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authorchai <chaifix@163.com>2021-10-31 17:29:32 +0800
committerchai <chaifix@163.com>2021-10-31 17:29:32 +0800
commit98d05c5030ba1c35ddfe402790702b3f44c63134 (patch)
treed251ae9e96a46947bc4fa65817f2ebfa4b07087a /Runtime/Graphics/ShaderCompiler.h
parent4b24de9ef863f54eb09a5fa1f18e2905cedcc439 (diff)
- Runtime Proj
+ Runner Proj
Diffstat (limited to 'Runtime/Graphics/ShaderCompiler.h')
-rw-r--r--Runtime/Graphics/ShaderCompiler.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/Runtime/Graphics/ShaderCompiler.h b/Runtime/Graphics/ShaderCompiler.h
index 4e276c1..56ddb45 100644
--- a/Runtime/Graphics/ShaderCompiler.h
+++ b/Runtime/Graphics/ShaderCompiler.h
@@ -4,6 +4,7 @@
#include <string>
#include "Runtime/Threading/Mutex.h"
#include "Runtime/Threading/Job.h"
+#include "Runtime/Graphics/RenderCommands.h"
// ±ąŅėGLSL(GameLab Shading Language)
@@ -34,6 +35,6 @@ public:
class GLSLCompiler
{
public:
- static void Compile(std::string& src, std::string& vsh, std::string& fsh)/*throw GLSLCompileException*/;
+ static void Compile(std::string& src, std::string& vsh, std::string& fsh, RenderCommandGroup& cmd)/*throw GLSLCompileException*/;
};