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-rw-r--r--Data/DefaultContent/Libraries/GameLab/Engine/Math/Matrix33.lua2
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Engine/Math/Matrix44.lua2
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Engine/Math/Rect.lua9
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Engine/Math/Vector2.lua2
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Engine/Math/Vector3.lua2
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Engine/Math/Vector4.lua2
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Engine/Math/init.lua13
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Color.lua2
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Color32.lua2
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Image.lua2
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Material.lua2
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Engine/Resource/ImageDataRequest.lua2
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Entity.lua6
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Enum.lua22
-rw-r--r--Data/DefaultContent/Libraries/GameLab/GlobalClass.lua20
-rw-r--r--Data/DefaultContent/Libraries/GameLab/GlobalEnum.lua20
-rw-r--r--Data/DefaultContent/Libraries/GameLab/InternalClass.lua12
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Node.lua7
-rw-r--r--Data/DefaultContent/Libraries/GameLab/Object.lua5
-rw-r--r--Data/DefaultContent/Libraries/GameLab/init.lua15
-rw-r--r--Data/Libraries/GameLab/Editor/EditorWindow.lua2
-rw-r--r--Data/Libraries/GameLab/Editor/GUI/ContainerWindow.lua20
-rw-r--r--Data/Libraries/GameLab/Editor/GUI/GUIWindow.lua51
-rw-r--r--Data/Libraries/GameLab/Editor/GUI/SplitWindow.lua14
-rw-r--r--Data/Libraries/GameLab/Editor/GUI/init.lua3
-rw-r--r--Data/Resources/Metatable/Excel/Icons.xlsxbin12447 -> 12445 bytes
-rw-r--r--Data/Scripts/Editor/AssetBrowser.lua2
-rw-r--r--Data/Scripts/EditorApplication.lua47
-rw-r--r--Data/Scripts/macro.lua (renamed from Data/macro.lua)0
-rw-r--r--Data/Scripts/settings.lua9
-rw-r--r--Data/boot.lua5
31 files changed, 200 insertions, 102 deletions
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Math/Matrix33.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Math/Matrix33.lua
index 8cb7e72..ec263d0 100644
--- a/Data/DefaultContent/Libraries/GameLab/Engine/Math/Matrix33.lua
+++ b/Data/DefaultContent/Libraries/GameLab/Engine/Math/Matrix33.lua
@@ -1,4 +1,4 @@
-local Matrix33 = GameLab.Class("GameLab.Engine.Math.Matrix33")
+local Matrix33 = GameLab.GlobalClass("GameLab.Engine.Math.Matrix33")
Matrix33.Ctor = function(self)
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Math/Matrix44.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Math/Matrix44.lua
index 2347207..9386daf 100644
--- a/Data/DefaultContent/Libraries/GameLab/Engine/Math/Matrix44.lua
+++ b/Data/DefaultContent/Libraries/GameLab/Engine/Math/Matrix44.lua
@@ -1,4 +1,4 @@
-local Matrix44 = GameLab.Class("GameLab.Engine.Math.Matrix44")
+local Matrix44 = GameLab.GlobalClass("GameLab.Engine.Math.Matrix44")
Matrix44.Ctor = function(self)
for r = 0, 3 do
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Math/Rect.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Math/Rect.lua
index 2aeb0f7..f603ed5 100644
--- a/Data/DefaultContent/Libraries/GameLab/Engine/Math/Rect.lua
+++ b/Data/DefaultContent/Libraries/GameLab/Engine/Math/Rect.lua
@@ -1,4 +1,4 @@
-local Rect = GameLab.Class("GameLab.Engine.Math.Rect")
+local Rect = GameLab.GlobalClass("GameLab.Engine.Math.Rect")
