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authorchai <chaifix@163.com>2021-11-11 18:27:36 +0800
committerchai <chaifix@163.com>2021-11-11 18:27:36 +0800
commit0e0aa82ab2ebc9f15519cea710a52c5895690152 (patch)
tree57e91039458549dadb4e904d537be26fe792b855 /Editor/Scripting/Window
parent36f42b74630d4bca2d1d276d57c4c967d0290380 (diff)
* rename Editor.GUI to Editor.Window
Diffstat (limited to 'Editor/Scripting/Window')
-rw-r--r--Editor/Scripting/Window/ContainerWindow.bind.cpp64
-rw-r--r--Editor/Scripting/Window/EditorGUI.bind.cpp118
-rw-r--r--Editor/Scripting/Window/GUIWindow.bind.cpp70
-rw-r--r--Editor/Scripting/Window/SplitWindow.bind.cpp0
4 files changed, 252 insertions, 0 deletions
diff --git a/Editor/Scripting/Window/ContainerWindow.bind.cpp b/Editor/Scripting/Window/ContainerWindow.bind.cpp
new file mode 100644
index 0000000..6c73116
--- /dev/null
+++ b/Editor/Scripting/Window/ContainerWindow.bind.cpp
@@ -0,0 +1,64 @@
+#include "Editor/GUI/EditorWindows.h"
+#include "Runtime/Math/Math.h"
+
+using namespace LuaBind;
+
+LUA_BIND_REGISTRY(ContainerWindow)
+{
+ LUA_BIND_REGISTER_METHODS(state,
+ { "New", _New },
+ { "SetTitle", _SetTitle },
+ { "SetIcon", _SetIcon },
+ { "DoPaint", _DoPaint }
+ );
+}
+
+LUA_BIND_POSTPROCESS(ContainerWindow)
+{
+}
+
+LUA_BIND_IMPL_METHOD(ContainerWindow, _SetTitle)
+{
+ LUA_BIND_PREPARE(L, ContainerWindow);
+
+ cc8* title = state.GetValue<cc8*>(2, "");
+ self->SetTitle(title);
+
+ return 0;
+}
+
+LUA_BIND_IMPL_METHOD(ContainerWindow, _SetIcon)
+{
+ LUA_BIND_PREPARE(L, ContainerWindow);
+
+ cc8* path = state.GetValue<cc8*>(2, "");
+ self->SetIcon(path);
+
+ return 0;
+}
+
+LUA_BIND_IMPL_METHOD(ContainerWindow, _DoPaint)
+{
+ LUA_BIND_PREPARE(L, ContainerWindow);
+ self->DoPaint();
+ return 0;
+}
+
+LUA_BIND_IMPL_METHOD(ContainerWindow, ContainerWindow::_New)
+{
+ LUA_BIND_STATE(L, ContainerWindow);
+ LUA_BIND_CHECK(L, "TNTT");
+
+ ContainerWindow* wnd = new ContainerWindow(state.GetVM());
+
+ Rect rect = state.GetValue<Rect>(state, Rect());
+ int showMode = state.GetValue<int>(2, 0);
+ Vector2 min = state.GetValue<Vector2>(state, Vector2());
+ Vector2 max = state.GetValue<Vector2>(state, Vector2());
+
+ wnd->Init(rect, showMode, min, max);
+
+ wnd->PushUserdata(state);
+
+ return 1;
+}
diff --git a/Editor/Scripting/Window/EditorGUI.bind.cpp b/Editor/Scripting/Window/EditorGUI.bind.cpp
new file mode 100644
index 0000000..838e752
--- /dev/null
+++ b/Editor/Scripting/Window/EditorGUI.bind.cpp
@@ -0,0 +1,118 @@
+#include "Editor/GUI/EditorWindows.h"
+#include "Runtime/GUI/Font.h"
+#include "Runtime/Graphics/Shader.h"
+#include "Runtime/Debug/Log.h"
+#include "Runtime/Graphics/GfxDevice.h"
+#include "Runtime/Common/DataBuffer.h"
+#include "Runtime/GUI/utf8.h"
+#include "Runtime/Utilities/StaticInitiator.h"
+#include "Runtime/GUI/UITextMesh.h"
+#include "Runtime/Math/Math.h"
+#include "Runtime/GUI/TextMeshGenerator.h"
+#include "Runtime/Utilities/AutoInvoke.h"
+
+using namespace LuaBind;
+
+static std::vector<character::Unicode>* s_Codepoints;
+
+InitializeStaticVariables([]() {
+ s_Codepoints = new std::vector<character::Unicode>();
+});
+
+// Editor.GUI.Text(font, str, pixelSize, lineHeight, color, anchor, alignment, wordwrap, preferred, encoding)
+static int Text(lua_State* L)
+{
+ LUA_BIND_STATE(L);
+
+ Font* font = (Font*)state.GetUserdata<Font>(1);
+ char* buf = (char*)state.GetValue<const char*>(2, "");
+ int pixelSize = state.GetValue<int>(3, 12);
+ int lineHeight = state.GetValue<int>(4, pixelSize + 3);
+ Color32 color = state.GetValue<Color32>(5, Color32::white);
+ int anchor = state.GetValue<int>(6, TextAnchor_UpperLeft);
+ int alignment = state.GetValue<int>(7, TextAlignment_Left);
+ bool wordwrap = state.GetValue<bool>(8, false);
+ int preferred = state.GetValue<int>(9, 0);
+ int encoding = state.GetValue<int>(10, EEncoding::Encoding_UTF8);
+
+ s_Codepoints->clear();
