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-rw-r--r--Data/BuiltIn/Resources/Shaders/Editor-Shape.glsl34
1 files changed, 0 insertions, 34 deletions
diff --git a/Data/BuiltIn/Resources/Shaders/Editor-Shape.glsl b/Data/BuiltIn/Resources/Shaders/Editor-Shape.glsl
deleted file mode 100644
index 5ce755f..0000000
--- a/Data/BuiltIn/Resources/Shaders/Editor-Shape.glsl
+++ /dev/null
@@ -1,34 +0,0 @@
-#version 330 core
-//绘制纯色的几何图形
-
-CMD_BEGIN
-Cull Off
-Blend SrcAlpha OneMinusSrcAlpha
-DepthTest Off
-CMD_END
-
-uniform mat4 gamelab_mat_mvp;
-uniform sampler2D gamelab_main_tex;
-uniform vec2 gamelab_ui_position;
-uniform vec4 gamelab_color;
-
-VSH_BEGIN
-layout (location = 0) in vec2 vPos;
-
-void main()
-{
- vec2 pos = vPos + gamelab_ui_position;
- vec4 clipPos = gamelab_mat_mvp * vec4(pos, -1, 1.0);
- gl_Position = clipPos;
-}
-VSH_END
-
-FSH_BEGIN
-
-out vec4 FragColor;
-
-void main()
-{
- FragColor = gamelab_color;
-}
-FSH_END