diff options
Diffstat (limited to 'build/vc++')
-rw-r--r-- | build/vc++/3rdparty/SDL2/SDL2.vcxproj | 350 | ||||
-rw-r--r-- | build/vc++/3rdparty/SDL2/SDL2.vcxproj.filters | 491 | ||||
-rw-r--r-- | build/vc++/3rdparty/luajit/luajit.vcxproj | 27 | ||||
-rw-r--r-- | build/vc++/3rdparty/luajit/luajit.vcxproj.filters | 3 | ||||
-rw-r--r-- | build/vc++/jin.sln | 16 | ||||
-rw-r--r-- | build/vc++/jin/jin.vcxproj | 10 | ||||
-rw-r--r-- | build/vc++/libjin/libjin.vcxproj | 6 |
7 files changed, 879 insertions, 24 deletions
diff --git a/build/vc++/3rdparty/SDL2/SDL2.vcxproj b/build/vc++/3rdparty/SDL2/SDL2.vcxproj index 511ce2e..8daa81d 100644 --- a/build/vc++/3rdparty/SDL2/SDL2.vcxproj +++ b/build/vc++/3rdparty/SDL2/SDL2.vcxproj @@ -22,17 +22,17 @@ <VCProjectVersion>15.0</VCProjectVersion> <ProjectGuid>{8658F91C-9AAE-4819-9005-77D09C61D97F}</ProjectGuid> <RootNamespace>SDL2</RootNamespace> - <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion> + <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> + <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v141</PlatformToolset> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> + <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v141</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> @@ -69,14 +69,33 @@ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> - <PropertyGroup /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <OutDir>$(SolutionDir)..\..\bin</OutDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <OutDir>$(SolutionDir)..\..\bin</OutDir> + </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> - <Optimization>Disabled</Optimization> + <Optimization>MaxSpeed</Optimization> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> + <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> + <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <BufferSecurityCheck>false</BufferSecurityCheck> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet> + <OmitDefaultLibName>true</OmitDefaultLibName> </ClCompile> + <Link> + <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> + <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> + <SubSystem>Windows</SubSystem> + <OptimizeReferences>true</OptimizeReferences> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> @@ -91,13 +110,23 @@ <WarningLevel>Level3</WarningLevel> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> - <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> + <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> + <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <BufferSecurityCheck>false</BufferSecurityCheck> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet> + <OmitDefaultLibName>true</OmitDefaultLibName> + <WholeProgramOptimization>false</WholeProgramOptimization> </ClCompile> <Link> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> + <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> + <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> + <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> @@ -115,6 +144,315 @@ </Link> </ItemDefinitionGroup> <ItemGroup> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\begin_code.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\close_code.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_assert.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_atomic.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_audio.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_bits.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_blendmode.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_clipboard.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_android.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_iphoneos.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_macosx.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_minimal.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_pandora.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_psp.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_windows.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_winrt.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_wiz.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_copying.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_cpuinfo.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_egl.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_endian.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_error.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_events.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_filesystem.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_gamecontroller.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_gesture.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_haptic.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_hints.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_joystick.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_keyboard.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_keycode.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_loadso.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_log.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_main.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_messagebox.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_mouse.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_mutex.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_name.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengl.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_gl2.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_gl2ext.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_gl2platform.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_khrplatform.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengl_glext.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_pixels.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_platform.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_power.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_quit.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_rect.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_render.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_revision.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_rwops.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_scancode.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_shape.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_stdinc.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_surface.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_system.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_syswm.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_assert.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_common.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_compare.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_crc32.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_font.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_fuzzer.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_harness.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_images.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_log.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_md5.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_memory.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_random.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_thread.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_timer.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_touch.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_types.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_version.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_video.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_vulkan.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\directsound\SDL_directsound.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\disk\SDL_diskaudio.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\dummy\SDL_dummyaudio.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audio_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiodev_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_sysaudio.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_wave.