diff options
author | chai <chaifix@163.com> | 2018-12-20 19:52:11 +0800 |
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committer | chai <chaifix@163.com> | 2018-12-20 19:52:11 +0800 |
commit | 2ff05671bd7c44d22ffec649b166e48270e412fc (patch) | |
tree | ec089c445c76fe357fd4cfdf78012b5eaa18bab4 /src/libjin-lua/embed/scripts/graphics.lua.h | |
parent | ee8ef0433e36bf354a717bd4af679a0a5af2e6be (diff) |
*修改embed script载入方式
Diffstat (limited to 'src/libjin-lua/embed/scripts/graphics.lua.h')
-rw-r--r-- | src/libjin-lua/embed/scripts/graphics.lua.h | 139 |
1 files changed, 0 insertions, 139 deletions
diff --git a/src/libjin-lua/embed/scripts/graphics.lua.h b/src/libjin-lua/embed/scripts/graphics.lua.h deleted file mode 100644 index 0a66127..0000000 --- a/src/libjin-lua/embed/scripts/graphics.lua.h +++ /dev/null @@ -1,139 +0,0 @@ -/* graphics.lua */ -static const char* graphics_lua = R"( -jin.graphics = jin.graphics or {} - -local jg = jin.graphics - -jg.RenderMode = { - FILL = 1, - LINE = 2, -} - -jg.SpriteOrigin = { - TOPLEFT = 0, - TOPCENTER = 1, - TOPRIGHT = 2, - MIDDLELEFT = 3, - MIDDLECENTER = 4, - MIDDLERIGHT = 5, - BOTTOMLEFT = 6, - BOTTOMCENTER = 7, - BOTTOMRIGHT = 8 -} - -jg.SpriteMode = { - SINGLE = 1, - RANDOM = 2, - ANIMATED = 3 -} - --- built in shaders -jg.Shaders = { - Font = nil, - Texture = nil, - Sprite = nil, - SpriteSheet = nil, - Default = nil -} - -local function compileBuiltInShaders() - jg.Shaders.Font = jg.newShader([[ - #VERTEX_SHADER - Vertex vert(Vertex v) - { - return v; - } - #END_VERTEX_SHADER - #FRAGMENT_SHADER - Color frag(Color col, Texture tex, Vertex v) - { - return Color(col.rgb, texel(tex, v.uv).a); - } - #END_FRAGMENT_SHADER - ]]) - jg.Shaders.Texture = jg.newShader([[ - #VERTEX_SHADER - Vertex vert(Vertex v) - { - return v; - } - #END_VERTEX_SHADER - #FRAGMENT_SHADER - Color frag(Color col, Texture tex, Vertex v) - { - return col * texel(tex, v.uv); - } - #END_FRAGMENT_SHADER - ]]) - jg.Shaders.Sprite = jg.newShader([[ - #VERTEX_SHADER - Vertex vert(Vertex v) - { - return v; - } - #END_VERTEX_SHADER - #FRAGMENT_SHADER - Color frag(Color col, Texture tex, Vertex v) - { - return col * texel(tex, v.uv); - } - #END_FRAGMENT_SHADER - ]]) - jg.Shaders.SpriteSheet = jg.newShader([[ - #VERTEX_SHADER - Vertex vert(Vertex v) - { - return v; - } - #END_VERTEX_SHADER - #FRAGMENT_SHADER - Color frag(Color col, Texture tex, Vertex v) - { - return col * texel(tex, v.uv); - } - #END_FRAGMENT_SHADER - ]]) - jg.Shaders.Default = jg.newShader([[ - #VERTEX_SHADER - Vertex vert(Vertex v) - { - return v; - } - #END_VERTEX_SHADER - #FRAGMENT_SHADER - Color frag(Color col, Texture tex, Vertex v) - { - return col * texel(tex, v.uv); - } - #END_FRAGMENT_SHADER - ]]) -end - -local _init = jg.init -local initialized = false -jg.init = function(setting) - if initialized then - return initialized - end - initialized = _init(setting) - if initialized then - compileBuiltInShaders() - jg.useShader(jg.Shaders.Default) - end - return initialized -end - -jg.unuseShader = function() - jg.useShader(jg.Shaders.Default) -end - --- Reset all attributes to default value. -jg.reset = function() - jg.setColor(255, 255, 255, 255) - jg.setClearColor(0, 0, 0, 255) - jg.clear() - jg.unsetFont() - jg.unuseShader() -end - -)";
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