diff options
author | chai <chaifix@163.com> | 2018-12-20 18:34:50 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2018-12-20 18:34:50 +0800 |
commit | ee8ef0433e36bf354a717bd4af679a0a5af2e6be (patch) | |
tree | 2fc748510200f8bc24928d1938300eecc0604deb /src/libjin-lua | |
parent | 7ae40127f15f8f2cb963a7efeb018f7887ebc1ea (diff) |
*修改文件结构
Diffstat (limited to 'src/libjin-lua')
104 files changed, 7092 insertions, 0 deletions
diff --git a/src/libjin-lua/common/je_lua.h b/src/libjin-lua/common/je_lua.h new file mode 100644 index 0000000..74f9819 --- /dev/null +++ b/src/libjin-lua/common/je_lua.h @@ -0,0 +1,83 @@ +#ifndef __JE_LUA_H__ +#define __JE_LUA_H__ + +#include <vector> + +#include "LuaJIT/lua.hpp" +#include "luax/luax.h" + +#include "je_lua_shared.hpp" +#include "je_lua_object.h" +#include "je_lua_reference.h" + +namespace JinEngine +{ + namespace Lua + { + + // Extends luax.h library. + + /// + /// + /// + LuaObject* luax_newinstance(lua_State* L, const char* type, Shared* shared); + + /// + /// Copy instance to another lua state. + /// + LuaObject* luax_copyinstance(lua_State* to, LuaObject* src); + + /// + /// + /// + LuaObject* luax_checkobject(lua_State* L, int idx, const char* type); + + /// + /// Access lua object by object pointer. + /// + int luax_getobject(lua_State* L, LuaObject* obj); + + /// + /// Get object's reference table. + /// + void luax_getreference(lua_State* L, LuaObject* obj); + + /// + /// + /// + bool luax_addreference(lua_State* L, LuaObject* obj, LuaObject* dep); + + /// + /// + /// + void luax_removereference(lua_State* L, LuaObject* obj); + + /// + /// + /// + void luax_removereference(lua_State* L, LuaObject* obj, LuaObject* dep); + + /// + /// + /// + void luax_removeobject(lua_State* L, LuaObject* obj); + + /// + /// + /// + int luax_getobjectstable(lua_State* L); + + /// + /// + /// + int luax_getmodulestable(lua_State* L); + + /// + /// + /// + int luax_getreferencestable(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/common/je_lua_callback.cpp b/src/libjin-lua/common/je_lua_callback.cpp new file mode 100644 index 0000000..392f919 --- /dev/null +++ b/src/libjin-lua/common/je_lua_callback.cpp @@ -0,0 +1,43 @@ +#include "je_lua_callback.h" + +namespace JinEngine +{ + namespace Lua + { + + LuaCallback::LuaCallback(lua_State* L) + : mLuaFunc(nullptr) + , mParams(0) + , mL(L) + { + } + + LuaCallback::~LuaCallback() + { + delete mLuaFunc; + for (auto p : mParams) + delete p; + } + + void LuaCallback::setFunc(int i) + { + if (mLuaFunc != nullptr) + delete mLuaFunc; + mLuaFunc = new LuaRef(mL, i); + } + + void LuaCallback::pushParam(int i) + { + mParams.push_back(new LuaRef(mL, i)); + } + + void LuaCallback::call() + { + mLuaFunc->push(); + for (auto p : mParams) + p->push(); + luax_call(mL, mParams.size(), 0); + } + + } +}
\ No newline at end of file diff --git a/src/libjin-lua/common/je_lua_callback.h b/src/libjin-lua/common/je_lua_callback.h new file mode 100644 index 0000000..0467e45 --- /dev/null +++ b/src/libjin-lua/common/je_lua_callback.h @@ -0,0 +1,66 @@ +#ifndef __JIN_COMMON_FUNCTION_H +#define __JIN_COMMON_FUNCTION_H + +#include <vector> + +#include "libjin/jin.h" +#include "je_lua_reference.h" + +namespace JinEngine +{ + namespace Lua + { + + /// + /// + /// + class LuaCallback + { + public: + /// + /// + /// + LuaCallback(lua_State* L); + + /// + /// + /// + ~LuaCallback(); + + /// + /// + /// + void setFunc(int i); + + /// + /// + /// + void pushParam(int i); + + /// + /// + /// + void call(); + + private: + /// + /// + /// + LuaRef* mLuaFunc; + + /// + /// + /// + std::vector<LuaRef*> mParams; + + /// + /// + /// + lua_State* const mL; + + }; + + } // namespace Lua +} // namespace JinEngine + +#endif // __JIN_COMMON_REFERENCE_H
\ No newline at end of file diff --git a/src/libjin-lua/common/je_lua_common.h b/src/libjin-lua/common/je_lua_common.h new file mode 100644 index 0000000..cdd4f36 --- /dev/null +++ b/src/libjin-lua/common/je_lua_common.h @@ -0,0 +1,9 @@ +#ifndef __JIN_M_TYPES_H +#define __JIN_M_TYPES_H + +#include "je_lua.h" +#include "je_lua_port.h" +#include "je_lua_error.h" +#include "je_lua_reference.h" + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/common/je_lua_constant.h b/src/libjin-lua/common/je_lua_constant.h new file mode 100644 index 0000000..c173b88 --- /dev/null +++ b/src/libjin-lua/common/je_lua_constant.h @@ -0,0 +1,14 @@ +#ifndef __JE_LUA_CONSTANT_H__ +#define __JE_LUA_CONSTANT_H__ + +namespace JinEngine +{ + namespace Lua + { + + + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/common/je_lua_error.h b/src/libjin-lua/common/je_lua_error.h new file mode 100644 index 0000000..bd5695d --- /dev/null +++ b/src/libjin-lua/common/je_lua_error.h @@ -0,0 +1,30 @@ +#ifndef __JIN_ERROR_H +#define __JIN_ERROR_H + +#include <string.h> + +#include "common/je_lua.h" + +namespace JinEngine +{ + namespace Lua + { + + static const int FORMAT_MSG_BUFFER_SIZE = 2048; + + inline void error(lua_State* L, const char* fmt, ...) + { + char err[FORMAT_MSG_BUFFER_SIZE + 1] = { 0 }; + va_list args; + va_start(args, fmt); + vsnprintf(err + strlen(err), FORMAT_MSG_BUFFER_SIZE, fmt, args); + va_end(args); + //luax_getglobal(L, "jin"); + //luax_setfieldstring(L, "error", err); + luax_error(L, err); + } + + } // namespace Lua +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/common/je_lua_function.cpp b/src/libjin-lua/common/je_lua_function.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/src/libjin-lua/common/je_lua_function.cpp diff --git a/src/libjin-lua/common/je_lua_function.h b/src/libjin-lua/common/je_lua_function.h new file mode 100644 index 0000000..49c1b31 --- /dev/null +++ b/src/libjin-lua/common/je_lua_function.h @@ -0,0 +1,6 @@ +#ifndef __JE_LUA_FUNCTION_H__ +#define __JE_LUA_FUNCTION_H__ + + + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/common/je_lua_object.cpp b/src/libjin-lua/common/je_lua_object.cpp new file mode 100644 index 0000000..c35356e --- /dev/null +++ b/src/libjin-lua/common/je_lua_object.cpp @@ -0,0 +1,112 @@ +#include "je_lua_object.h" +#include "je_lua.h" + +namespace JinEngine +{ + namespace Lua + { + + void LuaObject::bind(Shared* obj) + { + if (obj) + { + shared = obj; + shared->retain(); + dependencies = new std::map<uint, LuaObject*>(); + } + } + + void LuaObject::release() + { + // Delete lua shared table reference and references. + if (dependencies) + { + clearDependencies(); + delete dependencies; + dependencies = nullptr; + } + // Try delete engine side shared. + if (shared) + { + shared->release(); + shared = nullptr; + } + } + + const char* LuaObject::getObjectType() + { + return type; + } + + Shared* LuaObject::getShared() + { + return shared; + } + + void LuaObject::setDependency(uint key, LuaObject* dep) + { + removeDependency(key); + dependencies->insert(std::pair<uint, LuaObject*>(key, dep)); + luax_addreference(state, this, dep); + } + + void LuaObject::removeDependency(uint key) + { + if (!isDependOn(key)) + return; + DepsMap::iterator it = dependencies->find(key); + LuaObject* dep = it->second; + luax_removereference(state, this, dep); + dependencies->erase(it); + } + + void LuaObject::removeDependency(LuaObject* dependency) + { + for (DepsMap::iterator it = dependencies->begin(); it != dependencies->end();) + { + LuaObject* dep = it->second; + if (dep == dependency) + { + luax_removereference(state, this, dep); + dependencies->erase(it); + } + else + ++it; + } + } + + bool LuaObject::isDependOn(uint key) + { + return dependencies->find(key) != dependencies->end(); + } + + bool LuaObject::isDependOn(LuaObject* shared) + { + for (std::pair<uint, LuaObject*> dep : (*dependencies)) + { + if (dep.second == shared) + return true; + } + return false; + } + + void LuaObject::clearDependencies() + { + luax_removereference(state, this); + dependencies->clear(); + } + + LuaObject* LuaObject::getDependency(uint key) + { + if (!isDependOn(key)) + return nullptr; + return dependencies->find(key)->second; + } + + int LuaObject::getDependenciesCount() + { + return dependencies->size(); + } + + } +}
\ No newline at end of file diff --git a/src/libjin-lua/common/je_lua_object.h b/src/libjin-lua/common/je_lua_object.h new file mode 100644 index 0000000..6e86508 --- /dev/null +++ b/src/libjin-lua/common/je_lua_object.h @@ -0,0 +1,69 @@ +#ifndef __JIN_COMMON_OBJECT_H__ +#define __JIN_COMMON_OBJECT_H__ + +#include "libjin/jin.h" +#include "je_lua_shared.hpp" + +struct lua_State; + +namespace JinEngine +{ + namespace Lua + { + + class LuaObject + { + public: + /// + /// Set lua_State and object it bind. + /// + void bind(Shared* obj); + + void release(); + + const char* getObjectType(); + + Shared* getShared(); + + template<class T> + T* getObject() + { + return shared->getObject<T>(); + } + + void setDependency(uint key, LuaObject* dep); + + void removeDependency(uint key); + + void removeDependency(LuaObject* dep); + + bool isDependOn(uint key); + + bool isDependOn(LuaObject* shared); + + void clearDependencies(); + + LuaObject* getDependency(uint key); + + int getDependenciesCount(); + + ////////////////////////////////////////////////////////////////////////////////////////////////////// + // Lua state object. + ////////////////////////////////////////////////////////////////////////////////////////////////////// + + using DepsMap = std::map<uint, LuaObject*>; + + lua_State* state; + + Shared* shared; + + const char* type; + + DepsMap* dependencies; + + }; + + } // namespace Lua +} // namespace JinEngine + +#endif // __JIN_COMMON_OBJECT_H__
\ No newline at end of file diff --git a/src/libjin-lua/common/je_lua_port.h b/src/libjin-lua/common/je_lua_port.h new file mode 100644 index 0000000..8e99ca4 --- /dev/null +++ b/src/libjin-lua/common/je_lua_port.h @@ -0,0 +1,8 @@ +#ifndef __JE_LUA_PORT_H +#define __JE_LUA_PORT_H + +#define LUA_PORT extern +#define LUA_IMPLEMENT static +#define LUA_EXPORT + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/common/je_lua_reference.cpp b/src/libjin-lua/common/je_lua_reference.cpp new file mode 100644 index 0000000..72c1c3e --- /dev/null +++ b/src/libjin-lua/common/je_lua_reference.cpp @@ -0,0 +1,42 @@ +#include "common/je_lua.h" + +#include "je_lua_reference.h" + +namespace JinEngine +{ + namespace Lua + { + + LuaRef::LuaRef(lua_State* L, int i) + : mL(L) + { + // Get value. + luax_pushvalue(mL, i); + // Set reference. + luax_getreferencestable(L); + luax_pushvalue(mL, -2); + mIndex = luax_ref(mL, -2); + luax_pop(L, 3); + } + + LuaRef::~LuaRef() + { + unref(); + } + + void LuaRef::unref() + { + luax_getreferencestable(mL); + luax_unref(mL, -1, mIndex); + luax_pop(mL, 1); + } + + void LuaRef::push() + { + luax_getreferencestable(mL); + luax_rawgeti(mL, -1, mIndex); + luax_remove(mL, -2); + } + + } +}
\ No newline at end of file diff --git a/src/libjin-lua/common/je_lua_reference.h b/src/libjin-lua/common/je_lua_reference.h new file mode 100644 index 0000000..1a62dba --- /dev/null +++ b/src/libjin-lua/common/je_lua_reference.h @@ -0,0 +1,54 @@ +#ifndef __JIN_COMMON_REFERENCE_H +#define __JIN_COMMON_REFERENCE_H + +#include "common/je_lua.h" + +namespace JinEngine +{ + namespace Lua + { + + /// + /// This class wraps the reference functionality built into Lua, which allows C++ code to refer to Lua + /// variables. + /// + class LuaRef + { + public: + /// + /// + /// + LuaRef(lua_State* L, int i); + + /// + /// + /// + ~LuaRef(); + + /// + /// + /// + void unref(); + + /// + /// Push value onto the stack. + /// + void push(); + + private: + /// + /// + /// + lua_State* const mL; + + /// + /// + /// + int mIndex; + + }; + + } // namespace Lua +} // namespace JinEngine + +#endif // __JIN_COMMON_REFERENCE_H
\ No newline at end of file diff --git a/src/libjin-lua/common/je_lua_runtime.cpp b/src/libjin-lua/common/je_lua_runtime.cpp new file mode 100644 index 0000000..fb665f1 --- /dev/null +++ b/src/libjin-lua/common/je_lua_runtime.cpp @@ -0,0 +1,215 @@ +#include "libjin/jin.h" + +#include "je_lua.h" +#include "je_lua_object.h" + +using namespace std; +using namespace JinEngine::Math; + +namespace JinEngine +{ + namespace Lua + { + + static const char* Jin_Lua_Objects_Table = "Jin_Objects_Table"; + + static const char* Jin_Lua_Reference_Table = "Jin_Reference_Table"; + + static const char* Jin_Lua_Modules_Table = "Jin_Modules_Table"; + + using DepsMap = LuaObject::DepsMap; + + LuaObject* luax_newinstance(lua_State* L, const char* type, Shared* shared) + { + LuaObject* obj = static_cast<LuaObject*>(luax_newinstance(L, type, sizeof(LuaObject))); + obj->state = L; + obj->type = type; + obj->bind(shared); + // Add to objects_table, objects_table[shared] = luaObj + luax_getobjectstable(L); + luax_pushlightuserdata(L, shared); + luax_pushvalue(L, -3); + luax_settable(L, -3); + luax_pop(L, 1); // Pop objects table. + return obj; + } + + LuaObject* luax_checkobject(lua_State* L, int idx, const char* type) + { + return (LuaObject*)luax_checktype(L, idx, type); + } + + LuaObject* luax_copyinstance(lua_State* to, LuaObject* src) + { + if (to == src->state) + return nullptr; + // Copy dependencies. + DepsMap& srcDeps = *src->dependencies; + for (DepsMap::iterator it = srcDeps.begin(); it != srcDeps.end(); ++it) + { + LuaObject* obj = it->second; + Shared* shr = obj->shared; + // Try get lua object. + luax_getobject(src->state, obj); + LuaObject* luaObj = (LuaObject*)luax_checktype(src->state, -1, obj->getObjectType()); + luax_pop(src->state, 1); // Pop lua object. + luax_copyinstance(to, luaObj); + luax_pop(to, 1); // Pop reference object. + } + Shared* shr = src->getShared(); + LuaObject* obj = luax_newinstance(to, src->getObjectType(), shr); + (*obj->dependencies) = (*src->dependencies); + // Add to objects_table. + luax_getobjectstable(to); + luax_pushlightuserdata(to, shr); + luax_pushvalue(to, -3); + luax_settable(to, -3); + luax_pop(to, 1); // Pop objects table. + // Set dependencies. + DepsMap& deps = *obj->dependencies; + DepsMap::iterator it = deps.begin(); + for (; it != deps.end(); ++it) + { + LuaObject* dep = it->second; + luax_addreference(to, src, dep); + } + return obj; + } + + int luax_getobject(lua_State* L, LuaObject* obj) + { + luax_getobjectstable(L); + luax_pushlightuserdata(L, obj->shared); + luax_gettable(L, -2); + luax_remove(L, -2); // Remove objects table on stack. + return 1; + } + + void luax_removeobject(lua_State* L, LuaObject* obj) + { + luax_getobjectstable(L); + luax_pushlightuserdata(L, obj->shared); + luax_pushnil(L); + luax_settable(L, -3); + luax_pop(L, 1); + } + + int luax_getobjectstable(lua_State* L) + { + luax_getfield(L, LUA_REGISTRYINDEX, Jin_Lua_Objects_Table); + // If no such table, add one. + if (luax_isnil(L, -1) || !luax_istable(L, -1)) + { + luax_pop(L, 1); + luax_newtable(L); + + // metatable + luax_newtable(L); + // weak table + luax_pushliteral(L, "v"); + luax_setfield(L, -2, "__mode"); + // setmetatable(newtable, metatable) + luax_setmetatable(L, -2); + + luax_pushvalue(L, -1); + luax_setfield(L, LUA_REGISTRYINDEX, Jin_Lua_Objects_Table); + } + return 1; + } + + int luax_getmodulestable(lua_State* L) + { + luax_getfield(L, LUA_REGISTRYINDEX, Jin_Lua_Modules_Table); + // If no such table, add one. + if (luax_isnil(L, -1) || !luax_istable(L, -1)) + { + luax_pop(L, 1); + luax_newtable(L); + + // metatable + luax_newtable(L); + // weak table + luax_pushliteral(L, "v"); + luax_setfield(L, -2, "__mode"); + // setmetatable(newtable, metatable) + luax_setmetatable(L, -2); + + luax_pushvalue(L, -1); + luax_setfield(L, LUA_REGISTRYINDEX, Jin_Lua_Modules_Table); + } + return 1; + } + + int luax_getreferencestable(lua_State* L) + { + luax_getfield(L, LUA_REGISTRYINDEX, Jin_Lua_Reference_Table); + // If no such table, add one. + if (luax_isnil(L, -1) || !luax_istable(L, -1)) + { + luax_pop(L, 1); + luax_newtable(L); + luax_pushvalue(L, -1); + luax_setfield(L, LUA_REGISTRYINDEX, Jin_Lua_Reference_Table); + } + return 1; + } + + void luax_getreference(lua_State* L, LuaObject* obj) + { + luax_getreferencestable(L); + luax_pushlightuserdata(L, obj->shared); + luax_gettable(L, -2); + luax_remove(L, -2); + } + + bool luax_addreference(lua_State* L, LuaObject* obj, LuaObject* dep) + { + luax_getreference(L, obj); + // If no dependencies table, add one. + if (luax_isnil(L, -1)) + { + luax_pop(L, 1); + luax_getreferencestable(L); + luax_newtable(L); + luax_pushlightuserdata(L, obj->shared); + luax_pushvalue(L, -2); + luax_settable(L, -4); + luax_remove(L, -2); // Remove references table. + } + luax_pushlightuserdata(L, dep->shared); + luax_getobject(L, dep); + if (luax_isnil(L, -1)) + { + luax_pop(L, 3); // Pop nil, dep, reftbl. + return false; + } + luax_settable(L, -3); + luax_pop(L, 1); + return true; + } + + void luax_removereference(lua_State* L, LuaObject* obj) + { + luax_getreferencestable(L); + luax_pushlightuserdata(L, obj->shared); + luax_pushnil(L); + luax_settable(L, -3); + luax_pop(L, 1); + } + + void luax_removereference(lua_State* L, LuaObject* obj, LuaObject* dep) + { + luax_getreference(L, obj); + if (luax_isnil(L, -1)) + { + luax_pop(L, 1); + return; + } + luax_pushlightuserdata(L, dep->shared); + luax_pushnil(L); + luax_settable(L, -3); + luax_pop(L, 1); + } + + } +}
\ No newline at end of file diff --git a/src/libjin-lua/common/je_lua_shared.cpp b/src/libjin-lua/common/je_lua_shared.cpp new file mode 100644 index 0000000..fce6d81 --- /dev/null +++ b/src/libjin-lua/common/je_lua_shared.cpp @@ -0,0 +1,11 @@ +#include "je_lua.h" +#include "je_lua_shared.hpp" +#include "libjin/jin.h" + +namespace JinEngine +{ + namespace Lua + { + + } +}