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\winmm\SDL_winmm.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_directx.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_windows.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_xinput.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\dynapi\SDL_dynapi.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\dynapi\SDL_dynapi_overrides.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\dynapi\SDL_dynapi_procs.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\blank_cursor.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\default_cursor.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_clipboardevents_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_dropevents_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_events_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_gesture_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_keyboard_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_mouse_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_sysevents.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_touch_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_windowevents_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\SDL_syshaptic.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_dinputhaptic_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_windowshaptic_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_xinputhaptic_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\SDL_joystick_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\SDL_sysjoystick.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_dinputjoystick_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_windowsjoystick_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_xinputjoystick_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\libm\math_libm.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\libm\math_private.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d11\SDL_shaders_d3d11.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d\SDL_shaders_d3d.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengl\SDL_glfuncs.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengl\SDL_shaders_gl.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengles\SDL_glesfuncs.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_d3dmath.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_sysrender.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_yuv_sw_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendfillrect.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendline.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendpoint.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_draw.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_drawline.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_drawpoint.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_render_sw_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_rotate.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_dataqueue.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_error_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\thread\SDL_systhread.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\thread\SDL_thread_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_systhread_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\timer\SDL_timer_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullevents_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullframebuffer_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullvideo.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_auto.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_copy.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_slow.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_pixels_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_rect_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_RLEaccel_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_shape_internals.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_sysvideo.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_vulkan_internal.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_yuv_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_vkeys.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsclipboard.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsevents.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsframebuffer.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowskeyboard.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmessagebox.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmodes.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmouse.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsopengl.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsshape.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsvideo.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsvulkan.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowswindow.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\wmmsg.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\yuv2rgb\yuv_rgb.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\atomic\SDL_atomic.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\atomic\SDL_spinlock.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\directsound\SDL_directsound.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\disk\SDL_diskaudio.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\dummy\SDL_dummyaudio.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audio.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiocvt.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiodev.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiotypecvt.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_mixer.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_wave.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\winmm\SDL_winmm.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi_win32.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_windows.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_xinput.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\cpuinfo\SDL_cpuinfo.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\dynapi\SDL_dynapi.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_clipboardevents.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_dropevents.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_events.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_gesture.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_keyboard.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_mouse.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_quit.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_touch.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_windowevents.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\file\SDL_rwops.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\filesystem\windows\SDL_sysfilesystem.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\SDL_haptic.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_dinputhaptic.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_windowshaptic.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_xinputhaptic.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\SDL_gamecontroller.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\SDL_joystick.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_dinputjoystick.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_mmjoystick.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_windowsjoystick.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_xinputjoystick.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_atan2.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_fmod.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_log.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_log10.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_pow.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_rem_pio2.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_sqrt.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\k_cos.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\k_rem_pio2.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\k_sin.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\k_tan.