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author | chai <chaifix@163.com> | 2021-10-28 11:09:59 +0800 |
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committer | chai <chaifix@163.com> | 2021-10-28 11:09:59 +0800 |
commit | 92dd401d75e19281dc7a01492ab3c0996de330fc (patch) | |
tree | 489abcea143fc269e77a0553c6f12ec821bf2feb /Runtime/Scripting/GL/GL.bind.cpp | |
parent | f6327c0948d666a4b61358c7aefed36eb070198d (diff) |
*misc
Diffstat (limited to 'Runtime/Scripting/GL/GL.bind.cpp')
-rw-r--r-- | Runtime/Scripting/GL/GL.bind.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Runtime/Scripting/GL/GL.bind.cpp b/Runtime/Scripting/GL/GL.bind.cpp index fe391c7..903e706 100644 --- a/Runtime/Scripting/GL/GL.bind.cpp +++ b/Runtime/Scripting/GL/GL.bind.cpp @@ -117,7 +117,7 @@ int End(lua_State* L) int Vertex(lua_State* L) { LUA_BIND_STATE(L); - if (LuaHelper::IsType(state, "GameLab.Engine.Math.Internal::Vector3", 1)) + if (LuaHelper::IsType(state, "GameLab.Engine.Math.Vector3", 1)) { float x = state.GetField(-1, "x", 0); float y = state.GetField(-1, "y", 0); |