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Diffstat (limited to 'Runtime/Scripting/Rendering/Shader.bind.cpp')
-rw-r--r--Runtime/Scripting/Rendering/Shader.bind.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/Runtime/Scripting/Rendering/Shader.bind.cpp b/Runtime/Scripting/Rendering/Shader.bind.cpp
index 08c96f9..4c0c321 100644
--- a/Runtime/Scripting/Rendering/Shader.bind.cpp
+++ b/Runtime/Scripting/Rendering/Shader.bind.cpp
@@ -2,6 +2,7 @@
#include "Runtime/Debug/Log.h"
#include "Runtime/Graphics/GfxDevice.h"
#include "Runtime/Common/DataBuffer.h"
+#include "Runtime/Math/Math.h"
using namespace LuaBind;
@@ -130,7 +131,7 @@ LUA_BIND_IMPL_METHOD(Shader, _SetVector2)
LUA_BIND_CHECK(L, "ST");
cc8* name = state.GetValue(1, "");
- Internal::Vector2 v2 = state.GetValue<Internal::Vector2>(2, Internal::Vector2::zero);
+ Vector2 v2 = state.GetValue<Vector2>(2, Vector2::zero);
g_GfxDevice.SetUniformVec2(name, v2);
return 1;
@@ -144,7 +145,7 @@ LUA_BIND_IMPL_METHOD(Shader, _SetVector3)
LUA_BIND_CHECK(L, "ST");
cc8* name = state.GetValue(1, "");
- Internal::Vector3 v3 = state.GetValue<Internal::Vector3>(2, Internal::Vector3::zero);
+ Vector3 v3 = state.GetValue<Vector3>(2, Vector3::zero);
g_GfxDevice.SetUniformVec3(name, v3);
return 1;
@@ -158,7 +159,7 @@ LUA_BIND_IMPL_METHOD(Shader, _SetVector4)
LUA_BIND_CHECK(L, "ST");
cc8* name = state.GetValue(1, "");
- Internal::Vector4 v4 = state.GetValue<Internal::Vector4>(2, Internal::Vector4::zero);
+ Vector4 v4 = state.GetValue<Vector4>(2, Vector4::zero);
g_GfxDevice.SetUniformVec4(name, v4);
return 1;
@@ -172,7 +173,7 @@ LUA_BIND_IMPL_METHOD(Shader, _SetMatrix4)
LUA_BIND_CHECK(L, "ST");
cc8* name = state.GetValue(1, "");
- Internal::Matrix44 m4 = state.GetValue<Internal::Matrix44>(2, Internal::Matrix44::identity);
+ Matrix44 m4 = state.GetValue<Matrix44>(2, Matrix44::identity);
g_GfxDevice.SetUniformMat4(name, m4);
return 1;