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authorchai <chaifix@163.com>2021-10-25 23:29:21 +0800
committerchai <chaifix@163.com>2021-10-25 23:29:21 +0800
commit7ecf913256fb396e3027aac3318d996a716a52ef (patch)
tree4540835c881a63b665e2a692bf30115fd29e8bb0 /Resources/DefaultContent/Libraries
parent0816cd70ca1a213b6ed872bcf3c0bf0912473722 (diff)
+ job system
Diffstat (limited to 'Resources/DefaultContent/Libraries')
-rw-r--r--Resources/DefaultContent/Libraries/GameLab/Engine/GL/init.lua14
-rw-r--r--Resources/DefaultContent/Libraries/GameLab/Engine/Math/Matrix33.lua7
-rw-r--r--Resources/DefaultContent/Libraries/GameLab/Engine/Math/Matrix3x3.lua7
-rw-r--r--Resources/DefaultContent/Libraries/GameLab/Engine/Math/Matrix44.lua73
-rw-r--r--Resources/DefaultContent/Libraries/GameLab/Engine/Math/Matrix4x4.lua31
-rw-r--r--Resources/DefaultContent/Libraries/GameLab/Engine/Math/init.lua16
-rw-r--r--Resources/DefaultContent/Libraries/GameLab/Engine/Rendering/Color.lua4
-rw-r--r--Resources/DefaultContent/Libraries/GameLab/Engine/Rendering/Color32.lua4
-rw-r--r--Resources/DefaultContent/Libraries/GameLab/Engine/Rendering/init.lua6
-rw-r--r--Resources/DefaultContent/Libraries/GameLab/Engine/init.lua2
-rw-r--r--Resources/DefaultContent/Libraries/GameLab/init.lua27
11 files changed, 132 insertions, 59 deletions
diff --git a/Resources/DefaultContent/Libraries/GameLab/Engine/GL/init.lua b/Resources/DefaultContent/Libraries/GameLab/Engine/GL/init.lua
index 87d47d3..f69d1f6 100644
--- a/Resources/DefaultContent/Libraries/GameLab/Engine/GL/init.lua
+++ b/Resources/DefaultContent/Libraries/GameLab/Engine/GL/init.lua
@@ -1,6 +1,20 @@
local GL = GameLab.Engine.GL or {}
GameLab.Engine.GL = GL
+local Matrix44 = GameLab.find("GameLab.Engine.Math.Matrix44")
+GL.LoadPixelMatrix = function(l, r, b, t)
+ local ortho = Matrix44.New()
+ ortho:SetOrtho(l, r, b, t, 0.1, 10)
+ GL.MatrixMode(GL.EMatrixMode.Projection)
+ GL.LoadIdentity()
+ GL.LoadMatrix(ortho)
+ GL.MatrixMode(GL.EMatrixMode.ModelView)
+ GL.LoadIdentity()
+end
+
+GL.LoadPixelMatrixTL = function (l, r, b, t)
+
+end
return GL \ No newline at end of file
diff --git a/Resources/DefaultContent/Libraries/GameLab/Engine/Math/Matrix33.lua b/Resources/DefaultContent/Libraries/GameLab/Engine/Math/Matrix33.lua
new file mode 100644
index 0000000..8cb7e72
--- /dev/null
+++ b/Resources/DefaultContent/Libraries/GameLab/Engine/Math/Matrix33.lua
@@ -0,0 +1,7 @@
+local Matrix33 = GameLab.Class("GameLab.Engine.Math.Matrix33")
+
+Matrix33.Ctor = function(self)
+
+end
+
+return Matrix33 \ No newline at end of file
diff --git a/Resources/DefaultContent/Libraries/GameLab/Engine/Math/Matrix3x3.lua b/Resources/DefaultContent/Libraries/GameLab/Engine/Math/Matrix3x3.lua
deleted file mode 100644
index b0aad47..0000000
--- a/Resources/DefaultContent/Libraries/GameLab/Engine/Math/Matrix3x3.lua
+++ /dev/null
@@ -1,7 +0,0 @@
-local Matrix3x3 = GameLab.Class("GameLab.Engine.Math.Matrix3x3")
-
-Matrix3x3.Ctor = function(self)
-
-end
-
-return Matrix3x3 \ No newline at end of file
