diff options
author | chai <chaifix@163.com> | 2021-10-31 17:29:32 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-10-31 17:29:32 +0800 |
commit | 98d05c5030ba1c35ddfe402790702b3f44c63134 (patch) | |
tree | d251ae9e96a46947bc4fa65817f2ebfa4b07087a /Projects | |
parent | 4b24de9ef863f54eb09a5fa1f18e2905cedcc439 (diff) |
- Runtime Proj
+ Runner Proj
Diffstat (limited to 'Projects')
-rw-r--r-- | Projects/VisualStudio/GameLab.sln | 20 | ||||
-rw-r--r-- | Projects/VisualStudio/Runner/Runner.vcxproj | 134 | ||||
-rw-r--r-- | Projects/VisualStudio/Runner/Runner.vcxproj.filters | 9 | ||||
-rw-r--r-- | Projects/VisualStudio/Runner/Runner.vcxproj.user (renamed from Projects/VisualStudio/Runtime/Runtime.vcxproj.user) | 0 | ||||
-rw-r--r-- | Projects/VisualStudio/Runtime/Runtime.vcxproj | 231 | ||||
-rw-r--r-- | Projects/VisualStudio/Runtime/Runtime.vcxproj.filters | 269 |
6 files changed, 153 insertions, 510 deletions
diff --git a/Projects/VisualStudio/GameLab.sln b/Projects/VisualStudio/GameLab.sln index 9a7496c..8013406 100644 --- a/Projects/VisualStudio/GameLab.sln +++ b/Projects/VisualStudio/GameLab.sln @@ -3,8 +3,6 @@ Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 15
VisualStudioVersion = 15.0.28307.1022
MinimumVisualStudioVersion = 10.0.40219.1
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Runtime", "Runtime\Runtime.vcxproj", "{4C26BDCC-CA08-4C43-8EFF-B62A204D5FBD}"
-EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL2\SDL2.vcxproj", "{8658F91C-9AAE-4819-9005-77D09C61D97F}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "ThirdParty", "ThirdParty", "{0F6EE105-E1FF-4770-8314-06F9F98FB68F}"
@@ -31,6 +29,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AsyncTask", "AsyncTask\Asyn EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "hash-library", "hash-library\hash-library.vcxproj", "{F5341260-AFF4-4F99-9182-C8A0673E3B14}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Runner", "Runner\Runner.vcxproj", "{0168C539-D3F8-48AD-BBB0-259B87786D1F}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -39,14 +39,6 @@ Global Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {4C26BDCC-CA08-4C43-8EFF-B62A204D5FBD}.Debug|x64.ActiveCfg = Debug|x64
- {4C26BDCC-CA08-4C43-8EFF-B62A204D5FBD}.Debug|x64.Build.0 = Debug|x64
- {4C26BDCC-CA08-4C43-8EFF-B62A204D5FBD}.Debug|x86.ActiveCfg = Debug|Win32
- {4C26BDCC-CA08-4C43-8EFF-B62A204D5FBD}.Debug|x86.Build.0 = Debug|Win32
- {4C26BDCC-CA08-4C43-8EFF-B62A204D5FBD}.Release|x64.ActiveCfg = Release|x64
- {4C26BDCC-CA08-4C43-8EFF-B62A204D5FBD}.Release|x64.Build.0 = Release|x64
- {4C26BDCC-CA08-4C43-8EFF-B62A204D5FBD}.Release|x86.ActiveCfg = Release|Win32
- {4C26BDCC-CA08-4C43-8EFF-B62A204D5FBD}.Release|x86.Build.0 = Release|Win32
{8658F91C-9AAE-4819-9005-77D09C61D97F}.Debug|x64.ActiveCfg = Debug|x64
{8658F91C-9AAE-4819-9005-77D09C61D97F}.Debug|x64.Build.0 = Debug|x64
{8658F91C-9AAE-4819-9005-77D09C61D97F}.Debug|x86.ActiveCfg = Debug|Win32
@@ -135,6 +127,14 @@ Global {F5341260-AFF4-4F99-9182-C8A0673E3B14}.Release|x64.Build.0 = Release|x64
{F5341260-AFF4-4F99-9182-C8A0673E3B14}.Release|x86.ActiveCfg = Release|Win32
{F5341260-AFF4-4F99-9182-C8A0673E3B14}.Release|x86.Build.0 = Release|Win32
+ {0168C539-D3F8-48AD-BBB0-259B87786D1F}.Debug|x64.ActiveCfg = Debug|x64
+ {0168C539-D3F8-48AD-BBB0-259B87786D1F}.Debug|x64.Build.0 = Debug|x64
+ {0168C539-D3F8-48AD-BBB0-259B87786D1F}.Debug|x86.ActiveCfg = Debug|Win32
+ {0168C539-D3F8-48AD-BBB0-259B87786D1F}.Debug|x86.Build.0 = Debug|Win32
+ {0168C539-D3F8-48AD-BBB0-259B87786D1F}.Release|x64.ActiveCfg = Release|x64
