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authorchai <chaifix@163.com>2021-11-13 17:29:45 +0800
committerchai <chaifix@163.com>2021-11-13 17:29:45 +0800
commit73dc62da054cbc18afc694f803ebff7fe24f4eca (patch)
tree5ed1fa0166891569e3dd6f3fa9d2ec2a83754624 /Runtime
parent9b1f8214eea0c86d41f903a5feba9aac78603df1 (diff)
* split
Diffstat (limited to 'Runtime')
-rw-r--r--Runtime/Math/Vector2.h15
1 files changed, 13 insertions, 2 deletions
diff --git a/Runtime/Math/Vector2.h b/Runtime/Math/Vector2.h
index aba4262..f83a521 100644
--- a/Runtime/Math/Vector2.h
+++ b/Runtime/Math/Vector2.h
@@ -70,10 +70,21 @@ namespace Internal
void RestoreFromLuaObject(LuaBind::State& state, int index) override
{
+ if (lua_isnil(state, index))
+ return;
+ if (LuaHelper::IsType(state, "GameLab.Engine.Math.Vector2", index))
+ {
+ x = state.GetField<float>(index, "x", 0);
+ y = state.GetField<float>(index, "y", 0);
+ }
+ else if (LuaHelper::IsType(state, "table", index))
+ {
+ x = state.GetField<float>(index, 0, 0);
+ y = state.GetField<float>(index, 1, 0);
+ }
}
-
-
+
T x, y;
static Vector2T<T> zero;