diff options
author | chai <chaifix@163.com> | 2019-09-13 15:08:43 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2019-09-13 15:08:43 +0800 |
commit | 20535cb86266d7a4828009f3ddca42e35269b9e2 (patch) | |
tree | 796e77e4a34ed52b6c92fb58ec432c69ed4232e1 /src/libjin-lua/modules/core/l_core.cpp | |
parent | 695eadc9d2a6d2f499b24ee6858325f6e22da077 (diff) |
*格式化代码
Diffstat (limited to 'src/libjin-lua/modules/core/l_core.cpp')
-rw-r--r-- | src/libjin-lua/modules/core/l_core.cpp | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/src/libjin-lua/modules/core/l_core.cpp b/src/libjin-lua/modules/core/l_core.cpp index 68b8156..6935179 100644 --- a/src/libjin-lua/modules/core/l_core.cpp +++ b/src/libjin-lua/modules/core/l_core.cpp @@ -6,41 +6,41 @@ using namespace JinEngine::Game; namespace JinEngine { - namespace Lua - { - - LUA_IMPLEMENT int l_running(lua_State* L) - { - static Application* app = Application::get(); - bool running = app->running(); - luax_pushboolean(L, running); - return 1; - } - - LUA_IMPLEMENT int l_stop(lua_State* L) - { - Application::get()->stop(); - return 0; - } - - LUA_IMPLEMENT int l_quit(lua_State* L) - { - Application::get()->quit(); - return 0; - } - - LUA_EXPORT int luaopen_core(lua_State* L) - { - luaL_Reg methods[] = { - { "running", l_running }, - { "stop", l_stop }, - { "quit", l_quit }, - { 0, 0 } - }; - luax_newlib(L, methods); - - return 1; - } - - } // namespace Lua + namespace Lua + { + + LUA_IMPLEMENT int l_running(lua_State* L) + { + static Application* app = Application::get(); + bool running = app->running(); + luax_pushboolean(L, running); + return 1; + } + + LUA_IMPLEMENT int l_stop(lua_State* L) + { + Application::get()->stop(); + return 0; + } + + LUA_IMPLEMENT int l_quit(lua_State* L) + { + Application::get()->quit(); + return 0; + } + + LUA_EXPORT int luaopen_core(lua_State* L) + { + luaL_Reg methods[] = { + { "running", l_running }, + { "stop", l_stop }, + { "quit", l_quit }, + { 0, 0 } + }; + luax_newlib(L, methods); + + return 1; + } + + } // namespace Lua } // namespace JinEngine
\ No newline at end of file |