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path: root/Editor/Scripting/EditorScripting.cpp
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Diffstat (limited to 'Editor/Scripting/EditorScripting.cpp')
-rw-r--r--Editor/Scripting/EditorScripting.cpp24
1 files changed, 17 insertions, 7 deletions
diff --git a/Editor/Scripting/EditorScripting.cpp b/Editor/Scripting/EditorScripting.cpp
index 65fa8c4..294d6f9 100644
--- a/Editor/Scripting/EditorScripting.cpp
+++ b/Editor/Scripting/EditorScripting.cpp
@@ -1,17 +1,27 @@
#include "EditorScripting.h"
#include "Runtime/Debug/Log.h"
-// GameLab.Editor
+extern int luaopen_GameLab_Debug(lua_State* L); // GameLab.Debug
+extern int luaopen_GameLab_IO(lua_State* L); // GameLab.IO
+
+extern int luaopen_GameLab_Engine(lua_State* L); // GameLab.Engine
+extern int luaopen_GameLab_Engine_Rendering(lua_State* L); // GameLab.Engine.Rendering
+extern int luaopen_GameLab_Engine_Event(lua_State* L); // GameLab.Engine.Event
+extern int luaopen_GameLab_Engine_Networking(lua_State* L); // GameLab.Engine.Networking
+extern int luaopen_GameLab_Engine_Animation(lua_State* L); // GameLab.Engine.Animation
+
+extern int luaopen_GameLab_Editor(lua_State* L); // GameLab.Editor
extern int luaopen_GameLab_Editor_GUI(lua_State* L); // GameLab.Editor.GUI
extern int luaopen_GameLab_Editor_GUILayout(lua_State* L); // GameLab.Editor.GUILayout
extern int luaopen_GameLab_Editor_IMGUI(lua_State* L); // GameLab.Editor.IMGUI
extern int luaopen_GameLab_Editor_Resource(lua_State* L); // GameLab.Editor.Resource
-
-// GameLab.Engine
-extern int luaopen_GameLab_Engine_Rendering(lua_State* L); // GameLab.Engine.Rendering
-
-// GameLab
-extern int luaopen_GameLab_Debug(lua_State* L);
+extern int luaopen_GameLab_Editor_Profiling(lua_State* L); // GameLab.Editor.Profiling
+extern int luaopen_GameLab_Editor_Animation(lua_State* L); // GameLab.Editor.Animation
+extern int luaopen_GameLab_Editor_Build(lua_State* L); // GameLab.Editor.Build
+extern int luaopen_GameLab_Editor_Event(lua_State* L); // GameLab.Editor.Event
+extern int luaopen_GameLab_Editor_NetWorking(lua_State* L); // GameLab.Editor.NetWorking
+extern int luaopen_GameLab_Editor_Rendering(lua_State* L); // GameLab.Editor.Rendering
+extern int luaopen_GameLab_Editor_Scripting(lua_State* L); // GameLab.Editor.Scripting
#define openlib(cfunc) \
lua_pushcfunction(L, cfunc);\