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-rw-r--r--Runtime/Scripting/GL/GL.bind.cpp6
-rw-r--r--Runtime/Scripting/RuntimeScriptGlobals.cpp8
2 files changed, 7 insertions, 7 deletions
diff --git a/Runtime/Scripting/GL/GL.bind.cpp b/Runtime/Scripting/GL/GL.bind.cpp
index caf3877..5260378 100644
--- a/Runtime/Scripting/GL/GL.bind.cpp
+++ b/Runtime/Scripting/GL/GL.bind.cpp
@@ -180,12 +180,12 @@ int Viewport(lua_State* L)
{
LUA_BIND_STATE(L);
- float left = state.GetValue<float>(1, 0);
- float right = state.GetValue<float>(2, 0);
+ float x = state.GetValue<float>(1, 0);
+ float y = state.GetValue<float>(2, 0);
float width = state.GetValue<float>(3, 0);
float height = state.GetValue<float>(4, 0);
- glViewport(left, right, width, height);
+ glViewport(x, y, width, height);
return 0;
}
diff --git a/Runtime/Scripting/RuntimeScriptGlobals.cpp b/Runtime/Scripting/RuntimeScriptGlobals.cpp
index bb3139c..76de265 100644
--- a/Runtime/Scripting/RuntimeScriptGlobals.cpp
+++ b/Runtime/Scripting/RuntimeScriptGlobals.cpp
@@ -7,9 +7,9 @@ namespace Scripting
{
globals.setCurrentEvent = "GameLab.Events.Event.SetCurrentEvent";
- globals.guiBeginFrame = "GameLab.Engine.GUI.BeginFrame";
- globals.guiEndFrame = "GameLab.Engine.GUI.EndFrame";
- globals.guiBeginOnGUI = "GameLab.Engine.GUI.BeginOnGUI";
- globals.guiEndOnGUI = "GameLab.Engine.GUI.EndOnGUI";
+ globals.guiBeginFrame = "GameLab.Editor.GUI.BeginFrame";
+ globals.guiEndFrame = "GameLab.Editor.GUI.EndFrame";
+ globals.guiBeginOnGUI = "GameLab.Editor.GUI.BeginOnGUI";
+ globals.guiEndOnGUI = "GameLab.Editor.GUI.EndOnGUI";
}
} \ No newline at end of file