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_atan.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_copysign.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_cos.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_fabs.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_floor.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_scalbn.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_sin.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_tan.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\loadso\windows\SDL_sysloadso.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\power\SDL_power.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\power\windows\SDL_syspower.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d11\SDL_shaders_d3d11.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d\SDL_render_d3d.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d11\SDL_render_d3d11.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d\SDL_shaders_d3d.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengl\SDL_render_gl.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengl\SDL_shaders_gl.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengles2\SDL_render_gles2.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengles2\SDL_shaders_gles2.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_d3dmath.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_render.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_yuv_sw.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendfillrect.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendline.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendpoint.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_drawline.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_drawpoint.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_render_sw.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_rotate.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_assert.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_dataqueue.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_error.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_hints.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_log.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_getenv.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_iconv.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_malloc.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_qsort.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_stdlib.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_string.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\generic\SDL_syscond.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\SDL_thread.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_sysmutex.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_syssem.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_systhread.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_systls.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\timer\SDL_timer.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\timer\windows\SDL_systimer.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullevents.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullframebuffer.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullvideo.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_0.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_1.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_A.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_auto.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_copy.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_N.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_slow.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_bmp.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_clipboard.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_egl.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_fillrect.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_pixels.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_rect.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_RLEaccel.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_shape.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_stretch.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_surface.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_video.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_vulkan_utils.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_yuv.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsclipboard.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsevents.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsframebuffer.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowskeyboard.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmessagebox.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmodes.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmouse.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsopengl.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsopengles.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsshape.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsvideo.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsvulkan.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowswindow.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\yuv2rgb\yuv_rgb.c" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> diff --git a/build/vc++/3rdparty/SDL2/SDL2.vcxproj.filters b/build/vc++/3rdparty/SDL2/SDL2.vcxproj.filters index 3c6f4fd..d422087 100644 --- a/build/vc++/3rdparty/SDL2/SDL2.vcxproj.filters +++ b/build/vc++/3rdparty/SDL2/SDL2.vcxproj.filters @@ -1,17 +1,486 @@ <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> - <Filter Include="源文件"> - <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> - <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> - </Filter> - <Filter Include="头文件"> - <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> - <Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions> - </Filter> - <Filter Include="资源文件"> - <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> - <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> + <Filter Include="include"> + <UniqueIdentifier>{68cf214f-f5bc-4549-96e8-c44b37523bde}</UniqueIdentifier> </Filter> </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\begin_code.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\close_code.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_assert.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_atomic.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_audio.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_bits.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_blendmode.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_clipboard.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_android.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_iphoneos.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_macosx.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_minimal.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_pandora.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_psp.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_windows.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_winrt.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_config_wiz.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_copying.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_cpuinfo.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_egl.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_endian.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_error.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_events.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_filesystem.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_gamecontroller.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_gesture.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_haptic.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_hints.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_joystick.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_keyboard.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_keycode.