Rect.Ctor = function(self, x, y, width, height)
self.x = x or 0
@@ -7,4 +7,11 @@ Rect.Ctor = function(self, x, y, width, height)
self.height = height or 0
end
+Rect.Set = function(self, rect)
+ self.x = rect.x or rect[1]
+ self.y = rect.y or rect[2]
+ self.z = rect.z or rect[3]
+ self.w = rect.w or rect[4]
+end
+
return Rect \ No newline at end of file
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Math/Vector2.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Math/Vector2.lua
index 822537f..9a0e0a3 100644
--- a/Data/DefaultContent/Libraries/GameLab/Engine/Math/Vector2.lua
+++ b/Data/DefaultContent/Libraries/GameLab/Engine/Math/Vector2.lua
@@ -1,4 +1,4 @@
-local Vector2 = GameLab.Class("GameLab.Engine.Math.Vector2")
+local Vector2 = GameLab.GlobalClass("GameLab.Engine.Math.Vector2")
Vector2.Ctor = function(self, x, y)
self.x = x or 0
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Math/Vector3.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Math/Vector3.lua
index e383bf0..8203b1f 100644
--- a/Data/DefaultContent/Libraries/GameLab/Engine/Math/Vector3.lua
+++ b/Data/DefaultContent/Libraries/GameLab/Engine/Math/Vector3.lua
@@ -1,4 +1,4 @@
-local Vector3 = GameLab.Class("GameLab.Engine.Math.Vector3")
+local Vector3 = GameLab.GlobalClass("GameLab.Engine.Math.Vector3")
Vector3.Ctor = function(self, x, y, z)
self.x = x or 0
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Math/Vector4.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Math/Vector4.lua
index e232c93..3655184 100644
--- a/Data/DefaultContent/Libraries/GameLab/Engine/Math/Vector4.lua
+++ b/Data/DefaultContent/Libraries/GameLab/Engine/Math/Vector4.lua
@@ -1,4 +1,4 @@
-local Vector4 = GameLab.Class("GameLab.Engine.Math.Vector4")
+local Vector4 = GameLab.GlobalClass("GameLab.Engine.Math.Vector4")
Vector4.Ctor = function (self, x, y, z, w)
self.x = x or 0
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Math/init.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Math/init.lua
index eb75db7..5131b07 100644
--- a/Data/DefaultContent/Libraries/GameLab/Engine/Math/init.lua
+++ b/Data/DefaultContent/Libraries/GameLab/Engine/Math/init.lua
@@ -4,12 +4,13 @@ GameLab.Engine.Math = m
local import = GameLab.import(...)
import("Math")
-m.Vector2 = import("Vector2")
-m.Vector3 = import("Vector3")
-m.Vector4 = import("Vector4")
-m.Matrix44 = import("Matrix44")
-m.Matrix33 = import("Matrix33")
-m.Quaternion = import("Quaternion")
+import("Vector2")
+import("Vector3")
+import("Vector4")
+import("Matrix44")
+import("Matrix33")
+import("Quaternion")
+import("Rect")
GameLab.Debug.Log("GameLab.Engine.Math loaded")
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Color.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Color.lua
index bf908a4..2785bdf 100644
--- a/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Color.lua
+++ b/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Color.lua
@@ -1,4 +1,4 @@
-local Color = GameLab.Class("GameLab.Engine.Rendering.Color")
+local Color = GameLab.GlobalClass("GameLab.Engine.Rendering.Color")
Color.Ctor = function(self, r, g, b, a)
self.r = r
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Color32.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Color32.lua
index d108dfb..48902b6 100644
--- a/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Color32.lua
+++ b/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Color32.lua
@@ -1,4 +1,4 @@
-local Color32 = GameLab.Class("GameLab.Engine.Rendering.Color32")
+local Color32 = GameLab.GlobalClass("GameLab.Engine.Rendering.Color32")
