diff options
author | chai <chaifix@163.com> | 2021-11-11 18:27:36 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-11-11 18:27:36 +0800 |
commit | 0e0aa82ab2ebc9f15519cea710a52c5895690152 (patch) | |
tree | 57e91039458549dadb4e904d537be26fe792b855 /Editor/Scripting/Window | |
parent | 36f42b74630d4bca2d1d276d57c4c967d0290380 (diff) |
* rename Editor.GUI to Editor.Window
Diffstat (limited to 'Editor/Scripting/Window')
-rw-r--r-- | Editor/Scripting/Window/ContainerWindow.bind.cpp | 64 | ||||
-rw-r--r-- | Editor/Scripting/Window/EditorGUI.bind.cpp | 118 | ||||
-rw-r--r-- | Editor/Scripting/Window/GUIWindow.bind.cpp | 70 | ||||
-rw-r--r-- | Editor/Scripting/Window/SplitWindow.bind.cpp | 0 |
4 files changed, 252 insertions, 0 deletions
diff --git a/Editor/Scripting/Window/ContainerWindow.bind.cpp b/Editor/Scripting/Window/ContainerWindow.bind.cpp new file mode 100644 index 0000000..6c73116 --- /dev/null +++ b/Editor/Scripting/Window/ContainerWindow.bind.cpp @@ -0,0 +1,64 @@ +#include "Editor/GUI/EditorWindows.h" +#include "Runtime/Math/Math.h" + +using namespace LuaBind; + +LUA_BIND_REGISTRY(ContainerWindow) +{ + LUA_BIND_REGISTER_METHODS(state, + { "New", _New }, + { "SetTitle", _SetTitle }, + { "SetIcon", _SetIcon }, + { "DoPaint", _DoPaint } + ); +} + +LUA_BIND_POSTPROCESS(ContainerWindow) +{ +} + +LUA_BIND_IMPL_METHOD(ContainerWindow, _SetTitle) +{ + LUA_BIND_PREPARE(L, ContainerWindow); + + cc8* title = state.GetValue<cc8*>(2, ""); + self->SetTitle(title); + + return 0; +} + +LUA_BIND_IMPL_METHOD(ContainerWindow, _SetIcon) +{ + LUA_BIND_PREPARE(L, ContainerWindow); + + cc8* path = state.GetValue<cc8*>(2, ""); + self->SetIcon(path); + + return 0; +} + +LUA_BIND_IMPL_METHOD(ContainerWindow, _DoPaint) +{ + LUA_BIND_PREPARE(L, ContainerWindow); + self->DoPaint(); + return 0; +} + +LUA_BIND_IMPL_METHOD(ContainerWindow, ContainerWindow::_New) +{ + LUA_BIND_STATE(L, ContainerWindow); + LUA_BIND_CHECK(L, "TNTT"); + + ContainerWindow* wnd = new ContainerWindow(state.GetVM()); + + Rect rect = state.GetValue<Rect>(state, Rect()); + int showMode = state.GetValue<int>(2, 0); + Vector2 min = state.GetValue<Vector2>(state, Vector2()); + Vector2 max = state.GetValue<Vector2>(state, Vector2()); + + wnd->Init(rect, showMode, min, max); + + wnd->PushUserdata(state); + + return 1; +} diff --git a/Editor/Scripting/Window/EditorGUI.bind.cpp b/Editor/Scripting/Window/EditorGUI.bind.cpp new file mode 100644 index 0000000..838e752 --- /dev/null +++ b/Editor/Scripting/Window/EditorGUI.bind.cpp @@ -0,0 +1,118 @@ +#include "Editor/GUI/EditorWindows.h" +#include "Runtime/GUI/Font.h"
+#include "Runtime/Graphics/Shader.h" +#include "Runtime/Debug/Log.h" +#include "Runtime/Graphics/GfxDevice.h" +#include "Runtime/Common/DataBuffer.h"
+#include "Runtime/GUI/utf8.h"
+#include "Runtime/Utilities/StaticInitiator.h"
+#include "Runtime/GUI/UITextMesh.h"
+#include "Runtime/Math/Math.h" +#include "Runtime/GUI/TextMeshGenerator.h" +#include "Runtime/Utilities/AutoInvoke.h" +
+using namespace LuaBind;
+
+static std::vector<character::Unicode>* s_Codepoints;
+
+InitializeStaticVariables([]() {
+ s_Codepoints = new std::vector<character::Unicode>();
+}); + +// Editor.GUI.Text(font, str, pixelSize, lineHeight, color, anchor, alignment, wordwrap, preferred, encoding) +static int Text(lua_State* L) +{ + LUA_BIND_STATE(L); +
+ Font* font = (Font*)state.GetUserdata<Font>(1);
+ char* buf = (char*)state.GetValue<const char*>(2, "");
+ int pixelSize = state.GetValue<int>(3, 12);
+ int lineHeight = state.GetValue<int>(4, pixelSize + 3);
+ Color32 color = state.GetValue<Color32>(5, Color32::white);
+ int anchor = state.GetValue<int>(6, TextAnchor_UpperLeft);
+ int alignment = state.GetValue<int>(7, TextAlignment_Left);
+ bool wordwrap = state.GetValue<bool>(8, false);
+ int preferred = state.GetValue<int>(9, 0);
+ int encoding = state.GetValue<int>(10, EEncoding::Encoding_UTF8);
