diff options
Diffstat (limited to 'Editor/Scripting/EditorScripting.cpp')
-rw-r--r-- | Editor/Scripting/EditorScripting.cpp | 24 |
1 files changed, 17 insertions, 7 deletions
diff --git a/Editor/Scripting/EditorScripting.cpp b/Editor/Scripting/EditorScripting.cpp index 65fa8c4..294d6f9 100644 --- a/Editor/Scripting/EditorScripting.cpp +++ b/Editor/Scripting/EditorScripting.cpp @@ -1,17 +1,27 @@ #include "EditorScripting.h" #include "Runtime/Debug/Log.h" -// GameLab.Editor +extern int luaopen_GameLab_Debug(lua_State* L); // GameLab.Debug +extern int luaopen_GameLab_IO(lua_State* L); // GameLab.IO + +extern int luaopen_GameLab_Engine(lua_State* L); // GameLab.Engine +extern int luaopen_GameLab_Engine_Rendering(lua_State* L); // GameLab.Engine.Rendering +extern int luaopen_GameLab_Engine_Event(lua_State* L); // GameLab.Engine.Event +extern int luaopen_GameLab_Engine_Networking(lua_State* L); // GameLab.Engine.Networking +extern int luaopen_GameLab_Engine_Animation(lua_State* L); // GameLab.Engine.Animation + +extern int luaopen_GameLab_Editor(lua_State* L); // GameLab.Editor extern int luaopen_GameLab_Editor_GUI(lua_State* L); // GameLab.Editor.GUI extern int luaopen_GameLab_Editor_GUILayout(lua_State* L); // GameLab.Editor.GUILayout extern int luaopen_GameLab_Editor_IMGUI(lua_State* L); // GameLab.Editor.IMGUI extern int luaopen_GameLab_Editor_Resource(lua_State* L); // GameLab.Editor.Resource - -// GameLab.Engine -extern int luaopen_GameLab_Engine_Rendering(lua_State* L); // GameLab.Engine.Rendering - -// GameLab -extern int luaopen_GameLab_Debug(lua_State* L); +extern int luaopen_GameLab_Editor_Profiling(lua_State* L); // GameLab.Editor.Profiling +extern int luaopen_GameLab_Editor_Animation(lua_State* L); // GameLab.Editor.Animation +extern int luaopen_GameLab_Editor_Build(lua_State* L); // GameLab.Editor.Build +extern int luaopen_GameLab_Editor_Event(lua_State* L); // GameLab.Editor.Event +extern int luaopen_GameLab_Editor_NetWorking(lua_State* L); // GameLab.Editor.NetWorking +extern int luaopen_GameLab_Editor_Rendering(lua_State* L); // GameLab.Editor.Rendering +extern int luaopen_GameLab_Editor_Scripting(lua_State* L); // GameLab.Editor.Scripting #define openlib(cfunc) \ lua_pushcfunction(L, cfunc);\ |