diff options
author | chai <chaifix@163.com> | 2021-11-15 01:19:35 +0800 |
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committer | chai <chaifix@163.com> | 2021-11-15 01:19:35 +0800 |
commit | 452eceb3ba4bdbbc77786dc7f7235c03f1c62302 (patch) | |
tree | b4f86a4ed4d0121e5ad1c9cb3a9cfa774800f9dc /Editor/Scripting/Window/Window.bind.cpp | |
parent | 73dc62da054cbc18afc694f803ebff7fe24f4eca (diff) |
*class
Diffstat (limited to 'Editor/Scripting/Window/Window.bind.cpp')
-rw-r--r-- | Editor/Scripting/Window/Window.bind.cpp | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/Editor/Scripting/Window/Window.bind.cpp b/Editor/Scripting/Window/Window.bind.cpp new file mode 100644 index 0000000..b720c98 --- /dev/null +++ b/Editor/Scripting/Window/Window.bind.cpp @@ -0,0 +1,148 @@ +#include "Editor/GUI/EditorWindows.h" +#include "Runtime/GUI/Font.h" +#include "Runtime/Graphics/Shader.h" +#include "Runtime/Debug/Log.h" +#include "Runtime/Graphics/GfxDevice.h" +#include "Runtime/Common/DataBuffer.h" +#include "Runtime/GUI/utf8.h" +#include "Runtime/Utilities/StaticInitiator.h" +#include "Runtime/GUI/UITextMesh.h" +#include "Runtime/Math/Math.h" +#include "Runtime/GUI/TextMeshGenerator.h" +#include "Runtime/Utilities/AutoInvoke.h" +#include "Editor/Win/Win.h" + +using namespace LuaBind; +using namespace Win; + +static std::vector<character::Unicode>* s_Codepoints; + +InitializeStaticVariables([]() { + s_Codepoints = new std::vector<character::Unicode>(); +}); + +// Editor.GUI.Text(font, str, pixelSize, lineHeight, color, anchor, alignment, wordwrap, preferred, encoding) +static int Text(lua_State* L) +{ + LUA_BIND_STATE(L); + + Font* font = (Font*)state.GetUserdata<Font>(1); + char* buf = (char*)state.GetValue<const char*>(2, ""); + int pixelSize = state.GetValue<int>(3, 12); + int lineHeight = state.GetValue<int>(4, pixelSize + 3); + Color32 color = state.GetValue<Color32>(5, Color32::white); + int anchor = state.GetValue<int>(6, TextAnchor_UpperLeft); + int alignment = state.GetValue<int>(7, TextAlignment_Left); + bool wordwrap = state.GetValue<bool>(8, false); + int preferred = state.GetValue<int>(9, 0); + int encoding = state.GetValue<int>(10, EEncoding::Encoding_UTF8); + + s_Codepoints->clear(); + InvokeWhenLeave([]() { + s_Codepoints->clear(); + }); + + if (encoding == EEncoding::Encoding_UTF8) + { + while (*buf != 0) { + int err; + s_Codepoints->push_back(utf8::getu8c(&buf, &err)); + if (err != 0) + { + log_warning("Illegal utf8 bytes %d", err); + } + } + } + else if (encoding == EEncoding::Encoding_UTF16) + { + while (*buf != 0) { + unsigned short* s = (unsigned short*)(buf); + s_Codepoints->push_back(*s); + buf += 2; + } + } + else if (encoding == EEncoding::Encoding_ASCII) + { + while (*buf != 0) { + s_Codepoints->push_back(*buf); + buf += 1; + } + } + + font->RenderCharacters(*s_Codepoints, pixelSize); + + UnicodeString str; + str.str = s_Codepoints->data(); + str.length = s_Codepoints->size(); + + WipeGLError(); + + const UITextMesh* tm = g_TextMeshGenerator.GetTextMesh(str, font, pixelSize, lineHeight, color, (ETextAnchor)anchor, (ETextAlignment)alignment, wordwrap, preferred); + tm->Draw(); + + return 0; +} + +static int SetCursor(lua_State* L) +{ + LUA_BIND_STATE(L); + LUA_BIND_CHECK(state, "N"); + + int type = state.GetValue<int>(state, 1); + Win::SetCursor((ECursor)type); + + return 0; +} + +static luaL_Reg guiFuncs[] = { + {"Text", Text}, + {"SetCursor", SetCursor}, + {0, 0} +}; + +// GameLab.Editor.Window +int luaopen_GameLab_Editor_Window(lua_State* L) +{ + log_info_tag("Scripting", "luaopen_GameLab_Editor_Window()"); + + LUA_BIND_STATE(L); + + state.PushGlobalNamespace(); + state.PushNamespace("GameLab"); + state.PushNamespace("Editor"); + state.PushNamespace("Window"); + + state.PushNamespace("Internal"); + state.RegisterNativeClass<ContainerWindow>(); + state.RegisterNativeClass<GUIWindow>(); + state.PopNamespace(); + + LUA_BIND_REGISTER_ENUM(state, "EShowMode", + { "NormalWindow", ContainerWindow::kShowNormalWindow }, + { "ShowPopupMenu", ContainerWindow::kShowPopupMenu }, + { "Utility ", ContainerWindow::kShowUtility }, + { "NoShadow", ContainerWindow::kShowNoShadow }, + { "MainWindow", ContainerWindow::kShowMainWindow }, + { "AuxWindow", ContainerWindow::kShowAuxWindow } + ); + + LUA_BIND_REGISTER_ENUM(state, "ECursor", + { "AppStarting", Cursor_AppStarting }, + { "Arrow", Cursor_Arrow }, + { "Cross", Cursor_Cross }, + { "Help", Cursor_Help }, + { "IBeam", Cursor_IBeam }, + { "NO", Cursor_NO }, + { "SizeAll", Cursor_SizeAll }, + { "SizeNESW", Cursor_SizeNESW }, + { "SizeNS", Cursor_SizeNS }, + { "SizeNWSE", Cursor_SizeNWSE }, + { "SizeWE", Cursor_SizeWE }, + { "UpArrow", Cursor_UpArrow }, + { "Wait", Cursor_Wait } + ); + + state.RegisterMethods(guiFuncs); + + return 1; +}
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