aboutsummaryrefslogtreecommitdiff
path: root/build/vc++/3rdparty/SDL2/SDL2.vcxproj
diff options
context:
space:
mode:
Diffstat (limited to 'build/vc++/3rdparty/SDL2/SDL2.vcxproj')
-rw-r--r--build/vc++/3rdparty/SDL2/SDL2.vcxproj350
1 files changed, 344 insertions, 6 deletions
diff --git a/build/vc++/3rdparty/SDL2/SDL2.vcxproj b/build/vc++/3rdparty/SDL2/SDL2.vcxproj
index 511ce2e..8daa81d 100644
--- a/build/vc++/3rdparty/SDL2/SDL2.vcxproj
+++ b/build/vc++/3rdparty/SDL2/SDL2.vcxproj
@@ -22,17 +22,17 @@
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{8658F91C-9AAE-4819-9005-77D09C61D97F}</ProjectGuid>
<RootNamespace>SDL2</RootNamespace>
- <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
@@ -69,14 +69,33 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
- <PropertyGroup />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <OutDir>$(SolutionDir)..\..\bin</OutDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <OutDir>$(SolutionDir)..\..\bin</OutDir>
+ </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
+ <Optimization>MaxSpeed</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+ <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
+ <OmitDefaultLibName>true</OmitDefaultLibName>
</ClCompile>
+ <Link>
+ <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
+ <SubSystem>Windows</SubSystem>
+ <OptimizeReferences>true</OptimizeReferences>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ </Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
@@ -91,13 +110,23 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+ <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
+ <OmitDefaultLibName>true</OmitDefaultLibName>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
+ <SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@@ -115,6 +144,315 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\begin_code.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\close_code.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_assert.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_atomic.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_audio.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_bits.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_blendmode.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_clipboard.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_android.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_iphoneos.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_macosx.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_minimal.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_pandora.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_psp.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_windows.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_winrt.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_wiz.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_copying.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_cpuinfo.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_egl.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_endian.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_error.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_events.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_filesystem.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_gamecontroller.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_gesture.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_haptic.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_hints.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_joystick.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_keyboard.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_keycode.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_loadso.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_log.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_main.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_messagebox.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_mouse.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_mutex.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_name.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengl.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_gl2.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_gl2ext.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_gl2platform.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_khrplatform.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengl_glext.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_pixels.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_platform.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_power.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_quit.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_rect.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_render.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_revision.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_rwops.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_scancode.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_shape.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_stdinc.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_surface.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_system.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_syswm.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_assert.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_common.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_compare.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_crc32.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_font.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_fuzzer.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_harness.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_images.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_log.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_md5.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_memory.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_random.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_thread.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_timer.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_touch.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_types.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_version.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_video.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_vulkan.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\directsound\SDL_directsound.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\disk\SDL_diskaudio.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\dummy\SDL_dummyaudio.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audio_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiodev_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_sysaudio.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_wave.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\winmm\SDL_winmm.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_directx.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_windows.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_xinput.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\dynapi\SDL_dynapi.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\dynapi\SDL_dynapi_overrides.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\dynapi\SDL_dynapi_procs.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\blank_cursor.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\default_cursor.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_clipboardevents_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_dropevents_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_events_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_gesture_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_keyboard_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_mouse_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_sysevents.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_touch_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_windowevents_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\SDL_syshaptic.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_dinputhaptic_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_windowshaptic_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_xinputhaptic_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\SDL_joystick_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\SDL_sysjoystick.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_dinputjoystick_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_windowsjoystick_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_xinputjoystick_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\libm\math_libm.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\libm\math_private.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d11\SDL_shaders_d3d11.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d\SDL_shaders_d3d.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengl\SDL_glfuncs.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengl\SDL_shaders_gl.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengles\SDL_glesfuncs.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_d3dmath.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_sysrender.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_yuv_sw_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendfillrect.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendline.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendpoint.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_draw.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_drawline.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_drawpoint.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_render_sw_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_rotate.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_dataqueue.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_error_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\thread\SDL_systhread.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\thread\SDL_thread_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_systhread_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\timer\SDL_timer_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullevents_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullframebuffer_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullvideo.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_auto.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_copy.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_slow.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_pixels_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_rect_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_RLEaccel_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_shape_internals.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_sysvideo.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_vulkan_internal.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_yuv_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_vkeys.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsclipboard.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsevents.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsframebuffer.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowskeyboard.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmessagebox.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmodes.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmouse.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsopengl.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsshape.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsvideo.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsvulkan.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowswindow.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\wmmsg.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\yuv2rgb\yuv_rgb.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\atomic\SDL_atomic.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\atomic\SDL_spinlock.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\directsound\SDL_directsound.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\disk\SDL_diskaudio.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\dummy\SDL_dummyaudio.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audio.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiocvt.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiodev.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiotypecvt.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_mixer.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_wave.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\winmm\SDL_winmm.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi_win32.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_windows.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_xinput.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\cpuinfo\SDL_cpuinfo.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\dynapi\SDL_dynapi.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_clipboardevents.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_dropevents.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_events.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_gesture.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_keyboard.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_mouse.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_quit.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_touch.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_windowevents.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\file\SDL_rwops.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\filesystem\windows\SDL_sysfilesystem.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\SDL_haptic.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_dinputhaptic.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_windowshaptic.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_xinputhaptic.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\SDL_gamecontroller.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\SDL_joystick.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_dinputjoystick.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_mmjoystick.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_windowsjoystick.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_xinputjoystick.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_atan2.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_fmod.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_log.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_log10.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_pow.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_rem_pio2.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_sqrt.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\k_cos.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\k_rem_pio2.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\k_sin.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\k_tan.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_atan.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_copysign.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_cos.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_fabs.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_floor.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_scalbn.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_sin.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_tan.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\loadso\windows\SDL_sysloadso.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\power\SDL_power.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\power\windows\SDL_syspower.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d11\SDL_shaders_d3d11.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d\SDL_render_d3d.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d11\SDL_render_d3d11.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d\SDL_shaders_d3d.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengl\SDL_render_gl.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengl\SDL_shaders_gl.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengles2\SDL_render_gles2.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengles2\SDL_shaders_gles2.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_d3dmath.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_render.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_yuv_sw.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendfillrect.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendline.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendpoint.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_drawline.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_drawpoint.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_render_sw.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_rotate.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_assert.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_dataqueue.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_error.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_hints.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_log.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_getenv.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_iconv.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_malloc.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_qsort.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_stdlib.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_string.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\generic\SDL_syscond.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\SDL_thread.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_sysmutex.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_syssem.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_systhread.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_systls.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\timer\SDL_timer.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\timer\windows\SDL_systimer.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullevents.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullframebuffer.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullvideo.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_0.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_1.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_A.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_auto.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_copy.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_N.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_slow.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_bmp.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_clipboard.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_egl.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_fillrect.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_pixels.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_rect.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_RLEaccel.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_shape.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_stretch.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_surface.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_video.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_vulkan_utils.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_yuv.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsclipboard.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsevents.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsframebuffer.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowskeyboard.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmessagebox.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmodes.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmouse.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsopengl.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsopengles.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsshape.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsvideo.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsvulkan.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowswindow.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">