\ No newline at end of file diff --git a/src/libjin-lua/common/je_lua_shared.hpp b/src/libjin-lua/common/je_lua_shared.hpp new file mode 100644 index 0000000..6a58ab3 --- /dev/null +++ b/src/libjin-lua/common/je_lua_shared.hpp @@ -0,0 +1,84 @@ +#ifndef __JE_LUA_SHARED_H__ +#define __JE_LUA_SHARED_H__ + +#include <map> +#include <vector> +#include <functional> + +#include "libjin/jin.h" + +namespace JinEngine +{ + namespace Lua + { + + class LuaObject; + + /// + /// Thread shared object wrapper. + /// + class Shared + { + public: + Shared(Object* obj) + : mCount(0) + , mObject(obj) + { + } + + inline Object* operator->() + { + return static_cast<Object*>(mObject); + } + + inline Object* getObject() + { + return static_cast<Object*>(mObject); + } + + template<class T> + inline T* getObject() + { + return static_cast<T*>(mObject); + } + + private: + friend class LuaObject; + + // Disable copy. + Shared(const Shared& shared); + + /// + /// Sharedֻڶ + /// + ~Shared() + { + delete mObject; + } + + /// + /// ͬһ̵߳lua_StateУLuaObjectEngineObjectӦһһӦLuaObject(lua runtime)ü + /// ͻաEngine-sideüΪά̵ͬ߳lua_StateͬһEngineObjectÿLuaObjectһ + /// Sharedʱһüͬһ߳УһEngineObjectֻһLuaObjectnew + /// instanceУômCountͱEngineObjectĹ߳ + /// + inline void Shared::retain() + { + ++mCount; + } + + inline void Shared::release() + { + if (--mCount <= 0) + delete this; + } + + Object* mObject; + int mCount; + + }; + + } // namespace Lua +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/embed/embed.h b/src/libjin-lua/embed/embed.h new file mode 100644 index 0000000..1928dd5 --- /dev/null +++ b/src/libjin-lua/embed/embed.h @@ -0,0 +1,47 @@ +#ifndef __JIN_LUA_EMBED_H +#define __JIN_LUA_EMBED_H +#include <cstring> + +namespace JinEngine +{ + namespace Embed + { + + // Embed structure. + struct jin_Embed + { + const char* file, *source; + }; + + // Embed scripts. + #include "scripts/graphics.lua.h" + #include "scripts/keyboard.lua.h" + #include "scripts/mouse.lua.h" + #include "scripts/boot.lua.h" + + // In order. + static const jin_Embed modules[] = { + { "graphics.lua", graphics_lua }, + { "keyboard.lua", keyboard_lua }, + { "mouse.lua", mouse_lua }, + { 0, 0 } + }; + + static const jin_Embed bootscript = { "boot.lua", boot_lua }; + + static void run(lua_State* L) + { + for (int i = 0; modules[i].file; ++i) + { + const char* file = modules[i].file, *source = modules[i].source; + if (luax_loadbuffer(L, source, strlen(source), file) == 0) + luax_call(L, 0, 0); + } + if (luax_loadbuffer(L, bootscript.source, strlen(bootscript.source), bootscript.file) == 0) + luax_call(L, 0, 0); + } + + } // namespace Embed +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/embed/scripts/ai.lua b/src/libjin-lua/embed/scripts/ai.lua new file mode 100644 index 0000000..a69da84 --- /dev/null +++ b/src/libjin-lua/embed/scripts/ai.lua @@ -0,0 +1,26 @@ +/* graphics.lua */ +static const char* ai_lua = R"( +jin.ai = jin.ai or {} + +local ja = jin.ai + +ja.StateMachineType = { + STEPWISE = 1, + ITERATIVE = 2, +} + + + +)"; + + +//local sp = jin.graphics.newSprite() +//local sm = jin.ai.newStateMachine(jin.StateMachineMode.STEPWISE, sp) +//sm:addState("run") +//sm:addEnterCallback("run", function(spr) +// spr:setRun() +//end) +// +//function jin.core.onUpdate(dt) +// sm:update() +//end diff --git a/src/libjin-lua/embed/scripts/ai.lua.h b/src/libjin-lua/embed/scripts/ai.lua.h new file mode 100644 index 0000000..a69da84 --- /dev/null +++ b/src/libjin-lua/embed/scripts/ai.lua.h @@ -0,0 +1,26 @@ +/* graphics.lua */ +static const char* ai_lua = R"( +jin.ai = jin.ai or {} + +local ja = jin.ai + +ja.StateMachineType = { + STEPWISE = 1, + ITERATIVE = 2, +} + + + +)"; + + +//local sp = jin.graphics.newSprite() +//local sm = jin.ai.newStateMachine(jin.StateMachineMode.STEPWISE, sp) +//sm:addState("run") +//sm:addEnterCallback("run", function(spr) +// spr:setRun() +//end) +// +//function jin.core.onUpdate(dt) +// sm:update() +//end diff --git a/src/libjin-lua/embed/scripts/boot.lua b/src/libjin-lua/embed/scripts/boot.lua new file mode 100644 index 0000000..4b97b69 --- /dev/null +++ b/src/libjin-lua/embed/scripts/boot.lua @@ -0,0 +1,139 @@ +/* boot.lua */ +static const char* boot_lua = R"( +local cwd = jin.args['cwd'] or '.' +jin.filesystem.init() +jin.filesystem.mount(cwd) + +------------------------------------------------------------------------- +-- Config game +------------------------------------------------------------------------- + +jin.config = {} +if jin.filesystem.exist("config.lua") then + xpcall(function()jin.config = require "config" end, function()end) +end +jin.config.width = jin.config.width or 580 +jin.config.height = jin.config.height or 450 +jin.config.vsync = jin.config.vsync or true +jin.config.title = jin.config.title or ("jin v" .. jin.version) +jin.config.resizable = jin.config.resizable or false +jin.config.fullscreen = jin.config.fullscreen or false +jin.config.fps = jin.config.fps or 60 +jin.config.icon = jin.config.icon or "" + +------------------------------------------------------------------------- +-- Default game loop +------------------------------------------------------------------------- + +local function call(func, ...) + if func then + return func(...) + end +end + +local step = jin.time.step +jin.time.step = nil + +function jin.core.run() + jin.graphics.reset() + call(jin.core.onLoad) + local dt = 0 + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "KeyDown" then + jin.keyboard.set(e.key, true) + elseif e.type == "KeyUp" then + jin.keyboard.set(e.key, false) + end + call(jin.core.onEvent, e) + end + step() + dt = jin.time.getDelta() + call(jin.core.onUpdate, dt) + jin.graphics.clear() + call(jin.core.onDraw) + jin.graphics.present() + jin.time.sleep(0.001) + end +end + +------------------------------------------------------------------------- +-- Boot game +------------------------------------------------------------------------- + +-- Display error message. +local function onError(msg) + jin.audio.destroy() + jin.graphics.showWindow() + local err = "Error:\n" .. msg .. "\n" .. debug.traceback() + jin.graphics.reset() + jin.graphics.setClearColor(100, 100, 100, 255) + jin.graphics.clear() + jin.graphics.print(err, 5, 5) + jin.graphics.present() + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "Quit" then + jin.core.stop() + end + end + jin.time.sleep(0.001) + end +end + +-- No game screen. +local function noGame() + jin.graphics.showWindow() + jin.graphics.reset() + jin.graphics.setClearColor(100, 100, 100, 255) + jin.graphics.clear() + jin.graphics.print("No Game", 5, 5) + jin.graphics.present() + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "Quit" then + jin.core.stop() + end + end + jin.time.sleep(0.001) + end +end + +local function boot() + if jin.filesystem.exist("main.lua") then + call(function() + require"main" + jin.core.run() + end) + else + noGame() + end +end + +------------------------------------------------------------------------- +-- Initialize sub systems +------------------------------------------------------------------------- + +jin.audio.init() +jin.graphics.init(jin.config) + +------------------------------------------------------------------------- +-- Boot game +------------------------------------------------------------------------- + +xpcall(boot, onError) + +------------------------------------------------------------------------- +-- Destroy sub-systems +------------------------------------------------------------------------- + +jin.graphics.destroy() +jin.audio.destroy() + +------------------------------------------------------------------------- +-- Quit game +------------------------------------------------------------------------- + +jin.core.quit() + +)";
\ No newline at end of file diff --git a/src/libjin-lua/embed/scripts/boot.lua.h b/src/libjin-lua/embed/scripts/boot.lua.h new file mode 100644 index 0000000..4b97b69 --- /dev/null +++ b/src/libjin-lua/embed/scripts/boot.lua.h @@ -0,0 +1,139 @@ +/* boot.lua */ +static const char* boot_lua = R"( +local cwd = jin.args['cwd'] or '.' +jin.filesystem.init() +jin.filesystem.mount(cwd) + +------------------------------------------------------------------------- +-- Config game +------------------------------------------------------------------------- + +jin.config = {} +if jin.filesystem.exist("config.lua") then + xpcall(function()jin.config = require "config" end, function()end) +end +jin.config.width = jin.config.width or 580 +jin.config.height = jin.config.height or 450 +jin.config.vsync = jin.config.vsync or true +jin.config.title = jin.config.title or ("jin v" .. jin.version) +jin.config.resizable = jin.config.resizable or false +jin.config.fullscreen = jin.config.fullscreen or false +jin.config.fps = jin.config.fps or 60 +jin.config.icon = jin.config.icon or "" + +------------------------------------------------------------------------- +-- Default game loop +------------------------------------------------------------------------- + +local function call(func, ...) + if func then + return func(...) + end +end + +local step = jin.time.step +jin.time.step = nil + +function jin.core.run() + jin.graphics.reset() + call(jin.core.onLoad) + local dt = 0 + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "KeyDown" then + jin.keyboard.set(e.key, true) + elseif e.type == "KeyUp" then + jin.keyboard.set(e.key, false) + end + call(jin.core.onEvent, e) + end + step() + dt = jin.time.getDelta() + call(jin.core.onUpdate, dt) + jin.graphics.clear() + call(jin.core.onDraw) + jin.graphics.present() + jin.time.sleep(0.001) + end +end + +------------------------------------------------------------------------- +-- Boot game +------------------------------------------------------------------------- + +-- Display error message. +local function onError(msg) + jin.audio.destroy() + jin.graphics.showWindow() + local err = "Error:\n" .. msg .. "\n" .. debug.traceback() + jin.graphics.reset() + jin.graphics.setClearColor(100, 100, 100, 255) + jin.graphics.clear() + jin.graphics.print(err, 5, 5) + jin.graphics.present() + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "Quit" then + jin.core.stop() + end + end + jin.time.sleep(0.001) + end +end + +-- No game screen. +local function noGame() + jin.graphics.showWindow() + jin.graphics.reset() + jin.graphics.setClearColor(100, 100, 100, 255) + jin.graphics.clear() + jin.graphics.print("No Game", 5, 5) + jin.graphics.present() + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "Quit" then + jin.core.stop() + end + end + jin.time.sleep(0.001) + end +end + +local function boot() + if jin.filesystem.exist("main.lua") then + call(function() + require"main" + jin.core.run() + end) + else + noGame() + end +end + +------------------------------------------------------------------------- +-- Initialize sub systems +------------------------------------------------------------------------- + +jin.audio.init() +jin.graphics.init(jin.config) + +------------------------------------------------------------------------- +-- Boot game +------------------------------------------------------------------------- + +xpcall(boot, onError) + +------------------------------------------------------------------------- +-- Destroy sub-systems +------------------------------------------------------------------------- + +jin.graphics.destroy() +jin.audio.destroy() + +------------------------------------------------------------------------- +-- Quit game +------------------------------------------------------------------------- + +jin.core.quit() + +)";
\ No newline at end of file diff --git a/src/libjin-lua/embed/scripts/graphics.lua b/src/libjin-lua/embed/scripts/graphics.lua new file mode 100644 index 0000000..0a66127 --- /dev/null +++ b/src/libjin-lua/embed/scripts/graphics.lua @@ -0,0 +1,139 @@ +/* graphics.lua */ +static const char* graphics_lua = R"( +jin.graphics = jin.graphics or {} + +local jg = jin.graphics + +jg.RenderMode = { + FILL = 1, + LINE = 2, +} + +jg.SpriteOrigin = { + TOPLEFT = 0, + TOPCENTER = 1, + TOPRIGHT = 2, + MIDDLELEFT = 3, + MIDDLECENTER = 4, + MIDDLERIGHT = 5, + BOTTOMLEFT = 6, + BOTTOMCENTER = 7, + BOTTOMRIGHT = 8 +} + +jg.SpriteMode = { + SINGLE = 1, + RANDOM = 2, + ANIMATED = 3 +} + +-- built in shaders +jg.Shaders = { + Font = nil, + Texture = nil, + Sprite = nil, + SpriteSheet = nil, + Default = nil +} + +local function compileBuiltInShaders() + jg.Shaders.Font = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return Color(col.rgb, texel(tex, v.uv).a); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.Texture = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.Sprite = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.SpriteSheet = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.Default = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) +end + +local _init = jg.init +local initialized = false +jg.init = function(setting) + if initialized then + return initialized + end + initialized = _init(setting) + if initialized then + compileBuiltInShaders() + jg.useShader(jg.Shaders.Default) + end + return initialized +end + +jg.unuseShader = function() + jg.useShader(jg.Shaders.Default) +end + +-- Reset all attributes to default value. +jg.reset = function() + jg.setColor(255, 255, 255, 255) + jg.setClearColor(0, 0, 0, 255) + jg.clear() + jg.unsetFont() + jg.unuseShader() +end + +)";
\ No newline at end of file diff --git a/src/libjin-lua/embed/scripts/graphics.lua.h b/src/libjin-lua/embed/scripts/graphics.lua.h new file mode 100644 index 0000000..0a66127 --- /dev/null +++ b/src/libjin-lua/embed/scripts/graphics.lua.h @@ -0,0 +1,139 @@ +/* graphics.lua */ +static const char* graphics_lua = R"( +jin.graphics = jin.graphics or {} + +local jg = jin.graphics + +jg.RenderMode = { + FILL = 1, + LINE = 2, +} + +jg.SpriteOrigin = { + TOPLEFT = 0, + TOPCENTER = 1, + TOPRIGHT = 2, + MIDDLELEFT = 3, + MIDDLECENTER = 4, + MIDDLERIGHT = 5, + BOTTOMLEFT = 6, + BOTTOMCENTER = 7, + BOTTOMRIGHT = 8 +} + +jg.SpriteMode = { + SINGLE = 1, + RANDOM = 2, + ANIMATED = 3 +} + +-- built in shaders +jg.Shaders = { + Font = nil, + Texture = nil, + Sprite = nil, + SpriteSheet = nil, + Default = nil +} + +local function compileBuiltInShaders() + jg.Shaders.Font = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return Color(col.rgb, texel(tex, v.uv).a); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.Texture = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.Sprite = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.SpriteSheet = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.Default = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) +end + +local _init = jg.init +local initialized = false +jg.init = function(setting) + if initialized then + return initialized + end + initialized = _init(setting) + if initialized then + compileBuiltInShaders() + jg.useShader(jg.Shaders.Default) + end + return initialized +end + +jg.unuseShader = function() + jg.useShader(jg.Shaders.Default) +end + +-- Reset all attributes to default value. +jg.reset = function() + jg.setColor(255, 255, 255, 255) + jg.setClearColor(0, 0, 0, 255) + jg.clear() + jg.unsetFont() + jg.unuseShader() +end + +)";
\ No newline at end of file diff --git a/src/libjin-lua/embed/scripts/keyboard.lua b/src/libjin-lua/embed/scripts/keyboard.lua new file mode 100644 index 0000000..e989928 --- /dev/null +++ b/src/libjin-lua/embed/scripts/keyboard.lua @@ -0,0 +1,17 @@ + +static const char* keyboard_lua = R"( +jin.keyboard = jin.keyboard or {} + +local jk = jin.keyboard + +local keys = {} + +function jin.keyboard.isPressed(k) + return keys[k] +end + +function jin.keyboard.set(k, status) + keys[k] = status +end + +)"; diff --git a/src/libjin-lua/embed/scripts/keyboard.lua.h b/src/libjin-lua/embed/scripts/keyboard.lua.h new file mode 100644 index 0000000..e989928 --- /dev/null +++ b/src/libjin-lua/embed/scripts/keyboard.lua.h @@ -0,0 +1,17 @@ + +static const char* keyboard_lua = R"( +jin.keyboard = jin.keyboard or {} + +local jk = jin.keyboard + +local keys = {} + +function jin.keyboard.isPressed(k) + return keys[k] +end + +function jin.keyboard.set(k, status) + keys[k] = status +end + +)"; diff --git a/src/libjin-lua/embed/scripts/mouse.lua b/src/libjin-lua/embed/scripts/mouse.lua new file mode 100644 index 0000000..ca070a3 --- /dev/null +++ b/src/libjin-lua/embed/scripts/mouse.lua @@ -0,0 +1,16 @@ +static const char* mouse_lua = R"( +jin.mouse = jin.mouse or {} + +local jm = jin.mouse + +local button = {} + +function jin.mouse.isDown(btn) + return button[btn] +end + +function jin.mouse.set(btn, status) + button[btn] = status +end + +)";
\ No newline at end of file diff --git a/src/libjin-lua/embed/scripts/mouse.lua.h b/src/libjin-lua/embed/scripts/mouse.lua.h new file mode 100644 index 0000000..ca070a3 --- /dev/null +++ b/src/libjin-lua/embed/scripts/mouse.lua.h @@ -0,0 +1,16 @@ +static const char* mouse_lua = R"( +jin.mouse = jin.mouse or {} + +local jm = jin.mouse + +local button = {} + +function jin.mouse.isDown(btn) + return button[btn] +end + +function jin.mouse.set(btn, status) + button[btn] = status +end + +)";
\ No newline at end of file diff --git a/src/libjin-lua/embed/scripts/net.lua b/src/libjin-lua/embed/scripts/net.lua new file mode 100644 index 0000000..a986ce6 --- /dev/null +++ b/src/libjin-lua/embed/scripts/net.lua @@ -0,0 +1,7 @@ +/* net.lua */ +static const char* net_lua = R"( +jin.net = jin.net or {} + +local jn = jin.net + +)";
\ No newline at end of file diff --git a/src/libjin-lua/embed/scripts/net.lua.h b/src/libjin-lua/embed/scripts/net.lua.h new file mode 100644 index 0000000..a986ce6 --- /dev/null +++ b/src/libjin-lua/embed/scripts/net.lua.h @@ -0,0 +1,7 @@ +/* net.lua */ +static const char* net_lua = R"( +jin.net = jin.net or {} + +local jn = jin.net + +)";
\ No newline at end of file diff --git a/src/libjin-lua/embed/scripts/path.lua b/src/libjin-lua/embed/scripts/path.lua new file mode 100644 index 0000000..f7e1ec3 --- /dev/null +++ b/src/libjin-lua/embed/scripts/path.lua @@ -0,0 +1,16 @@ +/* path.lua */ +static const char* path_lua = R"( +jin.path = jin.path or {} + +local jp = jin.path + +-- game root directory +jin._root = nil + +-- return full path of a given path +function jin.path.full(path) + local root = jin._dir .. '/' .. jin._argv[2] + return root .. '/' .. path +end + +)";
\ No newline at end of file diff --git a/src/libjin-lua/embed/scripts/path.lua.h b/src/libjin-lua/embed/scripts/path.lua.h new file mode 100644 index 0000000..f7e1ec3 --- /dev/null +++ b/src/libjin-lua/embed/scripts/path.lua.h @@ -0,0 +1,16 @@ +/* path.lua */ +static const char* path_lua = R"( +jin.path = jin.path or {} + +local jp = jin.path + +-- game root directory +jin._root = nil + +-- return full path of a given path +function jin.path.full(path) + local root = jin._dir .. '/' .. jin._argv[2] + return root .. '/' .. path +end + +)";
\ No newline at end of file diff --git a/src/libjin-lua/je_lua_jin.cpp b/src/libjin-lua/je_lua_jin.cpp new file mode 100644 index 0000000..8d79415 --- /dev/null +++ b/src/libjin-lua/je_lua_jin.cpp @@ -0,0 +1,101 @@ +#include "common/je_lua.h" +#include "common/je_lua_common.h" +#include "modules/je_lua_modules.h" +#include "embed/embed.h" +#include "je_lua_jin.h" + +namespace JinEngine +{ + namespace Lua + { + + LUA_IMPLEMENT int l_getversion(lua_State* L) + { + luax_pushstring(L, VERSION); + return 1; + } + + LUA_IMPLEMENT int l_getAuthor(lua_State* L) + { + luax_pushstring(L, AUTHOR); + return 1; + } + + LUA_IMPLEMENT int l_getOS(lua_State* L) + { + #ifdef _WIN32 + luax_pushstring(L, "windows"); + #elif defined __unix__ + luax_pushstring(L, "unix"); + #elif defined __APPLE__ + luax_pushstring(L, "macos"); + #endif + return 1; + } + + LUA_IMPLEMENT int l_revision(lua_State* L) + { + luax_pushnumber(L, REVISION); + return 1; + } + + // Register jin module, keep it on the top of stack. + LUA_EXPORT void open(lua_State* L) + { + luax_globaltable(L, MODULE_NAME); + + const luax_Str s[] = { + { "version", VERSION }, + { "author", AUTHOR }, + { "codename", CODE_NAME }, + { 0, 0 } + }; + const luax_Num n[] = { + { "revision", REVISION }, + { 0, 0 } + }; + // Register values. + luax_setfieldstrings(L, s); + luax_setfieldnumbers(L, n); + + luax_Reg modules[] = { + { "core", luaopen_core }, + { "event", luaopen_event }, + { "graphics", luaopen_graphics }, + { "time", luaopen_time }, + { "mouse", luaopen_mouse }, + { "keyboard", luaopen_keyboard }, + { "filesystem", luaopen_filesystem }, + { "net", luaopen_net }, + { "audio", luaopen_audio }, + { "joypad", luaopen_joypad }, + { "math", luaopen_math }, + { "thread", luaopen_thread }, + { "bit", luaopen_bit }, + //{"ai", luaopen_ai }, + { 0, 0 } + }; + + // Register sub modules. + for (int i = 0; modules[i].name; ++i) + { + modules[i].func(L); + luax_setfield(L, -2, modules[i].name); + } + + // Pop jin table. + luax_pop(L, 1); + } + + LUA_EXPORT void boot(lua_State* L, const char* cwd) + { + luax_getglobal(L, MODULE_NAME); + luax_newtable(L); + luax_setfieldstring(L, "cwd", cwd); + luax_setfield(L, -2, "args"); + luax_clearstack(L); + Embed::run(L); + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/je_lua_jin.h b/src/libjin-lua/je_lua_jin.h new file mode 100644 index 0000000..7b38ce7 --- /dev/null +++ b/src/libjin-lua/je_lua_jin.h @@ -0,0 +1,36 @@ +/** +* Copyright (C) 2016~2018 chai +*/ + +#ifndef __JIN_M_JIN_H__ +#define __JIN_M_JIN_H__ + +#include "common/je_lua.h" +#include "common/je_lua_common.h" + +#define MODULE_NAME "jin" +#define CODE_NAME "Side Part" +#define VERSION "0.1.1" +#define REVISION_S "101" +#define REVISION 101 +#define AUTHOR "chai" + +namespace JinEngine +{ + namespace Lua + { + + /// + /// open jin module. + /// + LUA_EXPORT void open(lua_State* L); + + /// + /// Boot jin. + /// + LUA_EXPORT void boot(lua_State* L, const char* cwd); + + } // namespace JinEngine +} // namespace Lua + +#endif // __JIN_M_JIN_H__
\ No newline at end of file diff --git a/src/libjin-lua/modules/ai/je_lua_ai.cpp b/src/libjin-lua/modules/ai/je_lua_ai.cpp new file mode 100644 index 0000000..4afd625 --- /dev/null +++ b/src/libjin-lua/modules/ai/je_lua_ai.cpp @@ -0,0 +1,13 @@ +#include "libjin/jin.h" + +using namespace JinEngine::AI; + +namespace JinEngine +{ + namespace Lua + { + + + + } +}
\ No newline at end of file diff --git a/src/libjin-lua/modules/ai/je_lua_ai.h b/src/libjin-lua/modules/ai/je_lua_ai.h new file mode 100644 index 0000000..9e1a8ae --- /dev/null +++ b/src/libjin-lua/modules/ai/je_lua_ai.h @@ -0,0 +1,17 @@ +#ifndef __JE_LUA_AI_H__ +#define __JE_LUA_AI_H__ + +#include "je_lua_behavior_tree.h" +#include "je_lua_state_machine.h" + +namespace JinEngine +{ + namespace Lua + { + + int luaopen_ai(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/ai/je_lua_behavior_tree.cpp b/src/libjin-lua/modules/ai/je_lua_behavior_tree.cpp new file mode 100644 index 0000000..20e8e55 --- /dev/null +++ b/src/libjin-lua/modules/ai/je_lua_behavior_tree.cpp @@ -0,0 +1,11 @@ +#include "libjin/jin.h" + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_BehaviorTree = "Texture"; + + } +}
