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path: root/Data/Scripts/EditorApplication.lua
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-rw-r--r--Data/Scripts/EditorApplication.lua47
1 files changed, 6 insertions, 41 deletions
diff --git a/Data/Scripts/EditorApplication.lua b/Data/Scripts/EditorApplication.lua
index 0576994..4c91f72 100644
--- a/Data/Scripts/EditorApplication.lua
+++ b/Data/Scripts/EditorApplication.lua
@@ -21,16 +21,20 @@ local mainWindow = GUI.ContainerWindow.New({400, 400, 800, 500}, GUI.EShowMode.M
mainWindow:SetTitle("GameLab")
mainWindow:SetIcon("./Data/Icon/GameLab.ico")
-app:SetMainWindow(mainWindow)
+app:SetMainWindow(mainWindow:GetInternal())
local guiWindow = GUI.GUIWindow.New()
guiWindow:SetContainerWindow(mainWindow)
guiWindow:SetPosition({0,0, 400, 400})
+
+local guiWindow2 = GUI.GUIWindow.New()
+guiWindow2:SetContainerWindow(mainWindow)
+guiWindow2:SetPosition({500,0, 400, 400})
+
collectgarbage()
local wnd = AssetBrowser.New()
-guiWindow:SetInstance(wnd)
local v = GameLab.Engine.Math.Vector4.New(1,2,3,4)
@@ -57,45 +61,6 @@ local tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall.jpg")
local request = Engine.Resource.LoadImageDataAsync("./Resources/Images/brickwall.jpg")
-local vsh = [[
- #version 330 core
- layout (location = 0) in vec3 aPos;
- layout (location = 1) in vec3 aColor;
- layout (location = 2) in vec2 aTexCoord;
-
- out vec3 ourColor;
- out vec2 TexCoord;
-
- void main()
- {
- gl_Position = vec4(aPos, 1.0);
- ourColor = aColor;
- TexCoord = vec2(aTexCoord.x, aTexCoord.y);
- }
-]]
-
-local fsh = [[
- #version 330 core
- out vec4 FragColor;
-
- in vec3 ourColor;
- in vec2 TexCoord;
-
- uniform float mixValue;
-
- // texture samplers
- uniform sampler2D texture1;
- uniform sampler2D texture2;
-
- void main()
- {
- // linearly interpolate between both textures
- FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), mixValue);
- }
-]]
-
-BeforeMainLoop()
-
local font = Engine.GUI.Font.New("./Resources/Font/msyh.ttc", {512, 512}, 5, 5)
_G["default_font"] = font