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authorchai <chaifix@163.com>2021-11-04 10:00:00 +0800
committerchai <chaifix@163.com>2021-11-04 10:00:00 +0800
commitb215d811a1981e20f35bb31df4e6cd2a74146193 (patch)
treee95655e6d97d0979678e56988287a030c2074ed1 /Runtime/Graphics/Shader.cpp
parentcc68bba3a4e1a78bc8b62a5902230a4ae5043ccb (diff)
*misc
Diffstat (limited to 'Runtime/Graphics/Shader.cpp')
-rw-r--r--Runtime/Graphics/Shader.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Runtime/Graphics/Shader.cpp b/Runtime/Graphics/Shader.cpp
index 8df3624..d1fe78e 100644
--- a/Runtime/Graphics/Shader.cpp
+++ b/Runtime/Graphics/Shader.cpp
@@ -45,7 +45,7 @@ Shader::Shader(LuaBind::VM*vm)
{
}
-Shader::Shader(LuaBind::VM*vm, std::string& glslShader)
+Shader::Shader(LuaBind::VM*vm, std::string& glsllShader)
: NativeClass<Shader>(vm)
{
// stl的string会在大小超过阈值的情况下在栈里分配,并用RAII保证释放
@@ -53,9 +53,9 @@ Shader::Shader(LuaBind::VM*vm, std::string& glslShader)
std::string fsh ;
try
{
- GLSCompiler::Compile(glslShader, vsh, fsh, m_Commands);
+ GLSLCompiler::Compile(glsllShader, vsh, fsh, m_Commands);
}
- catch (GLSCompileException& e)
+ catch (GLSLCompileException& e)
{
ReleaseRenderCommandGroup(m_Commands);
throw ShaderCompileExecption(e.what());