+ {0168C539-D3F8-48AD-BBB0-259B87786D1F}.Release|x64.Build.0 = Release|x64
+ {0168C539-D3F8-48AD-BBB0-259B87786D1F}.Release|x86.ActiveCfg = Release|Win32
+ {0168C539-D3F8-48AD-BBB0-259B87786D1F}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/Projects/VisualStudio/Runner/Runner.vcxproj b/Projects/VisualStudio/Runner/Runner.vcxproj new file mode 100644 index 0000000..f66f423 --- /dev/null +++ b/Projects/VisualStudio/Runner/Runner.vcxproj @@ -0,0 +1,134 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <VCProjectVersion>15.0</VCProjectVersion> + <ProjectGuid>{0168C539-D3F8-48AD-BBB0-259B87786D1F}</ProjectGuid> + <RootNamespace>Runner</RootNamespace> + <WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="Shared"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup /> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <ClCompile Include="..\..\..\Runner\Runner.cpp" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\..\Runner\Runner.h" /> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/Projects/VisualStudio/Runner/Runner.vcxproj.filters b/Projects/VisualStudio/Runner/Runner.vcxproj.filters new file mode 100644 index 0000000..0a0cafd --- /dev/null +++ b/Projects/VisualStudio/Runner/Runner.vcxproj.filters @@ -0,0 +1,9 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <ClCompile Include="..\..\..\Runner\Runner.cpp" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\..\Runner\Runner.h" /> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/Projects/VisualStudio/Runtime/Runtime.vcxproj.user b/Projects/VisualStudio/Runner/Runner.vcxproj.user index be25078..be25078 100644 --- a/Projects/VisualStudio/Runtime/Runtime.vcxproj.user +++ b/Projects/VisualStudio/Runner/Runner.vcxproj.user diff --git a/Projects/VisualStudio/Runtime/Runtime.vcxproj b/Projects/VisualStudio/Runtime/Runtime.vcxproj deleted file mode 100644 index 27a06a0..0000000 --- a/Projects/VisualStudio/Runtime/Runtime.vcxproj +++ /dev/null @@ -1,231 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\..\Runtime\FileSystem\FileSystem.h" />
- <ClInclude Include="..\..\..\Runtime\FileSystem\Unzip.h" />
- <ClInclude Include="..\..\..\Runtime\Graphics\Color.h" />
- <ClInclude Include="..\..\..\Runtime\Graphics\GpuDataBuffer.h" />
- <ClInclude Include="..\..\..\Runtime\Graphics\Device.h" />
- <ClInclude Include="..\..\..\Runtime\Graphics\DeviceDefine.h" />
- <ClInclude Include="..\..\..\Runtime\Graphics\FrameBuffer.h" />
- <ClInclude Include="..\..\..\Runtime\Graphics\OpenGL.h" />
- <ClInclude Include="..\..\..\Runtime\Graphics\RenderTexture.h" />
- <ClInclude Include="..\..\..\Runtime\Graphics\ImageData.h" />
- <ClInclude Include="..\..\..\Runtime\Graphics\PolyLine.h" />
- <ClInclude Include="..\..\..\Runtime\Graphics\Point.h" />
- <ClInclude Include="..\..\..\Runtime\Graphics\Quad.h" />
- <ClInclude Include="..\..\..\Runtime\Graphics\GlyphAtlas.h" />
- <ClInclude Include="..\..\..\Runtime\Graphics\Texture.h" />
- <ClInclude Include="..\..\..\Runtime\Graphics\VertexBuffer.h" />
- <ClInclude Include="..\..\..\Runtime\ImGUI\GUIButton.h" />
- <ClInclude Include="..\..\..\Runtime\ImGUI\GUILabel.h" />
- <ClInclude Include="..\..\..\Runtime\Input\Input.h" />
- <ClInclude Include="..\..\..\Runtime\Math\AABB.h" />
- <ClInclude Include="..\..\..\Runtime\Math\Vector2.h" />
- <ClInclude Include="..\..\..\Runtime\Math\Vector3.h" />
- <ClInclude Include="..\..\..\Runtime\Mesh\Font.h" />
- <ClInclude Include="..\..\..\Runtime\Mesh\FontManager.h" />
- <ClInclude Include="..\..\..\Runtime\Mesh\Glyph.h" />
