diff options
author | chai <chaifix@163.com> | 2021-11-04 12:55:25 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-11-04 12:55:25 +0800 |
commit | d24f17b88d901b779c81c7434995675eb2a17429 (patch) | |
tree | d8f4cfee93d70598ef4b1419316b30acfff0eb04 /Runtime/Scripting/Rendering/Shader.bind.cpp | |
parent | 94a9a28de16badb75e66a60efca3b01d31cc0fc6 (diff) |
- Internal::
Diffstat (limited to 'Runtime/Scripting/Rendering/Shader.bind.cpp')
-rw-r--r-- | Runtime/Scripting/Rendering/Shader.bind.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/Runtime/Scripting/Rendering/Shader.bind.cpp b/Runtime/Scripting/Rendering/Shader.bind.cpp index 08c96f9..4c0c321 100644 --- a/Runtime/Scripting/Rendering/Shader.bind.cpp +++ b/Runtime/Scripting/Rendering/Shader.bind.cpp @@ -2,6 +2,7 @@ #include "Runtime/Debug/Log.h" #include "Runtime/Graphics/GfxDevice.h" #include "Runtime/Common/DataBuffer.h" +#include "Runtime/Math/Math.h" using namespace LuaBind; @@ -130,7 +131,7 @@ LUA_BIND_IMPL_METHOD(Shader, _SetVector2) LUA_BIND_CHECK(L, "ST"); cc8* name = state.GetValue(1, ""); - Internal::Vector2 v2 = state.GetValue<Internal::Vector2>(2, Internal::Vector2::zero); + Vector2 v2 = state.GetValue<Vector2>(2, Vector2::zero); g_GfxDevice.SetUniformVec2(name, v2); return 1; @@ -144,7 +145,7 @@ LUA_BIND_IMPL_METHOD(Shader, _SetVector3) LUA_BIND_CHECK(L, "ST"); cc8* name = state.GetValue(1, ""); - Internal::Vector3 v3 = state.GetValue<Internal::Vector3>(2, Internal::Vector3::zero); + Vector3 v3 = state.GetValue<Vector3>(2, Vector3::zero); g_GfxDevice.SetUniformVec3(name, v3); return 1; @@ -158,7 +159,7 @@ LUA_BIND_IMPL_METHOD(Shader, _SetVector4) LUA_BIND_CHECK(L, "ST"); cc8* name = state.GetValue(1, ""); - Internal::Vector4 v4 = state.GetValue<Internal::Vector4>(2, Internal::Vector4::zero); + Vector4 v4 = state.GetValue<Vector4>(2, Vector4::zero); g_GfxDevice.SetUniformVec4(name, v4); return 1; @@ -172,7 +173,7 @@ LUA_BIND_IMPL_METHOD(Shader, _SetMatrix4) LUA_BIND_CHECK(L, "ST"); cc8* name = state.GetValue(1, ""); - Internal::Matrix44 m4 = state.GetValue<Internal::Matrix44>(2, Internal::Matrix44::identity); + Matrix44 m4 = state.GetValue<Matrix44>(2, Matrix44::identity); g_GfxDevice.SetUniformMat4(name, m4); return 1; |