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#include "EditorScripting.h"
#include "Runtime/Debug/Log.h"
// GameLab.Editor
extern int luaopen_GameLab_Editor_GUI(lua_State* L); // GameLab.Editor.GUI
extern int luaopen_GameLab_Editor_GUILayout(lua_State* L); // GameLab.Editor.GUILayout
extern int luaopen_GameLab_Editor_IMGUI(lua_State* L); // GameLab.Editor.IMGUI
extern int luaopen_GameLab_Editor_Resource(lua_State* L); // GameLab.Editor.Resource
// GameLab.Engine
extern int luaopen_GameLab_Engine_Rendering(lua_State* L); // GameLab.Engine.Rendering
// GameLab
extern int luaopen_GameLab_Debug(lua_State* L);
#define openlib(cfunc) \
lua_pushcfunction(L, cfunc);\
lua_call(L, 0, 0);
bool SetupGameLabEditorScripting(lua_State* L)
{
log_info("Scripting", "SetupGameLabEditorScripting()");
openlib(luaopen_GameLab_Debug);
openlib(luaopen_GameLab_Editor_GUI);
return true;
}
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