diff options
Diffstat (limited to 'Runtime')
-rw-r--r-- | Runtime/GUI/Font.h | 2 | ||||
-rw-r--r-- | Runtime/GUI/UITextMesh.cpp | 1 | ||||
-rw-r--r-- | Runtime/GUI/UITextMesh.h | 12 | ||||
-rw-r--r-- | Runtime/Graphics/VertexBuffer.cpp | 1 | ||||
-rw-r--r-- | Runtime/Lua/LuaHelper.cpp | 41 | ||||
-rw-r--r-- | Runtime/Scripting/GUI/Font.bind.cpp | 91 |
6 files changed, 44 insertions, 104 deletions
diff --git a/Runtime/GUI/Font.h b/Runtime/GUI/Font.h index 565fafc..df0bc7b 100644 --- a/Runtime/GUI/Font.h +++ b/Runtime/GUI/Font.h @@ -36,7 +36,7 @@ namespace character Unicode codepoint; unsigned short size;//字体大小 }; -#pragma pack() +#pragma pack(pop) bool operator==(const Hash &other) const { diff --git a/Runtime/GUI/UITextMesh.cpp b/Runtime/GUI/UITextMesh.cpp index 23c0a9c..aeaee38 100644 --- a/Runtime/GUI/UITextMesh.cpp +++ b/Runtime/GUI/UITextMesh.cpp @@ -33,7 +33,6 @@ struct TextInfo { int line; // 从0开始 }; - InitializeStaticVariables([]() { VertexAttributeDescriptor POSITION = VertexAttributeDescriptor(0, 2, VertexAttrFormat_Float, sizeof(TextMeshVBOLayout)); VertexAttributeDescriptor UV = VertexAttributeDescriptor(sizeof(Vector2), 2, VertexAttrFormat_Float, sizeof(TextMeshVBOLayout)); diff --git a/Runtime/GUI/UITextMesh.h b/Runtime/GUI/UITextMesh.h index 505b390..ea543f3 100644 --- a/Runtime/GUI/UITextMesh.h +++ b/Runtime/GUI/UITextMesh.h @@ -36,6 +36,12 @@ class UITextMesh public: void Draw() const; +private: + friend class TextMeshGenerator; + + UITextMesh(const UnicodeString& str, Font* font, int pixelSize, int lineHeight, Color32 color32 = Color32::white, ETextAnchor anchor = TextAnchor_UpperLeft, ETextAlignment alignment = TextAlignment_Left, bool wordwrap = false, float preferred = 0)/*throw TextMeshException*/; + ~UITextMesh(); + GET(const Font*, Font, m_Font); GET(int, PixelSize, m_PixelSize); GET(int, LineHeight, m_LineHeight); @@ -46,12 +52,6 @@ public: GET(float, Preferred, m_Preferred); GET(const UnicodeString&, Content, m_Content); -private: - friend class TextMeshGenerator; - - UITextMesh(const UnicodeString& str, Font* font, int pixelSize, int lineHeight, Color32 color32 = Color32::white, ETextAnchor anchor = TextAnchor_UpperLeft, ETextAlignment alignment = TextAlignment_Left, bool wordwrap = false, float preferred = 0)/*throw TextMeshException*/; - ~UITextMesh(); - std::unordered_map<int, VertexBuffer*> m_VBOs; Font* m_Font; diff --git a/Runtime/Graphics/VertexBuffer.cpp b/Runtime/Graphics/VertexBuffer.cpp index 8973275..29ecc57 100644 --- a/Runtime/Graphics/VertexBuffer.cpp +++ b/Runtime/Graphics/VertexBuffer.cpp @@ -47,7 +47,6 @@ void VertexBuffer::FlushChunk(int actualVerts, int actualIndices) m_VB->FlushMapedRange(0, actualVBufferSize); m_IB->FlushMapedRange(0, actualIBufferSize); - // 一定要unmap m_VB->UnMap(); m_IB->UnMap(); diff --git a/Runtime/Lua/LuaHelper.cpp b/Runtime/Lua/LuaHelper.cpp index 951f2fe..f1dc349 100644 --- a/Runtime/Lua/LuaHelper.cpp +++ b/Runtime/Lua/LuaHelper.cpp @@ -2,6 +2,7 @@ #include "Runtime/Math/Math.h" #include "Runtime/GUI/Font.h"
