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authorchai <chaifix@163.com>2018-12-20 18:34:50 +0800
committerchai <chaifix@163.com>2018-12-20 18:34:50 +0800
commitee8ef0433e36bf354a717bd4af679a0a5af2e6be (patch)
tree2fc748510200f8bc24928d1938300eecc0604deb /src/libjin-lua/embed/scripts/graphics.lua
parent7ae40127f15f8f2cb963a7efeb018f7887ebc1ea (diff)
*修改文件结构
Diffstat (limited to 'src/libjin-lua/embed/scripts/graphics.lua')
-rw-r--r--src/libjin-lua/embed/scripts/graphics.lua139
1 files changed, 139 insertions, 0 deletions
diff --git a/src/libjin-lua/embed/scripts/graphics.lua b/src/libjin-lua/embed/scripts/graphics.lua
new file mode 100644
index 0000000..0a66127
--- /dev/null
+++ b/src/libjin-lua/embed/scripts/graphics.lua
@@ -0,0 +1,139 @@
+/* graphics.lua */
+static const char* graphics_lua = R"(
+jin.graphics = jin.graphics or {}
+
+local jg = jin.graphics
+
+jg.RenderMode = {
+ FILL = 1,
+ LINE = 2,
+}
+
+jg.SpriteOrigin = {
+ TOPLEFT = 0,
+ TOPCENTER = 1,
+ TOPRIGHT = 2,
+ MIDDLELEFT = 3,
+ MIDDLECENTER = 4,
+ MIDDLERIGHT = 5,
+ BOTTOMLEFT = 6,
+ BOTTOMCENTER = 7,
+ BOTTOMRIGHT = 8
+}
+
+jg.SpriteMode = {
+ SINGLE = 1,
+ RANDOM = 2,
+ ANIMATED = 3
+}
+
+-- built in shaders
+jg.Shaders = {
+ Font = nil,
+ Texture = nil,
+ Sprite = nil,
+ SpriteSheet = nil,
+ Default = nil
+}
+
+local function compileBuiltInShaders()
+ jg.Shaders.Font = jg.newShader([[
+ #VERTEX_SHADER
+ Vertex vert(Vertex v)
+ {
+ return v;
+ }
+ #END_VERTEX_SHADER
+ #FRAGMENT_SHADER
+ Color frag(Color col, Texture tex, Vertex v)
+ {
+ return Color(col.rgb, texel(tex, v.uv).a);
+ }
+ #END_FRAGMENT_SHADER
+ ]])
+ jg.Shaders.Texture = jg.newShader([[
+ #VERTEX_SHADER
+ Vertex vert(Vertex v)
+ {
+ return v;
+ }
+ #END_VERTEX_SHADER
+ #FRAGMENT_SHADER
+ Color frag(Color col, Texture tex, Vertex v)
+ {
+ return col * texel(tex, v.uv);
+ }
+ #END_FRAGMENT_SHADER
+ ]])
+ jg.Shaders.Sprite = jg.newShader([[
+ #VERTEX_SHADER
+ Vertex vert(Vertex v)
+ {
+ return v;
+ }
+ #END_VERTEX_SHADER
+ #FRAGMENT_SHADER
+ Color frag(Color col, Texture tex, Vertex v)
+ {
+ return col * texel(tex, v.uv);
+ }
+ #END_FRAGMENT_SHADER
+ ]])
+ jg.Shaders.SpriteSheet = jg.newShader([[
+ #VERTEX_SHADER
+ Vertex vert(Vertex v)
+ {
+ return v;
+ }
+ #END_VERTEX_SHADER
+ #FRAGMENT_SHADER
+ Color frag(Color col, Texture tex, Vertex v)
+ {
+ return col * texel(tex, v.uv);
+ }
+ #END_FRAGMENT_SHADER
+ ]])
+ jg.Shaders.Default = jg.newShader([[
+ #VERTEX_SHADER
+ Vertex vert(Vertex v)
+ {
+ return v;
+ }
+ #END_VERTEX_SHADER
+ #FRAGMENT_SHADER
+ Color frag(Color col, Texture tex, Vertex v)
+ {
+ return col * texel(tex, v.uv);
+ }
+ #END_FRAGMENT_SHADER
+ ]])
+end
+
+local _init = jg.init
+local initialized = false
+jg.init = function(setting)
+ if initialized then
+ return initialized
+ end
+ initialized = _init(setting)
+ if initialized then
+ compileBuiltInShaders()
+ jg.useShader(jg.Shaders.Default)
+ end
+ return initialized
+end
+
+jg.unuseShader = function()
+ jg.useShader(jg.Shaders.Default)
+end
+
+-- Reset all attributes to default value.
+jg.reset = function()
+ jg.setColor(255, 255, 255, 255)
+ jg.setClearColor(0, 0, 0, 255)
+ jg.clear()
+ jg.unsetFont()
+ jg.unuseShader()
+end
+
+)"; \ No newline at end of file