diff options
author | chai <chaifix@163.com> | 2021-10-24 13:24:13 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-10-24 13:24:13 +0800 |
commit | 3239ba18797b1aa098056aa0c2a70e250a27a06c (patch) | |
tree | cb42710213cd188dd5f7c7841693c9ebe1b1915a /Projects/VisualStudio/Editor | |
parent | 7bf672fd0c6211909d94078b448032b1bd0916ef (diff) |
* port shader
Diffstat (limited to 'Projects/VisualStudio/Editor')
-rw-r--r-- | Projects/VisualStudio/Editor/Editor.vcxproj | 29 | ||||
-rw-r--r-- | Projects/VisualStudio/Editor/Editor.vcxproj.filters | 93 |
2 files changed, 122 insertions, 0 deletions
diff --git a/Projects/VisualStudio/Editor/Editor.vcxproj b/Projects/VisualStudio/Editor/Editor.vcxproj index 7304a6a..4182808 100644 --- a/Projects/VisualStudio/Editor/Editor.vcxproj +++ b/Projects/VisualStudio/Editor/Editor.vcxproj @@ -171,8 +171,19 @@ <ClCompile Include="..\..\..\Editor\Win\Win.cpp" />
<ClCompile Include="..\..\..\Runtime\Debug\Log.cpp" />
<ClCompile Include="..\..\..\Runtime\FileSystem\Path.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Graphics\Device.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Graphics\FrameBuffer.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Graphics\GlyphAtlas.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Graphics\GpuDataBuffer.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Graphics\ImageData.cpp" />
<ClCompile Include="..\..\..\Runtime\Graphics\OpenGL.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Graphics\Point.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Graphics\PolyLine.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Graphics\Quad.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Graphics\RenderTexture.cpp" />
<ClCompile Include="..\..\..\Runtime\Graphics\Shader.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Graphics\Texture.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Graphics\VertexBuffer.cpp" />
<ClCompile Include="..\..\..\Runtime\Lua\LuaBind\LuaBindCFunctions.cpp" />
<ClCompile Include="..\..\..\Runtime\Lua\LuaBind\LuaBindClass.cpp" />
<ClCompile Include="..\..\..\Runtime\Lua\LuaBind\LuaBindEnum.cpp" />
@@ -186,10 +197,13 @@ <ClCompile Include="..\..\..\Runtime\Lua\LuaHelper.cpp" />
<ClCompile Include="..\..\..\Runtime\Math\Vector2.cpp" />
<ClCompile Include="..\..\..\Runtime\Math\Vector3.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Profiling\FrameStats.cpp" />
<ClCompile Include="..\..\..\Runtime\Scripting\Debug\Debug.bind.cpp" />
<ClCompile Include="..\..\..\Runtime\Scripting\FileSystem\FileSystem.bind.cpp" />
<ClCompile Include="..\..\..\Runtime\Scripting\GL\GL.bind.cpp" />
<ClCompile Include="..\..\..\Runtime\Scripting\Path.bind.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Scripting\Rendering\Rendering.bind.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Scripting\Rendering\Shader.bind.cpp" />
<ClCompile Include="..\..\..\Runtime\Utilities\Base64.cpp" />
<ClCompile Include="..\..\..\Runtime\Utilities\Utf8.cpp" />
</ItemGroup>
@@ -209,8 +223,21 @@ <ClInclude Include="..\..\..\Editor\Win\Win.h" />
<ClInclude Include="..\..\..\Runtime\Debug\Log.h" />
<ClInclude Include="..\..\..\Runtime\FileSystem\Path.h" />
+ <ClInclude Include="..\..\..\Runtime\Graphics\Color.h" />
+ <ClInclude Include="..\..\..\Runtime\Graphics\Device.h" />
+ <ClInclude Include="..\..\..\Runtime\Graphics\DeviceDefine.h" />
+ <ClInclude Include="..\..\..\Runtime\Graphics\FrameBuffer.h" />
+ <ClInclude Include="..\..\..\Runtime\Graphics\GlyphAtlas.h" />
+ <ClInclude Include="..\..\..\Runtime\Graphics\GpuDataBuffer.h" />
+ <ClInclude Include="..\..\..\Runtime\Graphics\ImageData.h" />
<ClInclude Include="..\..\..\Runtime\Graphics\OpenGL.h" />
+ <ClInclude Include="..\..\..\Runtime\Graphics\Point.h" />
+ <ClInclude Include="..\..\..\Runtime\Graphics\PolyLine.h" />
+ <ClInclude Include="..\..\..\Runtime\Graphics\Quad.h" />
+ <ClInclude Include="..\..\..\Runtime\Graphics\RenderTexture.h" />
<ClInclude Include="..\..\..\Runtime\Graphics\Shader.h" />
+ <ClInclude Include="..\..\..\Runtime\Graphics\Texture.h" />
+ <ClInclude Include="..\..\..\Runtime\Graphics\VertexBuffer.h" />
<ClInclude Include="..\..\..\Runtime\Lua\LuaBind\LuaBind.h" />
<ClInclude Include="..\..\..\Runtime\Lua\LuaBind\LuaBindCFunctions.h" />
<ClInclude Include="..\..\..\Runtime\Lua\LuaBind\LuaBindClass.hpp" />