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_loadso.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_log.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_main.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_messagebox.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_mouse.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_mutex.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_name.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengl.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengl_glext.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_gl2.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_gl2ext.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_gl2platform.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_opengles2_khrplatform.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_pixels.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_platform.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_power.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_quit.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_rect.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_render.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_revision.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_rwops.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_scancode.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_shape.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_stdinc.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_surface.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_system.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_syswm.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_assert.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_common.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_compare.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_crc32.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_font.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_fuzzer.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_harness.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_images.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_log.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_md5.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_memory.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_test_random.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_thread.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_timer.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_touch.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_types.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_version.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_video.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\include\SDL_vulkan.h"> + <Filter>include</Filter> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\directsound\SDL_directsound.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\disk\SDL_diskaudio.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\dummy\SDL_dummyaudio.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audio_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiodev_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_sysaudio.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_wave.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\audio\winmm\SDL_winmm.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_directx.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_windows.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_xinput.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\dynapi\SDL_dynapi.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\dynapi\SDL_dynapi_overrides.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\dynapi\SDL_dynapi_procs.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\blank_cursor.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\default_cursor.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_clipboardevents_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_dropevents_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_events_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_gesture_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_keyboard_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_mouse_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_sysevents.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_touch_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_windowevents_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\SDL_syshaptic.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_dinputhaptic_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_windowshaptic_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_xinputhaptic_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\SDL_joystick_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\SDL_sysjoystick.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_dinputjoystick_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_windowsjoystick_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_xinputjoystick_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\libm\math_libm.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\libm\math_private.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengl\SDL_glfuncs.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengl\SDL_shaders_gl.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengles\SDL_glesfuncs.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_d3dmath.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_sysrender.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_yuv_sw_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendfillrect.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendline.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendpoint.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_draw.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_drawline.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_drawpoint.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_render_sw_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_rotate.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_dataqueue.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_error_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\thread\SDL_systhread.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\thread\SDL_thread_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_systhread_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\timer\SDL_timer_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullevents_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullframebuffer_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullvideo.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_auto.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_copy.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_slow.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_pixels_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_rect_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_RLEaccel_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_shape_internals.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_sysvideo.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_vulkan_internal.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_vkeys.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsclipboard.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsevents.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsframebuffer.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowskeyboard.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmessagebox.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmodes.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmouse.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsopengl.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsshape.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsvideo.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsvulkan.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowswindow.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\wmmsg.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_yuv_c.