diff options
author | chai <chaifix@163.com> | 2019-09-13 15:08:43 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2019-09-13 15:08:43 +0800 |
commit | 20535cb86266d7a4828009f3ddca42e35269b9e2 (patch) | |
tree | 796e77e4a34ed52b6c92fb58ec432c69ed4232e1 /src/libjin-lua/modules | |
parent | 695eadc9d2a6d2f499b24ee6858325f6e22da077 (diff) |
*格式化代码
Diffstat (limited to 'src/libjin-lua/modules')
66 files changed, 2791 insertions, 2791 deletions
diff --git a/src/libjin-lua/modules/ai/l_ai.cpp b/src/libjin-lua/modules/ai/l_ai.cpp index 4afd625..0b3ac85 100644 --- a/src/libjin-lua/modules/ai/l_ai.cpp +++ b/src/libjin-lua/modules/ai/l_ai.cpp @@ -4,10 +4,10 @@ using namespace JinEngine::AI; namespace JinEngine { - namespace Lua - { + namespace Lua + { - } + } }
\ No newline at end of file diff --git a/src/libjin-lua/modules/ai/l_ai.h b/src/libjin-lua/modules/ai/l_ai.h index 919c0a3..eaee6b9 100644 --- a/src/libjin-lua/modules/ai/l_ai.h +++ b/src/libjin-lua/modules/ai/l_ai.h @@ -6,12 +6,12 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - int luaopen_ai(lua_State* L); + int luaopen_ai(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/ai/l_behavior_tree.cpp b/src/libjin-lua/modules/ai/l_behavior_tree.cpp index 20e8e55..8027c5f 100644 --- a/src/libjin-lua/modules/ai/l_behavior_tree.cpp +++ b/src/libjin-lua/modules/ai/l_behavior_tree.cpp @@ -2,10 +2,10 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - const char* Jin_Lua_BehaviorTree = "Texture"; + const char* Jin_Lua_BehaviorTree = "Texture"; - } + } }
\ No newline at end of file diff --git a/src/libjin-lua/modules/ai/l_behavior_tree.h b/src/libjin-lua/modules/ai/l_behavior_tree.h index 083d12b..faace67 100644 --- a/src/libjin-lua/modules/ai/l_behavior_tree.h +++ b/src/libjin-lua/modules/ai/l_behavior_tree.h @@ -3,12 +3,12 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - extern const char* Jin_Lua_BehaviorTree; + extern const char* Jin_Lua_BehaviorTree; - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/ai/l_state_machine.cpp b/src/libjin-lua/modules/ai/l_state_machine.cpp index 1825de5..8095bfb 100644 --- a/src/libjin-lua/modules/ai/l_state_machine.cpp +++ b/src/libjin-lua/modules/ai/l_state_machine.cpp @@ -5,21 +5,21 @@ using namespace JinEngine::AI; namespace JinEngine { - namespace Lua - { - - const char* Jin_Lua_StateMachine = "StateMachine"; + namespace Lua + { + + const char* Jin_Lua_StateMachine = "StateMachine"; - LUA_IMPLEMENT int l_addEnterCallback(lua_State* L) - { - //StateMachine* sm; - //sm->addEnterListener("", [](void* p) -> void{ + LUA_IMPLEMENT int l_addEnterCallback(lua_State* L) + { + //StateMachine* sm; + //sm->addEnterListener("", [](void* p) -> void{ - // - //}); + // + //}); - return 0; - } + return 0; + } - } + } }
\ No newline at end of file diff --git a/src/libjin-lua/modules/ai/l_state_machine.h b/src/libjin-lua/modules/ai/l_state_machine.h index 3c78f75..772531e 100644 --- a/src/libjin-lua/modules/ai/l_state_machine.h +++ b/src/libjin-lua/modules/ai/l_state_machine.h @@ -3,12 +3,12 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - extern const char* Jin_Lua_StateMachine; + extern const char* Jin_Lua_StateMachine; - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/audio/l_source.cpp b/src/libjin-lua/modules/audio/l_source.cpp index 72af871..29b928b 100644 --- a/src/libjin-lua/modules/audio/l_source.cpp +++ b/src/libjin-lua/modules/audio/l_source.cpp @@ -6,109 +6,109 @@ using namespace JinEngine::Audio; namespace JinEngine { - namespace Lua - { + namespace Lua + { - const char* Jin_Lua_Source = "Source"; - - LUA_IMPLEMENT inline Source* checkSource(lua_State* L) - { - LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_Source); - Source* source = luaObj->getObject<Source>(); - return source; - } + const char* Jin_Lua_Source = "Source"; + + LUA_IMPLEMENT inline Source* checkSource(lua_State* L) + { + LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_Source); + Source* source = luaObj->getObject<Source>(); + return source; + } - LUA_IMPLEMENT int l_play(lua_State* L) - { - Source* source = checkSource(L); - source->play(); - return 0; - } + LUA_IMPLEMENT int l_play(lua_State* L) + { + Source* source = checkSource(L); + source->play(); + return 0; + } - LUA_IMPLEMENT int l_stop(lua_State* L) - { - Source* source = checkSource(L); - source->stop(); - return 0; - } + LUA_IMPLEMENT int l_stop(lua_State* L) + { + Source* source = checkSource(L); + source->stop(); + return 0; + } - LUA_IMPLEMENT int l_pause(lua_State* L) - { - Source* source = checkSource(L); - source->pause(); - return 0; - } + LUA_IMPLEMENT int l_pause(lua_State* L) + { + Source* source = checkSource(L); + source->pause(); + return 0; + } - LUA_IMPLEMENT int l_rewind(lua_State* L) - { - Source* source = checkSource(L); - source->rewind(); - return 0; - } + LUA_IMPLEMENT int l_rewind(lua_State* L) + { + Source* source = checkSource(L); + source->rewind(); + return 0; + } - LUA_IMPLEMENT int l_resume(lua_State* L) - { - Source* source = checkSource(L); - source->resume(); - return 0; - } + LUA_IMPLEMENT int l_resume(lua_State* L) + { + Source* source = checkSource(L); + source->resume(); + return 0; + } - LUA_IMPLEMENT int l_isStop(lua_State* L) - { - Source* source = checkSource(L); - bool isStop = source->isStopped(); - luax_pushboolean(L, isStop); - return 1; - } + LUA_IMPLEMENT int l_isStop(lua_State* L) + { + Source* source = checkSource(L); + bool isStop = source->isStopped(); + luax_pushboolean(L, isStop); + return 