diff options
author | chai <chaifix@163.com> | 2021-10-27 19:30:06 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-10-27 19:30:06 +0800 |
commit | 51ced5a191078ce4ef08d57e343e91db007f556f (patch) | |
tree | 72dce341b2019e5b14c789a9edfb47d5b31900a6 /Projects/VisualStudio/Editor/Editor.vcxproj | |
parent | e6a15decac22912900d2cbd2e5525229b92bb55a (diff) |
*misc
Diffstat (limited to 'Projects/VisualStudio/Editor/Editor.vcxproj')
-rw-r--r-- | Projects/VisualStudio/Editor/Editor.vcxproj | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/Projects/VisualStudio/Editor/Editor.vcxproj b/Projects/VisualStudio/Editor/Editor.vcxproj index 024d9d9..23f2a61 100644 --- a/Projects/VisualStudio/Editor/Editor.vcxproj +++ b/Projects/VisualStudio/Editor/Editor.vcxproj @@ -180,7 +180,7 @@ <ClCompile Include="..\..\..\Runtime\Graphics\Device.cpp" />
<ClCompile Include="..\..\..\Runtime\Graphics\FrameBuffer.cpp" />
<ClCompile Include="..\..\..\Runtime\Graphics\GlyphAtlas.cpp" />
- <ClCompile Include="..\..\..\Runtime\Graphics\GpuDataBuffer.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Graphics\GPUDataBuffers.cpp" />
<ClCompile Include="..\..\..\Runtime\Graphics\ImageData.cpp" />
<ClCompile Include="..\..\..\Runtime\Graphics\OpenGL.cpp" />
<ClCompile Include="..\..\..\Runtime\Graphics\Point.cpp" />
@@ -188,6 +188,7 @@ <ClCompile Include="..\..\..\Runtime\Graphics\Quad.cpp" />
<ClCompile Include="..\..\..\Runtime\Graphics\RenderTexture.cpp" />
<ClCompile Include="..\..\..\Runtime\Graphics\Shader.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Graphics\ShaderCompiler.cpp" />
<ClCompile Include="..\..\..\Runtime\Graphics\Texture.cpp" />
<ClCompile Include="..\..\..\Runtime\Graphics\VertexBuffer.cpp" />
<ClCompile Include="..\..\..\Runtime\Lua\LuaBind\LuaBindCFunctions.cpp" />
@@ -252,7 +253,7 @@ <ClInclude Include="..\..\..\Runtime\Graphics\DeviceDefine.h" />
<ClInclude Include="..\..\..\Runtime\Graphics\FrameBuffer.h" />
<ClInclude Include="..\..\..\Runtime\Graphics\GlyphAtlas.h" />
- <ClInclude Include="..\..\..\Runtime\Graphics\GpuDataBuffer.h" />
+ <ClInclude Include="..\..\..\Runtime\Graphics\GPUDataBuffers.h" />
<ClInclude Include="..\..\..\Runtime\Graphics\ImageData.h" />
<ClInclude Include="..\..\..\Runtime\Graphics\OpenGL.h" />
<ClInclude Include="..\..\..\Runtime\Graphics\Point.h" />
@@ -260,6 +261,7 @@ <ClInclude Include="..\..\..\Runtime\Graphics\Quad.h" />
<ClInclude Include="..\..\..\Runtime\Graphics\RenderTexture.h" />
<ClInclude Include="..\..\..\Runtime\Graphics\Shader.h" />
+ <ClInclude Include="..\..\..\Runtime\Graphics\ShaderCompiler.h" />
<ClInclude Include="..\..\..\Runtime\Graphics\Texture.h" />
<ClInclude Include="..\..\..\Runtime\Graphics\VertexBuffer.h" />
<ClInclude Include="..\..\..\Runtime\Lua\LuaBind\LuaBind.h" />
|