+ InvokeWhenLeave([]() {
+ s_Codepoints->clear();
+ });
+
+ if (encoding == EEncoding::Encoding_UTF8)
+ {
+ while (*buf != 0) {
+ int err;
+ s_Codepoints->push_back(utf8::getu8c(&buf, &err));
+ if (err != 0)
+ {
+ log_warning("Illegal utf8 bytes %d", err);
+ }
+ }
+ }
+ else if (encoding == EEncoding::Encoding_UTF16)
+ {
+ while (*buf != 0) {
+ unsigned short* s = (unsigned short*)(buf);
+ s_Codepoints->push_back(*s);
+ buf += 2;
+ }
+ }
+ else if (encoding == EEncoding::Encoding_ASCII)
+ {
+ while (*buf != 0) {
+ s_Codepoints->push_back(*buf);
+ buf += 1;
+ }
+ }
+
+ font->RenderCharacters(*s_Codepoints, pixelSize);
+
+ UnicodeString str;
+ str.str = s_Codepoints->data();
+ str.length = s_Codepoints->size();
+
+ WipeGLError();
+
+ const UITextMesh* tm = g_TextMeshGenerator.GetTextMesh(str, font, pixelSize, lineHeight, color, (ETextAnchor)anchor, (ETextAlignment)alignment, wordwrap, preferred);
+ tm->Draw();
+
+ return 0;
+}
+
+static luaL_Reg guiFuncs[] = {
+ {"Text", Text},
+ {0, 0}
+};
+
+// GameLab.Editor.Window
+int luaopen_GameLab_Editor_Window(lua_State* L)
+{
+ log_info_tag("Scripting", "luaopen_GameLab_Editor_Window()");
+
+ LUA_BIND_STATE(L);
+
+ state.PushGlobalNamespace();
+ state.PushNamespace("GameLab");
+ state.PushNamespace("Editor");
+ state.PushNamespace("Window");
+
+ state.PushNamespace("Internal");
+ state.RegisterNativeClass<ContainerWindow>();
+ state.RegisterNativeClass<GUIWindow>();
+ state.PopNamespace();
+
+ LUA_BIND_REGISTER_ENUM(state, "EShowMode",
+ { "NormalWindow", ContainerWindow::kShowNormalWindow },
+ { "ShowPopupMenu", ContainerWindow::kShowPopupMenu },
+ { "Utility ", ContainerWindow::kShowUtility },
+ { "NoShadow", ContainerWindow::kShowNoShadow },
+ { "MainWindow", ContainerWindow::kShowMainWindow },
+ { "AuxWindow", ContainerWindow::kShowAuxWindow }
+ );
+
+ state.RegisterMethods(guiFuncs);
+
+ return 1;
+} \ No newline at end of file
diff --git a/Editor/Scripting/Window/GUIWindow.bind.cpp b/Editor/Scripting/Window/GUIWindow.bind.cpp
new file mode 100644
index 0000000..604c26a
--- /dev/null
+++ b/Editor/Scripting/Window/GUIWindow.bind.cpp
@@ -0,0 +1,70 @@
+#include "Editor/GUI/EditorWindows.h"
+#include "Runtime/Math/Math.h"
+
+LUA_BIND_REGISTRY(GUIWindow)
+{
+ LUA_BIND_REGISTER_METHODS(state,
+ { "DoPaint", _DoPaint },
+ { "Focus", _Focus },
+ { "SetContainerWindow", _SetContainerWindow },
+ { "SetPosition", _SetPosition },
+ { "New", _New }
+ );
+}
+
+LUA_BIND_POSTPROCESS(GUIWindow)
+{
+}
+
+// GUIWindow.New([script])
+LUA_BIND_IMPL_METHOD(GUIWindow, _New)
+{
+ LUA_BIND_STATE(L, GUIWindow);
+ LUA_BIND_CHECK(L, "T");
+
+ GUIWindow* wnd = new GUIWindow(state.GetVM());
+
+ if (LuaHelper::IsType(state, "GameLab.Editor.Window.GUIWindow", -1))
+ wnd->SetMemberRef(state, wnd->m_Script, -1);
+
+ wnd->PushUserdata(state);
+ return 1;
+}
+
+LUA_BIND_IMPL_METHOD(GUIWindow, _DoPaint)
+{
+ LUA_BIND_PREPARE(L, GUIWindow);
+ self->DoPaint();
+ return 0;
+}
+
+LUA_BIND_IMPL_METHOD(GUIWindow, _Focus)
+{
+ LUA_BIND_PREPARE(L, GUIWindow);
+ self->Focus();
+ return 0;
+}
+
+LUA_BIND_IMPL_METHOD(GUIWindow, _SetContainerWindow)
+{
+ LUA_BIND_PREPARE(L, GUIWindow);
+ ContainerWindow* wnd = state.GetUserdata<ContainerWindow>(2);
+ self->SetContainerWindow(wnd);
+ return 0;
+}
+
+// GUIWindow.SetPosition(self, {x, y, width, height})
+LUA_BIND_IMPL_METHOD(GUIWindow, _SetPosition)
+{
+ LUA_BIND_PREPARE(L, GUIWindow);
+ if (!state.CheckParams(1, "UT"))
+ return 0;
+
+ Rect rect;
+ rect.x = state.GetField<float>(2, 1, 0);
+ rect.y = state.GetField<float>(2, 2, 0);
+ rect.width = state.GetField<float>(2, 3, 0);
+ rect.height = state.GetField<float>(2, 4, 0);
+ self->SetPosition(rect);
+ return 0;
+}
diff --git a/Editor/Scripting/Window/SplitWindow.bind.cpp b/Editor/Scripting/Window/SplitWindow.bind.cpp
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/Editor/Scripting/Window/SplitWindow.bind.cpp