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-rw-r--r--Data/BuiltIn/Resources/Shaders/Editor-Shape.glsl34
-rw-r--r--Data/BuiltIn/Resources/Shaders/Editor-Text.glsl46
-rw-r--r--Data/BuiltIn/Resources/Shaders/Editor-UI.glsl45
3 files changed, 0 insertions, 125 deletions
diff --git a/Data/BuiltIn/Resources/Shaders/Editor-Shape.glsl b/Data/BuiltIn/Resources/Shaders/Editor-Shape.glsl
deleted file mode 100644
index 5ce755f..0000000
--- a/Data/BuiltIn/Resources/Shaders/Editor-Shape.glsl
+++ /dev/null
@@ -1,34 +0,0 @@
-#version 330 core
-//绘制纯色的几何图形
-
-CMD_BEGIN
-Cull Off
-Blend SrcAlpha OneMinusSrcAlpha
-DepthTest Off
-CMD_END
-
-uniform mat4 gamelab_mat_mvp;
-uniform sampler2D gamelab_main_tex;
-uniform vec2 gamelab_ui_position;
-uniform vec4 gamelab_color;
-
-VSH_BEGIN
-layout (location = 0) in vec2 vPos;
-
-void main()
-{
- vec2 pos = vPos + gamelab_ui_position;
- vec4 clipPos = gamelab_mat_mvp * vec4(pos, -1, 1.0);
- gl_Position = clipPos;
-}
-VSH_END
-
-FSH_BEGIN
-
-out vec4 FragColor;
-
-void main()
-{
- FragColor = gamelab_color;
-}
-FSH_END
diff --git a/Data/BuiltIn/Resources/Shaders/Editor-Text.glsl b/Data/BuiltIn/Resources/Shaders/Editor-Text.glsl
deleted file mode 100644
index d1003c3..0000000
--- a/Data/BuiltIn/Resources/Shaders/Editor-Text.glsl
+++ /dev/null
@@ -1,46 +0,0 @@
-#version 330 core
-
-CMD_BEGIN
-Cull Off
-Blend SrcAlpha OneMinusSrcAlpha
-DepthTest Off
-CMD_END
-
-uniform mat4 gamelab_mat_mvp;
-uniform sampler2D gamelab_main_tex;
-uniform vec2 gamelab_ui_position;
-
-VSH_BEGIN
-layout (location = 0) in vec2 vPos;
-layout (location = 1) in vec2 vUV;
-layout (location = 2) in vec4 vColor;
-
-out vec2 uv;
-out vec4 color;
-
-void main()
-{
- vec2 pos = vPos + gamelab_ui_position;
- vec4 clip = gamelab_mat_mvp * vec4(pos, -1, 1.0);
- gl_Position = clip;
- uv = vUV;
- color = vColor;
-}
-VSH_END
-
-FSH_BEGIN
-in vec2 uv;
-in vec4 color;
-
-out vec4 FragColor;
-
-void main()
-{
- //vec2 uv = vec2(uv.x, 1 - uv.y);
- vec4 sampled = vec4(0.8,0.8,0.8,texture(gamelab_main_tex, uv).r);
- sampled *= color;
- // if(sampled.a == 0)
- // sampled = vec4(1,0,0,1);
- FragColor = sampled;
-}
-FSH_END
diff --git a/Data/BuiltIn/Resources/Shaders/Editor-UI.glsl b/Data/BuiltIn/Resources/Shaders/Editor-UI.glsl
deleted file mode 100644
index b2b348b..0000000
--- a/Data/BuiltIn/Resources/Shaders/Editor-UI.glsl
+++ /dev/null
@@ -1,45 +0,0 @@
-#version 330 core
-
-CMD_BEGIN
-Cull Off
-Blend SrcAlpha OneMinusSrcAlpha
-DepthTest Off
-CMD_END
-
-uniform mat4 gamelab_mat_mvp;
-uniform sampler2D gamelab_main_tex;
-uniform vec2 gamelab_ui_position;
-
-VSH_BEGIN
-layout (location = 0) in vec2 vPos;
-layout (location = 1) in vec2 vUV;
-layout (location = 2) in vec4 vColor;
-
-out vec2 uv;
-out vec4 color;
-
-void main()
-{
- vec2 pos = vPos + gamelab_ui_position;
- vec4 clip = gamelab_mat_mvp * vec4(pos, -1, 1.0);
- gl_Position = clip;
- uv = vUV;
- color = vColor;
-}
-VSH_END
-
-FSH_BEGIN
-in vec2 uv;
-in vec4 color;
-
-out vec4 FragColor;
-
-void main()
-{
- //vec2 uv = vec2(uv.x, 1 - uv.y);
- vec4 sampled = texture(gamelab_main_tex, uv);
- // sampled *= color;
- //sampled = vec4(1,1,1,1);
- FragColor = sampled;
-}
-FSH_END