\ No newline at end of file diff --git a/src/libjin-lua/modules/ai/je_lua_behavior_tree.h b/src/libjin-lua/modules/ai/je_lua_behavior_tree.h new file mode 100644 index 0000000..083d12b --- /dev/null +++ b/src/libjin-lua/modules/ai/je_lua_behavior_tree.h @@ -0,0 +1,14 @@ +#ifndef __JE_LUA_BEHAVIOR_TREE_H__ +#define __JE_LUA_BEHAVIOR_TREE_H__ + +namespace JinEngine +{ + namespace Lua + { + + extern const char* Jin_Lua_BehaviorTree; + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/ai/je_lua_state_machine.cpp b/src/libjin-lua/modules/ai/je_lua_state_machine.cpp new file mode 100644 index 0000000..06338b8 --- /dev/null +++ b/src/libjin-lua/modules/ai/je_lua_state_machine.cpp @@ -0,0 +1,25 @@ +#include "common/je_lua_common.h" +#include "libjin/jin.h" + +using namespace JinEngine::AI; + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_StateMachine = "StateMachine"; + + LUA_IMPLEMENT int l_addEnterCallback(lua_State* L) + { + //StateMachine* sm; + //sm->addEnterListener("", [](void* p) -> void{ + + // + //}); + + return 0; + } + + } +}
\ No newline at end of file diff --git a/src/libjin-lua/modules/ai/je_lua_state_machine.h b/src/libjin-lua/modules/ai/je_lua_state_machine.h new file mode 100644 index 0000000..3c78f75 --- /dev/null +++ b/src/libjin-lua/modules/ai/je_lua_state_machine.h @@ -0,0 +1,14 @@ +#ifndef __JE_LUA_STATE_MACHINE_H__ +#define __JE_LUA_STATE_MACHINE_H__ + +namespace JinEngine +{ + namespace Lua + { + + extern const char* Jin_Lua_StateMachine; + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/audio/je_lua_audio.cpp b/src/libjin-lua/modules/audio/je_lua_audio.cpp new file mode 100644 index 0000000..f5ef31f --- /dev/null +++ b/src/libjin-lua/modules/audio/je_lua_audio.cpp @@ -0,0 +1,132 @@ +#include "common/je_lua.h" +#include "common/je_lua_common.h" +#include "libjin/jin.h" +#include "je_lua_source.h" + +using namespace JinEngine::Audio; +using namespace JinEngine::Audio::SDL; +using namespace JinEngine::Filesystem; + +namespace JinEngine +{ + namespace Lua + { + + typedef SDLAudio Audio; + typedef SDLSource Source; + + struct + { + bool initialized = false; + } context; + + LUA_IMPLEMENT int l_init(lua_State* L) + { + if (context.initialized) + { + // Already initialized. + luax_pushboolean(L, true); + return 1; + } + Audio::Setting setting; + setting.samplerate = 44100; + setting.samples = 44100; + Audio* audio = Audio::get(); + context.initialized = audio->start(&setting); + if (!context.initialized) + { + luax_error(L, "could not init audio"); + luax_pushboolean(L, false); + return 1; + } + luax_pushboolean(L, true); + return 1; + } + + LUA_IMPLEMENT int l_play(lua_State* L) + { + Audio::get()->play(); + return 0; + } + + LUA_IMPLEMENT int l_stop(lua_State* L) + { + Audio::get()->stop(); + return 0; + } + + LUA_IMPLEMENT int l_pause(lua_State* L) + { + Audio::get()->pause(); + return 0; + } + + LUA_IMPLEMENT int l_resume(lua_State* L) + { + Audio::get()->resume(); + return 0; + } + + LUA_IMPLEMENT int l_setVolume(lua_State* L) + { + float volume = luax_checknumber(L, 1); + Audio::get()->setVolume(volume); + return 0; + } + + LUA_IMPLEMENT int l_newSource(lua_State* L) + { + AssetDatabase* fs = AssetDatabase::get(); + const char* f = luax_checkstring(L, 1); + Buffer b; + try + { + if (!fs->exists(f)) + throw Exception("No such source file %s.", f); + fs->read(f, b); + } + catch (Exception& e) + { + error(L, "Failed to read source file %s", f); + luax_pushnil(L); + return 1; + } + Source* src = new SDLSource((void*)&b, b.size()); + if (src == nullptr) + { + error(L, "Failed to decode source file %s", f); + luax_pushnil(L); + return 1; + } + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Source, new Shared(src)); + return 1; + } + + LUA_IMPLEMENT int l_destroy(lua_State* L) + { + Audio* audio = Audio::get(); + audio->quit(); + return 0; + } + + LUA_EXPORT int luaopen_audio(lua_State* L) + { + luaopen_Source(L); + + luaL_Reg methods[] = { + { "init", l_init }, + { "play", l_play }, + { "stop", l_stop }, + { "pause", l_pause }, + { "resume", l_resume }, + { "setVolume", l_setVolume }, + { "newSource", l_newSource }, + { "destroy", l_destroy }, + { 0, 0 } + }; + luax_newlib(L, methods); + return 1; + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/audio/je_lua_audio.h b/src/libjin-lua/modules/audio/je_lua_audio.h new file mode 100644 index 0000000..6b4669a --- /dev/null +++ b/src/libjin-lua/modules/audio/je_lua_audio.h @@ -0,0 +1,16 @@ +#ifndef __JE_LUA_AUDIO_H__ +#define __JE_LUA_AUDIO_H__ + +#include "je_lua_audio.h" + +namespace JinEngine +{ + namespace Lua + { + + int luaopen_audio(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/audio/je_lua_source.cpp b/src/libjin-lua/modules/audio/je_lua_source.cpp new file mode 100644 index 0000000..8c9e247 --- /dev/null +++ b/src/libjin-lua/modules/audio/je_lua_source.cpp @@ -0,0 +1,114 @@ +#include "libjin/jin.h" +#include "common/je_lua.h" +#include "common/je_lua_common.h" + +using namespace JinEngine::Audio; + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_Source = "Source"; + + LUA_IMPLEMENT inline Source* checkSource(lua_State* L) + { + LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_Source); + Source* source = luaObj->getObject<Source>(); + return source; + } + + LUA_IMPLEMENT int l_play(lua_State* L) + { + Source* source = checkSource(L); + source->play(); + return 0; + } + + LUA_IMPLEMENT int l_stop(lua_State* L) + { + Source* source = checkSource(L); + source->stop(); + return 0; + } + + LUA_IMPLEMENT int l_pause(lua_State* L) + { + Source* source = checkSource(L); + source->pause(); + return 0; + } + + LUA_IMPLEMENT int l_rewind(lua_State* L) + { + Source* source = checkSource(L); + source->rewind(); + return 0; + } + + LUA_IMPLEMENT int l_resume(lua_State* L) + { + Source* source = checkSource(L); + source->resume(); + return 0; + } + + LUA_IMPLEMENT int l_isStop(lua_State* L) + { + Source* source = checkSource(L); + bool isStop = source->isStopped(); + luax_pushboolean(L, isStop); + return 1; + } + + LUA_IMPLEMENT int l_isPaused(lua_State* L) + { + Source* source = checkSource(L); + bool isPaused = source->isPaused(); + luax_pushboolean(L, isPaused); + return 1; + } + + LUA_IMPLEMENT int l_setVolume(lua_State* L) + { + Source* source = checkSource(L); + float volume = luax_checknumber(L, 2); + source->setVolume(volume); + return 0; + } + + LUA_IMPLEMENT int l_setLoop(lua_State* L) + { + Source* source = checkSource(L); + bool loop = luax_checkbool(L, 2); + source->setLoop(loop); + return 0; + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Source); + luaObj->release(); + return 0; + } + + LUA_EXPORT void luaopen_Source(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "play", l_play }, + { "stop", l_stop }, + { "pause", l_pause }, + { "resume", l_resume }, + { "rewind", l_rewind }, + { "isStop", l_isStop }, + { "isPaused", l_isPaused }, + { "setVolume", l_setVolume }, + { "setLoop", l_setLoop }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Source, methods); + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/audio/je_lua_source.h b/src/libjin-lua/modules/audio/je_lua_source.h new file mode 100644 index 0000000..f7e6b48 --- /dev/null +++ b/src/libjin-lua/modules/audio/je_lua_source.h @@ -0,0 +1,16 @@ +#ifndef __JE_LUA_SOURCE_H__ +#define __JE_LUA_SOURCE_H__ + +namespace JinEngine +{ + namespace Lua + { + + extern const char* Jin_Lua_Source; + + void luaopen_Source(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/bit/je_lua_bit.cpp b/src/libjin-lua/modules/bit/je_lua_bit.cpp new file mode 100644 index 0000000..9484743 --- /dev/null +++ b/src/libjin-lua/modules/bit/je_lua_bit.cpp @@ -0,0 +1,86 @@ +#include "common/je_lua_common.h" +#include "common/je_lua.h" +#include "libjin/jin.h" + +#include <cstdlib> + +namespace JinEngine +{ + namespace Lua + { + + LUA_IMPLEMENT int l_and(lua_State* L) + { + int a = luax_checkinteger(L, 1); + int b = luax_checkinteger(L, 2); + luax_pushinteger(L, a & b); + return 1; + } + + LUA_IMPLEMENT int l_or(lua_State* L) + { + int a = luax_checkinteger(L, 1); + int b = luax_checkinteger(L, 2); + luax_pushinteger(L, a | b); + return 1; + } + + LUA_IMPLEMENT int l_xor(lua_State* L) + { + int a = luax_checkinteger(L, 1); + int b = luax_checkinteger(L, 2); + luax_pushinteger(L, a ^ b); + return 1; + } + + LUA_IMPLEMENT int l_not(lua_State* L) + { + int n = luax_checkinteger(L, 1); + luax_pushinteger(L, ~n); + return 1; + } + + LUA_IMPLEMENT int l_lshift(lua_State* L) + { + int a = luax_checkinteger(L, 1); + int b = luax_checkinteger(L, 2); + luax_pushinteger(L, a << b); + return 1; + } + + LUA_IMPLEMENT int l_rshift(lua_State* L) + { + int a = luax_checkinteger(L, 1); + int b = luax_checkinteger(L, 2); + luax_pushinteger(L, a >> b); + return 1; + } + + LUA_IMPLEMENT int l_include(lua_State* L) + { + int a = luax_checkinteger(L, 1); + int b = luax_checkinteger(L, 2); + luax_pushboolean(L, (a & b) == b); + return 1; + } + + LUA_EXPORT int luaopen_bit(lua_State* L) + { + luaL_Reg methods[] = { + { "bAnd", l_and }, + { "bOr" , l_or }, + { "bXor", l_xor }, + { "bNot", l_not }, + { "bLs", l_lshift }, + { "bRs", l_rshift }, + { "bInc", l_include }, + { 0, 0 } + }; + + luax_newlib(L, methods); + + return 1; + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/bit/je_lua_bit.h b/src/libjin-lua/modules/bit/je_lua_bit.h new file mode 100644 index 0000000..21cf064 --- /dev/null +++ b/src/libjin-lua/modules/bit/je_lua_bit.h @@ -0,0 +1,14 @@ +#ifndef __JE_LUA_BIT_H__ +#define __JE_LUA_BIT_H__ + +namespace JinEngine +{ + namespace Lua + { + + int luaopen_bit(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/core/je_lua_core.cpp b/src/libjin-lua/modules/core/je_lua_core.cpp new file mode 100644 index 0000000..956ffbe --- /dev/null +++ b/src/libjin-lua/modules/core/je_lua_core.cpp @@ -0,0 +1,46 @@ +#include "common/je_lua_common.h" +#include "common/je_lua.h" +#include "libjin/jin.h" + +using namespace JinEngine::Game; + +namespace JinEngine +{ + namespace Lua + { + + LUA_IMPLEMENT int l_running(lua_State* L) + { + static Application* app = Application::get(); + bool running = app->running(); + luax_pushboolean(L, running); + return 1; + } + + LUA_IMPLEMENT int l_stop(lua_State* L) + { + Application::get()->stop(); + return 0; + } + + LUA_IMPLEMENT int l_quit(lua_State* L) + { + Application::get()->quit(); + return 0; + } + + LUA_EXPORT int luaopen_core(lua_State* L) + { + luaL_Reg methods[] = { + { "running", l_running }, + { "stop", l_stop }, + { "quit", l_quit }, + { 0, 0 } + }; + luax_newlib(L, methods); + + return 1; + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/core/je_lua_core.h b/src/libjin-lua/modules/core/je_lua_core.h new file mode 100644 index 0000000..037ac4b --- /dev/null +++ b/src/libjin-lua/modules/core/je_lua_core.h @@ -0,0 +1,14 @@ +#ifndef __JE_LUA_CORE_H__ +#define __JE_LUA_CORE_H__ + +namespace JinEngine +{ + namespace Lua + { + + int luaopen_core(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/event/je_lua_event.cpp b/src/libjin-lua/modules/event/je_lua_event.cpp new file mode 100644 index 0000000..8a550d6 --- /dev/null +++ b/src/libjin-lua/modules/event/je_lua_event.cpp @@ -0,0 +1,130 @@ +/** +* Event module +*/ +#include "common/je_lua_common.h" +#include "common/je_lua.h" +#include "libjin/jin.h" + +using namespace JinEngine; +using namespace JinEngine::Input; + +namespace JinEngine +{ + namespace Lua + { + + /** + * Load event poll, return a iterator(a table). + */ + LUA_IMPLEMENT int l_event_poll(lua_State *L) + { + /* table to store events */ + luax_newtable(L); + static Event e; + int i = 1; + poll: + while (pollEvent(&e)) + { + /** + * TODO: ڴСıʱҪtransform + * + */ + luax_newtable(L); + switch (e.type) + { + case EventType::QUIT: + luax_setfieldstring(L, "type", "Quit"); + break; + + case EventType::KEY_DOWN: + case EventType::KEY_UP: + luax_setfieldstring(L, "type", e.type == EventType::KEY_DOWN ? "KeyDown" : "KeyUp"); + luax_setfieldstring(L, "key", getKeyName(e.key.keysym.sym)); + break; + + case EventType::MOUSE_MOTION: + luax_setfieldstring(L, "type", "MouseMotion"); + luax_setfieldnumber(L, "x", e.motion.x); + luax_setfieldnumber(L, "y", e.motion.y); + break; + + case EventType::MOUSE_BUTTON_DOWN: + case EventType::MOUSE_BUTTON_UP: + luax_setfieldstring(L, "type", e.type == EventType::MOUSE_BUTTON_DOWN ? "MouseButtonDown" : "MouseButtonUp"); + luax_setfieldstring(L, "button", getButtonName(e.button.button)); + luax_setfieldnumber(L, "x", e.button.x); + luax_setfieldnumber(L, "y", e.button.y); + break; + + case EventType::MOUSE_WHEEL: + luax_setfieldstring(L, "type", "Wheel"); + if(e.wheel.x == -1) + luax_setfieldstring(L, "x", "Left"); + else if(e.wheel.x == 1) + luax_setfieldstring(L, "x", "Right"); + else + luax_setfieldstring(L, "x", "None"); + if (e.wheel.y == -1) + luax_setfieldstring(L, "y", "Near"); + else if (e.wheel.y == 1) + luax_setfieldstring(L, "y", "Far"); + else + luax_setfieldstring(L, "y", "None"); + break; + + case EventType::JOYBUTTONDOWN: + case EventType::JOYBUTTONUP: + luax_setfieldstring(L, "type", e.type == EventType::JOYBUTTONDOWN ? "JoyButtonDown" : "JoyButtonUp"); + luax_setfieldinteger(L, "which", e.jbutton.which); + luax_setfieldstring(L, "button", Input::getJoyButtonName(e.jbutton.button)); + break; + + case EventType::JOYAXISMOTION: + luax_setfieldstring(L, "type", "JoyAxisMotion"); + luax_setfieldinteger(L, "which", e.jaxis.which); + luax_setfieldfstring(L, "axis", Input::getJoyAxisName(e.jaxis.axis)); + break; + + case EventType::JOYBALLMOTION: + case EventType::JOYHATMOTION: + + case EventType::JOYDEVICEADDED: + case EventType::JOYDEVICEREMOVED: + luax_setfieldfstring(L, "type", e.type == EventType::JOYDEVICEADDED ? "JoyDeviceAdded" : "JoyDeviceRemoved"); + luax_setfieldinteger(L, "which", e.jdevice.which); + break; + + //https://stackoverflow.com/questions/50022316/what-is-sdl-joystick-and-what-is-sdl-gamecontroller-what-are-the-relationships + case EventType::CONTROLLERBUTTONDOWN: + case EventType::CONTROLLERBUTTONUP: + + + case EventType::CONTROLLERAXISMOTION: + + default: + // Ignore oter events and pop up the event table. + luax_pop(L, 1); + goto poll; + break; + } + luax_rawseti(L, -2, i++); + } + return 1; + } + + /** + * load event module + */ + LUA_EXPORT int luaopen_event(lua_State* L) + { + luaL_Reg methods[] = { + { "poll", l_event_poll }, + { 0, 0 } + }; + luax_newlib(L, methods); + + return 1; + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/event/je_lua_event.h b/src/libjin-lua/modules/event/je_lua_event.h new file mode 100644 index 0000000..7a75459 --- /dev/null +++ b/src/libjin-lua/modules/event/je_lua_event.h @@ -0,0 +1,14 @@ +#ifndef __JE_LUA_EVENT_H__ +#define __JE_LUA_EVENT_H__ + +namespace JinEngine +{ + namespace Lua + { + + int luaopen_event(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/filesystem/je_lua_filesystem.cpp b/src/libjin-lua/modules/filesystem/je_lua_filesystem.cpp new file mode 100644 index 0000000..e73d1ad --- /dev/null +++ b/src/libjin-lua/modules/filesystem/je_lua_filesystem.cpp @@ -0,0 +1,140 @@ +#include "common/je_lua_common.h" +#include "common/je_lua.h" +#include "libjin/jin.h" +#include <string> + +using namespace JinEngine::Filesystem; + +namespace JinEngine +{ + namespace Lua + { + + LUA_IMPLEMENT struct + { + AssetDatabase* fs; + } context; + + LUA_IMPLEMENT int l_init(lua_State* L) + { + context.fs = AssetDatabase::get(); + return 0; + } + + LUA_IMPLEMENT int l_mount(lua_State* L) + { + const char* path = luax_checkstring(L, 1); + context.fs->mount(path); + return 0; + } + + LUA_IMPLEMENT int l_exist(lua_State * L) + { + const char* path = luax_checkstring(L, 1); + int r = context.fs->exists(path); + luax_pushboolean(L, r); + return 1; + } + + LUA_IMPLEMENT int l_isDir(lua_State* L) + { + const char* path = luax_checkstring(L, 1); + int r = context.fs->isDir(path); + luax_pushboolean(L, r); + return 1; + } + + LUA_IMPLEMENT int l_isFile(lua_State* L) + { + const char* path = luax_checkstring(L, 1); + int r = context.fs->isFile(path); + luax_pushboolean(L, r); + return 1; + } + + LUA_IMPLEMENT int loadbuffer(lua_State* L) + { + const char* filename = lua_tostring(L, -1); + Buffer bf; + context.fs->read(filename, bf); + luax_loadbuffer(L, (const char*)&bf, bf.size(), filename); + return 1; + } + + LUA_IMPLEMENT int loader(lua_State* L) + { + const char * filename = lua_tostring(L, -1); + + std::string tmp(filename); + tmp += ".lua"; + + int size = tmp.size(); + + for (int i = 0; i<size - 4; ++i) + { + if (tmp[i] == '.') + { + tmp[i] = '/'; + } + } + + if (context.fs->exists(tmp.c_str())) + { + lua_pop(L, 1); + lua_pushstring(L, tmp.c_str()); + return loadbuffer(L); + } + + tmp = filename; + size = tmp.size(); + for (int i = 0; i<size; ++i) + { + if (tmp[i] == '.') + tmp[i] = '/'; + } + + if (context.fs->isDir(tmp.c_str())) + { + tmp += "/init.lua"; + if (context.fs->exists(tmp.c_str())) + { + lua_pop(L, 1); + lua_pushstring(L, tmp.c_str()); + return loadbuffer(L); + } + } + + lua_pushfstring(L, "\n\tno file \"%s\" in jin game directories.\n", (tmp + ".lua").c_str()); + return 1; + } + + LUA_IMPLEMENT int l_read(lua_State* L) + { + AssetDatabase* fs = context.fs; + const char* file = luax_checkstring(L, 1); + unsigned int len; + Buffer buffer; + fs->read(file, buffer); + luax_pushstring(L, (char*)&buffer); + luax_pushinteger(L, buffer.size()); + return 2; + } + + LUA_EXPORT int luaopen_filesystem(lua_State* L) + { + luaL_Reg methods[] = { + { "init", l_init }, + { "mount", l_mount }, + { "isDirectory", l_isDir }, + { "isFile", l_isFile }, + { "exist", l_exist }, + { "read", l_read }, + { 0, 0 } + }; + luax_newlib(L, methods); + luax_registersearcher(L, loader, 1); + return 0; + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/filesystem/je_lua_filesystem.h b/src/libjin-lua/modules/filesystem/je_lua_filesystem.h new file mode 100644 index 0000000..1e1ff23 --- /dev/null +++ b/src/libjin-lua/modules/filesystem/je_lua_filesystem.h @@ -0,0 +1,14 @@ +#ifndef __JE_LUA_FILESYSTEM_H__ +#define __JE_LUA_FILESYSTEM_H__ + +namespace JinEngine +{ + namespace Lua + { + + int luaopen_filesystem(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_animation.cpp b/src/libjin-lua/modules/graphics/je_lua_animation.cpp new file mode 100644 index 0000000..5cd3b1f --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_animation.cpp @@ -0,0 +1,122 @@ +#include "libjin/jin.h" + +#include "common/je_lua_object.h" +#include "common/je_lua_common.h" + +#include "je_lua_sprite.h" +#include "je_lua_canvas.h" +#include "je_lua_texture.h" +#include "je_lua_shader.h" +#include "je_lua_animation.h" + +using namespace JinEngine::Math; +using namespace JinEngine::Graphics; +using namespace JinEngine::Graphics::Shaders; +using namespace JinEngine::Graphics::Animations; + +namespace JinEngine +{ + namespace Lua + { + const char* Jin_Lua_Animation = "Animation"; + + LUA_IMPLEMENT inline Animation* checkAnimation(lua_State* L) + { + LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_Animation); + return luaObj->getObject<Animation>(); + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); + p->release(); + return 0; + } + + // addFrame(frame) + LUA_IMPLEMENT int l_addFrame(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); + Animation* animation = luaObj->getObject<Animation>(); + LuaObject* luaSprite = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Sprite); + Sprite* sprite = luaSprite->getObject<Sprite>(); + animation->addFrame(sprite); + int i = animation->getFrameCount() - 1; + luaObj->setDependency((int)AnimationDependency::DEP_SPRITES + i, luaSprite); + return 0; + } + + // addFrames(frames table) + LUA_IMPLEMENT int l_addFrames(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); + Animation* shrAnimation = luaObj->getObject<Animation>(); + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "sprites table"); + return 1; + } + int n = luax_tableidxlen(L, 2); + for (int i = 1; i <= n; ++i) + { + luax_rawgeti(L, 2, i); + LuaObject* luaSprite = (LuaObject*)luax_checktype(L, -1, Jin_Lua_Sprite); + Sprite* sprite = luaSprite->getObject<Sprite>(); + shrAnimation->addFrame(sprite); + int index = shrAnimation->getFrameCount() - 1; + luaObj->setDependency((int)AnimationDependency::DEP_SPRITES + index, luaSprite); + } + return 0; + } + + LUA_IMPLEMENT int l_isLoop(lua_State* L) + { + Animation* shrAnimation = checkAnimation(L); + bool loop = shrAnimation->isLoop(); + luax_pushboolean(L, loop); + return 1; + } + + LUA_IMPLEMENT int l_getSpeed(lua_State* L) + { + Animation* shrAnimation = checkAnimation(L); + float speed = shrAnimation->getSpeed(); + luax_pushnumber(L, speed); + return 1; + } + + LUA_IMPLEMENT int l_getFrame(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); + Animation* shrAnimation = luaObj->getObject<Animation>(); + int i = luax_checkinteger(L, 2); + LuaObject* frame = luaObj->getDependency((int)AnimationDependency::DEP_SPRITES + i); + luax_getobject(L, frame); + return 1; + } + + LUA_IMPLEMENT int getFrameCount(lua_State* L) + { + Animation* shrAnimation = checkAnimation(L); + int n = shrAnimation->getFrameCount(); + luax_pushinteger(L, n); + return 1; + } + + LUA_EXPORT void luaopen_Animation(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "addFrame", l_addFrame }, + { "addFrames", l_addFrames }, + { "isLoop", l_isLoop }, + { "getSpeed", l_getSpeed }, + { "getFrameCount", getFrameCount }, + { "getFrame", l_getFrame }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Animation, methods); + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_animation.h b/src/libjin-lua/modules/graphics/je_lua_animation.h new file mode 100644 index 0000000..1b32ec3 --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_animation.h @@ -0,0 +1,24 @@ +#ifndef __JE_LUA_ANIMATION_H__ +#define __JE_LUA_ANIMATION_H__ + +namespace JinEngine +{ + namespace Lua + { + + extern const char* Jin_Lua_Animation; + + /// + /// + /// + enum class AnimationDependency + { + DEP_SPRITES = 1 ///< Index from 1 + }; + + void luaopen_Animation(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_animator.cpp b/src/libjin-lua/modules/graphics/je_lua_animator.cpp new file mode 100644 index 0000000..94c61b5 --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_animator.cpp @@ -0,0 +1,163 @@ +#include "common/je_lua_object.h" +#include "common/je_lua_common.h" +#include "libjin/jin.h" + +#include "je_lua_sprite.h" +#include "je_lua_canvas.h" +#include "je_lua_texture.h" +#include "je_lua_shader.h" +#include "je_lua_animator.h" +#include "je_lua_animation.h" + +using namespace JinEngine::Math; +using namespace JinEngine::Graphics; +using namespace JinEngine::Graphics::Shaders; +using namespace JinEngine::Graphics::Animations; + +namespace JinEngine +{ + namespace Lua + { + const char* Jin_Lua_Animator = "Animator"; + + LUA_IMPLEMENT inline Animator* checkAnimator(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animator); + return luaObj->getObject<Animator>(); + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* obj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); + obj->release(); + return 0; + } + + LUA_IMPLEMENT int l_update(lua_State* L) + { + Animator* animator = checkAnimator(L); + float dt = luax_checknumber(L, 2); + animator->update(dt); + return 0; + } + + LUA_IMPLEMENT int l_play(lua_State* L) + { + Animator* animator = checkAnimator(L); + animator->play(); + return 0; + } + + LUA_IMPLEMENT int l_pause(lua_State* L) + { + Animator* animator = checkAnimator(L); + animator->pause(); + return 0; + } + + LUA_IMPLEMENT int l_resume(lua_State* L) + { + Animator* animator = checkAnimator(L); + animator->resume(); + return 0; + } + + LUA_IMPLEMENT int l_rewind(lua_State* L) + { + Animator* animator = checkAnimator(L); + animator->rewind(); + return 0; + } + + LUA_IMPLEMENT int l_render(lua_State* L) + { + Animator* animator = checkAnimator(L); + float x = luax_checknumber(L, 2); + float y = luax_checknumber(L, 3); + float sx = luax_checknumber(L, 4); + float sy = luax_checknumber(L, 5); + float r = luax_checknumber(L, 6); + animator->render(x, y, sx, sy, r); + return 0; + } + + LUA_IMPLEMENT int l_setAnimation(lua_State* L) + { + LuaObject* luaAnimator = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animator); + Animator* animator = luaAnimator->getObject<Animator>(); + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); + luaAnimator->setDependency((int)AnimatorDependency::DEP_ANIMATION, luaObj); + animator->setAnimation(luaObj->getObject<Animation>()); + return 0; + } + + LUA_IMPLEMENT int l_forceToFrame(lua_State* L) + { + Animator* shrAnimator = checkAnimator(L); + int index = luax_checkinteger(L, 2); + shrAnimator->forceToFrame(index); + return 0; + } + + LUA_IMPLEMENT int l_setSpeed(lua_State* L) + { + Animator* shrAnimator = checkAnimator(L); + float fps = luax_checknumber(L, 2); + shrAnimator->setSpeed(fps); + return 0; + } + + LUA_IMPLEMENT int l_setDefaultSpeed(lua_State* L) + { + Animator* shrAnimator = checkAnimator(L); + shrAnimator->setDefaultSpeed(); + return 0; + } + + LUA_IMPLEMENT int l_setLoop(lua_State* L) + { + Animator* shrAnimator = checkAnimator(L); + bool loop = luax_checkbool(L, 2); + shrAnimator->setLoop(loop); + return 0; + } + + LUA_IMPLEMENT int l_setDefaultLoop(lua_State* L) + { + Animator* shrAnimator = checkAnimator(L); + shrAnimator->setDefaultLoop(); + return 0; + } + + LUA_IMPLEMENT int l_getSpeed(lua_State* L) + { + Animator* shrAnimator = checkAnimator(L); + float speed = shrAnimator->getSpeed(); + luax_pushnumber(L, speed); + return 1; + } + + LUA_EXPORT void luaopen_Animator(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "update", l_update }, + { "play", l_play }, + { "pause", l_pause }, + { "resume", l_resume }, + { "rewind", l_rewind }, + { "render", l_render }, + { "setAnimation", l_setAnimation }, + { "forceToFrame", l_forceToFrame }, + { "setSpeed", l_setSpeed }, + { "setDefaultSpeed", l_setDefaultSpeed }, + { "setLoop", l_setLoop }, + { "setDefaultLoop", l_setDefaultLoop }, + { "getSpeed", l_getSpeed }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Animator, methods); + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_animator.h b/src/libjin-lua/modules/graphics/je_lua_animator.h new file mode 100644 index 0000000..0292a77 --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_animator.h @@ -0,0 +1,23 @@ +#ifndef __JE_LUA_ANIMATOR_H__ +#define __JE_LUA_ANIMATOR_H__ + +#include "libjin/jin.h" + +namespace JinEngine +{ + namespace Lua + { + + extern const char* Jin_Lua_Animator; + + enum class AnimatorDependency + { + DEP_ANIMATION = 1 + }; + + void luaopen_Animator(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_bitmap.cpp b/src/libjin-lua/modules/graphics/je_lua_bitmap.cpp new file mode 100644 index 0000000..553c786 --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_bitmap.cpp @@ -0,0 +1,110 @@ +#include "common/je_lua_common.h" +#include "common/je_lua_object.h" + +#include "libjin/jin.h" +#include "je_lua_bitmap.h" + +using namespace JinEngine::Graphics; + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_Bitmap = "Bitmap"; + + LUA_IMPLEMENT inline Bitmap* checkBitmap(lua_State* L) + { + LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_Bitmap); + return luaObj->getObject<Bitmap>(); + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Bitmap); + luaObj->release(); + return 0; + } + + LUA_IMPLEMENT int l_getWidth(lua_State* L) + { + Bitmap* bitmap = checkBitmap(L); + int w = bitmap->getWidth(); + luax_pushinteger(L, w); + return 1; + } + + LUA_IMPLEMENT int l_getHeight(lua_State* L) + { + Bitmap* bitmap = checkBitmap(L); + int h = bitmap->getHeight(); + luax_pushinteger(L, h); + return 1; + } + + LUA_IMPLEMENT int l_getSize(lua_State* L) + { + Bitmap* bitmap = checkBitmap(L); + int w = bitmap->getWidth(); + int h = bitmap->getHeight(); + luax_pushinteger(L, w); + luax_pushinteger(L, h); + return 2; + } + + LUA_IMPLEMENT int l_getPixel(lua_State* L) + { + Bitmap* bitmap = checkBitmap(L); + int x = luax_checkinteger(L, 2); + int y = luax_checkinteger(L, 3); + Color col = bitmap->getPixel(x, y); + luax_pushinteger(L, col.r); + luax_pushinteger(L, col.g); + luax_pushinteger(L, col.b); + luax_pushinteger(L, col.a); + return 4; + } + + LUA_IMPLEMENT int l_setPixel(lua_State* L) + { + Bitmap* bitmap = checkBitmap(L); + int x = luax_checkinteger(L, 2); + int y = luax_checkinteger(L, 3); + if (!luax_istable(L, 4)) + { + luax_typerror(L, 4, "table"); + return 1; + } + unsigned int r = luax_rawgetnumber(L, 4, 1); + unsigned int g = luax_rawgetnumber(L, 4, 2); + unsigned int b = luax_rawgetnumber(L, 4, 3); + unsigned int a = luax_rawgetnumber(L, 4, 4); + bitmap->setPixel(Color(r, g, b, a), x, y); + return 0; + } + + LUA_IMPLEMENT int l_clone(lua_State* L) + { + Bitmap* bitmap = checkBitmap(L); + Bitmap* b = bitmap->clone(); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Bitmap, new Shared(b)); + return 1; + } + + LUA_EXPORT void luaopen_Bitmap(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "getWidth", l_getWidth }, + { "getHeight", l_getHeight }, + { "getSize", l_getSize }, + { "getPixel", l_getPixel }, + { "setPixel", l_setPixel }, + { "clone", l_clone }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Bitmap, methods); + } + + } // namespace Graphics +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_bitmap.h b/src/libjin-lua/modules/graphics/je_lua_bitmap.h new file mode 100644 index 0000000..b463d83 --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_bitmap.h @@ -0,0 +1,16 @@ +#ifndef __JE_LUA_BITMAP_H__ +#define __JE_LUA_BITMAP_H__ + +namespace JinEngine +{ + namespace Lua + { + + extern const char* Jin_Lua_Bitmap; + + void luaopen_Bitmap(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_canvas.cpp b/src/libjin-lua/modules/graphics/je_lua_canvas.cpp new file mode 100644 index 0000000..97b3c96 --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_canvas.cpp @@ -0,0 +1,63 @@ +#include "common/je_lua_object.h" +#include "common/je_lua_common.h" +#include "libjin/jin.h" +#include "je_lua_canvas.h" + +using namespace JinEngine::Graphics; + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_Canvas = "Canvas"; + + LUA_IMPLEMENT inline Canvas* checkCanvas(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas); + return luaObj->getObject<Canvas>(); + } + + LUA_IMPLEMENT int l_getWidth(lua_State* L) + { + Canvas* canvas = checkCanvas(L); + luax_pushnumber(L, canvas->getWidth()); + return 1; + } + + LUA_IMPLEMENT int l_getHeight(lua_State* L) + { + Canvas* canvas = checkCanvas(L); + luax_pushnumber(L, canvas->getHeight()); + return 1; + } + + LUA_IMPLEMENT int l_getSize(lua_State* L) + { + Canvas* canvas = checkCanvas(L); + luax_pushnumber(L, canvas->getWidth()); + luax_pushnumber(L, canvas->getHeight()); + return 2; + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas); + luaObj->release(); + return 0; + } + + LUA_EXPORT void luaopen_Canvas(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "getWidth", l_getWidth }, + { "getHeight", l_getHeight }, + { "getSize", l_getSize }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Canvas, methods); + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_canvas.h b/src/libjin-lua/modules/graphics/je_lua_canvas.h new file mode 100644 index 0000000..d1fa885 --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_canvas.h @@ -0,0 +1,16 @@ +#ifndef __JE_LUA_CANVAS_H__ +#define __JE_LUA_CANVAS_H__ + +namespace JinEngine +{ + namespace Lua + { + + extern const char* Jin_Lua_Canvas; + + void luaopen_Canvas(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_graphics.cpp b/src/libjin-lua/modules/graphics/je_lua_graphics.cpp new file mode 100644 index 0000000..fba77d7 --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_graphics.cpp @@ -0,0 +1,1048 @@ +#include <iostream> +#include <fstream> + +#include "libjin/jin.h" +#include "common/je_lua_object.h" +#include "common/je_lua_common.h" + +#include "je_lua_canvas.h" +#include "je_lua_sprite.h" +#include "je_lua_spritesheet.h" +#include "je_lua_bitmap.h" +#include "je_lua_ttf.h" +#include "je_lua_ttf_data.h" +#include "je_lua_texture.h" +#include "je_lua_shader.h" +#include "je_lua_text.h" +#include "je_lua_texture_font.h" +#include "je_lua_page.h" +#include "je_lua_sprite.h" +#include "je_lua_animation.h" +#include "je_lua_animator.h" +#include "je_lua_particle_system.h" + +using namespace std; +using namespace JinEngine; +using namespace JinEngine::Math; +using namespace JinEngine::Graphics; +using namespace JinEngine::Graphics::Fonts; +using namespace JinEngine::Graphics::Shaders; +using namespace JinEngine::Graphics::Animations; +using namespace JinEngine::Graphics::Particles; +using namespace JinEngine::Filesystem; + +namespace JinEngine +{ + namespace Lua + { + + #include "../../resources/font.ttf.h" + + static struct + { + Color curRenderColor; + Color curClearColor; + Font* defaultFont = nullptr; + bool initialized = false; + } context; + + LUA_IMPLEMENT int l_init(lua_State* L) + { + if (context.initialized) + { + luax_pushboolean(L, true); + return 1; + } + + Window* wnd = Window::get(); + Window::Setting setting; + setting.width = luax_getfieldinteger(L, 1, "width"); + setting.height = luax_getfieldinteger(L, 1, "height"); + setting.title = luax_getfieldstring(L, 1, "title"); + setting.icon = luax_getfieldstring(L, 1, "icon"); + setting.vsync = luax_getfieldbool(L, 1, "vsync"); + setting.fullscreen = luax_getfieldbool(L, 1, "fullscreen"); + setting.resizable = luax_getfieldbool(L, 1, "resizable"); + context.initialized = wnd->start(&setting); + if (!context.initialized) + { + luax_pushboolean(L, context.initialized); + return 1; + } + + /* load default font */ + Bitmap* bitmap = new Bitmap(default_font_bitmap, sizeof(default_font_bitmap)); + TextureFont* tf = new TextureFont(bitmap, Text(Encode::UTF8, default_charset), default_font_split, bitmap->getHeight()); + delete bitmap; + context.defaultFont = tf; + gl.setFont(tf); + + luax_pushboolean(L, context.initialized); + return 1; + } + + LUA_IMPLEMENT int l_setTitle(lua_State* L) + { + Window* wnd = Window::get(); + const char* title = luax_checkstring(L, 1); + wnd->setTitle(title); + return 0; + } + + LUA_IMPLEMENT int l_destroy(lua_State* L) + { + Window* wnd = Window::get(); + wnd->quit(); + return 0; + } + + LUA_IMPLEMENT int l_showWindow(lua_State* L) + { + Window* wnd = Window::get(); + wnd->show(); + return 0; + } + + LUA_IMPLEMENT int l_hideWindow(lua_State* L) + { + Window* wnd = Window::get(); + wnd->hide(); + return 0; + } + + LUA_IMPLEMENT int l_getSize(lua_State* L) + { + Window* wnd = Window::get(); + luax_pushnumber(L, wnd->getW()); + luax_pushnumber(L, wnd->getH()); + return 2; + } + + LUA_IMPLEMENT int l_getWidth(lua_State* L) + { + Window* wnd = Window::get(); + luax_pushnumber(L, wnd->getW()); + return 1; + } + + LUA_IMPLEMENT int l_getHeight(lua_State* L) + { + Window* wnd = Window::get(); + luax_pushnumber(L, wnd->getH()); + return 1; + } + + LUA_IMPLEMENT int l_newBitmap(lua_State* L) + { + Bitmap* bitmap = nullptr; + if (luax_gettop(L) == 2) + { + int w = luax_checkinteger(L, 1); + int h = luax_checkinteger(L, 2); + bitmap = new Bitmap(w, h); + } + else if (luax_gettop(L) == 3) + { + int w = luax_checkinteger(L, 1); + int h = luax_checkinteger(L, 2); + if (luax_istable(L, 3)) + { + unsigned int r = luax_rawgetnumber(L, 3, 1); + unsigned int g = luax_rawgetnumber(L, 3, 2); + unsigned int b = luax_rawgetnumber(L, 3, 3); + unsigned int a = luax_rawgetnumber(L, 3, 4); + bitmap = new Bitmap(w, h, Color(r, g, b, a)); + } + else if (luax_isfunction(L, 3)) + { + std::function<Color(int, int, int, int)> drawer = [=](int w, int h, int x, int y)->Color{ + luax_pushvalue(L, 3); + luax_pushnumber(L, w); + luax_pushnumber(L, h); + luax_pushnumber(L, x); + luax_pushnumber(L, y); + // Call drawer function. + luax_call(L, 4, 1); + // Get result color. + if (!luax_istable(L, -1)) + luax_error(L, "Return value of bitmap drawer is wrong, should be a color table."); + Color c; + c.r = luax_rawgetnumberthenpop(L, -1, 1); + c.g = luax_rawgetnumberthenpop(L, -1, 2); + c.b = luax_rawgetnumberthenpop(L, -1, 3); + c.a = luax_rawgetnumberthenpop(L, -1, 4); + // Pop return value. + luax_pop(L, 1); + return c; + }; + bitmap = new Bitmap(w, h, drawer); + } + else + { + luax_typerror(L, 3, "color table or color setter"); + return 1; + } + } + else + { + const char* f = luax_checkstring(L, 1); + AssetDatabase* fs = AssetDatabase::get(); + Buffer b; + try + { + if (!fs->exists(f)) + throw Exception("No such image file %s.", f); + fs->read(f, b); + } + catch (Exception& e) + { + error(L, "Failed to read image %s", f); + luax_pushnil(L); + return 1; + } + bitmap = new Bitmap(&b, b.size()); + if (bitmap == nullptr) + { + error(L, "Failed to decode image file %s", f); + luax_pushnil(L); + return 1; + } + } + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Bitmap, new Shared(bitmap)); + return 1; + } + + /* jin.graphics.newTexture(bitmap) */ + LUA_IMPLEMENT int l_newTexture(lua_State* L) + { + Texture* texture = nullptr; + if (luax_istype(L, 1, Jin_Lua_Bitmap)) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Bitmap); + Bitmap* bitmap = luaObj->getObject<Bitmap>(); + texture = new Texture(bitmap); + } + else if (luax_isstring(L, 1)) + { + const char* path = luax_checkstring(L, 1); + texture = new Texture(path); + } + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Texture, new Shared(texture)); + return 1; + } + + LUA_IMPLEMENT int l_newShader(lua_State* L) + { + const char* program = luax_checkstring(L, 1); + Shader* jsl = new Shader(program); + if (jsl == nullptr) + { + error(L, "Failed to compile shader"); + luax_pushnil(L); + return 1; + } + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Shader, new Shared(jsl)); + return 1; + } + + LUA_IMPLEMENT int l_newShaderf(lua_State* L) + { + const char* path = luax_checkstring(L, 1); + AssetDatabase* fs = AssetDatabase::get(); + if (!fs->exists(path)) + { + error(L, "No such shader file \"%s\"", path); + luax_pushnil(L); + return 1; + } + Buffer b; + fs->read(path, b); + Shader* jsl = new Shader((char*)&b); + if (jsl == nullptr) + { + error(L, "Failed to compile shader"); + luax_pushnil(L); + return 1; + } + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Shader, new Shared(jsl)); + return 1; + } + + LUA_IMPLEMENT int l_newCanvas(lua_State* L) + { + int w = luax_checknumber(L, 1); + int h = luax_checknumber(L, 2); + Canvas* cvs = new Canvas(w, h); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Canvas, new Shared(cvs)); + return 1; + } + + LUA_IMPLEMENT int l_clear(lua_State* L) + { + glClear(GL_COLOR_BUFFER_BIT); + return 0; + } + + LUA_IMPLEMENT int l_setClearColor(lua_State* L) + { + if (luax_gettop(L) == 0) + { + glClearColor(0, 0, 0, 1); + return 0; + } + + context.curClearColor.r = luax_checknumber(L, 1); + context.curClearColor.g = luax_checknumber(L, 2); + context.curClearColor.b = luax_checknumber(L, 3); + context.curClearColor.a = luax_checknumber(L, 4); + + gl.setClearColor(context.curClearColor.r, + context.curClearColor.g, + context.curClearColor.b, + context.curClearColor.a); + return 0; + } + + LUA_IMPLEMENT int l_present(lua_State* L) + { + Window::get()->swapBuffers(); + return 0; + } + + LUA_IMPLEMENT void l_draw_texture(lua_State* L) + { + if (!luax_istype(L, 1, Jin_Lua_Texture)) + return; + int x = luax_optnumber(L, 2, 0); + int y = luax_optnumber(L, 3, 0); + float sx = luax_optnumber(L, 4, 1); + float sy = luax_optnumber(L, 5, 1); + float r = luax_optnumber(L, 6, 0); + float ox = luax_optnumber(L, 7, 0); + float oy = luax_optnumber(L, 8, 0); + LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1); + Texture* tex = luaObj->getObject<Texture>(); + tex->render(x, y, sx, sy, r, ox, oy); + } + + LUA_IMPLEMENT void l_draw_canvas(lua_State* L) + { + if (!luax_istype(L, 1, Jin_Lua_Canvas)) + return; + int x = luax_optnumber(L, 2, 0); + int y = luax_optnumber(L, 3, 0); + float sx = luax_optnumber(L, 4, 1); + float sy = luax_optnumber(L, 5, 1); + float r = luax_optnumber(L, 6, 0); + float ox = luax_optnumber(L, 7, 0); + float oy = luax_optnumber(L, 8, 0); + LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1); + Canvas* canvas = luaObj->getObject<Canvas>(); + canvas->render(x, y, sx, sy, r, ox, oy); + } + + /* jin.graphics.draw(text, font, x, y) */ + LUA_IMPLEMENT void l_draw_text(lua_State* L) + { + if (!luax_istype(L, 1, Jin_Lua_Text)) + return; + LuaObject* p = (LuaObject*)luax_toudata(L, 1); + Text* text = p->getObject<Text>(); + int x = luax_optnumber(L, 3, 0); + int y = luax_optnumber(L, 4, 0); + int spacing = luax_optnumber(L, 6, 0); + Font* font = nullptr; + LuaObject* p2 = (LuaObject*)luax_toudata(L, 2); + if (luax_istype(L, 2, Jin_Lua_TextureFont)) + { + TextureFont* tf = p2->getObject<TextureFont>(); + font = tf; + } + else if (luax_istype(L, 2, Jin_Lua_TTF)) + { + TTF* ttf = p2->getObject<TTF>(); + font = ttf; + } + else + { + font = context.defaultFont; + } + int lineheight = luax_optnumber(L, 