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authorchai <chaifix@163.com>2021-10-24 13:24:13 +0800
committerchai <chaifix@163.com>2021-10-24 13:24:13 +0800
commit3239ba18797b1aa098056aa0c2a70e250a27a06c (patch)
treecb42710213cd188dd5f7c7841693c9ebe1b1915a /Runtime/Scripting/Rendering/Rendering.bind.cpp
parent7bf672fd0c6211909d94078b448032b1bd0916ef (diff)
* port shader
Diffstat (limited to 'Runtime/Scripting/Rendering/Rendering.bind.cpp')
-rw-r--r--Runtime/Scripting/Rendering/Rendering.bind.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/Runtime/Scripting/Rendering/Rendering.bind.cpp b/Runtime/Scripting/Rendering/Rendering.bind.cpp
new file mode 100644
index 0000000..29fa421
--- /dev/null
+++ b/Runtime/Scripting/Rendering/Rendering.bind.cpp
@@ -0,0 +1,17 @@
+#include "Runtime/Graphics/Shader.h"
+
+int luaopen_GameLab_Engine_Rendering(lua_State* L)
+{
+ log_info("Scripting", "luaopen_GameLab_Engine_Rendering()");
+
+ LUA_BIND_STATE(L);
+
+ state.PushGlobalNamespace();
+ state.PushNamespace("GameLab");
+ state.PushNamespace("Engine");
+ state.PushNamespace("Rendering");
+
+ state.RegisterNativeClass<Shader>();
+
+ return 1;
+} \ No newline at end of file