+#include "Runtime/Graphics/Color.h"
using namespace LuaBind;
@@ -16,7 +17,7 @@ Rect State::GetValue < Rect >(int idx, const Rect value) rect.width = GetField<float>(idx, "z", 0);
rect.height = GetField<float>(idx, "w", 0);
}
- else
+ else if (LuaHelper::IsType(*this, "table", idx))
{
rect.x = GetField<float>(idx, 1, 0);
rect.y = GetField<float>(idx, 2, 0);
@@ -35,7 +36,7 @@ Vector2 State::GetValue < Vector2 >(int idx, const Vector2 value) v2.x = GetField<float>(idx, "x", 0);
v2.y = GetField<float>(idx, "y", 0);
}
- else
+ else if (LuaHelper::IsType(*this, "table", idx))
{
v2.x = GetField<float>(idx, 1, 0);
v2.y = GetField<float>(idx, 2, 0);
@@ -53,7 +54,7 @@ Vector3 State::GetValue < Vector3 >(int idx, const Vector3 value) v3.y = GetField<float>(idx, "y", 0);
v3.z = GetField<float>(idx, "z", 0);
}
- else
+ else if (LuaHelper::IsType(*this, "table", idx))
{
v3.x = GetField<float>(idx, 1, 0);
v3.y = GetField<float>(idx, 2, 0);
@@ -73,7 +74,7 @@ Vector4 State::GetValue < Vector4 >(int idx, const Vector4 value) v4.z = GetField<float>(idx, "z", 0);
v4.w = GetField<float>(idx, "w", 0);
}
- else
+ else if (LuaHelper::IsType(*this, "table", idx))
{
v4.x = GetField<float>(idx, 1, 0);
v4.y = GetField<float>(idx, 2, 0);
@@ -84,6 +85,34 @@ Vector4 State::GetValue < Vector4 >(int idx, const Vector4 value) }
template <>
+Color32 State::GetValue < Color32 >(int idx, const Color32 value)
+{
+ Color32 col = value;
+ if (LuaHelper::IsType(*this, "GameLab.Engine.Rendering.Color", idx))
+ {
+ col.r = GetField<float>(idx, "r", 0) * 255.f;
+ col.g = GetField<float>(idx, "g", 0) * 255.f;
+ col.b = GetField<float>(idx, "b", 0) * 255.f;
+ col.a = GetField<float>(idx, "a", 0) * 255.f;
+ }
+ else if (LuaHelper::IsType(*this, "GameLab.Engine.Rendering.Color32", idx))
+ {
+ col.r = GetField<int>(idx, "r", 0);
+ col.g = GetField<int>(idx, "g", 0);
+ col.b = GetField<int>(idx, "b", 0);
+ col.a = GetField<int>(idx, "a", 0);
+ }
+ else if(LuaHelper::IsType(*this, "table", idx))
+ {
+ col.r = GetField<float>(idx, 1, 0);
+ col.g = GetField<float>(idx, 2, 0);
+ col.b = GetField<float>(idx, 3, 0);
+ col.a = GetField<float>(idx, 4, 0);
+ }
+ return col;
+}
+
+template <>
Matrix44 State::GetValue < Matrix44 >(int idx, const Matrix44 value)
{
Matrix44 m4 = value;
@@ -109,7 +138,7 @@ Matrix44 State::GetValue < Matrix44 >(int idx, const Matrix44 value) m4.m[3][2] = GetField<float>(idx, "m32", 0);
m4.m[3][3] = GetField<float>(idx, "m33", 0);
}
- else
+ else if (LuaHelper::IsType(*this, "table", idx))
{
m4.m[0][0] = GetField<float>(idx, 1, 0);
m4.m[0][1] = GetField<float>(idx, 2, 0);
@@ -159,6 +188,8 @@ bool LuaHelper::IsType(LuaBind::State& state, const char* typeName, int idx) {