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\video\yuv2rgb\yuv_rgb.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d11\SDL_shaders_d3d11.h" /> + <ClInclude Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d\SDL_shaders_d3d.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_atan2.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_log.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_log10.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_pow.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_rem_pio2.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_sqrt.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\k_cos.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\k_rem_pio2.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\k_sin.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\k_tan.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_atan.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_copysign.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_cos.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_fabs.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_floor.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_scalbn.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_sin.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\s_tan.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_assert.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\atomic\SDL_atomic.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audio.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiocvt.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiodev.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_audiotypecvt.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendfillrect.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendline.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_blendpoint.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_0.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_1.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_A.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_auto.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_copy.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_N.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_blit_slow.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_bmp.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_clipboard.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_clipboardevents.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\cpuinfo\SDL_cpuinfo.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_d3dmath.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_dinputhaptic.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_dinputjoystick.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\directsound\SDL_directsound.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\disk\SDL_diskaudio.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_drawline.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_drawpoint.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_dropevents.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\dummy\SDL_dummyaudio.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\dynapi\SDL_dynapi.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_egl.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_dataqueue.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_error.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_events.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_fillrect.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\SDL_gamecontroller.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_gesture.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_getenv.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\SDL_haptic.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_hints.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_iconv.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\SDL_joystick.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_keyboard.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\SDL_log.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_malloc.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_mixer.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_mmjoystick.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_mouse.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullevents.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullframebuffer.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\dummy\SDL_nullvideo.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_pixels.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\power\SDL_power.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_qsort.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_quit.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_rect.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_render.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d\SDL_render_d3d.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d11\SDL_render_d3d11.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengl\SDL_render_gl.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengles2\SDL_render_gles2.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_render_sw.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_RLEaccel.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\software\SDL_rotate.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\file\SDL_rwops.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengl\SDL_shaders_gl.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\opengles2\SDL_shaders_gles2.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_shape.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\atomic\SDL_spinlock.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_stdlib.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_stretch.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\stdlib\SDL_string.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_surface.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\generic\SDL_syscond.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\filesystem\windows\SDL_sysfilesystem.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\loadso\windows\SDL_sysloadso.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_sysmutex.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\power\windows\SDL_syspower.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_syssem.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_systhread.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\timer\windows\SDL_systimer.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\windows\SDL_systls.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\thread\SDL_thread.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\timer\SDL_timer.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_touch.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_video.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\SDL_wave.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\events\SDL_windowevents.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_windows.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsclipboard.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsevents.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsframebuffer.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_windowshaptic.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_windowsjoystick.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowskeyboard.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmessagebox.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmodes.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsmouse.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsopengl.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsopengles.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsshape.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsvideo.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowswindow.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\winmm\SDL_winmm.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi_win32.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\core\windows\SDL_xinput.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\haptic\windows\SDL_xinputhaptic.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\joystick\windows\SDL_xinputjoystick.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\SDL_yuv_sw.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_vulkan_utils.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\windows\SDL_windowsvulkan.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\libm\e_fmod.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\SDL_yuv.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\video\yuv2rgb\yuv_rgb.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d11\SDL_shaders_d3d11.c" /> + <ClCompile Include="..\..\..\..\src\3rdparty\SDL2\src\render\direct3d\SDL_shaders_d3d.c" /> + </ItemGroup> </Project>