5, font->getFontSize()); + font->render(*text, x, y, lineheight, spacing); + } + + /* jin.graphics.draw(page, x, y) */ + LUA_IMPLEMENT void l_draw_page(lua_State* L) + { + if (!luax_istype(L, 1, Jin_Lua_Page)) + return; + int x = luax_optnumber(L, 2, 0); + int y = luax_optnumber(L, 3, 0); + LuaObject* p = (LuaObject*)luax_toudata(L, 1); + Page* page = p->getObject<Page>(); + Font* font = page->font; + font->render(page, x, y); + } + + LUA_IMPLEMENT void l_draw_sprite(lua_State* L) + { + if (!luax_istype(L, 1, Jin_Lua_Sprite)) + return; + LuaObject* luaSprite = (LuaObject*)luax_toudata(L, 1); + Sprite* sprite = luaSprite->getObject<Sprite>(); + float x = luax_checknumber(L, 2); + float y = luax_checknumber(L, 3); + float sx = luax_checknumber(L, 4); + float sy = luax_checknumber(L, 5); + float r = luax_checknumber(L, 6); + sprite->render(x, y, sx, sy, r); + } + + LUA_IMPLEMENT int l_draw(lua_State* L) + { + if (luax_istype(L, 1, Jin_Lua_Texture)) + l_draw_texture(L); + else if (luax_istype(L, 1, Jin_Lua_Canvas)) + l_draw_canvas(L); + else if (luax_istype(L, 1, Jin_Lua_Text)) + l_draw_text(L); + else if (luax_istype(L, 1, Jin_Lua_Page)) + l_draw_page(L); + else if (luax_istype(L, 1, Jin_Lua_Sprite)) + l_draw_sprite(L); + else + { + luax_typerror(L, 1, "texture or canvas"); + return 1; + } + return 0; + } + + // draw(tex, quad, x, y, sx, sy, r, ax, ay) + LUA_IMPLEMENT int l_drawq(lua_State* L) + { + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "table"); + return 1; + } + Math::Quad q; + q.x = luax_rawgetnumber(L, 2, 1); + q.y = luax_rawgetnumber(L, 2, 2); + q.w = luax_rawgetnumber(L, 2, 3); + q.h = luax_rawgetnumber(L, 2, 4); + luax_pop(L, 4); + int x = luax_optnumber(L, 3, 0); + int y = luax_optnumber(L, 4, 0); + float sx = luax_optnumber(L, 5, 1); + float sy = luax_optnumber(L, 6, 1); + float r = luax_optnumber(L, 7, 0); + float ox = luax_optnumber(L, 8, 0); + float oy = luax_optnumber(L, 9, 0); + + if (luax_istype(L, 1, Jin_Lua_Texture)) + { + LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1); + Texture* tex = luaObj->getObject<Texture>(); + tex->render(q, x, y, sx, sy, r, ox, oy); + } + else if (luax_istype(L, 1, Jin_Lua_Canvas)) + { + LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1); + Canvas* canvas = luaObj->getObject<Canvas>(); + canvas->render(q, x, y, sx, sy, r, ox, oy); + } + else + { + luax_typerror(L, 1, "texture or canvas"); + } + } + + /* print(string, x, y, lineheight, spacing) */ + /* need set font */ + LUA_IMPLEMENT int l_print(lua_State* L) + { + Font* font = gl.getFont(); + if (font == nullptr) + return 0; + unsigned length; + const char* str = luax_checklstring(L, 1, &length); + Text text(Encode::UTF8, str, length); + int x = luax_optnumber(L, 2, 0); + int y = luax_optnumber(L, 3, 0); + int lineheight = luax_optnumber(L, 4, font->getFontSize()); + int spacing = luax_optnumber(L, 5, 0); + font->render(text, x, y, lineheight, spacing); + return 0; + } + + LUA_IMPLEMENT int l_setColor(lua_State* L) + { + if (luax_gettop(L) == 0) + { + gl.setColor(Color(255, 255, 255, 255)); + return 0; + } + + context.curRenderColor.r = luax_checknumber(L, 1); + context.curRenderColor.g = luax_checknumber(L, 2); + context.curRenderColor.b = luax_checknumber(L, 3); + if (luax_gettop(L) == 4) + context.curRenderColor.a = luax_checknumber(L, 4); + else + context.curRenderColor.a = 255; + gl.setColor(context.curRenderColor); + return 0; + } + + LUA_IMPLEMENT int l_getColor(lua_State * L) + { + luax_pushnumber(L, context.curRenderColor.r); + luax_pushnumber(L, context.curRenderColor.g); + luax_pushnumber(L, context.curRenderColor.b); + luax_pushnumber(L, context.curRenderColor.a); + return 4; + } + + LUA_IMPLEMENT int l_bindCanvas(lua_State* L) + { + if (luax_gettop(L) == 0) + { + // bind to default canvas + gl.unbindCanvas(); + return 0; + } + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas); + Canvas* canvas = luaObj->getObject<Canvas>(); + gl.bindCanvas(canvas); + return 0; + } + + LUA_IMPLEMENT int l_unbindCanvas(lua_State* L) + { + gl.unbindCanvas(); + return 0; + } + + LUA_IMPLEMENT int l_useShader(lua_State* L) + { + if (luax_gettop(L) == 0) + { + gl.unuseShader(); + return 0; + } + if (luax_istype(L, 1, Jin_Lua_Shader)) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader); + Shader* shader = luaObj->getObject<Shader>(); + gl.useShader(shader); + } + else + { + luax_typerror(L, 1, "JSL shader"); + } + return 0; + } + + LUA_IMPLEMENT int l_setBlend(lua_State* L) + { + + return 0; + } + + LUA_IMPLEMENT int l_point(lua_State* L) + { + int x = luax_checknumber(L, 1); + int y = luax_checknumber(L, 2); + JinEngine::Graphics::point(x, y); + + return 0; + } + + LUA_IMPLEMENT int l_line(lua_State* L) + { + int x1 = luax_checknumber(L, 1); + int y1 = luax_checknumber(L, 2); + int x2 = luax_checknumber(L, 3); + int y2 = luax_checknumber(L, 4); + JinEngine::Graphics::line(x1, y1, x2, y2); + + return 0; + } + + LUA_IMPLEMENT int l_rect(lua_State* L) + { + RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1)); + if (mode != RenderMode::NONE) + { + int x = luax_checknumber(L, 2); + int y = luax_checknumber(L, 3); + int w = luax_checknumber(L, 4); + int h = luax_checknumber(L, 5); + rect(mode, x, y, w, h); + } + else + { + luax_typerror(L, 1, "'fill' or 'line'"); + return 1; + } + + return 0; + } + + LUA_IMPLEMENT int l_circle(lua_State* L) + { + RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1)); + if (mode != RenderMode::NONE) + { + int x = luax_checknumber(L, 2); + int y = luax_checknumber(L, 3); + float r = luax_checknumber(L, 4); + circle(mode, x, y, r); + } + else + { + luax_typerror(L, 1, "'fill' or 'line'"); + return 1; + } + + return 0; + } + + LUA_IMPLEMENT int l_triangle(lua_State* L) + { + RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1)); + if (mode != RenderMode::NONE) + { + int x = luax_checknumber(L, 2); + int y = luax_checknumber(L, 3); + + int x2 = luax_checknumber(L, 3); + int y2 = luax_checknumber(L, 4); + + int x3 = luax_checknumber(L, 5); + int y3 = luax_checknumber(L, 6); + + triangle(mode, x, y, x2, y2, x3, y3); + } + else + { + luax_typerror(L, 1, "'fill' or 'line'"); + return 1; + } + + return 0; + } + + LUA_IMPLEMENT int l_polygon(lua_State* L) + { + RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1)); + int n = luax_checknumber(L, 2); + if (mode != RenderMode::NONE) + { + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + int tn = luax_tableidxlen(L, 3); + if (tn != n * 2) + { + LUA_IMPLEMENT char* emsg = \ + "number of polygon vertices doesn't match " \ + "provided n, expect %d numbers but get %d"; + luax_error(L, emsg, n * 2, tn); + return 1; + } + float* p = (float*)alloca(2 * n * sizeof(float)); + for (int i = 1; i <= 2 * n; ++i) + p[i - 1] = luax_rawgetnumber(L, 3, i); + polygon(mode, p, n); + } + else + { + luax_typerror(L, 1, "'fill' or 'line'"); + return 1; + } + + return 0; + } + + LUA_IMPLEMENT int l_newTTFData(lua_State* L) + { + TTFData* fd = nullptr; + { + const char* path = luax_checkstring(L, 1); + AssetDatabase* fs = AssetDatabase::get(); + if (!fs->exists(path)) + { + error(L, "No such font \"%s\"", path); + luax_pushnil(L); + return 1; + } + Buffer b; + fs->read(path, b); + fd = new TTFData(&b, b.size()); + } + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_TTFData, new Shared(fd)); + return 1; + } + + /* newText(str[, encode]) */ + LUA_IMPLEMENT int l_newText(lua_State* L) + { + Encode encode = Encode::UTF8; + if (luax_gettop(L) == 2) + { + const char* e = luax_checkstring(L, 2); + if (strcmp(e, "UTF8") == 0) encode = Encode::UTF8; + //else if (strcmp(e, "UTF16") == 0) encode = Encode::UTF16; + else if (strcmp(e, "ASCII") == 0) encode = Encode::ASCII; + else + { + luax_error(L, "wrong text encode %s", e); + return 0; + } + } + unsigned length; + const char* data = luax_checklstring(L, 1, &length); + Text* text = new Text(encode, data, length); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Text, new Shared(text)); + return 1; + } + + // newSprite(Texture tex, Quad quad, Origin origin) + // newSprite(Texture tex, Quad quad, Number ox, Number oy) + // newSprite(Texture tex, Origin origin) + // newSprite(Texture tex, Number ox, Number oy) + LUA_IMPLEMENT int l_newSprite(lua_State* L) + { + int n = luax_gettop(L); + LuaObject* objGraphic = nullptr; + if (luax_istype(L, 1, Jin_Lua_Texture)) + objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture); + else if (luax_istype(L, 1, Jin_Lua_Canvas)) + objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas); + Graphic* graphic = objGraphic->getObject<Graphic>(); + if (objGraphic != nullptr) + { + if (n == 3 && luax_istable(L, 2)) + { + Quad quad; + quad.x = luax_rawgetnumberthenpop(L, 2, 1); + quad.y = luax_rawgetnumberthenpop(L, 2, 2); + quad.w = luax_rawgetnumberthenpop(L, 2, 3); + quad.h = luax_rawgetnumberthenpop(L, 2, 4); + int o = luax_checkinteger(L, 3); + Origin origin = static_cast<Origin>(o); + LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, quad, origin))); + p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic); + } + else if (n == 4) + { + Quad quad; + quad.x = luax_rawgetnumberthenpop(L, 2, 1); + quad.y = luax_rawgetnumberthenpop(L, 2, 2); + quad.w = luax_rawgetnumberthenpop(L, 2, 3); + quad.h = luax_rawgetnumberthenpop(L, 2, 4); + int ox = luax_checkinteger(L, 3); + int oy = luax_checkinteger(L, 4); + LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, quad, ox, oy))); + p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic); + } + else if (n == 2) + { + int o = luax_checkinteger(L, 2); + Origin origin = static_cast<Origin>(o); + LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, origin))); + p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic); + } + else if (n == 3) + { + int ox = luax_checkinteger(L, 2); + int oy = luax_checkinteger(L, 3); + LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, ox, oy))); + p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic); + } + else + { + luax_error(L, "No matched overloaded functions."); + return 1; + } + } + + return 1; + } + + LUA_IMPLEMENT int l_newSpriteSheet(lua_State* L) + { + LuaObject* objGraphic = nullptr; + if (luax_istype(L, 1, Jin_Lua_Texture)) + objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture); + else if(luax_istype(L, 1, Jin_Lua_Canvas)) + objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas); + if (objGraphic != nullptr) + { + Graphic* graphic = objGraphic->getObject<Graphic>(); + Shared* shrSSheet = new Shared(new SpriteSheet(graphic)); + LuaObject* luaSSheet = luax_newinstance(L, Jin_Lua_SpriteSheet, shrSSheet); + luaSSheet->setDependency((int)SpriteSheetDependency::DEP_GRAPHIC, objGraphic); + return 1; + } + else + return 0; + } + + // newAnimation([frames table, loop, speed]) + LUA_IMPLEMENT int l_newAnimation(lua_State* L) + { + int argc = luax_gettop(L); + Animation* animation = new Animation(); + Shared* shrAnimation = new Shared(animation); + LuaObject* luaAnimation = luax_newinstance(L, Jin_Lua_Animation, shrAnimation); + if (argc >= 3) + { + if (!luax_istable(L, 1)) + { + luax_typerror(L, 1, "frames table"); + return 1; + } + bool loop = luax_checkbool(L, 2); + float speed = luax_checknumber(L, 3); + int n = luax_tableidxlen(L, 1); + for (int i = 1; i <= n; ++i) + { + luax_rawgeti(L, 1, i); + LuaObject* luaSprite = (LuaObject*)luax_checktype(L, -1, Jin_Lua_Sprite); + animation->addFrame(luaSprite->getObject<Sprite>()); + int index = animation->getFrameCount() - 1; + luaAnimation->setDependency((int)AnimationDependency::DEP_SPRITES + index, luaSprite); + } + animation->setLoop(loop); + animation->setSpeed(speed); + } + luax_pushvalue(L, argc + 1); + return 1; + } + + // newAnimator([animation]) + LUA_IMPLEMENT int l_newAnimator(lua_State* L) + { + int argc = luax_gettop(L); + Animator* animator = new Animator(); + Shared* shrAniamtor = new Shared(animator); + if (argc >= 1) + { + LuaObject* animation = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); + animator->setAnimation(animation->getObject<Animation>()); + LuaObject* luaAnimator = luax_newinstance(L, Jin_Lua_Animator, shrAniamtor); + luaAnimator->setDependency((int)AnimatorDependency::DEP_ANIMATION, animation); + return 1; + } + LuaObject* luaAnimator = luax_newinstance(L, Jin_Lua_Animator, shrAniamtor); + return 1; + } + + /* newTextureFont(bitmap, text, color | cellw, cellh) */ + LUA_IMPLEMENT int l_newTextureFont(lua_State* L) + { + LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Bitmap); + Bitmap* bitmap = p->getObject<Bitmap>(); + Text* text; + if (luax_istype(L, 2, Jin_Lua_Text)) + { + LuaObject* pt = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Text); + text = pt->getObject<Text>(); + } + else if (luax_isstring(L, 2)) + { + unsigned len; + const char* str = luax_checklstring(L, 2, &len); + text = new Text(Encode::UTF8, str, len); + } + else + { + luax_typerror(L, 2, "Text or string"); + return 1; + } + float cellh = luax_checknumber(L, 4); + TextureFont* textureFont = nullptr; + if (luax_istable(L, 3)) + { + unsigned int r = luax_rawgetnumber(L, 3, 1); + unsigned int g = luax_rawgetnumber(L, 3, 2); + unsigned int b = luax_rawgetnumber(L, 3, 3); + unsigned int a = luax_rawgetnumber(L, 3, 4); + textureFont = new TextureFont(bitmap, *text, Color(r, g, b, a), cellh); + } + else if (luax_isnumber(L, 3)) + { + float cellw = luax_checknumber(L, 3); + textureFont = new TextureFont(bitmap, *text, cellw, cellh); + } + else + { + luax_error(L, "bad arguments #3 to 'newTextureFont', need to be table or number"); + return 0; + } + if (luax_isstring(L, 2)) + { + // Delete temporary text. + delete text; + } + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_TextureFont, new Shared(textureFont)); + return 1; + } + + LUA_IMPLEMENT int l_newParticleSystem(lua_State* L) + { + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_ParticleSystem, new Shared(new ParticleSystem())); + return 1; + } + + /* setFont(font) */ + LUA_IMPLEMENT int l_setFont(lua_State* L) + { + if (luax_istype(L, 1, Jin_Lua_TTF)) + { + LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTF); + TTF* ttf = p->getObject<TTF>(); + gl.setFont(ttf); + } + else if (luax_istype(L, 1, Jin_Lua_TextureFont)) + { + LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TextureFont); + TextureFont* tf = p->getObject<TextureFont>(); + gl.setFont(tf); + } + return 0; + } + + LUA_IMPLEMENT int l_unsetFont(lua_State* L) + { + gl.setFont(context.defaultFont); + return 0; + } + + LUA_IMPLEMENT int l_clearMatrix(lua_State* L) + { + gl.clearMatrix(); + return 0; + } + + LUA_IMPLEMENT int l_pushMatrix(lua_State* L) + { + gl.pushMatrix(); + return 0; + } + + LUA_IMPLEMENT int l_popMatrix(lua_State* L) + { + gl.popMatrix(); + return 0; + } + + LUA_IMPLEMENT int l_scale(lua_State* L) + { + float sx = luax_checknumber(L, 1); + float sy = luax_checknumber(L, 2); + gl.scale(sx, sy); + return 0; + } + + LUA_IMPLEMENT int l_translate(lua_State* L) + { + float x = luax_checknumber(L, 1); + float y = luax_checknumber(L, 2); + gl.translate(x, y); + return 0; + } + + LUA_IMPLEMENT int l_rotate(lua_State* L) + { + float r = luax_checknumber(L, 1); + gl.rotate(r); + return 0; + } + + LUA_EXPORT int luaopen_graphics(lua_State* L) + { + luaopen_Bitmap(L); + luaopen_Texture(L); + luaopen_Canvas(L); + luaopen_TTFData(L); + luaopen_TTF(L); + luaopen_Text(L); + luaopen_TextureFont(L); + luaopen_Page(L); + luaopen_Shader(L); + luaopen_Sprite(L); + luaopen_SpriteSheet(L); + luaopen_Animation(L); + luaopen_Animator(L); + luaopen_ParticleSystem(L); + + luaL_Reg methods[] = { + /* window */ + { "init", l_init }, + { "setTitle", l_setTitle }, + { "getSize", l_getSize }, + { "getWidth", l_getWidth }, + { "getHeight", l_getHeight }, + { "destroy", l_destroy }, + { "hideWindow", l_hideWindow }, + { "showWindow", l_showWindow }, + /* creators */ + { "newBitmap", l_newBitmap }, + { "newTexture", l_newTexture }, + { "newShader", l_newShader }, + { "newShaderf", l_newShaderf }, + { "newCanvas", l_newCanvas }, + { "newTTFData", l_newTTFData }, + { "newText", l_newText }, + { "newTextureFont", l_newTextureFont }, + { "newSprite", l_newSprite }, + { "newSpriteSheet", l_newSpriteSheet }, + { "newAnimation", l_newAnimation }, + { "newAnimator", l_newAnimator }, + { "newParticleSystem", l_newParticleSystem }, + /* render */ + { "setClearColor", l_setClearColor }, + { "clear", l_clear }, + { "draw", l_draw }, + { "print", l_print }, + { "drawq", l_drawq }, + { "setColor", l_setColor }, + { "getColor", l_getColor }, + { "present", l_present }, + /* canvas */ + { "bindCanvas", l_bindCanvas }, + { "unbindCanvas", l_unbindCanvas }, + /* shader */ + { "useShader", l_useShader }, + /* shapes */ + { "point", l_point }, + { "line", l_line }, + { "rect", l_rect }, + { "circle", l_circle }, + { "triangle", l_triangle }, + { "polygon", l_polygon }, + /* font */ + { "setFont", l_setFont }, + { "unsetFont", l_unsetFont }, + /* transform */ + { "pushMatrix", l_pushMatrix }, + { "clearMatrix", l_clearMatrix }, + { "popMatrix", l_popMatrix }, + { "translate", l_translate }, + { "rotate", l_rotate }, + { "scale", l_scale }, + { 0, 0 } + }; + // Load whole lib. + luax_newlib(L, methods); + return 1; + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_graphics.h b/src/libjin-lua/modules/graphics/je_lua_graphics.h new file mode 100644 index 0000000..02a2c63 --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_graphics.h @@ -0,0 +1,14 @@ +#ifndef __JE_LUA_GRAPHICS_H__ +#define __JE_LUA_GRAPHICS_H__ + +namespace JinEngine +{ + namespace Lua + { + + int luaopen_graphics(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_page.cpp b/src/libjin-lua/modules/graphics/je_lua_page.cpp new file mode 100644 index 0000000..5a312e2 --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_page.cpp @@ -0,0 +1,66 @@ +#include <iostream> + +#include "common/je_lua_object.h" +#include "common/je_lua_common.h" +#include "libjin/jin.h" + +using namespace JinEngine::Graphics; +using namespace JinEngine::Graphics::Fonts; +using namespace JinEngine::Graphics::Shaders; + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_Page = "Page"; + + Page* getPage(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Page); + return luaObj->getObject<Page>(); + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Page); + luaObj->release(); + return 0; + } + + LUA_IMPLEMENT int l_getSize(lua_State* L) + { + Page* page = getPage(L); + luax_pushinteger(L, page->size.w); + luax_pushinteger(L, page->size.h); + return 2; + } + + LUA_IMPLEMENT int l_getWidth(lua_State* L) + { + Page* page = getPage(L); + luax_pushinteger(L, page->size.w); + return 1; + } + + LUA_IMPLEMENT int l_getHeight(lua_State* L) + { + Page* page = getPage(L); + luax_pushinteger(L, page->size.h); + return 1; + } + + LUA_EXPORT void luaopen_Page(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "getSize", l_getSize }, + { "getWidth", l_getWidth }, + { "getHeight", l_getHeight }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Page, methods); + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_page.h b/src/libjin-lua/modules/graphics/je_lua_page.h new file mode 100644 index 0000000..e4a21a3 --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_page.h @@ -0,0 +1,22 @@ +#ifndef __JE_LUA_PAGE_H__ +#define __JE_LUA_PAGE_H__ + +namespace JinEngine +{ + namespace Lua + { + + enum class PageDependency + { + DEP_TTF = 1, + DEP_TEXTURE_FONT = 2, + }; + + extern const char* Jin_Lua_Page; + + void luaopen_Page(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_particle_system.cpp b/src/libjin-lua/modules/graphics/je_lua_particle_system.cpp new file mode 100644 index 0000000..0c42209 --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_particle_system.cpp @@ -0,0 +1,422 @@ +#include <vector> + +#include "common/je_lua_object.h" +#include "common/je_lua_common.h" +#include "libjin/jin.h" + +#include "je_lua_sprite.h" +#include "je_lua_particle_system.h" + +using namespace std; +using namespace JinEngine::Math; +using namespace JinEngine::Graphics; +using namespace JinEngine::Graphics::Particles; + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_ParticleSystem = "ParticleSystem"; + + LUA_IMPLEMENT inline ParticleSystem* checkPS(lua_State* L) + { + LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); + return luaObj->getObject<ParticleSystem>(); + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); + luaObj->release(); + return 