- <ClInclude Include="..\..\..\Runtime\Mesh\Mesh.h" />
- <ClInclude Include="..\..\..\Runtime\Mesh\MeshUtil.h" />
- <ClInclude Include="..\..\..\Runtime\Mesh\TextMesh.h" />
- <ClInclude Include="..\..\..\Runtime\Physics\Rigidbody.h" />
- <ClInclude Include="..\..\..\Runtime\Profiler\FrameStats.h" />
- <ClInclude Include="..\..\..\Runtime\Profiler\Profiler.h" />
- <ClInclude Include="..\..\..\Runtime\Runner.h" />
- <ClInclude Include="..\..\..\Runtime\Shaders\ShaderChannel.h" />
- <ClInclude Include="..\..\..\Runtime\Shaders\ShaderDefine.h" />
- <ClInclude Include="..\..\..\Runtime\Shaders\ShaderUniform.h" />
- <ClInclude Include="..\..\..\Runtime\Utilities\Assert.h" />
- <ClInclude Include="..\..\..\Runtime\Utilities\Base64.h" />
- <ClInclude Include="..\..\..\Runtime\Utilities\Exception.h" />
- <ClInclude Include="..\..\..\Runtime\Utilities\NonCopyable.h" />
- <ClInclude Include="..\..\..\Runtime\Utilities\Singleton.h" />
- <ClInclude Include="..\..\..\Runtime\Utilities\Type.h" />
- <ClInclude Include="..\..\..\Runtime\Utilities\UIDGenerator.h" />
- <ClInclude Include="..\..\..\Runtime\Utilities\Utf8.h" />
- <ClInclude Include="..\..\..\Runtime\Utilities\UtilMacros.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\..\Runtime\FileSystem\FileSystem.cpp" />
- <ClCompile Include="..\..\..\Runtime\FileSystem\Unzip.cpp" />
- <ClCompile Include="..\..\..\Runtime\Graphics\GpuDataBuffer.cpp" />
- <ClCompile Include="..\..\..\Runtime\Graphics\Device.cpp" />
- <ClCompile Include="..\..\..\Runtime\Graphics\FrameBuffer.cpp" />
- <ClCompile Include="..\..\..\Runtime\Graphics\OpenGL.cpp" />
- <ClCompile Include="..\..\..\Runtime\Graphics\RenderTexture.cpp" />
- <ClCompile Include="..\..\..\Runtime\Graphics\ImageData.cpp" />
- <ClCompile Include="..\..\..\Runtime\Graphics\PolyLine.cpp" />
- <ClCompile Include="..\..\..\Runtime\Graphics\Point.cpp" />
- <ClCompile Include="..\..\..\Runtime\Graphics\Scripting\wrap_Device.cpp" />
- <ClCompile Include="..\..\..\Runtime\Graphics\Scripting\wrap_GL.cpp" />
- <ClCompile Include="..\..\..\Runtime\Graphics\Scripting\wrap_RenderTexture.cpp" />
- <ClCompile Include="..\..\..\Runtime\Graphics\Quad.cpp" />
- <ClCompile Include="..\..\..\Runtime\Graphics\GlyphAtlas.cpp" />
- <ClCompile Include="..\..\..\Runtime\Graphics\Texture.cpp" />
- <ClCompile Include="..\..\..\Runtime\Graphics\VertexBuffer.cpp" />
- <ClCompile Include="..\..\..\Runtime\ImGUI\GUIButton.cpp" />
- <ClCompile Include="..\..\..\Runtime\ImGUI\GUILabel.cpp" />
- <ClCompile Include="..\..\..\Runtime\Input\Input.cpp" />
- <ClCompile Include="..\..\..\Runtime\Math\Vector2.cpp" />
- <ClCompile Include="..\..\..\Runtime\Math\Vector3.cpp" />
- <ClCompile Include="..\..\..\Runtime\Mesh\Font.cpp" />
- <ClCompile Include="..\..\..\Runtime\Mesh\Mesh.cpp" />
- <ClCompile Include="..\..\..\Runtime\Physics\Scripting\wrap_Joint.cpp" />
- <ClCompile Include="..\..\..\Runtime\Runner.cpp" />
- <ClCompile Include="..\..\..\Runtime\Shaders\ShaderDefine.cpp" />
- <ClCompile Include="..\..\..\Runtime\Utilities\Base64.cpp" />
- <ClCompile Include="..\..\..\Runtime\Utilities\Utf8.cpp" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\Box2D\Box2D.vcxproj">
- <Project>{12759f92-73f9-48bc-8808-9fe709dcd134}</Project>
- </ProjectReference>
- <ProjectReference Include="..\SDL2main\SDL2main.vcxproj">
- <Project>{9b542e6d-8677-4ad6-9a69-4650103906c5}</Project>
- </ProjectReference>
- <ProjectReference Include="..\SDL2\SDL2.vcxproj">
- <Project>{12b7b0f8-6581-4321-9627-3ee601100463}</Project>