1; + } - LUA_IMPLEMENT int l_isPaused(lua_State* L) - { - Source* source = checkSource(L); - bool isPaused = source->isPaused(); - luax_pushboolean(L, isPaused); - return 1; - } + LUA_IMPLEMENT int l_isPaused(lua_State* L) + { + Source* source = checkSource(L); + bool isPaused = source->isPaused(); + luax_pushboolean(L, isPaused); + return 1; + } - LUA_IMPLEMENT int l_setVolume(lua_State* L) - { - Source* source = checkSource(L); - float volume = luax_checknumber(L, 2); - source->setVolume(volume); - return 0; - } + LUA_IMPLEMENT int l_setVolume(lua_State* L) + { + Source* source = checkSource(L); + float volume = luax_checknumber(L, 2); + source->setVolume(volume); + return 0; + } - LUA_IMPLEMENT int l_setLoop(lua_State* L) - { - Source* source = checkSource(L); - bool loop = luax_checkbool(L, 2); - source->setLoop(loop); - return 0; - } + LUA_IMPLEMENT int l_setLoop(lua_State* L) + { + Source* source = checkSource(L); + bool loop = luax_checkbool(L, 2); + source->setLoop(loop); + return 0; + } - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Source); - luaObj->release(); - return 0; - } - - LUA_EXPORT void luaopen_Source(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "play", l_play }, - { "stop", l_stop }, - { "pause", l_pause }, - { "resume", l_resume }, - { "rewind", l_rewind }, - { "isStop", l_isStop }, - { "isPaused", l_isPaused }, - { "setVolume", l_setVolume }, - { "setLoop", l_setLoop }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Source, methods); - } + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Source); + luaObj->release(); + return 0; + } + + LUA_EXPORT void luaopen_Source(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "play", l_play }, + { "stop", l_stop }, + { "pause", l_pause }, + { "resume", l_resume }, + { "rewind", l_rewind }, + { "isStop", l_isStop }, + { "isPaused", l_isPaused }, + { "setVolume", l_setVolume }, + { "setLoop", l_setLoop }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Source, methods); + } - } // namespace Lua + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/audio/l_source.h b/src/libjin-lua/modules/audio/l_source.h index f7e6b48..eee3439 100644 --- a/src/libjin-lua/modules/audio/l_source.h +++ b/src/libjin-lua/modules/audio/l_source.h @@ -3,14 +3,14 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - extern const char* Jin_Lua_Source; + extern const char* Jin_Lua_Source; - void luaopen_Source(lua_State* L); + void luaopen_Source(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/bit/l_bit.cpp b/src/libjin-lua/modules/bit/l_bit.cpp index 43be892..2e4a3a6 100644 --- a/src/libjin-lua/modules/bit/l_bit.cpp +++ b/src/libjin-lua/modules/bit/l_bit.cpp @@ -6,81 +6,81 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - LUA_IMPLEMENT int l_and(lua_State* L) - { - int a = luax_checkinteger(L, 1); - int b = luax_checkinteger(L, 2); - luax_pushinteger(L, a & b); - return 1; - } + LUA_IMPLEMENT int l_and(lua_State* L) + { + int a = luax_checkinteger(L, 1); + int b = luax_checkinteger(L, 2); + luax_pushinteger(L, a & b); + return 1; + } - LUA_IMPLEMENT int l_or(lua_State* L) - { - int a = luax_checkinteger(L, 1); - int b = luax_checkinteger(L, 2); - luax_pushinteger(L, a | b); - return 1; - } + LUA_IMPLEMENT int l_or(lua_State* L) + { + int a = luax_checkinteger(L, 1); + int b = luax_checkinteger(L, 2); + luax_pushinteger(L, a | b); + return 1; + } - LUA_IMPLEMENT int l_xor(lua_State* L) - { - int a = luax_checkinteger(L, 1); - int b = luax_checkinteger(L, 2); - luax_pushinteger(L, a ^ b); - return 1; - } + LUA_IMPLEMENT int l_xor(lua_State* L) + { + int a = luax_checkinteger(L, 1); + int b = luax_checkinteger(L, 2); + luax_pushinteger(L, a ^ b); + return 1; + } - LUA_IMPLEMENT int l_not(lua_State* L) - { - int n = luax_checkinteger(L, 1); - luax_pushinteger(L, ~n); - return 1; - } + LUA_IMPLEMENT int l_not(lua_State* L) + { + int n = luax_checkinteger(L, 1); + luax_pushinteger(L, ~n); + return 1; + } - LUA_IMPLEMENT int l_lshift(lua_State* L) - { - int a = luax_checkinteger(L, 1); - int b = luax_checkinteger(L, 2); - luax_pushinteger(L, a << b); - return 1; - } + LUA_IMPLEMENT int l_lshift(lua_State* L) + { + int a = luax_checkinteger(L, 1); + int b = luax_checkinteger(L, 2); + luax_pushinteger(L, a << b); + return 1; + } - LUA_IMPLEMENT int l_rshift(lua_State* L) - { - int a = luax_checkinteger(L, 1); - int b = luax_checkinteger(L, 2); - luax_pushinteger(L, a >> b); - return 1; - } + LUA_IMPLEMENT int l_rshift(lua_State* L) + { + int a = luax_checkinteger(L, 1); + int b = luax_checkinteger(L, 2); + luax_pushinteger(L, a >> b); + return 1; + } - LUA_IMPLEMENT int l_include(lua_State* L) - { - int a = luax_checkinteger(L, 1); - int b = luax_checkinteger(L, 2); - luax_pushboolean(L, (a & b) == b); - return 1; - } - - LUA_EXPORT int luaopen_bit(lua_State* L) - { - luaL_Reg methods[] = { - { "bAnd", l_and }, - { "bOr" , l_or }, - { "bXor", l_xor }, - { "bNot", l_not }, - { "bLs", l_lshift }, - { "bRs", l_rshift }, - { "bInc", l_include }, - { 0, 0 } - }; + LUA_IMPLEMENT int l_include(lua_State* L) + { + int a = luax_checkinteger(L, 1); + int b = luax_checkinteger(L, 2); + luax_pushboolean(L, (a & b) == b); + return 1; + } + + LUA_EXPORT int luaopen_bit(lua_State* L) + { + luaL_Reg methods[] = { + { "bAnd", l_and }, + { "bOr" , l_or }, + { "bXor", l_xor }, + { "bNot", l_not }, + { "bLs", l_lshift }, + { "bRs", l_rshift }, + { "bInc", l_include }, + { 0, 0 } + }; - luax_newlib(L, methods); + luax_newlib(L, methods); - return 1; - } + return 