Color32.Ctor = function(self, r, g, b, a)
self.r = r
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Image.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Image.lua
index b209425..5ef75e5 100644
--- a/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Image.lua
+++ b/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Image.lua
@@ -1,5 +1,5 @@
-- Image在texture基础上增加了一些元数据
-local Image = GameLab.Class("GameLab.Engine.Rendering.Image")
+local Image = GameLab.GlobalClass("GameLab.Engine.Rendering.Image")
Image.Ctor = function(self, texture)
self.texture = texture -- "atlas"
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Material.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Material.lua
index 872d7e1..7993f33 100644
--- a/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Material.lua
+++ b/Data/DefaultContent/Libraries/GameLab/Engine/Rendering/Material.lua
@@ -1,4 +1,4 @@
-local Material = GameLab.Class("GameLab.Engine.Rendering.Material")
+local Material = GameLab.GlobalClass("GameLab.Engine.Rendering.Material")
Material.Ctor = function(self)
self.shader = nil -- 绑定的shader
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Resource/ImageDataRequest.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Resource/ImageDataRequest.lua
index f7d7bbe..c35d35a 100644
--- a/Data/DefaultContent/Libraries/GameLab/Engine/Resource/ImageDataRequest.lua
+++ b/Data/DefaultContent/Libraries/GameLab/Engine/Resource/ImageDataRequest.lua
@@ -1,4 +1,4 @@
-local ImageDataRequest = GameLab.Class("GameLab.Engine.Resource.ImageDataRequest")
+local ImageDataRequest = GameLab.GlobalClass("GameLab.Engine.Resource.ImageDataRequest")
ImageDataRequest.Ctor = function(self)
self.isDone = false
diff --git a/Data/DefaultContent/Libraries/GameLab/Entity.lua b/Data/DefaultContent/Libraries/GameLab/Entity.lua
deleted file mode 100644
index 27769f3..0000000
--- a/Data/DefaultContent/Libraries/GameLab/Entity.lua
+++ /dev/null
@@ -1,6 +0,0 @@
--- 游戏中的实体
-local Entity = GameLab.Class("GameLab.Entity")
-
-
-
-return Entity \ No newline at end of file
diff --git a/Data/DefaultContent/Libraries/GameLab/Enum.lua b/Data/DefaultContent/Libraries/GameLab/Enum.lua
index d1a1ae0..1db5e89 100644
--- a/Data/DefaultContent/Libraries/GameLab/Enum.lua
+++ b/Data/DefaultContent/Libraries/GameLab/Enum.lua
@@ -1,9 +1,25 @@
-- Declare enum
+local Debug = GameLab.Debug
-local Enum = function()
+local unmodified = {
+ __newindex = function(t, k, val)
+ Debug.LogError("Enum is readonly. key=" .. k)
+ end,
+ __index = function(t, k, val)
+ Debug.LogError("Invalid key " .. k)
+ end
+}
-end
+local Enum = function(tb)
+ local enum = {}
+ for i, v in ipairs(tb) do
+ enum[v] = i
+ end
+ setmetatable(enum, unmodified)
+ return enum
+end
+GameLab.Enum = Enum
-GameLab.Enum = Enum \ No newline at end of file
+return Enum
diff --git a/Data/DefaultContent/Libraries/GameLab/GlobalClass.lua b/Data/DefaultContent/Libraries/GameLab/GlobalClass.lua
new file mode 100644
index 0000000..dcb5fba
--- /dev/null
+++ b/Data/DefaultContent/Libraries/GameLab/GlobalClass.lua
@@ -0,0 +1,20 @@
+local Class = GameLab.Class or require("GameLab.Class")
+
+-- 声明类的同时添加到G表
+local GlobalClass = function(className)
+ local cls = Class(className)
+
+ local shortName = string.match(className, "%.*(%w+)$")
+ local t = _G
+ for pkg in string.gmatch(className, "%.*(%w+)%.") do
+ t[pkg] = t[pkg] or {}
+ t = t[pkg]
+ end
+ t[shortName] = cls
+
+ return cls
+end
+
+GameLab.GlobalClass = GlobalClass
+