0; + } + + LUA_IMPLEMENT int l_update(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float dt = luax_checknumber(L, 2); + ps->update(dt); + return 0; + } + + LUA_IMPLEMENT int l_render(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + ps->render(); + return 0; + } + + LUA_IMPLEMENT int l_setPosition(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float x = luax_checknumber(L, 2); + float y = luax_checknumber(L, 3); + ps->setPosition(x, y); + return 0; + } + + LUA_IMPLEMENT int l_setScale(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float sx = luax_checknumber(L, 2); + float sy = luax_checknumber(L, 3); + //ps->setScale(sx, sy); + return 0; + } + + LUA_IMPLEMENT int l_pause(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + bool b = luax_checkbool(L, 2); + //ps->pause(b); + return 0; + } + + LUA_IMPLEMENT int l_clear(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + //ps->clear(); + return 0; + } + + LUA_IMPLEMENT int l_setEmitRate(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (luax_gettop(L) >= 3) + { + float floor = luax_checknumber(L, 2); + float ceil = luax_checknumber(L, 3); + ps->setEmitRate(floor, ceil); + } + else if (luax_gettop(L) >= 2) + { + float n = luax_checknumber(L, 2); + ps->setEmitRate(n); + } + return 0; + } + + LUA_IMPLEMENT int l_setEmitForce(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (luax_gettop(L) >= 3) + { + float floor = luax_checknumber(L, 2); + float ceil = luax_checknumber(L, 3); + ps->setEmitForce(floor, ceil); + } + else if (luax_gettop(L) >= 2) + { + float n = luax_checknumber(L, 2); + ps->setEmitForce(n); + } + return 0; + } + + LUA_IMPLEMENT int l_setEmitDirection(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (luax_gettop(L) >= 3) + { + float floor = luax_checknumber(L, 2); + float ceil = luax_checknumber(L, 3); + ps->setEmitDirection(floor, ceil); + } + else if (luax_gettop(L) >= 2) + { + float n = luax_checknumber(L, 2); + ps->setEmitDirection(n); + } + return 0; + } + + LUA_IMPLEMENT int l_setEmitPosition(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (luax_gettop(L) >= 3) + { + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "table"); + return 1; + } + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + Vector2<float> floor, ceil; + floor.x = luax_rawgetnumber(L, 2, 1); + floor.y = luax_rawgetnumber(L, 2, 2); + ceil.x = luax_rawgetnumber(L, 3, 1); + ceil.y = luax_rawgetnumber(L, 3, 2); + ps->setEmitPosition(floor, ceil); + } + else if (luax_gettop(L) >= 2) + { + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "table"); + return 1; + } + Vector2<float> pos; + pos.x = luax_rawgetnumber(L, 2, 1); + pos.y = luax_rawgetnumber(L, 2, 2); + ps->setEmitPosition(pos); + } + return 0; + } + + LUA_IMPLEMENT int l_setParticleLife(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (luax_gettop(L) >= 3) + { + float floor = luax_checknumber(L, 2); + float ceil = luax_checknumber(L, 3); + ps->setParticleLife(floor, ceil); + } + else if (luax_gettop(L) >= 2) + { + float n = luax_checknumber(L, 2); + ps->setParticleLife(n); + } + return 0; + } + + LUA_IMPLEMENT int l_setParticleLinearAccelaration(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "table"); + return 1; + } + Vector2<float> ac; + ac.x = luax_rawgetnumber(L, 2, 1); + ac.y = luax_rawgetnumber(L, 2, 2); + ps->setParticleLinearAccelaration(ac); + return 0; + } + + LUA_IMPLEMENT int l_setParticleRadialAccelaration(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float ra = luax_checknumber(L, 2); + ps->setParticleRadialAccelaration(ra); + return 0; + } + + LUA_IMPLEMENT int l_setParticleAngularSpeed(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (luax_gettop(L) >= 3) + { + float floor = luax_checknumber(L, 2); + float ceil = luax_checknumber(L, 3); + ps->setParticleAngularSpeed(floor, ceil); + } + else if (luax_gettop(L) >= 2) + { + float n = luax_checknumber(L, 2); + ps->setParticleAngularSpeed(n); + } + return 0; + } + + LUA_IMPLEMENT int l_setParticleSpritesMode(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + int n = luax_checkinteger(L, 2); + SpriteMode mode = static_cast<SpriteMode>(n); + ps->setParticleSpritesMode(mode); + return 0; + } + + LUA_IMPLEMENT int l_addParticleSprite(lua_State* L) + { + LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); + ParticleSystem* ps = obj->getObject<ParticleSystem>(); + LuaObject* objSpr = luax_checkobject(L, 2, Jin_Lua_Sprite); + Sprite* spr = objSpr->getObject<Sprite>(); + ps->addParticleSprite(spr); + int depn = (*obj).getDependenciesCount(); + (*obj).setDependency((int)ParticleSystemDependency::DEP_SPRITES + depn, objSpr); + return 0; + } + + LUA_IMPLEMENT int l_addParticleSprites(lua_State* L) + { + LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); + ParticleSystem* ps = obj->getObject<ParticleSystem>(); + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "sprites table"); + return 1; + } + int n = luax_tableidxlen(L, 2); + int depn = (*obj).getDependenciesCount(); + for (int i = 1; i <= n; ++i) + { + luax_rawgeti(L, 2, i); + LuaObject* objSpr = luax_checkobject(L, -1, Jin_Lua_Sprite); + luax_pop(L, 1); + Sprite* spr = objSpr->getObject<Sprite>(); + ps->addParticleSprite(spr); + (*obj).setDependency((int)ParticleSystemDependency::DEP_SPRITES + depn + i - 1, objSpr); + } + return 0; + } + + // From 0 + LUA_IMPLEMENT int l_removeParticleSprite(lua_State* L) + { + LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); + ParticleSystem* ps = obj->getObject<ParticleSystem>(); + int n = luax_checkinteger(L, 2); + ps->removeParticleSprite(n); + (*obj).removeDependency((int)ParticleSystemDependency::DEP_SPRITES + n); + return 0; + } + + LUA_IMPLEMENT int l_enableParticleBlendAdditive(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + bool enable = luax_checkbool(L, 2); + ps->enableParticleBlendAdditive(enable); + return 0; + } + + LUA_IMPLEMENT int l_setParticleScale(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float scale = luax_checknumber(L, 2); + ps->setParticleScale(scale); + return 0; + } + + LUA_IMPLEMENT int l_addParticleScalePoint(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float scale = luax_checknumber(L, 2); + float t = luax_checknumber(L, 3); + ps->addParticleScalePoint(scale, t); + return 0; + } + + LUA_IMPLEMENT int l_removeParticleScalePoint(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + int i = luax_checkinteger(L, 2); + ps->removeParticleScalePoint(i); + return 0; + } + + LUA_IMPLEMENT int l_setParticleColor(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "color table"); + return 1; + } + Color c; + c.r = luax_rawgetnumber(L, 2, 1); + c.g = luax_rawgetnumber(L, 2, 2); + c.b = luax_rawgetnumber(L, 2, 3); + c.a = luax_rawgetnumber(L, 2, 4); + ps->setParticleColor(c); + return 0; + } + + LUA_IMPLEMENT int l_addParticleColorPoint(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "color table"); + return 1; + } + Color c; + c.r = luax_rawgetnumber(L, 2, 1); + c.g = luax_rawgetnumber(L, 2, 2); + c.b = luax_rawgetnumber(L, 2, 3); + c.a = luax_rawgetnumber(L, 2, 4); + float t = luax_checknumber(L, 3); + ps->addParticleColorPoint(c, t); + return 0; + } + + LUA_IMPLEMENT int l_removeParticleColorPoint(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + int i = luax_checkinteger(L, 2); + ps->removeParticleColorPoint(i); + return 0; + } + + LUA_IMPLEMENT int l_setParticleTransparency(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float transparency = luax_checknumber(L, 2); + ps->setParticleTransparency(transparency); + return 0; + } + + LUA_IMPLEMENT int l_addParticleTransparencyPoint(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float transparency = luax_checknumber(L, 2); + float t = luax_checknumber(L, 3); + ps->addParticleTransparencyPoint(transparency, t); + return 0; + } + + LUA_IMPLEMENT int l_removeParticleTransparencyPoint(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + int i = luax_checkinteger(L, 2); + ps->removeParticleTransparencyPoint(i); + return 0; + } + + LUA_EXPORT void luaopen_ParticleSystem(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "update", l_update }, + { "render", l_render }, + { "setPosition", l_setPosition }, + { "setScale", l_setScale }, + { "pause", l_pause }, + { "clear", l_clear }, + { "setEmitRate", l_setEmitRate }, + { "setEmitForce", l_setEmitForce }, + { "setEmitDirection", l_setEmitDirection }, + { "setEmitPosition", l_setEmitPosition }, + { "setParticleLife", l_setParticleLife }, + { "setParticleLinearAccelaration", l_setParticleLinearAccelaration }, + { "setParticleRadialAccelaration", l_setParticleRadialAccelaration }, + { "setParticleAngularSpeed", l_setParticleAngularSpeed }, + { "setParticleSpritesMode", l_setParticleSpritesMode }, + { "addParticleSprite", l_addParticleSprite }, + { "addParticleSprites", l_addParticleSprites }, + { "removeParticleSprite", l_removeParticleSprite }, + { "enableParticleBlendAdditive", l_enableParticleBlendAdditive }, + { "setParticleScale", l_setParticleScale }, + { "addParticleScalePoint", l_addParticleScalePoint }, + { "removeParticleScalePoint", l_removeParticleScalePoint }, + { "setParticleColor", l_setParticleColor }, + { "addParticleColorPoint", l_addParticleColorPoint }, + { "removeParticleColorPoint", l_removeParticleColorPoint }, + { "setParticleTransparency", l_setParticleTransparency }, + { "addParticleTransparencyPoint", l_addParticleTransparencyPoint }, + { "removeParticleTransparencyPoint", l_removeParticleTransparencyPoint }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_ParticleSystem, methods); + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_particle_system.h b/src/libjin-lua/modules/graphics/je_lua_particle_system.h new file mode 100644 index 0000000..b75b569 --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_particle_system.h @@ -0,0 +1,21 @@ +#ifndef __JE_LUA_PARTICLESYSTEM_H__ +#define __JE_LUA_PARTICLESYSTEM_H__ + +namespace JinEngine +{ + namespace Lua + { + + enum class ParticleSystemDependency + { + DEP_SPRITES = 1, + }; + + extern const char* Jin_Lua_ParticleSystem; + + void luaopen_ParticleSystem(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_shader.cpp b/src/libjin-lua/modules/graphics/je_lua_shader.cpp new file mode 100644 index 0000000..9505444 --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_shader.cpp @@ -0,0 +1,132 @@ +#include "common/je_lua_object.h" +#include "common/je_lua_common.h" +#include "libjin/jin.h" + +#include "je_lua_shader.h" +#include "je_lua_canvas.h" +#include "je_lua_texture.h" + +using namespace JinEngine::Graphics; +using namespace JinEngine::Graphics::Shaders; + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_Shader = "Shader"; + + static inline Shader* checkShader(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader); + return luaObj->getObject<Shader>(); + } + + /** + * jsl:sendNumber("variable", 0.1) + */ + LUA_IMPLEMENT int l_sendNumber(lua_State* L) + { + Shader* shader = checkShader(L); + const char* variable = luax_checkstring(L, 2); + float number = luax_checknumber(L, 3); + shader->sendFloat(variable, number); + return 0; + } + + LUA_IMPLEMENT int l_sendTexture(lua_State* L) + { + Shader* shader = checkShader(L); + const char* variable = luax_checkstring(L, 2); + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 3, Jin_Lua_Texture); + shader->sendTexture(variable, luaObj->getObject<Texture>()); + return 0; + } + + LUA_IMPLEMENT int l_sendCanvas(lua_State* L) + { + Shader* shader = checkShader(L); + const char* variable = luax_checkstring(L, 2); + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 3, Jin_Lua_Canvas); + shader->sendCanvas(variable, luaObj->getObject<Canvas>()); + return 0; + } + + LUA_IMPLEMENT int l_sendVec2(lua_State* L) + { + Shader* shader = checkShader(L); + const char* variable = luax_checkstring(L, 2); + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + float x = luax_rawgetnumber(L, 3, 1); + float y = luax_rawgetnumber(L, 3, 2); + shader->sendVec2(variable, x, y); + return 0; + } + + LUA_IMPLEMENT int l_sendVec3(lua_State* L) + { + Shader* shader = checkShader(L); + const char* variable = luax_checkstring(L, 2); + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + float x = luax_rawgetnumber(L, 3, 1); + float y = luax_rawgetnumber(L, 3, 2); + float z = luax_rawgetnumber(L, 3, 3); + shader->sendVec3(variable, x, y, z); + return 0; + } + + LUA_IMPLEMENT int l_sendVec4(lua_State* L) + { + Shader* shader = checkShader(L); + const char* variable = luax_checkstring(L, 2); + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + float x = luax_rawgetnumber(L, 3, 1); + float y = luax_rawgetnumber(L, 3, 2); + float z = luax_rawgetnumber(L, 3, 3); + float w = luax_rawgetnumber(L, 3, 4); + shader->sendVec4(variable, x, y, z, w); + return 0; + } + + LUA_IMPLEMENT int l_sendColor(lua_State* L) + { + return l_sendVec4(L); + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader); + luaObj->release(); + return 0; + } + + LUA_EXPORT void luaopen_Shader(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "sendNumber", l_sendNumber }, + { "sendTexture", l_sendTexture }, + { "sendCanvas", l_sendCanvas }, + { "sendVec2", l_sendVec2 }, + { "sendVec3", l_sendVec3 }, + { "sendVec4", l_sendVec4 }, + { "sendColor", l_sendColor }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Shader, methods); + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_shader.h b/src/libjin-lua/modules/graphics/je_lua_shader.h new file mode 100644 index 0000000..5a84372 --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_shader.h @@ -0,0 +1,16 @@ +#ifndef __JE_LUA_SHDER_H__ +#define __JE_LUA_SHDER_H__ + +namespace JinEngine +{ + namespace Lua + { + + extern const char* Jin_Lua_Shader; + + void luaopen_Shader(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_sprite.cpp b/src/libjin-lua/modules/graphics/je_lua_sprite.cpp new file mode 100644 index 0000000..f1bc6aa --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_sprite.cpp @@ -0,0 +1,66 @@ +#include "common/je_lua_object.h" +#include "common/je_lua_common.h" +#include "libjin/jin.h" + +#include "je_lua_sprite.h" +#include "je_lua_canvas.h" +#include "je_lua_texture.h" +#include "je_lua_shader.h" + +using namespace JinEngine::Math; +using namespace JinEngine::Graphics; +using namespace JinEngine::Graphics::Shaders; + +namespace JinEngine +{ + namespace Lua + { + const char* Jin_Lua_Sprite = "Sprite"; + + LUA_IMPLEMENT inline Sprite* checkSprite(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite); + return luaObj->getObject<Sprite>(); + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite); + p->release(); + return 0; + } + + LUA_IMPLEMENT int l_render(lua_State* L) + { + Sprite* sprite = checkSprite(L); + float x = luax_checknumber(L, 2); + float y = luax_checknumber(L, 3); + float sx = luax_checknumber(L, 4); + float sy = luax_checknumber(L, 5); + float r = luax_checknumber(L, 6); + sprite->render(x, y, sx, sy, r); + return 0; + } + + LUA_IMPLEMENT int l_getSize(lua_State* L) + { + Sprite* sprite = checkSprite(L); + Vector2<int> size = sprite->getSize(); + luax_pushinteger(L, size.x); + luax_pushinteger(L, size.y); + return 1; + } + + LUA_EXPORT void luaopen_Sprite(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "render", l_render }, + { "getSize", l_getSize }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Sprite, methods); + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_sprite.h b/src/libjin-lua/modules/graphics/je_lua_sprite.h new file mode 100644 index 0000000..02c44bf --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_sprite.h @@ -0,0 +1,24 @@ +#ifndef __JE_LUA_SPRITE_H__ +#define __JE_LUA_SPRITE_H__ + +namespace JinEngine +{ + namespace Lua + { + + // Sprite dependency slots. + enum class SpriteDependency + { + DEP_GRAPHIC = 1, + DEP_SHADER = 2, + DEP_SPRITESHEET = 3 + }; + + extern const char* Jin_Lua_Sprite; + + void luaopen_Sprite(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_spritesheet.cpp b/src/libjin-lua/modules/graphics/je_lua_spritesheet.cpp new file mode 100644 index 0000000..a1a2c59 --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_spritesheet.cpp @@ -0,0 +1,118 @@ +#include <vector> + +#include "common/je_lua_object.h" +#include "common/je_lua_common.h" +#include "libjin/jin.h" +#include "je_lua_sprite.h" +#include "je_lua_spritesheet.h" + +using namespace std; +using namespace JinEngine::Math; +using namespace JinEngine::Graphics; + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_SpriteSheet = "SpriteSheet"; + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaSSheet = (LuaObject*)luax_checktype(L, 1, Jin_Lua_SpriteSheet); + luaSSheet->release(); + return 0; + } + + LUA_IMPLEMENT int l_newSprite(lua_State* L) + { + LuaObject* luaSSheet = (LuaObject*)luax_checktype(L, 1, Jin_Lua_SpriteSheet); + SpriteSheet* sheet = luaSSheet->getObject<SpriteSheet>(); + Quad quad; + quad.x = luax_rawgetnumberthenpop(L, 2, 1); + quad.y = luax_rawgetnumberthenpop(L, 2, 2); + quad.w = luax_rawgetnumberthenpop(L, 2, 3); + quad.h = luax_rawgetnumberthenpop(L, 2, 4); + Sprite* spr = nullptr; + if (luax_gettop(L) >= 4) + { + float ox = luax_checknumber(L, 3); + float oy = luax_checknumber(L, 4); + spr = sheet->createSprite(quad, ox, oy); + } + else if (luax_gettop(L) == 3) + { + int o = luax_checkinteger(L, 3); + Origin origin; + origin = static_cast<Origin>(o); + spr = sheet->createSprite(quad, origin); + } + Shared* shrSprite = new Shared(spr); + LuaObject* luaSprite = luax_newinstance(L, Jin_Lua_Sprite, shrSprite); + luaSprite->setDependency((int)SpriteDependency::DEP_SPRITESHEET, luaSSheet); + return 1; + } + + // {} = newSprites + LUA_IMPLEMENT int l_newSprites(lua_State* L) + { + LuaObject* luaSS = (LuaObject*)luax_checktype(L, 1, Jin_Lua_SpriteSheet); + SpriteSheet* ss = luaSS->getObject<SpriteSheet>(); + int count = luax_checkinteger(L, 2); + int r = luax_checkinteger(L, 3); + int c = luax_checkinteger(L, 4); + int w = luax_checkinteger(L, 5); + int h = luax_checkinteger(L, 6); + vector<Sprite*> sprs; + int argc = luax_gettop(L); + if (argc == 6) + { + sprs = ss->createSprites(count, r, c, w, h, Origin::TOPLEFT); + } + else if (argc >= 8) + { + int ox = luax_checkinteger(L, 7); + int oy = luax_checkinteger(L, 8); + int offx = luax_optinteger(L, 9, 0); + int offy = luax_optinteger(L, 10, 0); + sprs = ss->createSprites(count, r, c, w, h, ox, oy, offx, offy); + } + else if (argc >= 7) + { + int o = luax_checkinteger(L, 7); + Origin origin = static_cast<Origin>(o); + int offx = luax_optinteger(L, 8, 0); + int offy = luax_optinteger(L, 9, 0); + sprs = ss->createSprites(count, r, c, w, h, origin, offx, offy); + } + else + { + luax_error(L, "No matched override function."); + return 1; + } + luax_newtable(L); + LuaObject* graphic = luaSS->getDependency((int)SpriteSheetDependency::DEP_GRAPHIC); + for (int i = 0; i < sprs.size(); ++i) + { + Sprite* spr = sprs[i]; + Shared* shrSpr = new Shared(spr); + LuaObject* luaSpr = (LuaObject*)luax_newinstance(L, Jin_Lua_Sprite, shrSpr); + luaSpr->setDependency((int)SpriteDependency::DEP_GRAPHIC, graphic); + luax_rawseti(L, -2, i + 1); + } + return 1; + } + + LUA_EXPORT void luaopen_SpriteSheet(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "newSprite", l_newSprite }, + { "newSprites", l_newSprites }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_SpriteSheet, methods); + } + + } +}