1; + } - } // namespace Lua + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/bit/l_bit.h b/src/libjin-lua/modules/bit/l_bit.h index 21cf064..31d3585 100644 --- a/src/libjin-lua/modules/bit/l_bit.h +++ b/src/libjin-lua/modules/bit/l_bit.h @@ -3,12 +3,12 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - int luaopen_bit(lua_State* L); + int luaopen_bit(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/core/l_core.cpp b/src/libjin-lua/modules/core/l_core.cpp index 68b8156..6935179 100644 --- a/src/libjin-lua/modules/core/l_core.cpp +++ b/src/libjin-lua/modules/core/l_core.cpp @@ -6,41 +6,41 @@ using namespace JinEngine::Game; namespace JinEngine { - namespace Lua - { - - LUA_IMPLEMENT int l_running(lua_State* L) - { - static Application* app = Application::get(); - bool running = app->running(); - luax_pushboolean(L, running); - return 1; - } - - LUA_IMPLEMENT int l_stop(lua_State* L) - { - Application::get()->stop(); - return 0; - } - - LUA_IMPLEMENT int l_quit(lua_State* L) - { - Application::get()->quit(); - return 0; - } - - LUA_EXPORT int luaopen_core(lua_State* L) - { - luaL_Reg methods[] = { - { "running", l_running }, - { "stop", l_stop }, - { "quit", l_quit }, - { 0, 0 } - }; - luax_newlib(L, methods); - - return 1; - } - - } // namespace Lua + namespace Lua + { + + LUA_IMPLEMENT int l_running(lua_State* L) + { + static Application* app = Application::get(); + bool running = app->running(); + luax_pushboolean(L, running); + return 1; + } + + LUA_IMPLEMENT int l_stop(lua_State* L) + { + Application::get()->stop(); + return 0; + } + + LUA_IMPLEMENT int l_quit(lua_State* L) + { + Application::get()->quit(); + return 0; + } + + LUA_EXPORT int luaopen_core(lua_State* L) + { + luaL_Reg methods[] = { + { "running", l_running }, + { "stop", l_stop }, + { "quit", l_quit }, + { 0, 0 } + }; + luax_newlib(L, methods); + + return 1; + } + + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/core/l_core.h b/src/libjin-lua/modules/core/l_core.h index 037ac4b..86b20a4 100644 --- a/src/libjin-lua/modules/core/l_core.h +++ b/src/libjin-lua/modules/core/l_core.h @@ -3,12 +3,12 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - int luaopen_core(lua_State* L); + int luaopen_core(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/event/l_event.cpp b/src/libjin-lua/modules/event/l_event.cpp index 8287238..c9d6a13 100644 --- a/src/libjin-lua/modules/event/l_event.cpp +++ b/src/libjin-lua/modules/event/l_event.cpp @@ -10,121 +10,121 @@ using namespace JinEngine::Input; namespace JinEngine { - namespace Lua - { + namespace Lua + { - /** - * Load event poll, return a iterator(a table). - */ - LUA_IMPLEMENT int l_event_poll(lua_State *L) - { - /* table to store events */ - luax_newtable(L); - static Event e; - int i = 1; - poll: - while (pollEvent(&e)) - { - /** - * TODO: ڴСıʱҪtransform - * - */ - luax_newtable(L); - switch (e.type) - { - case EventType::QUIT: - luax_setfieldstring(L, "type", "Quit"); - break; + /** + * Load event poll, return a iterator(a table). + */ + LUA_IMPLEMENT int l_event_poll(lua_State *L) + { + /* table to store events */ + luax_newtable(L); + static Event e; + int i = 1; + poll: + while (pollEvent(&e)) + { + /** + * TODO: ڴСıʱҪtransform + * + */ + luax_newtable(L); + switch (e.type) + { + case EventType::QUIT: + luax_setfieldstring(L, "type", "Quit"); + break; - case EventType::KEY_DOWN: - case EventType::KEY_UP: - luax_setfieldstring(L, "type", e.type == EventType::KEY_DOWN ? "KeyDown" : "KeyUp"); - luax_setfieldstring(L, "key", getKeyName(e.key.keysym.sym)); - break; - - case EventType::MOUSE_MOTION: - luax_setfieldstring(L, "type", "MouseMotion"); - luax_setfieldnumber(L, "x", e.motion.x); - luax_setfieldnumber(L, "y", e.motion.y); - break; - - case EventType::MOUSE_BUTTON_DOWN: - case EventType::MOUSE_BUTTON_UP: - luax_setfieldstring(L, "type", e.type == EventType::MOUSE_BUTTON_DOWN ? "MouseButtonDown" : "MouseButtonUp"); - luax_setfieldstring(L, "button", getButtonName(e.button.button)); - luax_setfieldnumber(L, "x", e.button.x); - luax_setfieldnumber(L, "y", e.button.y); - break; - - case EventType::MOUSE_WHEEL: - luax_setfieldstring(L, "type", "Wheel"); - if(e.wheel.x == -1) - luax_setfieldstring(L, "x", "Left"); - else if(e.wheel.x == 1) - luax_setfieldstring(L, "x", "Right"); - else - luax_setfieldstring(L, "x", "None"); - if (e.wheel.y == -1) - luax_setfieldstring(L, "y", "Near"); - else if (e.wheel.y == 1) - luax_setfieldstring(L, "y", "Far"); - else - luax_setfieldstring(L, "y", "None"); - break; - - case EventType::JOYBUTTONDOWN: - case EventType::JOYBUTTONUP: - luax_setfieldstring(L, "type", e.type == EventType::JOYBUTTONDOWN ? "JoyButtonDown" : "JoyButtonUp"); - luax_setfieldinteger(L, "which", e.jbutton.which); - luax_setfieldstring(L, "button", Input::getJoyButtonName(e.jbutton.button)); - break; + case EventType::KEY_DOWN: + case EventType::KEY_UP: + luax_setfieldstring(L, "type", e.type == EventType::KEY_DOWN ? "KeyDown" : "KeyUp"); + luax_setfieldstring(L, "key", getKeyName(e.key.keysym.sym)); + break; + + case EventType::MOUSE_MOTION: + luax_setfieldstring(L, "type", "MouseMotion"); + luax_setfieldnumber(L, "x", e.motion.x); + luax_setfieldnumber(L, "y", e.motion.y); + break; + + case EventType::MOUSE_BUTTON_DOWN: + case EventType::MOUSE_BUTTON_UP: + luax_setfieldstring(L, "type", e.type == EventType::MOUSE_BUTTON_DOWN ? "MouseButtonDown" : "MouseButtonUp"); + luax_setfieldstring(L, "button", getButtonName(e.button.button)); + luax_setfieldnumber(L, "x", e.button.x); + luax_setfieldnumber(L, "y", e.button.y); + break; + + case