@@ -236,6 +263,8 @@ <ClInclude Include="..\..\..\Runtime\Math\Rect.h" />
<ClInclude Include="..\..\..\Runtime\Math\Vector2.h" />
<ClInclude Include="..\..\..\Runtime\Math\Vector3.h" />
+ <ClInclude Include="..\..\..\Runtime\Profiling\FrameStats.h" />
+ <ClInclude Include="..\..\..\Runtime\Profiling\Profiler.h" />
<ClInclude Include="..\..\..\Runtime\Utilities\Assert.h" />
<ClInclude Include="..\..\..\Runtime\Utilities\Base64.h" />
<ClInclude Include="..\..\..\Runtime\Utilities\Exception.h" />
diff --git a/Projects/VisualStudio/Editor/Editor.vcxproj.filters b/Projects/VisualStudio/Editor/Editor.vcxproj.filters index 9ae1dba..a23c44b 100644 --- a/Projects/VisualStudio/Editor/Editor.vcxproj.filters +++ b/Projects/VisualStudio/Editor/Editor.vcxproj.filters @@ -88,6 +88,12 @@ <Filter Include="Runtime\Lua\LuaBind\signal">
<UniqueIdentifier>{86d0c80c-7c35-425d-87c8-0529ef352650}</UniqueIdentifier>
</Filter>
+ <Filter Include="Runtime\Profiling">
+ <UniqueIdentifier>{dbc5b9a8-4107-4324-aa71-e6a9a7b6d23d}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Runtime\Scripting\Rendering">
+ <UniqueIdentifier>{6f4bc8ff-dc74-4866-938a-febc29400151}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Editor\GUI\Dock.cpp">
@@ -237,6 +243,48 @@ <ClCompile Include="..\..\..\Runtime\Lua\LuaBind\LuaBindHelper.cpp">
<Filter>Runtime\Lua\LuaBind</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\Device.cpp">
+ <Filter>Runtime\Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\FrameBuffer.cpp">
+ <Filter>Runtime\Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\GlyphAtlas.cpp">
+ <Filter>Runtime\Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\GpuDataBuffer.cpp">
+ <Filter>Runtime\Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\ImageData.cpp">
+ <Filter>Runtime\Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\Point.cpp">
+ <Filter>Runtime\Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\PolyLine.cpp">
+ <Filter>Runtime\Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\Quad.cpp">
+ <Filter>Runtime\Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\RenderTexture.cpp">
+ <Filter>Runtime\Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\Texture.cpp">
+ <Filter>Runtime\Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\VertexBuffer.cpp">
+ <Filter>Runtime\Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Profiling\FrameStats.cpp">
+ <Filter>Runtime\Profiling</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Scripting\Rendering\Shader.bind.cpp">
+ <Filter>Runtime\Scripting\Rendering</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Scripting\Rendering\Rendering.bind.cpp">
+ <Filter>Runtime\Scripting\Rendering</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Editor\GUI\Dock.h">
@@ -392,6 +440,51 @@ <ClInclude Include="..\..\..\Runtime\Lua\LuaBind\LuaBindHelper.h">
<Filter>Runtime\Lua\LuaBind</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\Color.h">
+ <Filter>Runtime\Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\Device.h">
+ <Filter>Runtime\Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\DeviceDefine.h">
+ <Filter>Runtime\Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\FrameBuffer.h">
+ <Filter>Runtime\Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\GlyphAtlas.h">
+ <Filter>Runtime\Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\GpuDataBuffer.h">
+ <Filter>Runtime\Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\ImageData.h">
+ <Filter>Runtime\Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\Point.h">
+ <Filter>Runtime\Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\PolyLine.h">
+ <Filter>Runtime\Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\Quad.h">
+ <Filter>Runtime\Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\RenderTexture.h">
+ <Filter>Runtime\Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\Texture.h">
+ <Filter>Runtime\Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\VertexBuffer.h">
+ <Filter>Runtime\Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Profiling\FrameStats.h">
+ <Filter>Runtime\Profiling</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Profiling\Profiler.h">
+ <Filter>Runtime\Profiling</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\Runtime\Lua\LuaBind\LuaBindClass.inc">
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