diff --git a/Resources/DefaultContent/Libraries/GameLab/Engine/Math/Matrix44.lua b/Resources/DefaultContent/Libraries/GameLab/Engine/Math/Matrix44.lua
new file mode 100644
index 0000000..2347207
--- /dev/null
+++ b/Resources/DefaultContent/Libraries/GameLab/Engine/Math/Matrix44.lua
@@ -0,0 +1,73 @@
+local Matrix44 = GameLab.Class("GameLab.Engine.Math.Matrix44")
+
+Matrix44.Ctor = function(self)
+ for r = 0, 3 do
+ for c = 0, 3 do
+ self["m"..r..c] = 0
+ end
+ end
+end
+
+Matrix44.Clear = function(self)
+ for r = 0, 3 do
+ for c = 0, 3 do
+ self["m"..r..c] = 0
+ end
+ end
+end
+
+Matrix44.SetRow = function(self, row, value)
+
+end
+
+Matrix44.SetColum = function(self, colum, value)
+
+end
+
+Matrix44.Set = function(self, row, colum ,value)
+
+end
+
+Matrix44.GetColum = function(self, colum)
+
+end
+
+Matrix44.GetRow = function(self, row)
+
+end
+
+-- note: n>0, f>0
+Matrix44.SetOrtho = function(self, l, r, b, t, n, f)
+ self:Clear()
+ self.m00 = 2 / (r - l)
+ self.m03 = (r + l) / (l - r)
+ self.m11 = 2 / (t - b)
+ self.m13 = (t + b) / (b - t)
+ self.m22 = 2 / (n - f)
+ self.m23 = (f + n) / (n - f)
+ self.m33 = 1
+end
+
+-- note: n>0, f>0
+Matrix44.SetFrustum = function(self, l, r, b, t, n, f)
+ self:Clear()
+ self.m00 = 2 * n / (r - l)
+ self.m02 = (r + l) / (r - l)
+ self.m11 = 2 * n / (t - b)
+ self.m12 = (t + b) / (t - b)
+ self.m22 = (f + n) / (n - f)
+ self.m23 = 2 * f * n / (n - f)
+ self.m32 = -1
+end
+
+-- note: n>0, f>0
+Matrix44.SetPerspective = function(self, fov, aspect, near, far)
+ self:Clear()
+ self.m00 = 1 / (aspect * math.tan(fov/2))
+ self.m11 = 1 / math.tan(fov/2)
+ self.m22 = (far + near) / (near - far)
+ self.m23 = 2 * far * near / (near - far)
+ self.m32 = -1
+end
+
+return Matrix44 \ No newline at end of file
diff --git a/Resources/DefaultContent/Libraries/GameLab/Engine/Math/Matrix4x4.lua b/Resources/DefaultContent/Libraries/GameLab/Engine/Math/Matrix4x4.lua
deleted file mode 100644
index 8e4d70a..0000000
--- a/Resources/DefaultContent/Libraries/GameLab/Engine/Math/Matrix4x4.lua
+++ /dev/null
@@ -1,31 +0,0 @@
-local Matrix4x4 = GameLab.Class("GameLab.Engine.Math.Matrix4x4")
-
-Matrix4x4.Ctor = function(self)
- for r = 0, 3 do
- for c = 0, 3 do
- self["m"..r..c] = 0
- end
- end
-end
-
-Matrix4x4.SetRow = function(self, row, value)
-
-end
-
-Matrix4x4.SetColum = function(self, colum, value)
-
-end
-
-Matrix4x4.Set = function(self, row, colum ,value)
-
-end
-
-Matrix4x4.GetColum = function(self, colum)
-
-end
-
-Matrix4x4.GetRow = function(self, row)
-
-end
-
-return Matrix4x4 \ No newline at end of file
diff --git a/Resources/DefaultContent/Libraries/GameLab/Engine/Math/init.lua b/Resources/DefaultContent/Libraries/GameLab/Engine/Math/init.lua
index bebc9ee..eb75db7 100644
--- a/Resources/DefaultContent/Libraries/GameLab/Engine/Math/init.lua
+++ b/Resources/DefaultContent/Libraries/GameLab/Engine/Math/init.lua
@@ -1,15 +1,15 @@
local m = GameLab.Engine.Math or {}
GameLab.Engine.Math = m
-local require = GameLab.require(...)
+local import = GameLab.import(...)
