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path: root/src/libjin-lua/embed/scripts/graphics.lua.h
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-rw-r--r--src/libjin-lua/embed/scripts/graphics.lua.h139
1 files changed, 0 insertions, 139 deletions
diff --git a/src/libjin-lua/embed/scripts/graphics.lua.h b/src/libjin-lua/embed/scripts/graphics.lua.h
deleted file mode 100644
index 0a66127..0000000
--- a/src/libjin-lua/embed/scripts/graphics.lua.h
+++ /dev/null
@@ -1,139 +0,0 @@
-/* graphics.lua */
-static const char* graphics_lua = R"(
-jin.graphics = jin.graphics or {}
-
-local jg = jin.graphics
-
-jg.RenderMode = {
- FILL = 1,
- LINE = 2,
-}
-
-jg.SpriteOrigin = {
- TOPLEFT = 0,
- TOPCENTER = 1,
- TOPRIGHT = 2,
- MIDDLELEFT = 3,
- MIDDLECENTER = 4,
- MIDDLERIGHT = 5,
- BOTTOMLEFT = 6,
- BOTTOMCENTER = 7,
- BOTTOMRIGHT = 8
-}
-
-jg.SpriteMode = {
- SINGLE = 1,
- RANDOM = 2,
- ANIMATED = 3
-}
-
--- built in shaders
-jg.Shaders = {
- Font = nil,
- Texture = nil,
- Sprite = nil,
- SpriteSheet = nil,
- Default = nil
-}
-
-local function compileBuiltInShaders()
- jg.Shaders.Font = jg.newShader([[
- #VERTEX_SHADER
- Vertex vert(Vertex v)
- {
- return v;
- }
- #END_VERTEX_SHADER
- #FRAGMENT_SHADER
- Color frag(Color col, Texture tex, Vertex v)
- {
- return Color(col.rgb, texel(tex, v.uv).a);
- }
- #END_FRAGMENT_SHADER
- ]])
- jg.Shaders.Texture = jg.newShader([[
- #VERTEX_SHADER
- Vertex vert(Vertex v)
- {
- return v;
- }
- #END_VERTEX_SHADER
- #FRAGMENT_SHADER
- Color frag(Color col, Texture tex, Vertex v)
- {
- return col * texel(tex, v.uv);
- }
- #END_FRAGMENT_SHADER
- ]])
- jg.Shaders.Sprite = jg.newShader([[
- #VERTEX_SHADER
- Vertex vert(Vertex v)
- {
- return v;
- }
- #END_VERTEX_SHADER
- #FRAGMENT_SHADER
- Color frag(Color col, Texture tex, Vertex v)
- {
- return col * texel(tex, v.uv);
- }
- #END_FRAGMENT_SHADER
- ]])
- jg.Shaders.SpriteSheet = jg.newShader([[
- #VERTEX_SHADER
- Vertex vert(Vertex v)
- {
- return v;
- }
- #END_VERTEX_SHADER
- #FRAGMENT_SHADER
- Color frag(Color col, Texture tex, Vertex v)
- {
- return col * texel(tex, v.uv);
- }
- #END_FRAGMENT_SHADER
- ]])
- jg.Shaders.Default = jg.newShader([[
- #VERTEX_SHADER
- Vertex vert(Vertex v)
- {
- return v;
- }
- #END_VERTEX_SHADER
- #FRAGMENT_SHADER
- Color frag(Color col, Texture tex, Vertex v)
- {
- return col * texel(tex, v.uv);
- }
- #END_FRAGMENT_SHADER
- ]])
-end
-
-local _init = jg.init
-local initialized = false
-jg.init = function(setting)
- if initialized then
- return initialized
- end
- initialized = _init(setting)
- if initialized then
- compileBuiltInShaders()
- jg.useShader(jg.Shaders.Default)
- end
- return initialized
-end
-
-jg.unuseShader = function()
- jg.useShader(jg.Shaders.Default)
-end
-
--- Reset all attributes to default value.
-jg.reset = function()
- jg.setColor(255, 255, 255, 255)
- jg.setClearColor(0, 0, 0, 255)
- jg.clear()
- jg.unsetFont()
- jg.unuseShader()
-end
-
-)"; \ No newline at end of file