+return GlobalClass \ No newline at end of file
diff --git a/Data/DefaultContent/Libraries/GameLab/GlobalEnum.lua b/Data/DefaultContent/Libraries/GameLab/GlobalEnum.lua
new file mode 100644
index 0000000..4a160fa
--- /dev/null
+++ b/Data/DefaultContent/Libraries/GameLab/GlobalEnum.lua
@@ -0,0 +1,20 @@
+local Enum = GameLab.Enum or require("GameLab.Enum")
+
+-- 声明类的同时添加到G表
+local GlobalEnum = function(enumName)
+ local enum = Enum(enumName)
+
+ local shortName = string.match(enumName, "%.*(%w+)$")
+ local t = _G
+ for pkg in string.gmatch(enumName, "%.*(%w+)%.") do
+ t[pkg] = t[pkg] or {}
+ t = t[pkg]
+ end
+ t[shortName] = enum
+
+ return enum
+end
+
+GameLab.GlobalEnum = GlobalEnum
+
+return GlobalEnum \ No newline at end of file
diff --git a/Data/DefaultContent/Libraries/GameLab/InternalClass.lua b/Data/DefaultContent/Libraries/GameLab/InternalClass.lua
deleted file mode 100644
index 36ad568..0000000
--- a/Data/DefaultContent/Libraries/GameLab/InternalClass.lua
+++ /dev/null
@@ -1,12 +0,0 @@
-local Class = GameLab.Class or require("GameLab.Class")
-
--- 声明类的同时添加到G表
-local InternalClass = function(className)
- local cls = Class(className)
- _G[className] = className
- return cls
-end
-
-GameLab.InternalClass = InternalClass
-
-return InternalClass \ No newline at end of file
diff --git a/Data/DefaultContent/Libraries/GameLab/Node.lua b/Data/DefaultContent/Libraries/GameLab/Node.lua
new file mode 100644
index 0000000..c5d43e9
--- /dev/null
+++ b/Data/DefaultContent/Libraries/GameLab/Node.lua
@@ -0,0 +1,7 @@
+--https://stackoverflow.com/questions/27897714/whats-the-distinction-between-an-entity-and-a-game-object
+-- 游戏中的实体
+local Node = GameLab.GlobalClass("GameLab.Node")
+
+
+
+return Node \ No newline at end of file
diff --git a/Data/DefaultContent/Libraries/GameLab/Object.lua b/Data/DefaultContent/Libraries/GameLab/Object.lua
deleted file mode 100644
index 94d4154..0000000
--- a/Data/DefaultContent/Libraries/GameLab/Object.lua
+++ /dev/null
@@ -1,5 +0,0 @@
-local Object = GameLab.Class("GameLab.Object")
-
-
-
-return Object \ No newline at end of file
diff --git a/Data/DefaultContent/Libraries/GameLab/init.lua b/Data/DefaultContent/Libraries/GameLab/init.lua
index c87ace3..8f61b05 100644
--- a/Data/DefaultContent/Libraries/GameLab/init.lua
+++ b/Data/DefaultContent/Libraries/GameLab/init.lua
@@ -12,17 +12,6 @@ GameLab.import = function(packageName)
return _import
end
--- 用于相对路径包含
--- GameLab.require = function(className)
--- local packageName = (type(className) == "string") and string.match(className, "^(.+)%.%w+$") or ""
--- local _require = function(path)
--- local name = packageName .. "." .. path
--- local m = require(name)
--- return m
--- end
--- return _require
--- end
-
GameLab.find = function(fullName)
if _G[fullName] ~= nil then
return _G[fullName]
@@ -35,7 +24,9 @@ end
-- classes
GameLab.Class = require("GameLab.Class")
+GameLab.GlobalClass = require("GameLab.GlobalClass")
-GameLab.InternalClass = require("GameLab.InternalClass")
+GameLab.Enum = require("GameLab.Enum")
+GameLab.GlobalEnum = require("GameLab.GlobalEnum")
return GameLab \ No newline at end of file
diff --git a/Data/Libraries/GameLab/Editor/EditorWindow.lua b/Data/Libraries/GameLab/Editor/EditorWindow.lua
index d765031..6bb59d3 100644
--- a/Data/Libraries/GameLab/Editor/EditorWindow.lua
+++ b/Data/Libraries/GameLab/Editor/EditorWindow.lua
@@ -4,7 +4,7 @@
-- |- GUIWindow
-- |- EditorWindow
-local EditorWindow = GameLab.Class("GameLab.Editor.EditorWindow")
+local EditorWindow = GameLab.GlobalClass("GameLab.Editor.EditorWindow")