+
+ s_Codepoints->clear();
+ InvokeWhenLeave([]() {
+ s_Codepoints->clear();
+ });
+
+ if (encoding == EEncoding::Encoding_UTF8)
+ {
+ while (*buf != 0) {
+ int err;
+ s_Codepoints->push_back(utf8::getu8c(&buf, &err));
+ if (err != 0)
+ {
+ log_warning("Illegal utf8 bytes %d", err);
+ }
+ }
+ }
+ else if (encoding == EEncoding::Encoding_UTF16)
+ {
+ while (*buf != 0) {
+ unsigned short* s = (unsigned short*)(buf);
+ s_Codepoints->push_back(*s);
+ buf += 2;
+ }
+ }
+ else if (encoding == EEncoding::Encoding_ASCII)
+ {
+ while (*buf != 0) {
+ s_Codepoints->push_back(*buf);
+ buf += 1;
+ }
+ }
+
+ font->RenderCharacters(*s_Codepoints, pixelSize);
+
+ UnicodeString str;
+ str.str = s_Codepoints->data();
+ str.length = s_Codepoints->size();
+
+ WipeGLError();
+
+ const UITextMesh* tm = g_TextMeshGenerator.GetTextMesh(str, font, pixelSize, lineHeight, color, (ETextAnchor)anchor, (ETextAlignment)alignment, wordwrap, preferred);
+ tm->Draw();
+
+ return 0; +} + +static luaL_Reg guiFuncs[] = { + {"Text", Text}, + {0, 0} +}; + +// GameLab.Editor.Window +int luaopen_GameLab_Editor_Window(lua_State* L) +{ + log_info_tag("Scripting", "luaopen_GameLab_Editor_Window()"); + + LUA_BIND_STATE(L); + + state.PushGlobalNamespace(); + state.PushNamespace("GameLab"); + state.PushNamespace("Editor"); + state.PushNamespace("Window"); + + state.PushNamespace("Internal"); + state.RegisterNativeClass<ContainerWindow>(); + state.RegisterNativeClass<GUIWindow>(); + state.PopNamespace(); + + LUA_BIND_REGISTER_ENUM(state, "EShowMode",
+ { "NormalWindow", ContainerWindow::kShowNormalWindow },
+ { "ShowPopupMenu", ContainerWindow::kShowPopupMenu },
+ { "Utility ", ContainerWindow::kShowUtility },
+ { "NoShadow", ContainerWindow::kShowNoShadow },
+ { "MainWindow", ContainerWindow::kShowMainWindow },
+ { "AuxWindow", ContainerWindow::kShowAuxWindow }
+ ); + + state.RegisterMethods(guiFuncs); + + return 1; +}
\ No newline at end of file diff --git a/Editor/Scripting/Window/GUIWindow.bind.cpp b/Editor/Scripting/Window/GUIWindow.bind.cpp new file mode 100644 index 0000000..604c26a --- /dev/null +++ b/Editor/Scripting/Window/GUIWindow.bind.cpp @@ -0,0 +1,70 @@ +#include "Editor/GUI/EditorWindows.h" +#include "Runtime/Math/Math.h" + +LUA_BIND_REGISTRY(GUIWindow) +{ + LUA_BIND_REGISTER_METHODS(state, + { "DoPaint", _DoPaint }, + { "Focus", _Focus }, + { "SetContainerWindow", _SetContainerWindow }, + { "SetPosition", _SetPosition }, + { "New", _New } + ); +} + +LUA_BIND_POSTPROCESS(GUIWindow) +{ +} + +// GUIWindow.New([script]) +LUA_BIND_IMPL_METHOD(GUIWindow, _New) +{ + LUA_BIND_STATE(L, GUIWindow); + LUA_BIND_CHECK(L, "T"); + + GUIWindow* wnd = new GUIWindow(state.GetVM()); + + if (LuaHelper::IsType(state, "GameLab.Editor.Window.GUIWindow", -1)) + wnd->SetMemberRef(state, wnd->m_Script, -1); + + wnd->PushUserdata(state); + return 1; +} + +LUA_BIND_IMPL_METHOD(GUIWindow, _DoPaint) +{ + LUA_BIND_PREPARE(L, GUIWindow); + self->DoPaint(); + return 0; +} + +LUA_BIND_IMPL_METHOD(GUIWindow, _Focus) +{ + LUA_BIND_PREPARE(L, GUIWindow); + self->Focus(); + return 0; +} + +LUA_BIND_IMPL_METHOD(GUIWindow, _SetContainerWindow) +{ + LUA_BIND_PREPARE(L, GUIWindow); + ContainerWindow* wnd = state.GetUserdata<ContainerWindow>(2); + self->SetContainerWindow(wnd); + return 0; +} + +// GUIWindow.SetPosition(self, {x, y, width, height}) +LUA_BIND_IMPL_METHOD(GUIWindow, _SetPosition) +{ + LUA_BIND_PREPARE(L, GUIWindow); + if (!state.CheckParams(1, "UT")) + return 0; + + Rect rect; + rect.x = state.GetField<float>(2, 1, 0); + rect.y = state.GetField<float>(2, 2, 0); + rect.width = state.GetField<float>(2, 3, 0); + rect.height = state.GetField<float>(2, 4, 0); + self->SetPosition(rect); + return 0; +} diff --git a/Editor/Scripting/Window/SplitWindow.bind.cpp b/Editor/Scripting/Window/SplitWindow.bind.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Editor/Scripting/Window/SplitWindow.bind.cpp |