diff options
author | chai <chaifix@163.com> | 2018-10-26 01:36:01 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2018-10-26 01:36:01 +0800 |
commit | dcee98f88ea7aa0c0c5282b04540ac65daddcbb7 (patch) | |
tree | d2b38bbf70e6b596be7c272508875a7f78a68dbb /build/vc++/3rdparty | |
parent | 454f79862d0aee9bf61debe0e976d61d7e0f3469 (diff) |
+SDL2代码
Diffstat (limited to 'build/vc++/3rdparty')
-rw-r--r-- | build/vc++/3rdparty/SDL2/SDL2.vcxproj | 350 | ||||
-rw-r--r-- | build/vc++/3rdparty/SDL2/SDL2.vcxproj.filters | 491 | ||||
-rw-r--r-- | build/vc++/3rdparty/luajit/luajit.vcxproj | 27 | ||||
-rw-r--r-- | build/vc++/3rdparty/luajit/luajit.vcxproj.filters | 3 |
4 files changed, 852 insertions, 19 deletions
diff --git a/build/vc++/3rdparty/SDL2/SDL2.vcxproj b/build/vc++/3rdparty/SDL2/SDL2.vcxproj index 511ce2e..8daa81d 100644 --- a/build/vc++/3rdparty/SDL2/SDL2.vcxproj +++ b/build/vc++/3rdparty/SDL2/SDL2.vcxproj @@ -22,17 +22,17 @@ <VCProjectVersion>15.0</VCProjectVersion> <ProjectGuid>{8658F91C-9AAE-4819-9005-77D09C61D97F}</ProjectGuid> <RootNamespace>SDL2</RootNamespace> - <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion> + <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> + <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v141</PlatformToolset> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> + <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v141</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> @@ -69,14 +69,33 @@ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> - <PropertyGroup /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <OutDir>$(SolutionDir)..\..\bin</OutDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <OutDir>$(SolutionDir)..\..\bin</OutDir> + </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> - <Optimization>Disabled</Optimization> + <Optimization>MaxSpeed</Optimization> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> + <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> + <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <BufferSecurityCheck>false</BufferSecurityCheck> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet> + <OmitDefaultLibName>true</OmitDefaultLibName> </ClCompile> + <Link> + <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> + <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> + <SubSystem>Windows</SubSystem> + <OptimizeReferences>true</OptimizeReferences> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> @@ -91,13 +110,23 @@ <WarningLevel>Level3</WarningLevel> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> - <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> + <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> + <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <BufferSecurityCheck>false</BufferSecurityCheck> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet> + <OmitDefaultLibName>true</OmitDefaultLibName> + <WholeProgramOptimization>false</WholeProgramOptimization> </ClCompile> <Link> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> + <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> + <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> + <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> @@ -115,6 +144,315 @@ </Link> </ItemDefinitionGroup> <ItemGroup> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\begin_code.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\close_code.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_assert.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_atomic.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_audio.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_bits.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_blendmode.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_clipboard.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_android.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_iphoneos.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_macosx.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_minimal.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_pandora.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_psp.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_windows.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_winrt.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_wiz.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_copying.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_cpuinfo.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_egl.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_endian.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_error.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_events.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_filesystem.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_gamecontroller.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_gesture.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_haptic.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_hints.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_joystick.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_keyboard.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_keycode.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_loadso.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_log.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_main.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_messagebox.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_mouse.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_mutex.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_name.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengl.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_gl2.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_gl2ext.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_gl2platform.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_khrplatform.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengl_glext.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_pixels.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_platform.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_power.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_quit.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_rect.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_render.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_revision.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_rwops.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_scancode.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_shape.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_stdinc.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_surface.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_system.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_syswm.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_assert.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_common.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_compare.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_crc32.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_font.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_fuzzer.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_harness.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_images.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_log.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_md5.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_memory.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_random.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_thread.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_timer.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_touch.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_types.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_version.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_video.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_vulkan.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\directsound\SDL_directsound.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\disk\SDL_diskaudio.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\dummy\SDL_dummyaudio.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audio_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiodev_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_sysaudio.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_wave.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi.h" /> + <ClInclude 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Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_events_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_gesture_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_keyboard_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_mouse_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_sysevents.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_touch_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_windowevents_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\SDL_syshaptic.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_dinputhaptic_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_windowshaptic_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_xinputhaptic_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\SDL_joystick_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\SDL_sysjoystick.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_dinputjoystick_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_windowsjoystick_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_xinputjoystick_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\libm\math_libm.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\libm\math_private.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d11\SDL_shaders_d3d11.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d\SDL_shaders_d3d.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengl\SDL_glfuncs.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengl\SDL_shaders_gl.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengles\SDL_glesfuncs.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_d3dmath.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_sysrender.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_yuv_sw_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendfillrect.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendline.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendpoint.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_draw.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_drawline.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_drawpoint.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_render_sw_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_rotate.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_dataqueue.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_error_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\thread\SDL_systhread.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\thread\SDL_thread_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_systhread_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\timer\SDL_timer_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullevents_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullframebuffer_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullvideo.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_auto.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_copy.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_slow.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_pixels_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_rect_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_RLEaccel_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_shape_internals.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_sysvideo.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_vulkan_internal.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_yuv_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_vkeys.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsclipboard.h" /> + <ClInclude 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Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiotypecvt.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_mixer.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_wave.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\winmm\SDL_winmm.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi_win32.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_windows.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_xinput.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\cpuinfo\SDL_cpuinfo.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\dynapi\SDL_dynapi.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_clipboardevents.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_dropevents.c" /> + 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\ No newline at end of file |