EditorWindow.Ctor = function(self, title)
self.title = title -- 编辑器名称
diff --git a/Data/Libraries/GameLab/Editor/GUI/ContainerWindow.lua b/Data/Libraries/GameLab/Editor/GUI/ContainerWindow.lua
new file mode 100644
index 0000000..af525f0
--- /dev/null
+++ b/Data/Libraries/GameLab/Editor/GUI/ContainerWindow.lua
@@ -0,0 +1,20 @@
+local InternalContainWidow = GameLab.Editor.GUI.Internal.ContainerWindow
+local ContainerWindow = GameLab.GlobalClass("GameLab.Editor.GUI.ContainerWindow")
+
+ContainerWindow.Ctor = function(self, position, showMode, min, max)
+ self.m_Internal = InternalContainWidow.New(position, showMode, min, max)
+end
+
+ContainerWindow.SetTitle = function(self)
+ self.m_Internal:SetTitle(self)
+end
+
+ContainerWindow.SetIcon = function(self)
+ self.m_Internal:SetIcon(self)
+end
+
+ContainerWindow.GetInternal = function(self)
+ return self.m_Internal
+end
+
+return ContainerWindow \ No newline at end of file
diff --git a/Data/Libraries/GameLab/Editor/GUI/GUIWindow.lua b/Data/Libraries/GameLab/Editor/GUI/GUIWindow.lua
index 275c2a7..e283c07 100644
--- a/Data/Libraries/GameLab/Editor/GUI/GUIWindow.lua
+++ b/Data/Libraries/GameLab/Editor/GUI/GUIWindow.lua
@@ -1,5 +1,52 @@
-local GUIWindowScript = {}
+local InternalGUIWindow = GameLab.Editor.GUI.Internal.GUIWindow
+local GUIWindow = GameLab.GlobalClass("GameLab.Editor.GUI.GUIWindow")
+local Debug = GameLab.Debug
+local GL = GameLab.Engine.GL
+local Math = GameLab.Engine.Math
+local Rendering = GameLab.Engine.Rendering
+local Rect = Math.Rect
-return GUIWindowScript \ No newline at end of file
+GUIWindow.Ctor = function(self)
+ self.m_Internal = InternalGUIWindow.New(self)
+ self.m_ContainerWindow = nil
+ self.m_SplitWindow = nil
+ self.m_Position = Rect.New(0,0,0,0) -- 在父窗口中的位置和大小
+ self.m_EditorWindows = {} -- 编辑器脚本
+end
+
+GUIWindow.SetContainerWindow = function(self, containerWindow)
+ self.m_ContainerWindow = containerWindow
+ self.m_Internal:SetContainerWindow(containerWindow:GetInternal())
+end
+
+GUIWindow.SetPosition = function(self, pos)
+ self.m_Position:Set(pos)
+ self.m_Internal:SetPosition(pos)
+end
+
+GUIWindow.GetInternal = function(self)
+ return self.m_Internal
+end
+
+GUIWindow.OnGUI = function(self)
+ self:ClearBackground()
+
+end
+
+GUIWindow.GetContainerWindow = function(self)
+ return self.m_ContainerWindow
+end
+
+GUIWindow.OnFocus = function(self)
+ Debug.Log("GUIWindow.OnFocus")
+end
+
+GUIWindow.ClearBackground = function(self)
+ GL.ClearColor({1,0,0,1})
+ GL.Clear(GL.EBufferType.ColorBuffer)
+
+end
+
+return GUIWindow \ No newline at end of file
diff --git a/Data/Libraries/GameLab/Editor/GUI/SplitWindow.lua b/Data/Libraries/GameLab/Editor/GUI/SplitWindow.lua
new file mode 100644
index 0000000..0d6417e
--- /dev/null
+++ b/Data/Libraries/GameLab/Editor/GUI/SplitWindow.lua
@@ -0,0 +1,14 @@
+local SplitWindow = GameLab.GlobalClass("GameLab.Editor.GUI.SplitWindow")
+
+local ESplitMode = GameLab.GlobalEnum("GameLab.Editor.GUI.ESplitMode", {
+ "Vertical",
+ "Horizontal"
+})
+
+SplitWindow.Ctor = function(self)
+ self.m_Splitter = {}
+ self.m_SplitMode = ESplitMode.Horizontal
+ self.m_GUIWindows = {}
+end
+
+return SplitWindow \ No newline at end of file
diff --git a/Data/Libraries/GameLab/Editor/GUI/init.lua b/Data/Libraries/GameLab/Editor/GUI/init.lua
index 8e9b899..5507a16 100644
--- a/Data/Libraries/GameLab/Editor/GUI/init.lua
+++ b/Data/Libraries/GameLab/Editor/GUI/init.lua
@@ -3,4 +3,7 @@ local m = GameLab.Editor.GUI
local import = GameLab.import(...)