- </ProjectReference>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <VCProjectVersion>15.0</VCProjectVersion>
- <ProjectGuid>{4C26BDCC-CA08-4C43-8EFF-B62A204D5FBD}</ProjectGuid>
- <RootNamespace>Runtime</RootNamespace>
- <WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="Shared">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <OutDir>$(SolutionDir)..\..\Build</OutDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <OutDir>$(SolutionDir)..\..\Build</OutDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <OutDir>$(SolutionDir)..\..\Build</OutDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <OutDir>$(SolutionDir)..\..\Build</OutDir>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <SDLCheck>true</SDLCheck>
- <ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(SolutionDir)..\..\ThirdParty\;$(SolutionDir)..\..\ThirdParty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <SDLCheck>true</SDLCheck>
- <ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(SolutionDir)..\..\ThirdParty\;$(SolutionDir)..\..\ThirdParty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <SDLCheck>true</SDLCheck>
- <ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(SolutionDir)..\..\ThirdParty\;$(SolutionDir)..\..\ThirdParty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <SDLCheck>true</SDLCheck>
- <ConformanceMode>true</ConformanceMode>
- <AdditionalIncludeDirectories>$(SolutionDir)..\..\ThirdParty\;$(SolutionDir)..\..\ThirdParty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- </Link>
- </ItemDefinitionGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
\ No newline at end of file diff --git a/Projects/VisualStudio/Runtime/Runtime.vcxproj.filters b/Projects/VisualStudio/Runtime/Runtime.vcxproj.filters deleted file mode 100644 index c25be44..0000000 --- a/Projects/VisualStudio/Runtime/Runtime.vcxproj.filters +++ /dev/null @@ -1,269 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Audio">
- <UniqueIdentifier>{e789ad2d-945c-482e-8316-1dd0ccdfc465}</UniqueIdentifier>
- </Filter>
- <Filter Include="FileSystem">
- <UniqueIdentifier>{9ad1872a-2d30-43f7-be83-f30d53e57970}</UniqueIdentifier>
- </Filter>
- <Filter Include="Graphics">
- <UniqueIdentifier>{c7bba1da-cea1-43fa-b344-17a3d4abc615}</UniqueIdentifier>
- </Filter>
- <Filter Include="Input">
- <UniqueIdentifier>{d0c5cd2c-bc7a-437a-86ce-903b6891c0dd}</UniqueIdentifier>
- </Filter>
- <Filter Include="Math">
- <UniqueIdentifier>{93deee15-5efc-4231-ab54-56f471ab701f}</UniqueIdentifier>
- </Filter>
- <Filter Include="Network">
- <UniqueIdentifier>{088f2ab7-cbf6-4338-b43a-652fde8d0b4b}</UniqueIdentifier>
- </Filter>
- <Filter Include="Physics">
- <UniqueIdentifier>{ec69ceaf-4fa8-4296-827e-fd4c537ec5ea}</UniqueIdentifier>
- </Filter>
- <Filter Include="Shaders">
- <UniqueIdentifier>{bfc9838c-ddde-4d86-8da3-4ccebd976cde}</UniqueIdentifier>
- </Filter>
- <Filter Include="Utilities">
- <UniqueIdentifier>{5bbfbd7d-379a-43e9-b05a-8f97b7f3fa3a}</UniqueIdentifier>
- </Filter>
- <Filter Include="Mesh">
- <UniqueIdentifier>{e53ba507-aa27-4d67-9da4-42752bc84dc8}</UniqueIdentifier>
- </Filter>
- <Filter Include="Profiler">
- <UniqueIdentifier>{158d8348-2b65-4ff1-b313-ba9f7bcfde32}</UniqueIdentifier>
- </Filter>
- <Filter Include="Graphics\Scripting">
- <UniqueIdentifier>{fb970ccc-e9aa-4f61-854c-0b852503a375}</UniqueIdentifier>
- </Filter>
- <Filter Include="Physics\Scripting">
- <UniqueIdentifier>{4478c64f-e27a-4be6-a189-8d99e0fc6b15}</UniqueIdentifier>
- </Filter>
- <Filter Include="ImGUI">
- <UniqueIdentifier>{c865b35b-5537-4757-927d-7476009f4de2}</UniqueIdentifier>
- </Filter>