int top = state.GetTop();
cc8* type = luaL_typename(state, idx);
+ if (strcmp(type, "nil") == 0 || strcmp(type, "no value") == 0)
+ return false;
if (strcmp(type, typeName) == 0)
return true;
state.GetField(idx, "_type");
diff --git a/Runtime/Scripting/GUI/Font.bind.cpp b/Runtime/Scripting/GUI/Font.bind.cpp index 0570df0..8759fe1 100644 --- a/Runtime/Scripting/GUI/Font.bind.cpp +++ b/Runtime/Scripting/GUI/Font.bind.cpp @@ -10,19 +10,10 @@ #include "Runtime/GUI/TextMeshGenerator.h" #include "Runtime/Utilities/AutoInvoke.h" -static std::vector<character::Unicode>* s_Codepoints;
-
-InitializeStaticVariables([](){
- s_Codepoints = new std::vector<character::Unicode>();
-});
-
LUA_BIND_REGISTRY(Font) { LUA_BIND_REGISTER_METHODS(state, - { "New", _New }, - { "GetCharacter", _GetCharacter }, - { "GetCharacters", _GetCharacters }, - { "GetGlyphAtlas", _GetGlyphAtlas } + { "New", _New } ); } @@ -83,83 +74,3 @@ LUA_BIND_IMPL_METHOD(Font, _New) return 1;
}
-
-// font:GetCharacter(char, size, encoding)
-LUA_BIND_IMPL_METHOD(Font, _GetCharacter) -{
- LUA_BIND_PREPARE(L, Font);
- return 1;
-}
-
-// font:GetCharacter(str, size, wordwrap, preferredWidth, encoding)
-LUA_BIND_IMPL_METHOD(Font, _GetCharacters) -{
- LUA_BIND_PREPARE(L, Font);
- //LUA_BIND_CHECK(L, "US");
-
- char* buf = (char*)state.GetValue<const char*>(2, "");
- int size = state.GetValue<int>(3, 12);
- bool wordwrap = state.GetValue<bool>(4, false);
- float preferred = state.GetValue<float>(5, 0);
- int encoding = state.GetValue<int>(6, EEncoding::Encoding_UTF8);
-
- s_Codepoints->clear();
- InvokeWhenLeave([]() {
- s_Codepoints->clear();
- });
-
- if (encoding == EEncoding::Encoding_UTF8)
- {
- while (*buf != 0) {
- int err;
- s_Codepoints->push_back(utf8::getu8c(&buf, &err));
- if (err != 0)
- {
- log_warning("Illegal utf8 bytes %d", err);
- }
- }
- }
- else if (encoding == EEncoding::Encoding_UTF16)
- {
- while (*buf != 0) {
- unsigned short* s = (unsigned short*)(buf);
- s_Codepoints->push_back(*s);
- buf += 2;
- }
- }
- else if (encoding == EEncoding::Encoding_ASCII)
- {
- while (*buf != 0) {
- s_Codepoints->push_back(*buf);
- buf += 1;
- }
- }
-
- self->RenderCharacters(*s_Codepoints, size);
-
- UnicodeString str;
- str.str = s_Codepoints->data();
- str.length = s_Codepoints->size();
-
- WipeGLError();
-
- const UITextMesh* tm = g_TextMeshGenerator.GetTextMesh(str, self, size, size + 3, Color32::white, TextAnchor_UpperLeft, TextAlignment_Left, wordwrap, preferred);
- tm->Draw();
-
- return 0;
-}
-
-// font:GetAtlas(i)
-// return lightuserdata
-LUA_BIND_IMPL_METHOD(Font, _GetGlyphAtlas) -{
- LUA_BIND_PREPARE(L, Font);
- //LUA_BIND_CHECK(L, "UN");
-
- //int i = state.GetValue<int>(2, 0);
- //GlyphAtals atlas = self->m_Atlases[i];
-
- //state.Push((const void*)atlas.altas);
-
- return 1;
-}
\ No newline at end of file |