diff options
Diffstat (limited to 'Data/Scripts')
-rw-r--r-- | Data/Scripts/Editor/AssetBrowser.lua | 2 | ||||
-rw-r--r-- | Data/Scripts/EditorApplication.lua | 47 | ||||
-rw-r--r-- | Data/Scripts/macro.lua | 3 | ||||
-rw-r--r-- | Data/Scripts/settings.lua | 9 |
4 files changed, 19 insertions, 42 deletions
diff --git a/Data/Scripts/Editor/AssetBrowser.lua b/Data/Scripts/Editor/AssetBrowser.lua index 42f4d71..37e9358 100644 --- a/Data/Scripts/Editor/AssetBrowser.lua +++ b/Data/Scripts/Editor/AssetBrowser.lua @@ -39,7 +39,7 @@ AssetBrowser.OnGUI = function(self) Engine.Rendering.SetVector2("gamelab_ui_position", {0, 0})
--Engine.Rendering.SetTexture("gamelab_main_tex", tex)
--Engine.Rendering.DrawUIQuad({0, 0, 200, 200})
- Editor.GUI.Text(_G["default_font"], "你好世界!\nHello,World!\nProject Window Properties", 12)
+ Editor.GUI.Text(_G["default_font"], "你好世界!\nMaterials\nHello,World!\nProject Window Properties", 12)
-- Engine.Rendering.SetVector2("gamelab_ui_position", {0, 100})
-- Editor.GUI.Text(_G["default_font"], "你好世界!\nHello,World!\nProject Window Properties", 12)
diff --git a/Data/Scripts/EditorApplication.lua b/Data/Scripts/EditorApplication.lua index 0576994..4c91f72 100644 --- a/Data/Scripts/EditorApplication.lua +++ b/Data/Scripts/EditorApplication.lua @@ -21,16 +21,20 @@ local mainWindow = GUI.ContainerWindow.New({400, 400, 800, 500}, GUI.EShowMode.M mainWindow:SetTitle("GameLab") mainWindow:SetIcon("./Data/Icon/GameLab.ico") -app:SetMainWindow(mainWindow) +app:SetMainWindow(mainWindow:GetInternal()) local guiWindow = GUI.GUIWindow.New() guiWindow:SetContainerWindow(mainWindow) guiWindow:SetPosition({0,0, 400, 400}) + +local guiWindow2 = GUI.GUIWindow.New() +guiWindow2:SetContainerWindow(mainWindow) +guiWindow2:SetPosition({500,0, 400, 400}) + collectgarbage() local wnd = AssetBrowser.New() -guiWindow:SetInstance(wnd) local v = GameLab.Engine.Math.Vector4.New(1,2,3,4) @@ -57,45 +61,6 @@ local tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall.jpg") local request = Engine.Resource.LoadImageDataAsync("./Resources/Images/brickwall.jpg") -local vsh = [[ - #version 330 core - layout (location = 0) in vec3 aPos; - layout (location = 1) in vec3 aColor; - layout (location = 2) in vec2 aTexCoord; - - out vec3 ourColor; - out vec2 TexCoord; - - void main() - { - gl_Position = vec4(aPos, 1.0); - ourColor = aColor; - TexCoord = vec2(aTexCoord.x, aTexCoord.y); - } -]] - -local fsh = [[ - #version 330 core - out vec4 FragColor; - - in vec3 ourColor; - in vec2 TexCoord; - - uniform float mixValue; - - // texture samplers - uniform sampler2D texture1; - uniform sampler2D texture2; - - void main() - { - // linearly interpolate between both textures - FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), mixValue); - } -]] - -BeforeMainLoop() - local font = Engine.GUI.Font.New("./Resources/Font/msyh.ttc", {512, 512}, 5, 5) _G["default_font"] = font diff --git a/Data/Scripts/macro.lua b/Data/Scripts/macro.lua new file mode 100644 index 0000000..c8a4895 --- /dev/null +++ b/Data/Scripts/macro.lua @@ -0,0 +1,3 @@ +-- "macros" +GAMELAB_PROFILE = true +GAMELAB_DEBUG = true diff --git a/Data/Scripts/settings.lua b/Data/Scripts/settings.lua new file mode 100644 index 0000000..c837e5c --- /dev/null +++ b/Data/Scripts/settings.lua @@ -0,0 +1,9 @@ +local opentags = { + "WndProc", +} + +local Debug = GameLab.Debug + +for _, tag in ipairs(opentags) do + Debug.OpenTag(tag) +end |