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-rw-r--r--build/vc++/3rdparty/SDL2/SDL2.vcxproj350
-rw-r--r--build/vc++/3rdparty/SDL2/SDL2.vcxproj.filters491
-rw-r--r--build/vc++/3rdparty/luajit/luajit.vcxproj27
-rw-r--r--build/vc++/3rdparty/luajit/luajit.vcxproj.filters3
-rw-r--r--build/vc++/jin.sln16
-rw-r--r--build/vc++/jin/jin.vcxproj10
-rw-r--r--build/vc++/libjin/libjin.vcxproj6
7 files changed, 879 insertions, 24 deletions
diff --git a/build/vc++/3rdparty/SDL2/SDL2.vcxproj b/build/vc++/3rdparty/SDL2/SDL2.vcxproj
index 511ce2e..8daa81d 100644
--- a/build/vc++/3rdparty/SDL2/SDL2.vcxproj
+++ b/build/vc++/3rdparty/SDL2/SDL2.vcxproj
@@ -22,17 +22,17 @@
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{8658F91C-9AAE-4819-9005-77D09C61D97F}</ProjectGuid>
<RootNamespace>SDL2</RootNamespace>
- <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
@@ -69,14 +69,33 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
- <PropertyGroup />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <OutDir>$(SolutionDir)..\..\bin</OutDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <OutDir>$(SolutionDir)..\..\bin</OutDir>
+ </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
+ <Optimization>MaxSpeed</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+ <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
+ <OmitDefaultLibName>true</OmitDefaultLibName>
</ClCompile>
+ <Link>
+ <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
+ <SubSystem>Windows</SubSystem>
+ <OptimizeReferences>true</OptimizeReferences>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ </Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
@@ -91,13 +110,23 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+ <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
+ <OmitDefaultLibName>true</OmitDefaultLibName>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
+ <SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@@ -115,6 +144,315 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\begin_code.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\close_code.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_assert.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_atomic.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_audio.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_bits.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_blendmode.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_clipboard.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_android.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_iphoneos.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_macosx.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_minimal.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_pandora.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_psp.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_windows.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_winrt.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_wiz.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_copying.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_cpuinfo.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_egl.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_endian.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_error.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_events.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_filesystem.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_gamecontroller.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_gesture.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_haptic.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_hints.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_joystick.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_keyboard.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_keycode.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_loadso.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_log.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_main.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_messagebox.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_mouse.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_mutex.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_name.h" />
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+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_gl2.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_gl2ext.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_gl2platform.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_khrplatform.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengl_glext.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_pixels.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_platform.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_power.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_quit.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_rect.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_render.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_revision.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_rwops.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_scancode.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_shape.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_stdinc.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_surface.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_system.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_syswm.h" />
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+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_assert.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_common.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_compare.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_crc32.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_font.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_fuzzer.h" />
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+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_images.h" />
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+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_md5.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_memory.h" />
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+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_version.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_video.h" />
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+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\directsound\SDL_directsound.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\disk\SDL_diskaudio.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\dummy\SDL_dummyaudio.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audio_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiodev_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_sysaudio.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_wave.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\winmm\SDL_winmm.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_directx.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_windows.h" />
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+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\dynapi\SDL_dynapi_overrides.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\dynapi\SDL_dynapi_procs.h" />
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+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengles\SDL_glesfuncs.h" />
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+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_auto.h" />
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+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_shape_internals.h" />
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+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_yuv_c.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_vkeys.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsclipboard.h" />
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+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowskeyboard.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmessagebox.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmodes.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmouse.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsopengl.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsshape.h" />
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+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsvulkan.h" />
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+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\wmmsg.h" />
+ <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\yuv2rgb\yuv_rgb.h" />