-require("Math")
-m.Vector2 = require("Vector2")
-m.Vector3 = require("Vector3")
-m.Vector4 = require("Vector4")
-m.Matrix4x4 = require("Matrix4x4")
-m.Matrix3x3 = require("Matrix3x3")
-m.Quaternion = require("Quaternion")
+import("Math")
+m.Vector2 = import("Vector2")
+m.Vector3 = import("Vector3")
+m.Vector4 = import("Vector4")
+m.Matrix44 = import("Matrix44")
+m.Matrix33 = import("Matrix33")
+m.Quaternion = import("Quaternion")
GameLab.Debug.Log("GameLab.Engine.Math loaded")
diff --git a/Resources/DefaultContent/Libraries/GameLab/Engine/Rendering/Color.lua b/Resources/DefaultContent/Libraries/GameLab/Engine/Rendering/Color.lua
index fb3e773..bf908a4 100644
--- a/Resources/DefaultContent/Libraries/GameLab/Engine/Rendering/Color.lua
+++ b/Resources/DefaultContent/Libraries/GameLab/Engine/Rendering/Color.lua
@@ -1,7 +1,4 @@
local Color = GameLab.Class("GameLab.Engine.Rendering.Color")
-GameLab.Engine.Rendering.Color = Color -- 避免require循环
-
-local Color32 = GameLab.Engine.Rendering.Color32 or require("GameLab.Engine.Rendering.Color32")
Color.Ctor = function(self, r, g, b, a)
self.r = r
@@ -11,6 +8,7 @@ Color.Ctor = function(self, r, g, b, a)
end
Color.ToColor32 = function(self)
+ local Color32 = GameLab.find("GameLab.Engine.Rendering.Color32")
local c32 = Color32.New()
c32.r = self.r * 255
c32.g = self.g * 255
diff --git a/Resources/DefaultContent/Libraries/GameLab/Engine/Rendering/Color32.lua b/Resources/DefaultContent/Libraries/GameLab/Engine/Rendering/Color32.lua
index c17187a..d108dfb 100644
--- a/Resources/DefaultContent/Libraries/GameLab/Engine/Rendering/Color32.lua
+++ b/Resources/DefaultContent/Libraries/GameLab/Engine/Rendering/Color32.lua
@@ -1,7 +1,4 @@
local Color32 = GameLab.Class("GameLab.Engine.Rendering.Color32")
-GameLab.Engine.Rendering.Color32 = Color32 -- 避免require循环
-
-local Color = GameLab.Engine.Rendering.Color or require("GameLab.Engine.Rendering.Color")
Color32.Ctor = function(self, r, g, b, a)
self.r = r
@@ -11,6 +8,7 @@ Color32.Ctor = function(self, r, g, b, a)
end
Color32.ToColor = function(self)
+ local Color = GameLab.find("GameLab.Engine.Rendering.Color")
local c = Color.New()
c.r = self.r / 255
c.g = self.g / 255
diff --git a/Resources/DefaultContent/Libraries/GameLab/Engine/Rendering/init.lua b/Resources/DefaultContent/Libraries/GameLab/Engine/Rendering/init.lua
index 933adc1..d9b4e3e 100644
--- a/Resources/DefaultContent/Libraries/GameLab/Engine/Rendering/init.lua
+++ b/Resources/DefaultContent/Libraries/GameLab/Engine/Rendering/init.lua
@@ -1,10 +1,10 @@
local m = GameLab.Engine.Rendering or {}
GameLab.Engine.Rendering = m
-local require = GameLab.require(...)
+local import = GameLab.import(...)
-m.Color = require("Color")
-m.Color32 = require("Color32")
+m.Color = import("Color")
+m.Color32 = import("Color32")
m.LoadTexture = function(path)
diff --git a/Resources/DefaultContent/Libraries/GameLab/Engine/init.lua b/Resources/DefaultContent/Libraries/GameLab/Engine/init.lua
index 3987de1..f6f46a4 100644
--- a/Resources/DefaultContent/Libraries/GameLab/Engine/init.lua
+++ b/Resources/DefaultContent/Libraries/GameLab/Engine/init.lua
@@ -1,5 +1,5 @@
GameLab.Engine = GameLab.Engine or {}
-local require = GameLab.require(...)
+local import = GameLab.import(...)
return GameLab.Engine \ No newline at end of file
diff --git a/Resources/DefaultContent/Libraries/GameLab/init.lua b/Resources/DefaultContent/Libraries/GameLab/init.lua
index 92fef6c..51e1901 100644
--- a/Resources/DefaultContent/Libraries/GameLab/init.lua
+++ b/Resources/DefaultContent/Libraries/GameLab/init.lua
@@ -2,14 +2,35 @@ GameLab = GameLab or {}
-- methods
-- 用于模块的init.lua中加载模块内的脚本
-GameLab.require = function(packageName)
- local _require = function(path)
+GameLab.import = function(packageName)
+ local _import = function(path)
local name = packageName .. "." .. path
local m = require(name)
--package.loaded[name] = m
return m
end
- return _require
+ return _import
+end
+
+-- 用于相对路径包含
+-- GameLab.require = function(className)
+-- local packageName = (type(className) == "string") and string.match(className, "^(.+)%.%w+$") or ""
+-- local _require = function(path)
+-- local name = packageName .. "." .. path
+-- local m = require(name)
+-- return m
+-- end
+-- return _require
+-- end
+
+GameLab.find = function(fullName)
+ if _G[fullName] ~= nil then
+ return _G[fullName]
+ end
+ if package.loaded[fullName] ~= nil then
+ return package.loaded[fullName]
+ end
+ return require(fullName)
end
-- classes