- <Filter Include="Scripting">
- <UniqueIdentifier>{e53b1cb1-9d81-47a0-8d40-566d4fd0ef80}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\..\Runtime\Utilities\NonCopyable.h">
- <Filter>Utilities</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Utilities\Singleton.h">
- <Filter>Utilities</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Graphics\Device.h">
- <Filter>Graphics</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Mesh\Mesh.h">
- <Filter>Mesh</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Mesh\MeshUtil.h">
- <Filter>Mesh</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Mesh\TextMesh.h">
- <Filter>Mesh</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Profiler\Profiler.h">
- <Filter>Profiler</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Utilities\UIDGenerator.h">
- <Filter>Utilities</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Graphics\Quad.h">
- <Filter>Graphics</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Graphics\Texture.h">
- <Filter>Graphics</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Math\Vector3.h">
- <Filter>Math</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Graphics\ImageData.h">
- <Filter>Graphics</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Mesh\Glyph.h">
- <Filter>Mesh</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Math\Vector2.h">
- <Filter>Math</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Graphics\Point.h">
- <Filter>Graphics</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Input\Input.h">
- <Filter>Input</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Graphics\VertexBuffer.h">
- <Filter>Graphics</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Graphics\RenderTexture.h">
- <Filter>Graphics</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Graphics\FrameBuffer.h">
- <Filter>Graphics</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Utilities\UtilMacros.h">
- <Filter>Utilities</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Utilities\Type.h">
- <Filter>Utilities</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\FileSystem\FileSystem.h">
- <Filter>FileSystem</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Utilities\Utf8.h">
- <Filter>Utilities</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Utilities\Base64.h">
- <Filter>Utilities</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Graphics\PolyLine.h">
- <Filter>Graphics</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\FileSystem\Unzip.h">
- <Filter>FileSystem</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Graphics\OpenGL.h">
- <Filter>Graphics</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Mesh\Font.h">
- <Filter>Mesh</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Graphics\Color.h">
- <Filter>Graphics</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Utilities\Exception.h">
- <Filter>Utilities</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Graphics\DeviceDefine.h">
- <Filter>Graphics</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Graphics\GpuDataBuffer.h">
- <Filter>Graphics</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Math\AABB.h">
- <Filter>Math</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Shaders\ShaderChannel.h">
- <Filter>Shaders</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Shaders\ShaderDefine.h">
- <Filter>Shaders</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Shaders\ShaderUniform.h">
- <Filter>Shaders</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Utilities\Assert.h">