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+ <ItemGroup>
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\atomic\SDL_atomic.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\atomic\SDL_spinlock.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\directsound\SDL_directsound.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\disk\SDL_diskaudio.c" />
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+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audio.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiocvt.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiodev.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiotypecvt.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_mixer.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_wave.c" />
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+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi.c" />
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+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\cpuinfo\SDL_cpuinfo.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\dynapi\SDL_dynapi.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_clipboardevents.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_dropevents.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_events.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_gesture.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_keyboard.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_mouse.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_quit.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_touch.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_windowevents.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\file\SDL_rwops.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\filesystem\windows\SDL_sysfilesystem.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\SDL_haptic.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_dinputhaptic.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_windowshaptic.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_xinputhaptic.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\SDL_gamecontroller.c" />
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+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\k_rem_pio2.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\k_sin.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\k_tan.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_atan.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_copysign.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_cos.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_fabs.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_floor.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_scalbn.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_sin.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_tan.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_assert.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\atomic\SDL_atomic.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audio.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiocvt.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiodev.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiotypecvt.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendfillrect.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendline.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendpoint.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_0.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_1.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_A.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_auto.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_copy.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_N.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_slow.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_bmp.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_clipboard.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_clipboardevents.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\cpuinfo\SDL_cpuinfo.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_d3dmath.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_dinputhaptic.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_dinputjoystick.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\directsound\SDL_directsound.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\disk\SDL_diskaudio.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_drawline.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_drawpoint.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_dropevents.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\dummy\SDL_dummyaudio.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\dynapi\SDL_dynapi.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_egl.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_dataqueue.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_error.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_events.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_fillrect.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\SDL_gamecontroller.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_gesture.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_getenv.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\SDL_haptic.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_hints.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_iconv.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\SDL_joystick.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_keyboard.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_log.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_malloc.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_mixer.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_mmjoystick.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_mouse.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullevents.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullframebuffer.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullvideo.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_pixels.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\power\SDL_power.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_qsort.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_quit.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_rect.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_render.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d\SDL_render_d3d.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d11\SDL_render_d3d11.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengl\SDL_render_gl.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengles2\SDL_render_gles2.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_render_sw.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_RLEaccel.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_rotate.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\file\SDL_rwops.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengl\SDL_shaders_gl.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengles2\SDL_shaders_gles2.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_shape.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\atomic\SDL_spinlock.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_stdlib.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_stretch.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_string.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_surface.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\generic\SDL_syscond.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\filesystem\windows\SDL_sysfilesystem.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\loadso\windows\SDL_sysloadso.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_sysmutex.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\power\windows\SDL_syspower.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_syssem.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_systhread.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\timer\windows\SDL_systimer.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_systls.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\SDL_thread.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\timer\SDL_timer.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_touch.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_video.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_wave.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_windowevents.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_windows.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsclipboard.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsevents.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsframebuffer.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_windowshaptic.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_windowsjoystick.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowskeyboard.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmessagebox.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmodes.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmouse.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsopengl.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsopengles.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsshape.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsvideo.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowswindow.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\winmm\SDL_winmm.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi_win32.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_xinput.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_xinputhaptic.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_xinputjoystick.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_yuv_sw.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_vulkan_utils.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsvulkan.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_fmod.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_yuv.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\yuv2rgb\yuv_rgb.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d11\SDL_shaders_d3d11.c" />
+ <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d\SDL_shaders_d3d.c" />
+ </ItemGroup>
</Project> \ No newline at end of file
diff --git a/build/vc++/3rdparty/luajit/luajit.vcxproj b/build/vc++/3rdparty/luajit/luajit.vcxproj
index 4f254b2..0b05bd6 100644
--- a/build/vc++/3rdparty/luajit/luajit.vcxproj
+++ b/build/vc++/3rdparty/luajit/luajit.vcxproj
@@ -71,9 +71,17 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)..\..\bin</OutDir>
+ <TargetName>$(ProjectName)</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)..\..\bin</OutDir>
+ <TargetName>$(ProjectName)</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <TargetName>lua51</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <TargetName>lua51</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -81,7 +89,7 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>false</ConformanceMode>
- <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Lib>
<AdditionalDependencies>lj_vm.obj</AdditionalDependencies>
@@ -89,6 +97,11 @@
<Lib>
<AdditionalLibraryDirectories>$(SolutionDir)..\..\src\3rdparty\LuaJIT-2.0.5\src</AdditionalLibraryDirectories>
</Lib>
+ <Link>
+ <AdditionalLibraryDirectories>$(SolutionDir)..\..\src\3rdparty\LuaJIT-2.0.5\src;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>lj_vm.obj;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>luajit.def</ModuleDefinitionFile>
+ </Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
@@ -97,6 +110,9 @@
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
+ <Link>
+ <ModuleDefinitionFile>luajit.def</ModuleDefinitionFile>
+ </Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
@@ -106,11 +122,14 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>false</ConformanceMode>
- <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
+ <AdditionalLibraryDirectories>$(SolutionDir)..\..\src\3rdparty\LuaJIT-2.0.5\src;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>lj_vm.obj;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>luajit.def</ModuleDefinitionFile>
</Link>
<Lib>
<AdditionalDependencies>lj_vm.obj</AdditionalDependencies>
@@ -131,6 +150,7 @@
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
+ <ModuleDefinitionFile>luajit.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
@@ -269,6 +289,9 @@
<Project>{8b1269cf-1aff-4aa3-9209-96ddba4fa17f}</Project>
</ProjectReference>
</ItemGroup>
+ <ItemGroup>
+ <None Include="luajit.def" />
+ </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
diff --git a/build/vc++/3rdparty/luajit/luajit.vcxproj.filters b/build/vc++/3rdparty/luajit/luajit.vcxproj.filters
index 2e909ae..9599ffc 100644
--- a/build/vc++/3rdparty/luajit/luajit.vcxproj.filters
+++ b/build/vc++/3rdparty/luajit/luajit.vcxproj.filters
@@ -390,4 +390,7 @@
<Filter>src</Filter>
</ClCompile>
</ItemGroup>
+ <ItemGroup>
+ <None Include="luajit.def" />
+ </ItemGroup>
</Project> \ No newline at end of file
diff --git a/build/vc++/jin.sln b/build/vc++/jin.sln
index 3413994..fd022a4 100644
--- a/build/vc++/jin.sln
+++ b/build/vc++/jin.sln
@@ -39,6 +39,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "buildvm", "3rdparty\buildvm
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "minilua", "3rdparty\minilua\minilua.vcxproj", "{C87C5B2F-4088-4BBC-8BEE-C6A2BB22F9A0}"
EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "SDL", "SDL", "{CD378AC6-A4FE-48F7-984A-EB68C60A211B}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "3rdparty\SDL2main\SDL2main.vcxproj", "{5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -151,6 +155,14 @@ Global
{C87C5B2F-4088-4BBC-8BEE-C6A2BB22F9A0}.Release|x64.Build.0 = Release|x64
{C87C5B2F-4088-4BBC-8BEE-C6A2BB22F9A0}.Release|x86.ActiveCfg = Release|Win32
{C87C5B2F-4088-4BBC-8BEE-C6A2BB22F9A0}.Release|x86.Build.0 = Release|Win32
+ {5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794}.Debug|x64.ActiveCfg = Debug|x64
+ {5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794}.Debug|x64.Build.0 = Debug|x64
+ {5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794}.Debug|x86.ActiveCfg = Debug|Win32
+ {5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794}.Debug|x86.Build.0 = Debug|Win32
+ {5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794}.Release|x64.ActiveCfg = Release|x64
+ {5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794}.Release|x64.Build.0 = Release|x64
+ {5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794}.Release|x86.ActiveCfg = Release|Win32
+ {5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -165,11 +177,13 @@ Global
{3FC3E8B7-380E-41E6-91FF-82FA5E622D29} = {65DFFFA6-F434-47FB-9DB2-DCF019060B92}
{9A0EAD3F-5A23-41C8-8FFD-8F6B71F43342} = {65DFFFA6-F434-47FB-9DB2-DCF019060B92}
{05128A0C-74E2-43EF-B5F4-B0DA70D47940} = {2D5BA0D9-04A7-43BB-BD30-000D39317B07}
- {8658F91C-9AAE-4819-9005-77D09C61D97F} = {65DFFFA6-F434-47FB-9DB2-DCF019060B92}
+ {8658F91C-9AAE-4819-9005-77D09C61D97F} = {CD378AC6-A4FE-48F7-984A-EB68C60A211B}
{80410A0C-5592-418E-848B-FEC61C432F53} = {2A2F610D-E42B-426F-8DC8-79E0C6FCCDD2}
{2A2F610D-E42B-426F-8DC8-79E0C6FCCDD2} = {65DFFFA6-F434-47FB-9DB2-DCF019060B92}
{8B1269CF-1AFF-4AA3-9209-96DDBA4FA17F} = {2A2F610D-E42B-426F-8DC8-79E0C6FCCDD2}
{C87C5B2F-4088-4BBC-8BEE-C6A2BB22F9A0} = {2A2F610D-E42B-426F-8DC8-79E0C6FCCDD2}
+ {CD378AC6-A4FE-48F7-984A-EB68C60A211B} = {65DFFFA6-F434-47FB-9DB2-DCF019060B92}
+ {5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794} = {CD378AC6-A4FE-48F7-984A-EB68C60A211B}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {633D8D43-3349-43F7-8835-7D7F58BAD2A8}
diff --git a/build/vc++/jin/jin.vcxproj b/build/vc++/jin/jin.vcxproj
index 336ab5e..6a6f0af 100644
--- a/build/vc++/jin/jin.vcxproj
+++ b/build/vc++/jin/jin.vcxproj
@@ -89,8 +89,9 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<SubSystem>Windows</SubSystem>
- <AdditionalLibraryDirectories>$(SolutionDir)libs\SDL2-2.0.5\lib\x86</AdditionalLibraryDirectories>
- <AdditionalDependencies>SDL2main.lib;SDL2.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalLibraryDirectories>
+ </AdditionalLibraryDirectories>
+ <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@@ -103,8 +104,9 @@
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
- <AdditionalLibraryDirectories>$(SolutionDir)libs\SDL2-2.0.5\lib\x86</AdditionalLibraryDirectories>
- <AdditionalDependencies>SDL2main.lib;SDL2.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalLibraryDirectories>
+ </AdditionalLibraryDirectories>
+ <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
diff --git a/build/vc++/libjin/libjin.vcxproj b/build/vc++/libjin/libjin.vcxproj
index 049f1d8..671eec7 100644
--- a/build/vc++/libjin/libjin.vcxproj
+++ b/build/vc++/libjin/libjin.vcxproj
@@ -274,6 +274,12 @@
<ProjectReference Include="..\3rdparty\GLee\GLee.vcxproj">
<Project>{8828f6b1-f167-4bc9-b7c7-7cc34cddee8a}</Project>
</ProjectReference>
+ <ProjectReference Include="..\3rdparty\SDL2main\SDL2main.vcxproj">
+ <Project>{5522bdba-3f18-4edd-b6e4-ce6a70d9d794}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\3rdparty\SDL2\SDL2.vcxproj">
+ <Project>{8658f91c-9aae-4819-9005-77d09c61d97f}</Project>
+ </ProjectReference>
<ProjectReference Include="..\3rdparty\smount\smount.vcxproj">
<Project>{3fc3e8b7-380e-41e6-91ff-82fa5e622d29}</Project>
</ProjectReference>