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_spritesheet.h b/src/libjin-lua/modules/graphics/je_lua_spritesheet.h new file mode 100644 index 0000000..bcae60b --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_spritesheet.h @@ -0,0 +1,21 @@ +#ifndef __JE_LUA_SPRITE_SHEET_H__ +#define __JE_LUA_SPRITE_SHEET_H__ + +namespace JinEngine +{ + namespace Lua + { + + enum class SpriteSheetDependency + { + DEP_GRAPHIC = 1 + }; + + extern const char* Jin_Lua_SpriteSheet; + + void luaopen_SpriteSheet(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_text.cpp b/src/libjin-lua/modules/graphics/je_lua_text.cpp new file mode 100644 index 0000000..0afbceb --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_text.cpp @@ -0,0 +1,31 @@ +#include "common/je_lua_object.h" +#include "common/je_lua_common.h" +#include "libjin/jin.h" + +using namespace JinEngine::Graphics; + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_Text = "Text"; + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Text); + p->release(); + return 0; + } + + LUA_EXPORT void luaopen_Text(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Text, methods); + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_text.h b/src/libjin-lua/modules/graphics/je_lua_text.h new file mode 100644 index 0000000..dfcc9cc --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_text.h @@ -0,0 +1,16 @@ +#ifndef __JE_LUA_TEXT_H__ +#define __JE_LUA_TEXT_H__ + +namespace JinEngine +{ + namespace Lua + { + + extern const char* Jin_Lua_Text; + + void luaopen_Text(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_texture.cpp b/src/libjin-lua/modules/graphics/je_lua_texture.cpp new file mode 100644 index 0000000..b03b999 --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_texture.cpp @@ -0,0 +1,63 @@ +#include "common/je_lua_object.h" +#include "common/je_lua_common.h" +#include "libjin/jin.h" +#include "je_lua_texture.h" + +using namespace JinEngine::Graphics; + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_Texture = "Texture"; + + LUA_IMPLEMENT inline Texture* checkTexture(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture); + return luaObj->getObject<Texture>(); + } + + LUA_IMPLEMENT int l_getWidth(lua_State* L) + { + Texture* shared = checkTexture(L); + luax_pushnumber(L, shared->getWidth()); + return 1; + } + + LUA_IMPLEMENT int l_getHeight(lua_State *L) + { + Texture* shared = checkTexture(L); + luax_pushnumber(L, shared->getHeight()); + return 1; + } + + LUA_IMPLEMENT int l_getSize(lua_State* L) + { + Texture* shared = checkTexture(L); + luax_pushnumber(L, shared->getWidth()); + luax_pushnumber(L, shared->getHeight()); + return 2; + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture); + luaObj->release(); + return 0; + } + + LUA_EXPORT void luaopen_Texture(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "getWidth", l_getWidth }, + { "getHeight", l_getHeight }, + { "getSize", l_getSize }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Texture, methods); + } + + }// namespace Lua +}// namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_texture.h b/src/libjin-lua/modules/graphics/je_lua_texture.h new file mode 100644 index 0000000..c8bb71c --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_texture.h @@ -0,0 +1,16 @@ +#ifndef __JE_LUA_TEXTURE_H__ +#define __JE_LUA_TEXTURE_H__ + +namespace JinEngine +{ + namespace Lua + { + + extern const char* Jin_Lua_Texture; + + void luaopen_Texture(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_texture_font.cpp b/src/libjin-lua/modules/graphics/je_lua_texture_font.cpp new file mode 100644 index 0000000..6cbf7ca --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_texture_font.cpp @@ -0,0 +1,63 @@ +#include "common/je_lua_object.h" +#include "common/je_lua_common.h" +#include "libjin/jin.h" + +#include "je_lua_page.h" +#include "je_lua_text.h" + +using namespace JinEngine::Graphics; +using namespace JinEngine::Graphics::Fonts; + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_TextureFont = "TextureFont"; + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TextureFont); + luaObj->release(); + return 0; + } + + /* typeset(Text | string, lineheight, spacing) */ + LUA_IMPLEMENT int l_typeset(lua_State* L) + { + LuaObject* luaTexFont = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TextureFont); + TextureFont* tf = luaTexFont->getObject<TextureFont>(); + int lineheight = luax_checkinteger(L, 3); + int spacing = luax_optnumber(L, 4, 0); + Page* page = nullptr; + if (luax_isstring(L, 2)) + { + unsigned length; + const char* str = luax_checklstring(L, 2, &length); + Text text(Encode::UTF8, str, length); + page = tf->typeset(text, lineheight, spacing); + } + else if (luax_istype(L, 2, Jin_Lua_Text)) + { + LuaObject* p2 = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Text); + Text* text = p2->getObject<Text>(); + page = tf->typeset(*text, lineheight, spacing); + } + Shared* shrPage = new Shared(page); + LuaObject* luaPage = luax_newinstance(L, Jin_Lua_Page, shrPage); + luaPage->setDependency((int)PageDependency::DEP_TEXTURE_FONT, luaTexFont); + return 1; + } + + LUA_EXPORT void luaopen_TextureFont(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "typeset", l_typeset }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_TextureFont, methods); + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_texture_font.h b/src/libjin-lua/modules/graphics/je_lua_texture_font.h new file mode 100644 index 0000000..d1fffe5 --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_texture_font.h @@ -0,0 +1,16 @@ +#ifndef __JE_LUA_TEXTURE_FONT_H__ +#define __JE_LUA_TEXTURE_FONT_H__ + +namespace JinEngine +{ + namespace Lua + { + + extern const char* Jin_Lua_TextureFont; + + void luaopen_TextureFont(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_ttf.cpp b/src/libjin-lua/modules/graphics/je_lua_ttf.cpp new file mode 100644 index 0000000..ead46de --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_ttf.cpp @@ -0,0 +1,63 @@ +#include "common/je_lua_object.h" +#include "common/je_lua_common.h" +#include "libjin/jin.h" + +#include "je_lua_page.h" +#include "je_lua_text.h" + +using namespace JinEngine::Graphics; +using namespace JinEngine::Graphics::Fonts; + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_TTF = "TTF"; + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTF); + luaObj->release(); + return 0; + } + + /* typeset(Text | string, lineheight, spacing) */ + LUA_IMPLEMENT int l_typeset(lua_State* L) + { + LuaObject* luaTTF = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTF); + TTF* ttf = luaTTF->getObject<TTF>(); + int lineheight = luax_optnumber(L, 3, ttf->getFontSize()); + int spacing = luax_optnumber(L, 4, 0); + Page* page = nullptr; + if (luax_isstring(L, 2)) + { + unsigned length; + const char* str = luax_checklstring(L, 2, &length); + Text text(Encode::UTF8, str, length); + page = ttf->typeset(text, lineheight, spacing); + } + else if (luax_istype(L, 2, Jin_Lua_Text)) + { + LuaObject* luaText = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Text); + Text* text = luaText->getObject<Text>(); + page = ttf->typeset(*text, lineheight, spacing); + } + Shared* refPage = new Shared(page); + LuaObject* luaPage = luax_newinstance(L, Jin_Lua_Page, refPage); + luaPage->setDependency((int)PageDependency::DEP_TTF, luaTTF); + return 1; + } + + LUA_EXPORT void luaopen_TTF(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "typeset", l_typeset }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_TTF, methods); + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_ttf.h b/src/libjin-lua/modules/graphics/je_lua_ttf.h new file mode 100644 index 0000000..bfe503d --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_ttf.h @@ -0,0 +1,16 @@ +#ifndef __JE_LUA_TTF_H__ +#define __JE_LUA_TTF_H__ + +namespace JinEngine +{ + namespace Lua + { + + extern const char* Jin_Lua_TTF; + + void luaopen_TTF(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_ttf_data.cpp b/src/libjin-lua/modules/graphics/je_lua_ttf_data.cpp new file mode 100644 index 0000000..e251ac8 --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_ttf_data.cpp @@ -0,0 +1,49 @@ +#include "common/je_lua_object.h" +#include "common/je_lua_common.h" +#include "libjin/jin.h" + +#include "je_lua_ttf.h" +#include "je_lua_ttf_data.h" + +using namespace JinEngine::Graphics; +using namespace JinEngine::Graphics::Fonts; + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_TTFData = "TTFData"; + + LUA_IMPLEMENT int l_newTTF(lua_State* L) + { + LuaObject* luaTTFData = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTFData); + int fontsize = luax_checkinteger(L, 2); + TTFData* fontData = luaTTFData->getObject<TTFData>(); + TTF* font = fontData->createTTF(fontsize); + Shared* shrTTF = new Shared(font); + LuaObject* luaTTF = luax_newinstance(L, Jin_Lua_TTF, shrTTF); + luaTTF->setDependency((int)TTFDependency::DEP_TTFDATA, luaTTFData); + return 1; + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTFData); + p->release(); + return 0; + } + + LUA_EXPORT void luaopen_TTFData(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "newTTF", l_newTTF }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_TTFData, methods); + + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/je_lua_ttf_data.h b/src/libjin-lua/modules/graphics/je_lua_ttf_data.h new file mode 100644 index 0000000..1fd832d --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_ttf_data.h @@ -0,0 +1,21 @@ +#ifndef __JE_LUA_TTFDATA_H__ +#define __JE_LUA_TTFDATA_H__ + +namespace JinEngine +{ + namespace Lua + { + + enum class TTFDependency + { + DEP_TTFDATA = 1, + }; + + extern const char* Jin_Lua_TTFData; + + void luaopen_TTFData(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/je_lua_modules.h b/src/libjin-lua/modules/je_lua_modules.h new file mode 100644 index 0000000..afe0a82 --- /dev/null +++ b/src/libjin-lua/modules/je_lua_modules.h @@ -0,0 +1,19 @@ +#ifndef __JE_LUA_MODULES_H__ +#define __JE_LUA_MODULES_H__ + +#include "ai/je_lua_ai.h" +#include "audio/je_lua_audio.h" +#include "bit/je_lua_bit.h" +#include "core/je_lua_core.h" +#include "event/je_lua_event.h" +#include "filesystem/je_lua_filesystem.h" +#include "graphics/je_lua_graphics.h" +#include "joypad/je_lua_joypad.h" +#include "keyboard/je_lua_keyboard.h" +#include "math/je_lua_math.h" +#include "mouse/je_lua_mouse.h" +#include "net/je_lua_net.h" +#include "thread/je_lua_thread.h" +#include "time/je_lua_time.h" + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/joypad/je_lua_joypad.cpp b/src/libjin-lua/modules/joypad/je_lua_joypad.cpp new file mode 100644 index 0000000..a3623ae --- /dev/null +++ b/src/libjin-lua/modules/joypad/je_lua_joypad.cpp @@ -0,0 +1,21 @@ +#include "common/je_lua_object.h" +#include "common/je_lua_common.h" +#include "libjin/jin.h" + +namespace JinEngine +{ + namespace Lua + { + + LUA_EXPORT int luaopen_joypad(lua_State* L) + { + luaL_Reg methods[] = { + { 0, 0 } + }; + luax_newlib(L, methods); + + return 1; + } + /*SDL_JoystickGetButton*/ + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/joypad/je_lua_joypad.h b/src/libjin-lua/modules/joypad/je_lua_joypad.h new file mode 100644 index 0000000..ec0e20f --- /dev/null +++ b/src/libjin-lua/modules/joypad/je_lua_joypad.h @@ -0,0 +1,14 @@ +#ifndef __JE_LUA_JOYPAD_H__ +#define __JE_LUA_JOYPAD_H__ + +namespace JinEngine +{ + namespace Lua + { + + int luaopen_joypad(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/keyboard/je_lua_keyboard.cpp b/src/libjin-lua/modules/keyboard/je_lua_keyboard.cpp new file mode 100644 index 0000000..93a62bd --- /dev/null +++ b/src/libjin-lua/modules/keyboard/je_lua_keyboard.cpp @@ -0,0 +1,17 @@ +#include "common/je_lua_common.h" +#include "common/je_lua_object.h" + +namespace JinEngine +{ + namespace Lua + { + //https://wiki.libsdl.org/SDL_Keycode + + LUA_EXPORT int luaopen_keyboard(lua_State* L) + { + luax_newlib(L, 0); + return 1; + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/keyboard/je_lua_keyboard.h b/src/libjin-lua/modules/keyboard/je_lua_keyboard.h new file mode 100644 index 0000000..bf00f83 --- /dev/null +++ b/src/libjin-lua/modules/keyboard/je_lua_keyboard.h @@ -0,0 +1,14 @@ +#ifndef __JE_LUA_KEYBOARD_H__ +#define __JE_LUA_KEYBOARD_H__ + +namespace JinEngine +{ + namespace Lua + { + + int luaopen_keyboard(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/math/je_lua_math.cpp b/src/libjin-lua/modules/math/je_lua_math.cpp new file mode 100644 index 0000000..5b320ff --- /dev/null +++ b/src/libjin-lua/modules/math/je_lua_math.cpp @@ -0,0 +1,30 @@ +#include "common/je_lua_common.h" +#include "common/je_lua_object.h" +#include "libjin/jin.h" + +namespace JinEngine +{ + namespace Lua + { + + LUA_IMPLEMENT int l_mod(lua_State* L) + { + int n = luax_checkinteger(L, 1); + int m = luax_checkinteger(L, 2); + int mod = n % m; + luax_pushinteger(L, mod); + return 1; + } + + LUA_EXPORT int luaopen_math(lua_State* L) + { + luaL_Reg methods[] = { + { "mod", l_mod }, + { 0, 0 } + }; + luax_newlib(L, methods); + return 1; + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/math/je_lua_math.h b/src/libjin-lua/modules/math/je_lua_math.h new file mode 100644 index 0000000..2e7010c --- /dev/null +++ b/src/libjin-lua/modules/math/je_lua_math.h @@ -0,0 +1,14 @@ +#ifndef __JE_LUA_MATH_H__ +#define __JE_LUA_MATH_H__ + +namespace JinEngine +{ + namespace Lua + { + + int luaopen_math(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/mouse/je_lua_mouse.cpp b/src/libjin-lua/modules/mouse/je_lua_mouse.cpp new file mode 100644 index 0000000..222f596 --- /dev/null +++ b/src/libjin-lua/modules/mouse/je_lua_mouse.cpp @@ -0,0 +1,42 @@ +#include "common/je_lua_common.h" +#include "common/je_lua_object.h" +#include "libjin/jin.h" + +using namespace JinEngine::Input; + +namespace JinEngine +{ + namespace Lua + { + + LUA_IMPLEMENT int l_pos(lua_State* L) + { + static Mouse* mouse = Mouse::get(); + int x, y; + mouse->getState(&x, &y); + luax_pushnumber(L, x); + luax_pushnumber(L, y); + return 2; + } + + LUA_IMPLEMENT int l_setVisible(lua_State* L) + { + bool visible = luax_checkbool(L, 1); + Mouse* mouse = Mouse::get(); + mouse->setVisible(visible); + return 0; + } + + LUA_EXPORT int luaopen_mouse(lua_State* L) + { + luaL_Reg methods[] = { + { "getPosition", l_pos }, + { "setVisible", l_setVisible }, + { 0, 0 } + }; + luax_newlib(L, methods); + return 1; + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/mouse/je_lua_mouse.h b/src/libjin-lua/modules/mouse/je_lua_mouse.h new file mode 100644 index 0000000..09738f5 --- /dev/null +++ b/src/libjin-lua/modules/mouse/je_lua_mouse.h @@ -0,0 +1,14 @@ +#ifndef __JE_LUA_MOUSE_H__ +#define __JE_LUA_MOUSE_H__ + +namespace JinEngine +{ + namespace Lua + { + + int luaopen_mouse(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/net/je_lua_buffer.cpp b/src/libjin-lua/modules/net/je_lua_buffer.cpp new file mode 100644 index 0000000..10e7143 --- /dev/null +++ b/src/libjin-lua/modules/net/je_lua_buffer.cpp @@ -0,0 +1,136 @@ +#include "common/je_lua_object.h" +#include "common/je_lua_common.h" +#include "libjin/jin.h" +#include "je_lua_buffer.h" + +using namespace JinEngine::Lua::Net; + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_Buffer = "Buffer"; + + static inline Net::Buffer* checkNetBuffer(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Buffer); + return luaObj->getObject<Net::Buffer>(); + } + + // net.Buffer:append(value) -> value_length + LUA_IMPLEMENT int l_append(lua_State* L) + { + Buffer* buffer = checkNetBuffer(L); + const int vp = 2; + if (luax_isintegerstrict(L, vp)) + { + int n = luax_checkinteger(L, vp); + int size = sizeof(n); + buffer->append(&n, size); + luax_pushinteger(L, size); + return 1; + } + else if (luax_isfloatstrict(L, vp)) + { + float n = luax_checknumber(L, vp); + int size = sizeof(n); + buffer->append(&n, size); + luax_pushinteger(L, size); + return 1; + } + else if (luax_isbooleanstrict(L, vp)) + { + bool n = luax_checkbool(L, vp); + int size = sizeof(n); + buffer->append(&n, size); + luax_pushinteger(L, size); + return 1; + } + else if (luax_isstringstrict(L, vp)) + { + const char* str = luax_checkstring(L, vp); + int size = strlen(str) + 1; + buffer->append(str, size); + luax_pushinteger(L, size); + return 1; + } + else + { + luax_typerror(L, vp, "number, bool or string"); + return 0; + } + } + + // net.Buffer:grabString(offset) -> string, length + LUA_IMPLEMENT int l_grabString(lua_State* L) + { + Buffer* buffer = checkNetBuffer(L); + int offset = luax_checkinteger(L, 2); + unsigned int len; + char* data = buffer->grabString(&len, offset); + Array<char> str; + str.bind(data, len); + luax_pushstring(L, &str); + luax_pushinteger(L, str.count()); + return 2; + } + + // net.Buffer:grabInteger(offset) -> integer, length + LUA_IMPLEMENT int l_grabInteger(lua_State* L) + { + Buffer* buffer = checkNetBuffer(L); + int offset = luax_checkinteger(L, 2); + int len; + int integer = buffer->grabInteger(&len, offset); + luax_pushinteger(L, integer); + luax_pushinteger(L, len); + return 2; + } + + LUA_IMPLEMENT int l_grabFloat(lua_State* L) + { + Buffer* buffer = checkNetBuffer(L); + int offset = luax_checkinteger(L, 2); + int len; + float floatv = buffer->grabFloat(&len, offset); + luax_pushnumber(L, floatv); + luax_pushinteger(L, len); + return 2; + } + + LUA_IMPLEMENT int l_grabBoolean(lua_State* L) + { + Buffer* buffer = checkNetBuffer(L); + int offset = luax_checkinteger(L, 2); + int len; + bool boolean = buffer->grabBoolean(&len, offset); + luax_pushboolean(L, boolean); + luax_pushinteger(L, len); + return 2; + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Buffer); + luaObj->release(); + return 0; + } + + LUA_EXPORT void luaopen_Buffer(lua_State* L) + { + luaL_Reg netbuffer_function[] = { + { "__gc", l_gc }, + { "append", l_append }, + { "grabString", l_grabString }, + { "grabInteger", l_grabInteger }, + { "grabBoolean", l_grabBoolean }, + { "grabFloat", l_grabFloat }, + { 0, 0 } + }; + + luax_newtype(L, Jin_Lua_Buffer, netbuffer_function); + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/net/je_lua_buffer.h b/src/libjin-lua/modules/net/je_lua_buffer.h new file mode 100644 index 0000000..974e23a --- /dev/null +++ b/src/libjin-lua/modules/net/je_lua_buffer.h @@ -0,0 +1,102 @@ +#ifndef __JIN_LUA_NET_NETBUFFER_H +#define __JIN_LUA_NET_NETBUFFER_H + +#include <cstring> +#include <cstdlib> +#include "common/je_lua_common.h" + +namespace JinEngine +{ + namespace Lua + { + + extern const char* Jin_Lua_Buffer; + + void luaopen_Buffer(lua_State* L); + + namespace Net + { + + class Buffer : public Object + { + public: + Buffer(size_t s = 0) + : size(s) + { + buffer = new char[size]; + memset(buffer, 0, size); + } + + Buffer(const char* data, size_t s) + : size(s) + { + buffer = new char[size]; + memcpy(buffer, data, size); + } + + ~Buffer() + { + if (buffer != nullptr) + { + delete[] buffer; + buffer = nullptr; + size = 0; + } + } + + void append(const void* data, size_t s) + { + if (data == nullptr) + return; + char* buf = buffer; + buffer = new char[size + s]; + memcpy(buffer, buf, size); + memcpy(buffer + size, data, s); + delete[] buf; + size += s; + return; + } + + /* grab and create a string */ + char* grabString(unsigned int* length, int offset = 0) + { + int l = offset; + for (; l < size; ++l) + { + if (buffer[l] == 0) + break; + } + *length = l - offset + 1; + char* str = (char*)malloc(*length); + memcpy(str, buffer + offset, *length); + return str; + } + + int grabInteger(int* length, int offset = 0) + { + *length = sizeof(int); + return *((int*)(buffer + offset)); + } + + float grabFloat(int* length, int offset = 0) + { + *length = sizeof(float); + return *((float*)(buffer + offset)); + } + + bool grabBoolean(int* length, int offset = 0) + { + *length = sizeof(bool); + return *((bool*)(buffer + offset)); + } + + char* buffer; + size_t size; + + }; + + } // namespace Net + } // namespace Lua +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/net/je_lua_net.cpp b/src/libjin-lua/modules/net/je_lua_net.cpp new file mode 100644 index 0000000..fad6fc5 --- /dev/null +++ b/src/libjin-lua/modules/net/je_lua_net.cpp @@ -0,0 +1,79 @@ +#include "common/je_lua_object.h" +#include "libjin/jin.h" +#include "common/je_lua_common.h" + +#include "je_lua_buffer.h" +#include "je_lua_socket.h" + +namespace JinEngine +{ + namespace Lua + { + + using namespace JinEngine::Lua::Net; + using namespace JinEngine::Net; + + LUA_IMPLEMENT int l_initNetwork(lua_State* L) + { + JinEngine::Net::NetManager::get()->start(); + return 1; + } + + LUA_IMPLEMENT int l_Socket(lua_State* L) + { + SocketInformation info = { 0 }; + { + const char* socketType = luax_checkstring(L, 1); + if (strcmp(socketType, "TCP") == 0) + info.type = SocketType::TCP; + else if (strcmp(socketType, "UDP") == 0) + info.type = SocketType::UDP; + else + { + luax_error(L, "jin.net.Socket() first paramter wrong, must be TCP or UDP"); + return 0; + } + // type, port + if (luax_gettop(L) == 2) + { + info.port = luax_checkinteger(L, 2); + } + // type, address, port + else if (luax_gettop(L) == 3) + { + if (luax_isstringstrict(L, 2)) + info.address = tk_strtohl(luax_checkstring(L, 2)); + else if (luax_isintegerstrict(L, 2)) + info.address = luax_checkinteger(L, 2); + info.port = luax_checkinteger(L, 3); + } + } + Socket* socket = new Socket(info); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Socket, new Shared(socket)); + return 1; + } + + LUA_IMPLEMENT