- <Filter>Utilities</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Profiler\FrameStats.h">
- <Filter>Profiler</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Mesh\FontManager.h">
- <Filter>Mesh</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Graphics\GlyphAtlas.h">
- <Filter>Graphics</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Physics\Rigidbody.h">
- <Filter>Physics</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\ImGUI\GUIButton.h">
- <Filter>ImGUI</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\ImGUI\GUILabel.h">
- <Filter>ImGUI</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\Runtime\Runner.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\..\Runtime\Mesh\Mesh.cpp">
- <Filter>Mesh</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Graphics\Device.cpp">
- <Filter>Graphics</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Math\Vector3.cpp">
- <Filter>Math</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Graphics\Scripting\wrap_Device.cpp">
- <Filter>Graphics\Scripting</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Graphics\Quad.cpp">
- <Filter>Graphics</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Graphics\Texture.cpp">
- <Filter>Graphics</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Graphics\ImageData.cpp">
- <Filter>Graphics</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Math\Vector2.cpp">
- <Filter>Math</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Graphics\Point.cpp">
- <Filter>Graphics</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Physics\Scripting\wrap_Joint.cpp">
- <Filter>Physics\Scripting</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Input\Input.cpp">
- <Filter>Input</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Graphics\VertexBuffer.cpp">
- <Filter>Graphics</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Graphics\RenderTexture.cpp">
- <Filter>Graphics</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Graphics\Scripting\wrap_RenderTexture.cpp">
- <Filter>Graphics\Scripting</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Graphics\FrameBuffer.cpp">
- <Filter>Graphics</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\FileSystem\FileSystem.cpp">
- <Filter>FileSystem</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Utilities\Utf8.cpp">
- <Filter>Utilities</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Utilities\Base64.cpp">
- <Filter>Utilities</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Graphics\PolyLine.cpp">
- <Filter>Graphics</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\FileSystem\Unzip.cpp">
- <Filter>FileSystem</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Graphics\OpenGL.cpp">
- <Filter>Graphics</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Graphics\Scripting\wrap_GL.cpp">
- <Filter>Graphics\Scripting</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Mesh\Font.cpp">
- <Filter>Mesh</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Graphics\GpuDataBuffer.cpp">
- <Filter>Graphics</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Shaders\ShaderDefine.cpp">
- <Filter>Shaders</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Graphics\GlyphAtlas.cpp">
- <Filter>Graphics</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\ImGUI\GUIButton.cpp">
- <Filter>ImGUI</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\ImGUI\GUILabel.cpp">
- <Filter>ImGUI</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Runtime\Runner.cpp" />
- </ItemGroup>
-</Project>
\ No newline at end of file |