1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
|
--Copyright (c) 2015~2016, Byrthnoth
--All rights reserved.
--Redistribution and use in source and binary forms, with or without
--modification, are permitted provided that the following conditions are met:
-- * Redistributions of source code must retain the above copyright
-- notice, this list of conditions and the following disclaimer.
-- * Redistributions in binary form must reproduce the above copyright
-- notice, this list of conditions and the following disclaimer in the
-- documentation and/or other materials provided with the distribution.
-- * Neither the name of <addon name> nor the
-- names of its contributors may be used to endorse or promote products
-- derived from this software without specific prior written permission.
--THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
--ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
--WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
--DISCLAIMED. IN NO EVENT SHALL <your name> BE LIABLE FOR ANY
--DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
--(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
--LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
--ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
--(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
--SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-- Deals with refreshing player information and loading user settings --
_addon.name = 'Remember'
_addon.author = 'Byrth'
_addon.command = 'remember'
_addon.version = '1.0.4.0'
packets = require('packets')
valid_indices = {}
novel_indices = {}
indices_under_investigation = {}
last_novel = nil
function distance(packet,player)
return math.sqrt((packet.X-player.x)^2+(packet.Y-player.y)^2+(packet.Z-player.z)^2)
end
windower.register_event('zone change',function()
valid_indices = {}
novel_indices = {}
indices_under_investigation = {}
last_novel = nil
end)
windower.register_event('incoming chunk',function(id,org,mod,inj,blk)
local seq_id = org:byte(4)+org:byte(3)*256
if last_novel and seq_id ~= last_novel then
local player = windower.ffxi.get_mob_by_target('<me>')
for i,v in pairs(indices_under_investigation) do
local character = windower.ffxi.get_mob_by_index(i)
if v~=nil and character and character.id ~= 0 then
-- If the entry is now valid, move it to the valid entries table and reset it in the other tables
valid_indices[i] = distance({X=character.x,Y=character.y,Z=character.z},player)
indices_under_investigation[i] = nil
novel_indices[i] = nil
elseif v~=nil and os.clock()-v > 4.5 then
-- If you asked for an update more than 4.5 seconds ago and haven't gotten one yet, try again
indices_under_investigation[i] = nil
elseif v~= nil then
-- Asked for an update 4.5 or fewer seconds ago, so don't ask again.
novel_indices[i] = nil
end
end
-- After clearing out the ones that finally have proper information and those that you're waiting on, you're left with the novel ones that you haven't attempted to contact anyone about yet
for i,v in pairs(novel_indices) do
local character = windower.ffxi.get_mob_by_index(i)
if v~= nil and (not character or character.id == 0) and ((seq_id<2 and (seq_id + 256*256)) or seq_id) >= v+2 then
-- We've waited a packet cycle since the first occurance of the index and real information hasn't shown up yet, so request another packet
--print('Sent out an information request for index',i)
windower.packets.inject_outgoing(0x016,string.char(0x016,4,0,0,i%256,math.floor(i/256),0,0))
indices_under_investigation[i] = os.clock()
elseif v~=nil and character and character.id ~= 0 then
-- Novel index, successfully updated through normal methods.
valid_indices[i] = distance({X=character.x,Y=character.y,Z=character.z},player)
indices_under_investigation[i] = nil
novel_indices[i] = nil
end
end
last_novel = nil
end
if not inj and id == 0x00D or id == 0x00E then
local packet = packets.parse('incoming',org)
local player = windower.ffxi.get_mob_by_target('<me>')
if valid_indices[packet['Index']] then
-- The monster previously existed and was still in range at its last position update
local dist = distance(packet,player)
if dist > 50 then
valid_indices[packet['Index']] = nil
else
valid_indices[packet['Index']] = dist
end
elseif distance(packet,player) < 50 then
-- The monster was not in range at its last position update or has never loaded before
novel_indices[packet['Index']] = novel_indices[packet['Index']] or seq_id
last_novel = seq_id
end
end
end)
|