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--[[
Copyright (c) 2013, Ricky Gall
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of <addon name> nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL <your name> BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
texts = require 'texts'
--Create the textbox
function initText()
ohShi_tb = texts.new(settings)
tracking:append('ohShi initialized ')
textUpdate()
coroutine.schedule(remText, settings.duration or 7)
end
--Removes first line of a textbox
function remText()
if tracking:length() > 0 then
table.remove(tracking,1)
textUpdate()
end
end
--Add text to textbox. Anytime text is added this is called.
function addText(name, abtype, abil, dMob, dangerous)
if tracking:length() > 9 then
tracking:clear()
textUpdate()
end
if abtype == 'ws' then
abil = tonumber(abil)
doit = true
if abil <= 255 then
abilname = res.weapon_skills[abil].english
else
abilname = res.monster_abilities[abil].english
end
elseif abtype == 'spell' then
abil = tonumber(abil)
doit = true
abilname = res.spells[abil].english
elseif abtype == 'roll' then
abil = tonumber(abil)
doit = true
abilname = res.job_abilities[abil].english .. ' [' .. dMob .. ']'
dMob = nil
dangerous = nil
elseif name == 'vulnerable' then
if dMob == ' extremely ' then
tracking:append(' \\cs(255,100,100)Weakness 5: '..dangerous:capitalize()..'\\cr')
elseif dMob == ' highly ' then
tracking:append(' \\cs(255,100,100)Weakness 3: '..dangerous:capitalize()..'\\cr')
else
tracking:append(' Weakness 1: '..dangerous:capitalize())
end
elseif name == 'bluered' then
tracking:append(' Blue: '..dMob..'% Red: '..dangerous..'%')
elseif name == 'red' then
tracking:append(' Red: '..dMob..'%')
elseif name == 'blue' then
tracking:append(' Blue: '..dMob..'%')
elseif name == 'devastates' then
tracking:append(' Fiend devastated by: '..dMob)
elseif name == 'victory' then
tracking:append(' Key to Victory: '..dMob)
else
tracking:append(' '..name)
end
if doit then
local str = name..': '..abilname
if dangerous or dMob then
tracking:append(' \\cs(255,100,100)'..str..'\\cr')
flashImage()
else
tracking:append(' '..str)
end
end
coroutine.schedule(remText, settings.duration or 7)
textUpdate()
end
--Called anytime text is added to the tracking table
--Refreshes the textbox and hides/shows it if needed.
function textUpdate()
if #tracking > 0 then
local txt = ''
for inc = 1, #tracking do
txt = txt..tracking[inc]
if inc < #tracking then
txt = txt..'\n'
end
end
ohShi_tb:text(txt)
ohShi_tb:show()
else
ohShi_tb:text('')
ohShi_tb:hide()
end
end
--image handling
--This function is used to flash the warning image
--when a danger tp/spell is used.
function flashImage()
local name = 'ohShi'..tostring(math.random(10000000,99999999))
prims:add(name)
windower.prim.create(name)
windower.prim.set_color(name,255,255,255,255)
windower.prim.set_fit_to_texture(name,false)
windower.prim.set_texture(name,windower.addon_path..'data/warning.png')
windower.prim.set_repeat(name,1,1)
windower.prim.set_visibility(name,true)
windower.prim.set_position(name,settings.pos.x-30,settings.pos.y-10)
windower.prim.set_size(name,30,30)
coroutine.schedule(deleteImage:prepare(name), settings.duration or 7)
end
--Called to delete the image after it's time is up.
function deleteImage(str)
prims:remove(str)
windower.prim.delete(str)
end
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