\ No newline at end of file diff --git a/build/vc++/3rdparty/luajit/luajit.vcxproj b/build/vc++/3rdparty/luajit/luajit.vcxproj index 4f254b2..0b05bd6 100644 --- a/build/vc++/3rdparty/luajit/luajit.vcxproj +++ b/build/vc++/3rdparty/luajit/luajit.vcxproj @@ -71,9 +71,17 @@ <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <OutDir>$(SolutionDir)..\..\bin</OutDir> + <TargetName>$(ProjectName)</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <OutDir>$(SolutionDir)..\..\bin</OutDir> + <TargetName>$(ProjectName)</TargetName> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <TargetName>lua51</TargetName> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <TargetName>lua51</TargetName> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> @@ -81,7 +89,7 @@ <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <ConformanceMode>false</ConformanceMode> - <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> <Lib> <AdditionalDependencies>lj_vm.obj</AdditionalDependencies> @@ -89,6 +97,11 @@ <Lib> <AdditionalLibraryDirectories>$(SolutionDir)..\..\src\3rdparty\LuaJIT-2.0.5\src</AdditionalLibraryDirectories> </Lib> + <Link> + <AdditionalLibraryDirectories>$(SolutionDir)..\..\src\3rdparty\LuaJIT-2.0.5\src;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <AdditionalDependencies>lj_vm.obj;%(AdditionalDependencies)</AdditionalDependencies> + <ModuleDefinitionFile>luajit.def</ModuleDefinitionFile> + </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> @@ -97,6 +110,9 @@ <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> </ClCompile> + <Link> + <ModuleDefinitionFile>luajit.def</ModuleDefinitionFile> + </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> @@ -106,11 +122,14 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <ConformanceMode>false</ConformanceMode> - <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> <Link> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> + <AdditionalLibraryDirectories>$(SolutionDir)..\..\src\3rdparty\LuaJIT-2.0.5\src;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <AdditionalDependencies>lj_vm.obj;%(AdditionalDependencies)</AdditionalDependencies> + <ModuleDefinitionFile>luajit.def</ModuleDefinitionFile> </Link> <Lib> <AdditionalDependencies>lj_vm.obj</AdditionalDependencies> @@ -131,6 +150,7 @@ <Link> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> + <ModuleDefinitionFile>luajit.def</ModuleDefinitionFile> </Link> </ItemDefinitionGroup> <ItemGroup> @@ -269,6 +289,9 @@ <Project>{8b1269cf-1aff-4aa3-9209-96ddba4fa17f}</Project> </ProjectReference> </ItemGroup> + <ItemGroup> + <None Include="luajit.def" /> + </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> diff --git a/build/vc++/3rdparty/luajit/luajit.vcxproj.filters b/build/vc++/3rdparty/luajit/luajit.vcxproj.filters index 2e909ae..9599ffc 100644 --- a/build/vc++/3rdparty/luajit/luajit.vcxproj.filters +++ b/build/vc++/3rdparty/luajit/luajit.vcxproj.filters @@ -390,4 +390,7 @@ <Filter>src</Filter> </ClCompile> </ItemGroup> + <ItemGroup> + <None Include="luajit.def" /> + </ItemGroup> </Project>
\ No newline at end of file diff --git a/build/vc++/jin.sln b/build/vc++/jin.sln index 3413994..fd022a4 100644 --- a/build/vc++/jin.sln +++ b/build/vc++/jin.sln @@ -39,6 +39,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "buildvm", "3rdparty\buildvm EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "minilua", "3rdparty\minilua\minilua.vcxproj", "{C87C5B2F-4088-4BBC-8BEE-C6A2BB22F9A0}" EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "SDL", "SDL", "{CD378AC6-A4FE-48F7-984A-EB68C60A211B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "3rdparty\SDL2main\SDL2main.vcxproj", "{5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|x64 = Debug|x64 @@ -151,6 +155,14 @@ Global {C87C5B2F-4088-4BBC-8BEE-C6A2BB22F9A0}.Release|x64.Build.0 = Release|x64 {C87C5B2F-4088-4BBC-8BEE-C6A2BB22F9A0}.Release|x86.ActiveCfg = Release|Win32 {C87C5B2F-4088-4BBC-8BEE-C6A2BB22F9A0}.Release|x86.Build.0 = Release|Win32 + {5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794}.Debug|x64.ActiveCfg = Debug|x64 + {5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794}.Debug|x64.Build.0 = Debug|x64 + {5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794}.Debug|x86.ActiveCfg = Debug|Win32 + {5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794}.Debug|x86.Build.0 = Debug|Win32 + {5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794}.Release|x64.ActiveCfg = Release|x64 + {5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794}.Release|x64.Build.0 = Release|x64 + {5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794}.Release|x86.ActiveCfg = Release|Win32 + {5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794}.Release|x86.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE @@ -165,11 +177,13 @@ Global {3FC3E8B7-380E-41E6-91FF-82FA5E622D29} = {65DFFFA6-F434-47FB-9DB2-DCF019060B92} {9A0EAD3F-5A23-41C8-8FFD-8F6B71F43342} = {65DFFFA6-F434-47FB-9DB2-DCF019060B92} {05128A0C-74E2-43EF-B5F4-B0DA70D47940} = {2D5BA0D9-04A7-43BB-BD30-000D39317B07} - {8658F91C-9AAE-4819-9005-77D09C61D97F} = {65DFFFA6-F434-47FB-9DB2-DCF019060B92} + {8658F91C-9AAE-4819-9005-77D09C61D97F} = {CD378AC6-A4FE-48F7-984A-EB68C60A211B} {80410A0C-5592-418E-848B-FEC61C432F53} = {2A2F610D-E42B-426F-8DC8-79E0C6FCCDD2} {2A2F610D-E42B-426F-8DC8-79E0C6FCCDD2} = {65DFFFA6-F434-47FB-9DB2-DCF019060B92} {8B1269CF-1AFF-4AA3-9209-96DDBA4FA17F} = {2A2F610D-E42B-426F-8DC8-79E0C6FCCDD2} {C87C5B2F-4088-4BBC-8BEE-C6A2BB22F9A0} = {2A2F610D-E42B-426F-8DC8-79E0C6FCCDD2} + {CD378AC6-A4FE-48F7-984A-EB68C60A211B} = {65DFFFA6-F434-47FB-9DB2-DCF019060B92} + {5522BDBA-3F18-4EDD-B6E4-CE6A70D9D794} = {CD378AC6-A4FE-48F7-984A-EB68C60A211B} EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {633D8D43-3349-43F7-8835-7D7F58BAD2A8} diff --git a/build/vc++/jin/jin.vcxproj b/build/vc++/jin/jin.vcxproj index 336ab5e..6a6f0af 100644 --- a/build/vc++/jin/jin.vcxproj +++ b/build/vc++/jin/jin.vcxproj @@ -89,8 +89,9 @@ <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <SubSystem>Windows</SubSystem> - <AdditionalLibraryDirectories>$(SolutionDir)libs\SDL2-2.0.5\lib\x86</AdditionalLibraryDirectories> - <AdditionalDependencies>SDL2main.lib;SDL2.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalLibraryDirectories> + </AdditionalLibraryDirectories> + <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> @@ -103,8 +104,9 @@ </ClCompile> <Link> <SubSystem>Windows</SubSystem> - <AdditionalLibraryDirectories>$(SolutionDir)libs\SDL2-2.0.5\lib\x86</AdditionalLibraryDirectories> - <AdditionalDependencies>SDL2main.lib;SDL2.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalLibraryDirectories> + </AdditionalLibraryDirectories> + <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> diff --git a/build/vc++/libjin/libjin.vcxproj b/build/vc++/libjin/libjin.vcxproj index 049f1d8..671eec7 100644 --- a/build/vc++/libjin/libjin.vcxproj +++ b/build/vc++/libjin/libjin.vcxproj @@ -274,6 +274,12 @@ <ProjectReference Include="..\3rdparty\GLee\GLee.vcxproj"> <Project>{8828f6b1-f167-4bc9-b7c7-7cc34cddee8a}</Project> </ProjectReference> + <ProjectReference Include="..\3rdparty\SDL2main\SDL2main.vcxproj"> + <Project>{5522bdba-3f18-4edd-b6e4-ce6a70d9d794}</Project> + </ProjectReference> + <ProjectReference Include="..\3rdparty\SDL2\SDL2.vcxproj"> + <Project>{8658f91c-9aae-4819-9005-77d09c61d97f}</Project> + </ProjectReference> <ProjectReference Include="..\3rdparty\smount\smount.vcxproj"> <Project>{3fc3e8b7-380e-41e6-91ff-82fa5e622d29}</Project> </ProjectReference> |