+import("ContainerWindow")
+import("GUIWindow")
+
return m \ No newline at end of file
diff --git a/Data/Resources/Metatable/Excel/Icons.xlsx b/Data/Resources/Metatable/Excel/Icons.xlsx
index c4c454a..625b9f0 100644
--- a/Data/Resources/Metatable/Excel/Icons.xlsx
+++ b/Data/Resources/Metatable/Excel/Icons.xlsx
Binary files differ
diff --git a/Data/Scripts/Editor/AssetBrowser.lua b/Data/Scripts/Editor/AssetBrowser.lua
index 42f4d71..37e9358 100644
--- a/Data/Scripts/Editor/AssetBrowser.lua
+++ b/Data/Scripts/Editor/AssetBrowser.lua
@@ -39,7 +39,7 @@ AssetBrowser.OnGUI = function(self)
Engine.Rendering.SetVector2("gamelab_ui_position", {0, 0})
--Engine.Rendering.SetTexture("gamelab_main_tex", tex)
--Engine.Rendering.DrawUIQuad({0, 0, 200, 200})
- Editor.GUI.Text(_G["default_font"], "你好世界!\nHello,World!\nProject Window Properties", 12)
+ Editor.GUI.Text(_G["default_font"], "你好世界!\nMaterials\nHello,World!\nProject Window Properties", 12)
-- Engine.Rendering.SetVector2("gamelab_ui_position", {0, 100})
-- Editor.GUI.Text(_G["default_font"], "你好世界!\nHello,World!\nProject Window Properties", 12)
diff --git a/Data/Scripts/EditorApplication.lua b/Data/Scripts/EditorApplication.lua
index 0576994..4c91f72 100644
--- a/Data/Scripts/EditorApplication.lua
+++ b/Data/Scripts/EditorApplication.lua
@@ -21,16 +21,20 @@ local mainWindow = GUI.ContainerWindow.New({400, 400, 800, 500}, GUI.EShowMode.M
mainWindow:SetTitle("GameLab")
mainWindow:SetIcon("./Data/Icon/GameLab.ico")
-app:SetMainWindow(mainWindow)
+app:SetMainWindow(mainWindow:GetInternal())
local guiWindow = GUI.GUIWindow.New()
guiWindow:SetContainerWindow(mainWindow)
guiWindow:SetPosition({0,0, 400, 400})
+
+local guiWindow2 = GUI.GUIWindow.New()
+guiWindow2:SetContainerWindow(mainWindow)
+guiWindow2:SetPosition({500,0, 400, 400})
+
collectgarbage()
local wnd = AssetBrowser.New()
-guiWindow:SetInstance(wnd)
local v = GameLab.Engine.Math.Vector4.New(1,2,3,4)
@@ -57,45 +61,6 @@ local tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall.jpg")
local request = Engine.Resource.LoadImageDataAsync("./Resources/Images/brickwall.jpg")
-local vsh = [[
- #version 330 core
- layout (location = 0) in vec3 aPos;
- layout (location = 1) in vec3 aColor;
- layout (location = 2) in vec2 aTexCoord;
-
- out vec3 ourColor;
- out vec2 TexCoord;
-
- void main()
- {
- gl_Position = vec4(aPos, 1.0);
- ourColor = aColor;
- TexCoord = vec2(aTexCoord.x, aTexCoord.y);
- }
-]]
-
-local fsh = [[
- #version 330 core
- out vec4 FragColor;
-
- in vec3 ourColor;
- in vec2 TexCoord;
-
- uniform float mixValue;
-
- // texture samplers
- uniform sampler2D texture1;
- uniform sampler2D texture2;
-
- void main()
- {
- // linearly interpolate between both textures
- FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), mixValue);
- }
-]]
-
-BeforeMainLoop()
-
local font = Engine.GUI.Font.New("./Resources/Font/msyh.ttc", {512, 512}, 5, 5)
_G["default_font"] = font
diff --git a/Data/macro.lua b/Data/Scripts/macro.lua
index c8a4895..c8a4895 100644
--- a/Data/macro.lua
+++ b/Data/Scripts/macro.lua
diff --git a/Data/Scripts/settings.lua b/Data/Scripts/settings.lua
new file mode 100644
index 0000000..c837e5c
--- /dev/null
+++ b/Data/Scripts/settings.lua
@@ -0,0 +1,9 @@
+local opentags = {
+ "WndProc",
+}
+
+local Debug = GameLab.Debug
+
+for _, tag in ipairs(opentags) do
+ Debug.OpenTag(tag)
+end
diff --git a/Data/boot.lua b/Data/boot.lua
index ad8f4da..7b9dda0 100644
--- a/Data/boot.lua
+++ b/Data/boot.lua
@@ -1,5 +1,3 @@
-require("macro")
-
-- 模块搜索目录
local engineLuaLibs = "./DefaultContent/Libraries/?.lua" .. ";./DefaultContent/Libraries/?/init.lua" .. ";./DefaultContent/Libraries/?/?.lua" .. ";./DefaultContent/Libraries/?/?" ..
";./DefaultContent/Plugins/?.lua" .. ";./DefaultContent/Plugins/?/init.lua" .. ";./DefaultContent/Plugins/?/?.lua" .. ";./DefaultContent/Plugins/?/?"
@@ -12,6 +10,9 @@ local engineCLibs = "./DefaultContent/Libraries/?.dll" .. ";./DefaultContent/Plu
local editorCLibs = "./Libraries/?.dll" .. "./Plugins/?.dll"
package.cpath=package.cpath .. ";" .. engineCLibs .. ";" .. editorCLibs
+require("macro")
+require("settings")
+
-- debugging
-- 在这里会报一个异常, 不知道为什么
--require("LuaPanda").start("127.0.0.1",8818)