diff options
author | chai <chaifix@163.com> | 2021-10-18 02:12:30 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-10-18 02:12:30 +0800 |
commit | 22e576b5aa065f3cb2ca67a951af5e68063419a2 (patch) | |
tree | d72c6c77e33990cc70952c58e9ca50637ba6c242 /Editor/Scripting/EditorGUI | |
parent | 7c8c68d79343d04be382334c15a73d079450857c (diff) |
*scripting
Diffstat (limited to 'Editor/Scripting/EditorGUI')
-rw-r--r-- | Editor/Scripting/EditorGUI/ContainerWindow.bind.cpp | 8 | ||||
-rw-r--r-- | Editor/Scripting/EditorGUI/EditorGUI.bind.cpp | 11 |
2 files changed, 12 insertions, 7 deletions
diff --git a/Editor/Scripting/EditorGUI/ContainerWindow.bind.cpp b/Editor/Scripting/EditorGUI/ContainerWindow.bind.cpp index f51b6b4..265ea2e 100644 --- a/Editor/Scripting/EditorGUI/ContainerWindow.bind.cpp +++ b/Editor/Scripting/EditorGUI/ContainerWindow.bind.cpp @@ -10,6 +10,14 @@ LUA_BIND_REGISTRY(ContainnerWindow) LUA_BIND_POSTPROCESS(ContainnerWindow) { + LUA_BIND_REGISTER_ENUM(state, "EShowMode", + { "NormalWindow", ShowMode::kShowNormalWindow }, + { "ShowPopupMenu", ShowMode::kShowPopupMenu }, + { "Utility ", ShowMode::kShowUtility }, + { "NoShadow", ShowMode::kShowNoShadow }, + { "MainWindow", ShowMode::kShowMainWindow }, + { "AuxWindow", ShowMode::kShowAuxWindow } + ); } LUA_BIND_IMPL_METHOD(ContainnerWindow, _SetTitle) diff --git a/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp b/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp index be97638..57c45ca 100644 --- a/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp +++ b/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp @@ -1,21 +1,18 @@ #include "Editor/GUI/EditorWindows.h" // GameLab.Editor.GUI -void luaopen_GameLab_Editor_GUI(lua_State* L) +int luaopen_GameLab_Editor_GUI(lua_State* L) { + log_info("Scripting", "luaopen_GameLab_Editor_GUI()"); + LUA_BIND_STATE(L); state.PushGlobalNamespace(); - state.PushNamespace("GameLab"); state.PushNamespace("Editor"); state.PushNamespace("GUI"); state.RegisterFactory<ContainnerWindow>(); - state.PopNamespace();// EditorGUI - state.PopNamespace();// GameLab - state.PopNamespace();// Editor - state.PopNamespace();// Global - + return 1; }
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