER_METHODS(state,
- { "DoPaint", _DoPaint },
- { "Focus", _Focus },
- { "SetContainerWindow", _SetContainerWindow },
- { "SetPosition", _SetPosition },
- { "New", _New }
- );
-}
-
-LUA_BIND_POSTPROCESS(GUIWindow)
-{
-}
-
-// GUIWindow.New([script])
-LUA_BIND_IMPL_METHOD(GUIWindow, _New)
-{
- LUA_BIND_STATE(L, GUIWindow);
- LUA_BIND_CHECK(L, "T");
-
- GUIWindow* wnd = new GUIWindow(state.GetVM());
-
- if (LuaHelper::IsType(state, "GameLab.Editor.GUI.GUIWindow", -1))
- wnd->SetMemberRef(state, wnd->m_Script, -1);
-
- wnd->PushUserdata(state);
- return 1;
-}
-
-LUA_BIND_IMPL_METHOD(GUIWindow, _DoPaint)
-{
- LUA_BIND_PREPARE(L, GUIWindow);
- self->DoPaint();
- return 0;
-}
-
-LUA_BIND_IMPL_METHOD(GUIWindow, _Focus)
-{
- LUA_BIND_PREPARE(L, GUIWindow);
- self->Focus();
- return 0;
-}
-
-LUA_BIND_IMPL_METHOD(GUIWindow, _SetContainerWindow)
-{
- LUA_BIND_PREPARE(L, GUIWindow);
- ContainerWindow* wnd = state.GetUserdata<ContainerWindow>(2);
- self->SetContainerWindow(wnd);
- return 0;
-}
-
-// GUIWindow.SetPosition(self, {x, y, width, height})
-LUA_BIND_IMPL_METHOD(GUIWindow, _SetPosition)
-{
- LUA_BIND_PREPARE(L, GUIWindow);
- if (!state.CheckParams(1, "UT"))
- return 0;
-
- Rect rect;
- rect.x = state.GetField<float>(2, 1, 0);
- rect.y = state.GetField<float>(2, 2, 0);
- rect.width = state.GetField<float>(2, 3, 0);
- rect.height = state.GetField<float>(2, 4, 0);
- self->SetPosition(rect);
- return 0;
-}