int l_Buffer(lua_State* L) + { + int size = luax_checkinteger(L, 1); + Net::Buffer* buffer = new Net::Buffer(size); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Buffer, new Shared(buffer)); + return 1; + } + + LUA_EXPORT int luaopen_net(lua_State* L) + { + luaopen_Socket(L); + luaopen_Buffer(L); + luaL_Reg methods[] = { + { "init", l_initNetwork }, + { "newSocket", l_Socket }, + { "newBuffer", l_Buffer }, + { 0, 0 } + }; + luax_newlib(L, methods); + return 1; + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/net/je_lua_net.h b/src/libjin-lua/modules/net/je_lua_net.h new file mode 100644 index 0000000..1542791 --- /dev/null +++ b/src/libjin-lua/modules/net/je_lua_net.h @@ -0,0 +1,14 @@ +#ifndef __JE_LUA_NET_H__ +#define __JE_LUA_NET_H__ + +namespace JinEngine +{ + namespace Lua + { + + int luaopen_net(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/net/je_lua_socket.cpp b/src/libjin-lua/modules/net/je_lua_socket.cpp new file mode 100644 index 0000000..d6cfe91 --- /dev/null +++ b/src/libjin-lua/modules/net/je_lua_socket.cpp @@ -0,0 +1,123 @@ +#include "common/je_lua_object.h" +#include "common/je_lua_common.h" +#include "libjin/jin.h" +#include "je_lua_buffer.h" + +using namespace JinEngine::Net; +using namespace JinEngine::Lua::Net; + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_Socket = "Socket"; + + const int BUFFER_SIZE = 1024; + + LUA_IMPLEMENT inline Socket* checkSocket(lua_State* L, int pos = 1) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, pos, Jin_Lua_Socket); + return luaObj->getObject<Socket>(); + } + + LUA_IMPLEMENT inline Buffer* checkNetBuffer(lua_State* L, int pos = 1) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, pos, Jin_Lua_Buffer); + return luaObj->getObject<Buffer>(); + } + + // return net.Socket + LUA_IMPLEMENT int l_accept(lua_State* L) + { + Socket* socket = checkSocket(L); + Socket* client = socket->accept(); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Socket, new Shared(client)); + return 1; + } + + // return net.Buffer + LUA_IMPLEMENT int l_receive(lua_State* L) + { + Socket* socket = checkSocket(L); + char buffer[BUFFER_SIZE] = {0}; + int size = socket->receive(buffer, BUFFER_SIZE); + Net::Buffer* netBuffer = new Net::Buffer(buffer, size); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Buffer, new Shared(netBuffer)); + return 1; + } + + // Socket:receiveFrom(address, port) + LUA_IMPLEMENT int l_receiveFrom(lua_State* L) + { + Socket* socket = checkSocket(L); + int address = luax_checkinteger(L, 2); + int port = luax_checkinteger(L, 3); + char buffer[BUFFER_SIZE]; + int size = socket->receiveFrom(buffer, BUFFER_SIZE, address, port); + Net::Buffer* netBuffer = new Net::Buffer(buffer, size); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Buffer, new Shared(netBuffer)); + return 1; + } + + // Socket:send(net.Buffer) -> data_length + LUA_IMPLEMENT int l_send(lua_State* L) + { + Socket* socket = checkSocket(L); + Buffer* buffer = checkNetBuffer(L, 2); + int len = socket->send(buffer->buffer, buffer->size); + luax_pushinteger(L, len); + return 1; + } + + // Socket:sendTo(address, port, net.Buffer) + LUA_IMPLEMENT int l_sendTo(lua_State* L) + { + Socket* socket = checkSocket(L); + int address = luax_checkinteger(L, 2); + int port = luax_checkinteger(L, 3); + Buffer* buffer = checkNetBuffer(L, 4); + socket->sendTo(buffer->buffer, buffer->size, address, port); + return 0; + } + + LUA_IMPLEMENT int l_close(lua_State* L) + { + Socket* socket = checkSocket(L); + socket->close(); + return 0; + } + + LUA_IMPLEMENT int l_configBlocking(lua_State* L) + { + Socket* socket = checkSocket(L); + bool blocking = luax_checkbool(L, 2); + socket->configureBlocking(blocking); + return 0; + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Socket); + luaObj->release(); + return 0; + } + + LUA_EXPORT void luaopen_Socket(lua_State* L) + { + luaL_Reg socket_function[] = { + { "__gc", l_gc }, + { "accept", l_accept }, + { "receive", l_receive }, + { "receiveFrom", l_receiveFrom }, + { "send", l_send }, + { "sendTo", l_sendTo }, + { "close", l_close }, + { "configBlocking", l_configBlocking }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Socket, socket_function); + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/net/je_lua_socket.h b/src/libjin-lua/modules/net/je_lua_socket.h new file mode 100644 index 0000000..b33fac6 --- /dev/null +++ b/src/libjin-lua/modules/net/je_lua_socket.h @@ -0,0 +1,16 @@ +#ifndef __JE_LUA_SOCKET_H__ +#define __JE_LUA_SOCKET_H__ + +namespace JinEngine +{ + namespace Lua + { + + extern const char* Jin_Lua_Socket; + + void luaopen_Socket(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/thread/je_lua_thread.cpp b/src/libjin-lua/modules/thread/je_lua_thread.cpp new file mode 100644 index 0000000..2af3e53 --- /dev/null +++ b/src/libjin-lua/modules/thread/je_lua_thread.cpp @@ -0,0 +1,240 @@ +#include "common/je_lua_object.h" + +#include "libjin/jin.h" +#include "libjin-lua/je_lua_jin.h" +#include "common/je_lua_common.h" +#include "je_lua_thread.h" + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_Thread = "Thread"; + + int luaopen_thread(lua_State* L); + + static inline Thread* checkThread(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Thread); + return luaObj->getObject<Thread>(); + } + + LUA_IMPLEMENT int threadRunner(void* t) + { + Shared* shared = (Shared*)t; + Thread* thread = shared->getObject<Thread>(); + lua_State* L = lua_open(); + luax_openlibs(L); + open(L); + luax_getglobal(L, MODULE_NAME); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Thread, shared); + luax_setfield(L, -2, "_curThread"); + luax_dostring(L, thread->code.c_str()); + luax_close(L); + return 0; + } + + LUA_IMPLEMENT int l_thread_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Thread); + luaObj->release(); + return 0; + } + + LUA_IMPLEMENT int l_start(lua_State* L) + { + Thread* shared = checkThread(L); + bool result = shared->start(&shared); + luax_pushboolean(L, result); + return 1; + } + + LUA_IMPLEMENT int l_wait(lua_State* L) + { + Thread* shared = checkThread(L); + shared->wait(); + return 0; + } + + LUA_IMPLEMENT int l_send(lua_State* L) + { + Thread* shared = checkThread(L); + int slot = luax_checkinteger(L, 2); + const int vp = 3; + if (luax_isnumberstrict(L, vp)) + { + float real = luax_checknumber(L, vp); + shared->send(slot, real); + } + else if (luax_isbooleanstrict(L, vp)) + { + bool bol = luax_checkbool(L, vp); + shared->send(slot, bol); + } + else if (luax_isstringstrict(L, vp)) + { + const char* str = luax_checkstring(L, vp); + shared->send(slot, str); + } + else if (luax_isuserdata(L, vp)) + { + LuaObject* luaObj = (LuaObject*)luax_touserdata(L, vp); + shared->send(slot, luaObj); + }/* + else if (luax_islightuserdata(L, vp)) + { + void* p = luax_tolightuserdata(L, vp); + shared->send(slot, p); + }*/ + return 0; + } + + LUA_IMPLEMENT int l_receive(lua_State* L) + { + Thread* shared = checkThread(L); + int slot = luax_checkinteger(L, 2); + bool result = shared->receive(slot); + luax_pushboolean(L, result); + return 1; + } + + LUA_IMPLEMENT int l_fetch(lua_State* L) + { + Thread* shared = checkThread(L); + int slot = luax_checkinteger(L, 2); + Thread::Variant v = shared->fetch(slot); + switch (v.type) + { + case Thread::Variant::INTERGER: + luax_pushinteger(L, v.integer); + break; + + case Thread::Variant::BOOLEAN: + luax_pushboolean(L, v.boolean); + break; + + case Thread::Variant::CSTRING: + luax_pushstring(L, v.cstring); + break; + + case Thread::Variant::REAL: + luax_pushnumber(L, v.real); + break; + + case Thread::Variant::POINTER: + LuaObject* p = (LuaObject*)v.pointer; + // Create lua object from other lua_State. + LuaObject* luaObj = luax_copyinstance(L, p); + break; + + } + return 1; + } + + LUA_IMPLEMENT int l_demand(lua_State* L) + { + Thread* shared = checkThread(L); + int slot = luax_checkinteger(L, 2); + Thread::Variant v = shared->demand(slot); + switch (v.type) + { + case Thread::Variant::INTERGER: + luax_pushinteger(L, v.integer); + break; + + case Thread::Variant::BOOLEAN: + luax_pushboolean(L, v.boolean); + break; + + case Thread::Variant::CSTRING: + luax_pushstring(L, v.cstring); + break; + + case Thread::Variant::REAL: + luax_pushnumber(L, v.real); + break; + + case Thread::Variant::POINTER: + LuaObject* p = (LuaObject*)v.pointer; + // Create lua object from other lua_State. + LuaObject* luaObj = luax_copyinstance(L, p); + break; + + } + return 1; + } + + LUA_IMPLEMENT int l_remove(lua_State* L) + { + Thread* shared = checkThread(L); + int slot = luax_checkinteger(L, 2); + shared->remove(slot); + return 0; + } + + LUA_IMPLEMENT int l_getName(lua_State* L) + { + Thread* shared = checkThread(L); + const char* name = shared->getName(); + luax_pushstring(L, name); + return 1; + } + + LUA_IMPLEMENT int l_isRunning(lua_State* L) + { + Thread* shared = checkThread(L); + bool running = shared->isRunning(); + luax_pushboolean(L, running); + return 1; + } + + LUA_IMPLEMENT int luaopen_Thread(lua_State* L) + { + luaL_Reg thread_function[] = { + { "__gc", l_thread_gc }, + { "start", l_start }, + { "wait", l_wait }, + { "send", l_send }, + { "receive", l_receive }, + { "fetch", l_fetch }, + { "demand", l_demand }, + { "remove", l_remove }, + { "getName", l_getName }, + { "isRunning", l_isRunning }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Thread, thread_function); + return 0; + } + + LUA_IMPLEMENT int l_newThread(lua_State* L) + { + const char* name = luax_checkstring(L, 1); + const char* code = luax_checkstring(L, 2); + Thread* thread = new Thread(name, code, threadRunner); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Thread, new Shared(thread)); + return 1; + } + + LUA_IMPLEMENT int l_getThread(lua_State* L) + { + luax_getglobal(L, MODULE_NAME); + luax_getfield(L, -1, "_curThread"); + return 1; + } + + LUA_EXPORT int luaopen_thread(lua_State* L) + { + luaopen_Thread(L); + luaL_Reg methods[] = { + { "newThread", l_newThread }, + { "getThread", l_getThread }, + { 0, 0 } + }; + luax_newlib(L, methods); + return 1; + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/thread/je_lua_thread.h b/src/libjin-lua/modules/thread/je_lua_thread.h new file mode 100644 index 0000000..acb4c49 --- /dev/null +++ b/src/libjin-lua/modules/thread/je_lua_thread.h @@ -0,0 +1,95 @@ +#include "libjin/jin.h" +#include "common/je_lua_common.h" + +namespace JinEngine +{ + namespace Lua + { + + extern const char* Jin_Lua_Thread; + + class Thread : public Object + { + public: + typedef JinEngine::Threads::Thread::Variant Variant; + typedef JinEngine::Threads::Thread::ThreadRunner ThreadRunner; + + Thread(std::string _name, std::string _code, ThreadRunner runner) + : name(_name) + , code(_code) + { + thread = new JinEngine::Threads::Thread(_name, runner); + } + + ~Thread() + { + delete thread; + } + + bool start(void* p) + { + return thread->start(p); + } + + void wait() + { + thread->wait(); + } + + void send(int slot, const Variant& value) + { + thread->send(slot, value); + } + + bool receive(int slot) + { + return thread->receive(slot); + } + + Variant fetch(int slot) + { + return thread->fetch(slot); + } + + Variant demand(int slot) + { + return thread->demand(slot); + } + + void remove(int slot) + { + thread->remove(slot); + } + + const char* getName() + { + return name.c_str(); + } + + bool isRunning() + { + return thread->isRunning(); + } + + void lock() + { + thread->lock(); + } + + void unlock() + { + thread->unlock(); + } + + const std::string name; + const std::string code; + + private: + JinEngine::Threads::Thread* thread; + + }; + + int luaopen_thread(lua_State* L); + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/time/je_lua_time.cpp b/src/libjin-lua/modules/time/je_lua_time.cpp new file mode 100644 index 0000000..cd49978 --- /dev/null +++ b/src/libjin-lua/modules/time/je_lua_time.cpp @@ -0,0 +1,70 @@ +#include "SDL2/SDL.h" +#include "common/je_lua_common.h" +#include "common/je_lua_object.h" +#include "libjin/jin.h" + +#include "je_lua_timer.h" + +using namespace JinEngine::Time; + +namespace JinEngine +{ + namespace Lua + { + + static struct + { + float previous; + float current; + } context; + + LUA_IMPLEMENT int l_sec(lua_State* L) + { + luax_pushnumber(L, getSecond()); + return 1; + } + + LUA_IMPLEMENT int l_sleep(lua_State* L) + { + double sec = luax_checknumber(L, 1); + sleep(sec * 1000.0f); + return 0; + } + + LUA_IMPLEMENT int l_newTimer(lua_State* L) + { + Shared* shrTimer = new Shared(new Timer()); + luax_newinstance(L, Jin_Lua_Timer, shrTimer); + return 1; + } + + LUA_IMPLEMENT int l_getDelta(lua_State* L) + { + luax_pushnumber(L, context.current - context.previous); + return 1; + } + + LUA_IMPLEMENT int l_step(lua_State* L) + { + context.previous = context.current; + context.current = getSecond(); + return 0; + } + + LUA_EXPORT int luaopen_time(lua_State* L) + { + luaopen_Timer(L); + luaL_Reg methods[] = { + { "second", l_sec }, + { "sleep", l_sleep }, + { "newTimer", l_newTimer }, + { "step", l_step }, + { "getDelta", l_getDelta }, + { 0, 0 }, + }; + luax_newlib(L, methods); + return 1; + } + + } // namespace Lua +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/time/je_lua_time.h b/src/libjin-lua/modules/time/je_lua_time.h new file mode 100644 index 0000000..3c75221 --- /dev/null +++ b/src/libjin-lua/modules/time/je_lua_time.h @@ -0,0 +1,14 @@ +#ifndef __JE_LUA_TIME_H__ +#define __JE_LUA_TIME_H__ + +namespace JinEngine +{ + namespace Lua + { + + int luaopen_time(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/time/je_lua_timer.cpp b/src/libjin-lua/modules/time/je_lua_timer.cpp new file mode 100644 index 0000000..e30baab --- /dev/null +++ b/src/libjin-lua/modules/time/je_lua_timer.cpp @@ -0,0 +1,132 @@ +#include "common/je_lua_callback.h" +#include "common/je_lua_common.h" +#include "je_lua_timer.h" + +using namespace JinEngine::Time; + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_Timer = "Timer"; + + const char* Jin_Lua_Handler = "Handler"; + + static Timer::TimerCallback timerCallback = [](void* data)->void + { + LuaCallback* func = static_cast<LuaCallback*>(data); + func->call(); + }; + + static Timer::FinishCallback finishCallback = [](void* data)->void + { + LuaCallback* func = static_cast<LuaCallback*>(data); + delete func; + }; + + LUA_IMPLEMENT inline Timer* checkTimer(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Timer); + return luaObj->getObject<Timer>(); + } + + // timer:every(time, callback, parameter) + LUA_IMPLEMENT int l_every(lua_State* L) + { + int n = luax_gettop(L); + Timer* shared = checkTimer(L); + float s = luax_checknumber(L, 2); + LuaCallback* func = new LuaCallback(L); + func->setFunc(3); + for(int i = 4; i <= n; ++i) + func->pushParam(i); + Timer::Handler* handler = shared->every(s, timerCallback, func, finishCallback); + Shared* shrHandler = new Shared(handler); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Handler, shrHandler); + return 1; + } + + // timer:after(time, callback, parameter) + LUA_IMPLEMENT int l_after(lua_State* L) + { + int n = luax_gettop(L); + Timer* shared = checkTimer(L); + float s = luax_checknumber(L, 2); + LuaCallback* func = new LuaCallback(L); + func->setFunc(3); + for (int i = 4; i <= n; ++i) + func->pushParam(i); + Timer::Handler* handler = shared->after(s, timerCallback, func, finishCallback); + Shared* shrHandler = new Shared(handler); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Handler, shrHandler); + return 1; + } + + // timer:repeat(time, callback, parameter) + LUA_IMPLEMENT int l_repeat(lua_State* L) + { + int n = luax_gettop(L); + Timer* shared = checkTimer(L); + float s = luax_checknumber(L, 2); + int count = luax_checkinteger(L, 3); + LuaCallback* func = new LuaCallback(L); + func->setFunc(4); + for (int i = 5; i <= n; ++i) + func->pushParam(i); + Timer::Handler* handler = shared->repeat(s, count, timerCallback, func, finishCallback); + Shared* shrHandler = new Shared(handler); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Handler, shrHandler); + return 1; + } + + LUA_IMPLEMENT int l_update(lua_State* L) + { + Timer* shared = checkTimer(L); + float s = luax_checknumber(L, 2); + shared->update(s); + return 0; + } + + LUA_IMPLEMENT int l_cancel(lua_State* L) + { + LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Timer); + Timer* timer = p->getObject<Timer>(); + LuaObject* ph = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Handler); + Timer::Handler* handler = ph->getObject<Timer::Handler>(); + timer->cancel(handler); + return 0; + } + + LUA_IMPLEMENT int l_cancelAll(lua_State* L) + { + LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Timer); + Timer* timer = p->getObject<Timer>(); + timer->cancelAll(); + return 0; + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Timer); + p->release(); + return 0; + } + + LUA_EXPORT void luaopen_Timer(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "every", l_every }, + { "after", l_after }, + { "duplicate", l_repeat }, + { "update", l_update }, + { "cancel", l_cancel }, + { "cancelAll", l_cancelAll }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Timer, methods); + } + + } +}
\ No newline at end of file diff --git a/src/libjin-lua/modules/time/je_lua_timer.h b/src/libjin-lua/modules/time/je_lua_timer.h new file mode 100644 index 0000000..35ec15d --- /dev/null +++ b/src/libjin-lua/modules/time/je_lua_timer.h @@ -0,0 +1,20 @@ +#ifndef __JE_LUA_TIMER_H__ +#define __JE_LUA_TIMER_H__ + +#include "libjin/jin.h" + +namespace JinEngine +{ + namespace Lua + { + + extern const char* Jin_Lua_Timer; + + extern const char* Jin_Lua_Handler; + + void luaopen_Timer(lua_State* L); + + } +} + +#endif
\ No newline at end of file diff --git a/src/libjin-lua/resources/embed.py b/src/libjin-lua/resources/embed.py new file mode 100644 index 0000000..7eb825d --- /dev/null +++ b/src/libjin-lua/resources/embed.py @@ -0,0 +1,56 @@ +import os, sys, random, re + +def fmt(fmt, dic): + for k in dic: + fmt = fmt.replace("{%s}" % k, str(dic[k])) + return fmt + + +def makeArray(data): + i = [0] + def fn(x): + x = str(ord(x)) + "," + if i[0] + len(x) > 78: + i[0] = len(x) + x = '\n' + x + else: + i[0] += len(x) + return x + return '{' + "".join(map(fn, data)).rstrip(",") + '}' + + +def safename(filename): + return re.sub("[^a-z0-9]", "_", os.path.basename(filename).lower()) + + +def process(filenames): + if type(filenames) is str: + filenames = [filenames] + + strings = [] + + for filename in filenames: + data = open(filename, "rb").read() + strings.append( + fmt("/* {filename} */\n" +\ + "static const char {name}[] = \n{array};", + { + "filename" : os.path.basename(filename), + "name" : safename(filename), + "array" : makeArray(data), + })) + + return "/* Automatically generated; do not edit */\n\n" +\ + "\n\n".join(strings) + + +def main(): + if len(sys.argv) < 2: + print "usage: embed FILENAMES" + sys.exit(1) + + print process(sys.argv[1:]) + + +if __name__ == "__main__": + main()
\ No newline at end of file diff --git a/src/libjin-lua/resources/font.ttf.h b/src/libjin-lua/resources/font.ttf.h new file mode 100644 index 0000000..b220738 --- /dev/null +++ b/src/libjin-lua/resources/font.ttf.h @@ -0,0 +1,369 @@ +static const char +default_font_bitmap[] = +{ 137,80,78,71,13,10,26,10,0,0,0,13,73,72,68,82,0,0,3,154,0,0,0,14,8,6,0,0,0,78, +234,99,67,0,0,0,4,103,65,77,65,0,0,177,143,11,252,97,5,0,0,0,9,112,72,89,115, +0,0,14,189,0,0,14,189,1,71,251,144,173,0,0,0,24,116,69,88,116,83,111,102,116, +119,97,114,101,0,112,97,105,110,116,46,110,101,116,32,52,46,49,46,49,99,42, +156,75,0,0,29,72,73,68,65,84,120,94,237,93,61,200,181,73,82,29,4,67,83,13,69, +16,76,76,6,4,17,131,5,215,81,16,49,80,55,88,21,113,13,12,92,208,100,50,5,13, +84,12,6,68,5,153,104,52,48,144,85,80,16,35,17,99,127,34,19,77,196,68,35,5,81, +76,68,228,218,167,78,215,173,83,63,125,239,115,191,239,27,118,132,173,203,121, +223,167,171,78,87,87,87,87,247,243,60,247,157,111,247,189,219,123,183,27,240, 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+241,132,163,98,236,23,248,46,214,203,251,104,111,69,213,228,86,160,106,114,43, +80,53,39,189,98,214,18,246,243,118,251,63,227,27,138,9,123,111,123,255,0,0,0, +0,73,69,78,68,174,66,96,130 }; + +static const char* +default_charset = R"( abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789,.!?;:-_/|\!'"+=*()[]{}&%$#@<>^`~)"; + +#include "libjin/jin.h" + +static const JinEngine::Graphics::Color default_font_split(255, 0, 255, 255); |