EventType::MOUSE_WHEEL: + luax_setfieldstring(L, "type", "Wheel"); + if(e.wheel.x == -1) + luax_setfieldstring(L, "x", "Left"); + else if(e.wheel.x == 1) + luax_setfieldstring(L, "x", "Right"); + else + luax_setfieldstring(L, "x", "None"); + if (e.wheel.y == -1) + luax_setfieldstring(L, "y", "Near"); + else if (e.wheel.y == 1) + luax_setfieldstring(L, "y", "Far"); + else + luax_setfieldstring(L, "y", "None"); + break; + + case EventType::JOYBUTTONDOWN: + case EventType::JOYBUTTONUP: + luax_setfieldstring(L, "type", e.type == EventType::JOYBUTTONDOWN ? "JoyButtonDown" : "JoyButtonUp"); + luax_setfieldinteger(L, "which", e.jbutton.which); + luax_setfieldstring(L, "button", Input::getJoyButtonName(e.jbutton.button)); + break; - case EventType::JOYAXISMOTION: - luax_setfieldstring(L, "type", "JoyAxisMotion"); - luax_setfieldinteger(L, "which", e.jaxis.which); - luax_setfieldfstring(L, "axis", Input::getJoyAxisName(e.jaxis.axis)); - break; + case EventType::JOYAXISMOTION: + luax_setfieldstring(L, "type", "JoyAxisMotion"); + luax_setfieldinteger(L, "which", e.jaxis.which); + luax_setfieldfstring(L, "axis", Input::getJoyAxisName(e.jaxis.axis)); + break; - case EventType::JOYBALLMOTION: - case EventType::JOYHATMOTION: + case EventType::JOYBALLMOTION: + case EventType::JOYHATMOTION: - case EventType::JOYDEVICEADDED: - case EventType::JOYDEVICEREMOVED: - luax_setfieldfstring(L, "type", e.type == EventType::JOYDEVICEADDED ? "JoyDeviceAdded" : "JoyDeviceRemoved"); - luax_setfieldinteger(L, "which", e.jdevice.which); - break; + case EventType::JOYDEVICEADDED: + case EventType::JOYDEVICEREMOVED: + luax_setfieldfstring(L, "type", e.type == EventType::JOYDEVICEADDED ? "JoyDeviceAdded" : "JoyDeviceRemoved"); + luax_setfieldinteger(L, "which", e.jdevice.which); + break; - //https://stackoverflow.com/questions/50022316/what-is-sdl-joystick-and-what-is-sdl-gamecontroller-what-are-the-relationships - case EventType::CONTROLLERBUTTONDOWN: - case EventType::CONTROLLERBUTTONUP: + //https://stackoverflow.com/questions/50022316/what-is-sdl-joystick-and-what-is-sdl-gamecontroller-what-are-the-relationships + case EventType::CONTROLLERBUTTONDOWN: + case EventType::CONTROLLERBUTTONUP: - case EventType::CONTROLLERAXISMOTION: + case EventType::CONTROLLERAXISMOTION: - default: - // Ignore oter events and pop up the event table. - luax_pop(L, 1); - goto poll; - break; - } - luax_rawseti(L, -2, i++); - } - return 1; - } + default: + // Ignore oter events and pop up the event table. + luax_pop(L, 1); + goto poll; + break; + } + luax_rawseti(L, -2, i++); + } + return 1; + } - /** - * load event module - */ - LUA_EXPORT int luaopen_event(lua_State* L) - { - luaL_Reg methods[] = { - { "poll", l_event_poll }, - { 0, 0 } - }; - luax_newlib(L, methods); + /** + * load event module + */ + LUA_EXPORT int luaopen_event(lua_State* L) + { + luaL_Reg methods[] = { + { "poll", l_event_poll }, + { 0, 0 } + }; + luax_newlib(L, methods); - return 1; - } + return 1; + } - } // namespace Lua + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/event/l_event.h b/src/libjin-lua/modules/event/l_event.h index 7a75459..1b593c8 100644 --- a/src/libjin-lua/modules/event/l_event.h +++ b/src/libjin-lua/modules/event/l_event.h @@ -3,12 +3,12 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - int luaopen_event(lua_State* L); + int luaopen_event(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/filesystem/l_filesystem.h b/src/libjin-lua/modules/filesystem/l_filesystem.h index 1e1ff23..b47b3c0 100644 --- a/src/libjin-lua/modules/filesystem/l_filesystem.h +++ b/src/libjin-lua/modules/filesystem/l_filesystem.h @@ -3,12 +3,12 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - int luaopen_filesystem(lua_State* L); + int luaopen_filesystem(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_animation.cpp b/src/libjin-lua/modules/graphics/l_animation.cpp index 0bf133f..9fb7590 100644 --- a/src/libjin-lua/modules/graphics/l_animation.cpp +++ b/src/libjin-lua/modules/graphics/l_animation.cpp @@ -16,107 +16,107 @@ using namespace JinEngine::Graphics::Animations; namespace JinEngine { - namespace Lua - { - const char* Jin_Lua_Animation = "Animation"; + namespace Lua + { + const char* Jin_Lua_Animation = "Animation"; - LUA_IMPLEMENT inline Animation* checkAnimation(lua_State* L) - { - LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_Animation); - return luaObj->getObject<Animation>(); - } + LUA_IMPLEMENT inline Animation* checkAnimation(lua_State* L) + { + LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_Animation); + return luaObj->getObject<Animation>(); + } - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); - p->release(); - return 0; - } + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); + p->release(); + return 0; + } - // addFrame(frame) - LUA_IMPLEMENT int l_addFrame(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); - Animation* animation = luaObj->getObject<Animation>(); - LuaObject* luaSprite = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Sprite); - Sprite* sprite = luaSprite->getObject<Sprite>(); - animation->addFrame(sprite); - int i = animation->getFrameCount() - 1; - luaObj->setDependency((int)AnimationDependency::DEP_SPRITES + i, luaSprite); - return 0; - } + // addFrame(frame) + LUA_IMPLEMENT int l_addFrame(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); + Animation* animation = luaObj->getObject<Animation>(); + LuaObject* luaSprite = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Sprite); + Sprite* sprite = luaSprite->getObject<Sprite>(); + animation->addFrame(sprite); + int i = animation->getFrameCount() - 1; + luaObj->setDependency((int)AnimationDependency::DEP_SPRITES + i, luaSprite); + return 0; + } - // addFrames(frames table) - LUA_IMPLEMENT int l_addFrames(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); - Animation* shrAnimation = luaObj->getObject<Animation>(); - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "sprites table"); - return 1; - } - int n = luax_tableidxlen(L, 2); - for (int i = 1; i <= n; ++i) - { - luax_rawgeti(L, 2, i); - LuaObject* luaSprite = (LuaObject*)luax_checktype(L, -1, Jin_Lua_Sprite); - Sprite* sprite = luaSprite->getObject<Sprite>(); - shrAnimation->addFrame(sprite); - int index = shrAnimation->getFrameCount() - 1; - luaObj->setDependency((int)AnimationDependency::DEP_SPRITES + index, luaSprite); - } - return 0; - } + // addFrames(frames table) + LUA_IMPLEMENT int l_addFrames(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); + Animation* shrAnimation = luaObj->getObject<Animation>(); + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "sprites table"); + return 1; + } + int n = luax_tableidxlen(L, 2); + for (int i = 1; i <= n; ++i) + { + luax_rawgeti(L, 2, i); + LuaObject* luaSprite = (LuaObject*)luax_checktype(L, -1, Jin_Lua_Sprite); + Sprite* sprite = luaSprite->getObject<Sprite>(); + shrAnimation->addFrame(sprite); + int index = shrAnimation->getFrameCount() - 1; + luaObj->setDependency((int)AnimationDependency::DEP_SPRITES + index, luaSprite); + } + return 0; + } - LUA_IMPLEMENT int l_isLoop(lua_State* L) - { - Animation* shrAnimation = checkAnimation(L); - bool loop = shrAnimation->isLoop(); - luax_pushboolean(L, loop); - return 1; - } + LUA_IMPLEMENT int l_isLoop(lua_State* L) + { + Animation* shrAnimation = checkAnimation(L); + bool loop = shrAnimation->isLoop(); + luax_pushboolean(L, loop); + return 1; + } - LUA_IMPLEMENT int l_getSpeed(lua_State* L) - { - Animation* shrAnimation = checkAnimation(L); - float speed = shrAnimation->getSpeed(); - luax_pushnumber(L, speed); - return 1; - } + LUA_IMPLEMENT int l_getSpeed(lua_State* L) + { + Animation* shrAnimation = checkAnimation(L); + float speed = shrAnimation->getSpeed(); + luax_pushnumber(L, speed); + return 1; + } - LUA_IMPLEMENT int l_getFrame(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); - Animation* shrAnimation = luaObj->getObject<Animation>(); - int i = luax_checkinteger(L, 2); - LuaObject* frame = luaObj->getDependency((int)AnimationDependency::DEP_SPRITES + i); - luax_getobject(L, frame); - return 1; - } + LUA_IMPLEMENT int l_getFrame(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); + Animation* shrAnimation = luaObj->getObject<Animation>(); + int i = luax_checkinteger(L, 2); + LuaObject* frame = luaObj->getDependency((int)AnimationDependency::DEP_SPRITES + i); + luax_getobject(L, frame); + return 1; + } - LUA_IMPLEMENT int getFrameCount(lua_State* L) - { - Animation* shrAnimation = checkAnimation(L); - int n = shrAnimation->getFrameCount(); - luax_pushinteger(L, n); - return 1; - } + LUA_IMPLEMENT int getFrameCount(lua_State* L) + { + Animation* shrAnimation = checkAnimation(L); + int n = shrAnimation->getFrameCount(); + luax_pushinteger(L, n); + return 1; + } - LUA_EXPORT void luaopen_Animation(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "addFrame", l_addFrame }, - { "addFrames", l_addFrames }, - { "isLoop", l_isLoop }, - { "getSpeed", l_getSpeed }, - { "getFrameCount", getFrameCount }, - { "getFrame", l_getFrame }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Animation, methods); - } + LUA_EXPORT void luaopen_Animation(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "addFrame", l_addFrame }, + { "addFrames", l_addFrames }, + { "isLoop", l_isLoop }, + { "getSpeed", l_getSpeed }, + { "getFrameCount", getFrameCount }, + { "getFrame", l_getFrame }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Animation, methods); + } - } // namespace Lua + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_animation.h b/src/libjin-lua/modules/graphics/l_animation.h index 1b32ec3..eb308a8 100644 --- a/src/libjin-lua/modules/graphics/l_animation.h +++ b/src/libjin-lua/modules/graphics/l_animation.h @@ -3,22 +3,22 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - extern const char* Jin_Lua_Animation; + extern const char* Jin_Lua_Animation; - /// - /// - /// - enum class AnimationDependency - { - DEP_SPRITES = 1 ///< Index from 1 - }; + /// + /// + /// + enum class AnimationDependency + { + DEP_SPRITES = 1 ///< Index from 1 + }; - void luaopen_Animation(lua_State* L); + void luaopen_Animation(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_animator.cpp b/src/libjin-lua/modules/graphics/l_animator.cpp index 7927ca4..404fa26 100644 --- a/src/libjin-lua/modules/graphics/l_animator.cpp +++ b/src/libjin-lua/modules/graphics/l_animator.cpp @@ -16,148 +16,148 @@ using namespace JinEngine::Graphics::Animations; namespace JinEngine { - namespace Lua - { - const char* Jin_Lua_Animator = "Animator"; - - LUA_IMPLEMENT inline Animator* checkAnimator(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animator); - return luaObj->getObject<Animator>(); - } - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* obj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); - obj->release(); - return 0; - } - - LUA_IMPLEMENT int l_update(lua_State* L) - { - Animator* animator = checkAnimator(L); - float dt = luax_checknumber(L, 2); - animator->update(dt); - return 0; - } - - LUA_IMPLEMENT int l_play(lua_State* L) - { - Animator* animator = checkAnimator(L); - animator->play(); - return 0; - } - - LUA_IMPLEMENT int l_pause(lua_State* L) - { - Animator* animator = checkAnimator(L); - animator->pause(); - return 0; - } - - LUA_IMPLEMENT int l_resume(lua_State* L) - { - Animator* animator = checkAnimator(L); - animator->resume(); - return 0; - } - - LUA_IMPLEMENT int l_rewind(lua_State* L) - { - Animator* animator = checkAnimator(L); - animator->rewind(); - return 0; - } - - LUA_IMPLEMENT int l_render(lua_State* L) - { - Animator* animator = checkAnimator(L); - float x = luax_checknumber(L, 2); - float y = luax_checknumber(L, 3); - float sx = luax_checknumber(L, 4); - float sy = luax_checknumber(L, 5); - float r = luax_checknumber(L, 6); - animator->render(x, y, sx, sy, r); - return 0; - } - - LUA_IMPLEMENT int l_setAnimation(lua_State* L) - { - LuaObject* luaAnimator = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animator); - Animator* animator = luaAnimator->getObject<Animator>(); - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); - luaAnimator->setDependency((int)AnimatorDependency::DEP_ANIMATION, luaObj); - animator->setAnimation(luaObj->getObject<Animation>()); - return 0; - } - - LUA_IMPLEMENT int l_forceToFrame(lua_State* L) - { - Animator* shrAnimator = checkAnimator(L); - int index = luax_checkinteger(L, 2); - shrAnimator->forceToFrame(index); - return 0; - } - - LUA_IMPLEMENT int l_setSpeed(lua_State* L) - { - Animator* shrAnimator = checkAnimator(L); - float fps = luax_checknumber(L, 2); - shrAnimator->setSpeed(fps); - return 0; - } - - LUA_IMPLEMENT int l_setDefaultSpeed(lua_State* L) - { - Animator* shrAnimator = checkAnimator(L); - shrAnimator->setDefaultSpeed(); - return 0; - } - - LUA_IMPLEMENT int l_setLoop(lua_State* L) - { - Animator* shrAnimator = checkAnimator(L); - bool loop = luax_checkbool(L, 2); - shrAnimator->setLoop(loop); - return 0; - } - - LUA_IMPLEMENT int l_setDefaultLoop(lua_State* L) - { - Animator* shrAnimator = checkAnimator(L); - shrAnimator->setDefaultLoop(); - return 0; - } - - LUA_IMPLEMENT int l_getSpeed(lua_State* L) - { - Animator* shrAnimator = checkAnimator(L); - float speed = shrAnimator->getSpeed(); - luax_pushnumber(L, speed); - return 1; - } - - LUA_EXPORT void luaopen_Animator(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "update", l_update }, - { "play", l_play }, - { "pause", l_pause }, - { "resume", l_resume }, - { "rewind", l_rewind }, - { "render", l_render }, - { "setAnimation", l_setAnimation }, - { "forceToFrame", l_forceToFrame }, - { "setSpeed", l_setSpeed }, - { "setDefaultSpeed", l_setDefaultSpeed }, - { "setLoop", l_setLoop }, - { "setDefaultLoop", l_setDefaultLoop }, - { "getSpeed", l_getSpeed }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Animator, methods); - } - - } // namespace Lua + namespace Lua + { + const char* Jin_Lua_Animator = "Animator"; + + LUA_IMPLEMENT inline Animator* checkAnimator(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animator); + return luaObj->getObject<Animator>(); + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* obj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); + obj->release(); + return 0; + } + + LUA_IMPLEMENT int l_update(lua_State* L) + { + Animator* animator = checkAnimator(L); + float dt = luax_checknumber(L, 2); + animator->update(dt); + return 0; + } + + LUA_IMPLEMENT int l_play(lua_State* L) + { + Animator* animator = checkAnimator(L); + animator->play(); + return 0; + } + + LUA_IMPLEMENT int l_pause(lua_State* L) + { + Animator* animator = checkAnimator(L); + animator->pause(); + return 0; + } + + LUA_IMPLEMENT int l_resume(lua_State* L) + { + Animator* animator = checkAnimator(L); + animator->resume(); + return 0; + } + + LUA_IMPLEMENT int l_rewind(lua_State* L) + { + Animator* animator = checkAnimator(L); + animator->rewind(); + return 0; + } + + LUA_IMPLEMENT int l_render(lua_State* L) + { + Animator* animator = checkAnimator(L); + float x = luax_checknumber(L, 2); + float y = luax_checknumber(L, 3); + float sx = luax_checknumber(L, 4); + float sy = luax_checknumber(L, 5); + float r = luax_checknumber(L, 6); + animator->render(x, y, sx, sy, r); + return 0; + } + + LUA_IMPLEMENT int l_setAnimation(lua_State* L) + { + LuaObject* luaAnimator = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animator); + Animator* animator = luaAnimator->getObject<Animator>(); + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); + luaAnimator->setDependency((int)AnimatorDependency::DEP_ANIMATION, luaObj); + animator->setAnimation(luaObj->getObject<Animation>()); + return 0; + } + + LUA_IMPLEMENT int l_forceToFrame(lua_State* L) + { + Animator* shrAnimator = checkAnimator(L); + int index = luax_checkinteger(L, 2); + shrAnimator->forceToFrame(index); + return 0; + } + + LUA_IMPLEMENT int l_setSpeed(lua_State* L) + { + Animator* shrAnimator = checkAnimator(L); + float fps = luax_checknumber(L, 2); + shrAnimator->setSpeed(fps); + return 0; + } + + LUA_IMPLEMENT int l_setDefaultSpeed(lua_State* L) + { + Animator* shrAnimator = checkAnimator(L); + shrAnimator->setDefaultSpeed(); + return 0; + } + + LUA_IMPLEMENT int l_setLoop(lua_State* L) + { + Animator* shrAnimator = checkAnimator(L); + bool loop = luax_checkbool(L, 2); + shrAnimator->setLoop(loop); + return 0; + } + + LUA_IMPLEMENT int l_setDefaultLoop(lua_State* L) + { + Animator* shrAnimator = checkAnimator(L); + shrAnimator->setDefaultLoop(); + return 0; + } + + LUA_IMPLEMENT int l_getSpeed(lua_State* L) + { + Animator* shrAnimator = checkAnimator(L); + float speed = shrAnimator->getSpeed(); + luax_pushnumber(L, speed); + return 1; + } + + LUA_EXPORT void luaopen_Animator(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "update", l_update }, + { "play", l_play }, + { "pause", l_pause }, + { "resume", l_resume }, + { "rewind", l_rewind }, + { "render", l_render }, + { "setAnimation", l_setAnimation }, + { "forceToFrame", l_forceToFrame }, + { "setSpeed", l_setSpeed }, + { "setDefaultSpeed", l_setDefaultSpeed }, + { "setLoop", l_setLoop }, + { "setDefaultLoop", l_setDefaultLoop }, + { "getSpeed", l_getSpeed }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Animator, methods); + } + + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_animator.h b/src/libjin-lua/modules/graphics/l_animator.h index 0292a77..0fdd78c 100644 --- a/src/libjin-lua/modules/graphics/l_animator.h +++ b/src/libjin-lua/modules/graphics/l_animator.h @@ -5,19 +5,19 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - extern const char* Jin_Lua_Animator; + extern const char* Jin_Lua_Animator; - enum class AnimatorDependency - { - DEP_ANIMATION = 1 - }; + enum class AnimatorDependency + { + DEP_ANIMATION = 1 + }; - void luaopen_Animator(lua_State* L); + void luaopen_Animator(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_bitmap.cpp b/src/libjin-lua/modules/graphics/l_bitmap.cpp index c081cef..6b4bbce 100644 --- a/src/libjin-lua/modules/graphics/l_bitmap.cpp +++ b/src/libjin-lua/modules/graphics/l_bitmap.cpp @@ -8,103 +8,103 @@ using namespace JinEngine::Graphics; namespace JinEngine { - namespace Lua - { + namespace Lua + { - const char* Jin_Lua_Bitmap = "Bitmap"; + const char* Jin_Lua_Bitmap = "Bitmap"; - LUA_IMPLEMENT inline Bitmap* checkBitmap(lua_State* L) - { - LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_Bitmap); - return luaObj->getObject<Bitmap>(); - } + LUA_IMPLEMENT inline Bitmap* checkBitmap(lua_State* L) + { + LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_Bitmap); + return luaObj->getObject<Bitmap>(); + } - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Bitmap); - luaObj->release(); - return 0; - } + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Bitmap); + luaObj->release(); + return 0; + } - LUA_IMPLEMENT int l_getWidth(lua_State* L) - { - Bitmap* bitmap = checkBitmap(L); - int w = bitmap->getWidth(); - luax_pushinteger(L, w); - return 1; - } + LUA_IMPLEMENT int l_getWidth(lua_State* L) + { + Bitmap* bitmap = checkBitmap(L); + int w = bitmap->getWidth(); + luax_pushinteger(L, w); + return 1; + } - LUA_IMPLEMENT int l_getHeight(lua_State* L) - { - Bitmap* bitmap = checkBitmap(L); - int h = bitmap->getHeight(); - luax_pushinteger(L, h); - return 1; - } + LUA_IMPLEMENT int l_getHeight(lua_State* L) + { + Bitmap* bitmap = checkBitmap(L); + int h = bitmap->getHeight(); + luax_pushinteger(L, h); + return 1; + } - LUA_IMPLEMENT int l_getSize(lua_State* L) - { - Bitmap* bitmap = checkBitmap(L); - int w = bitmap->getWidth(); - int h = bitmap->getHeight(); - luax_pushinteger(L, w); - luax_pushinteger(L, h); - return 2; - } + LUA_IMPLEMENT int l_getSize(lua_State* L) + { + Bitmap* bitmap = checkBitmap(L); + int w = bitmap->getWidth(); + int h = bitmap->getHeight(); + luax_pushinteger(L, w); + luax_pushinteger(L, h); + return 2; + } - LUA_IMPLEMENT int l_getPixel(lua_State* L) - { - Bitmap* bitmap = checkBitmap(L); - int x = luax_checkinteger(L, 2); - int y = luax_checkinteger(L, 3); - Color col = bitmap->getPixel(x, y); - luax_pushinteger(L, col.r); - luax_pushinteger(L, col.g); - luax_pushinteger(L, col.b); - luax_pushinteger(L, col.a); - return 4; - } + LUA_IMPLEMENT int l_getPixel(lua_State* L) + { + Bitmap* bitmap = checkBitmap(L); + int x = luax_checkinteger(L, 2); + int y = luax_checkinteger(L, 3); + Color col = bitmap->getPixel(x, y); + luax_pushinteger(L, col.r); + luax_pushinteger(L, col.g); + luax_pushinteger(L, col.b); + luax_pushinteger(L, col.a); + return 4; + } - LUA_IMPLEMENT int l_setPixel(lua_State* L) - { - Bitmap* bitmap = checkBitmap(L); - int x = luax_checkinteger(L, 2); - int y = luax_checkinteger(L, 3); - if (!luax_istable(L, 4)) - { - luax_typerror(L, 4, "table"); - return 1; - } - unsigned int r = luax_rawgetnumber(L, 4, 1); - unsigned int g = luax_rawgetnumber(L, 4, 2); - unsigned int b = luax_rawgetnumber(L, 4, 3); - unsigned int a = luax_rawgetnumber(L, 4, 4); - bitmap->setPixel(Color(r, g, b, a), x, y); - return 0; - } + LUA_IMPLEMENT int l_setPixel(lua_State* L) + { + Bitmap* bitmap = checkBitmap(L); + int x = luax_checkinteger(L, 2); + int y = luax_checkinteger(L, 3); + if (!luax_istable(L, 4)) + { + luax_typerror(L, 4, "table"); + return 1; + } + unsigned int r = luax_rawgetnumber(L, 4, 1); + unsigned int g = luax_rawgetnumber(L, 4, 2); + unsigned int b = luax_rawgetnumber(L, 4, 3); + unsigned int a = luax_rawgetnumber(L, 4, 4); + bitmap->setPixel(Color(r, g, b, a), x, y); + return 0; + } - LUA_IMPLEMENT int l_clone(lua_State* L) - { - Bitmap* bitmap = checkBitmap(L); - Bitmap* b = bitmap->clone(); - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Bitmap, new Shared(b)); - return 1; - } - - LUA_EXPORT void luaopen_Bitmap(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "getWidth", l_getWidth }, - { "getHeight", l_getHeight }, - { "getSize", l_getSize }, - { "getPixel", l_getPixel }, - { "setPixel", l_setPixel }, - { "clone", l_clone }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Bitmap, methods); - } + LUA_IMPLEMENT int l_clone(lua_State* L) + { + Bitmap* bitmap = checkBitmap(L); + Bitmap* b = bitmap->clone(); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Bitmap, new Shared(b)); + return 1; + } + + LUA_EXPORT void luaopen_Bitmap(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "getWidth", l_getWidth }, + { "getHeight", l_getHeight }, + { "getSize", l_getSize }, + { "getPixel", l_getPixel }, + { "setPixel", l_setPixel }, + { "clone", l_clone }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Bitmap, methods); + } - } // namespace Graphics + } // namespace Graphics } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_bitmap.h b/src/libjin-lua/modules/graphics/l_bitmap.h index b463d83..51a69f1 100644 --- a/src/libjin-lua/modules/graphics/l_bitmap.h +++ b/src/libjin-lua/modules/graphics/l_bitmap.h @@ -3,14 +3,14 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - extern const char* Jin_Lua_Bitmap; + extern const char* Jin_Lua_Bitmap; - void luaopen_Bitmap(lua_State* L); + void luaopen_Bitmap(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_canvas.cpp b/src/libjin-lua/modules/graphics/l_canvas.cpp index 3979085..87737e9 100644 --- a/src/libjin-lua/modules/graphics/l_canvas.cpp +++ b/src/libjin-lua/modules/graphics/l_canvas.cpp @@ -7,57 +7,57 @@ using namespace JinEngine::Graphics; namespace JinEngine { - namespace Lua - { - - const char* Jin_Lua_Canvas = "Canvas"; - - LUA_IMPLEMENT inline Canvas* checkCanvas(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas); - return luaObj->getObject<Canvas>(); - } - - LUA_IMPLEMENT int l_getWidth(lua_State* L) - { - Canvas* canvas = checkCanvas(L); - luax_pushnumber(L, canvas->getWidth()); - return 1; - } - - LUA_IMPLEMENT int l_getHeight(lua_State* L) - { - Canvas* canvas = checkCanvas(L); - luax_pushnumber(L, canvas->getHeight()); - return 1; - } - - LUA_IMPLEMENT int l_getSize(lua_State* L) - { - Canvas* canvas = checkCanvas(L); - luax_pushnumber(L, canvas->getWidth()); - luax_pushnumber(L, canvas->getHeight()); - return 2; - } - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas); - luaObj->release(); - return 0; - } - - LUA_EXPORT void luaopen_Canvas(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "getWidth", l_getWidth }, - { "getHeight", l_getHeight }, - { "getSize", l_getSize }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Canvas, methods); - } - - } // namespace Lua + namespace Lua + { + + const char* Jin_Lua_Canvas = "Canvas"; + + LUA_IMPLEMENT inline Canvas* checkCanvas(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas); + return luaObj->getObject<Canvas>(); + } + + LUA_IMPLEMENT int l_getWidth(lua_State* L) + { + Canvas* canvas = checkCanvas(L); + luax_pushnumber(L, canvas->getWidth()); + return 1; + } + + LUA_IMPLEMENT int l_getHeight(lua_State* L) + { + Canvas* canvas = checkCanvas(L); + luax_pushnumber(L, canvas->getHeight()); + return 1; + } + + LUA_IMPLEMENT int l_getSize(lua_State* L) + { + Canvas* canvas = checkCanvas(L); + luax_pushnumber(L, canvas->getWidth()); + luax_pushnumber(L, canvas->getHeight()); + return 2; + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas); + luaObj->release(); + return 0; + } + + LUA_EXPORT void luaopen_Canvas(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "getWidth", l_getWidth }, + { "getHeight", l_getHeight }, + { "getSize", l_getSize }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Canvas, methods); + } + + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_canvas.h b/src/libjin-lua/modules/graphics/l_canvas.h index d1fa885..80f5329 100644 --- a/src/libjin-lua/modules/graphics/l_canvas.h +++ b/src/libjin-lua/modules/graphics/l_canvas.h @@ -3,14 +3,14 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - extern const char* Jin_Lua_Canvas; + extern const char* Jin_Lua_Canvas; - void luaopen_Canvas(lua_State* L); + void luaopen_Canvas(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_graphics.h b/src/libjin-lua/modules/graphics/l_graphics.h index 02a2c63..7bfb84b 100644 --- a/src/libjin-lua/modules/graphics/l_graphics.h +++ b/src/libjin-lua/modules/graphics/l_graphics.h @@ -3,12 +3,12 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - int luaopen_graphics(lua_State* L); + int luaopen_graphics(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_mesh.cpp b/src/libjin-lua/modules/graphics/l_mesh.cpp index 73e0024..8e7581c 100644 --- a/src/libjin-lua/modules/graphics/l_mesh.cpp +++ b/src/libjin-lua/modules/graphics/l_mesh.cpp @@ -9,79 +9,79 @@ using namespace JinEngine::Graphics; namespace JinEngine { - namespace Lua - { + namespace Lua + { - const char* Jin_Lua_Mesh = "Mesh"; + const char* Jin_Lua_Mesh = "Mesh"; - LUA_IMPLEMENT inline Mesh* checkMesh(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Mesh); - return luaObj->getObject<Mesh>(); - } + LUA_IMPLEMENT inline Mesh* checkMesh(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Mesh); + return luaObj->getObject<Mesh>(); + } - LUA_IMPLEMENT int l_getBound(lua_State* L) - { - Mesh* mesh = checkMesh(L); - BBox bbox = mesh->getBound(); - luax_pushnumber(L, bbox.l); - luax_pushnumber(L, bbox.r); - luax_pushnumber(L, bbox.t); - luax_pushnumber(L, bbox.b); - return 4; - } + LUA_IMPLEMENT int l_getBound(lua_State* L) + { + Mesh* mesh = checkMesh(L); + BBox bbox = mesh->getBound(); + luax_pushnumber(L, bbox.l); + luax_pushnumber(L, bbox.r); + luax_pushnumber(L, bbox.t); + luax_pushnumber(L, bbox.b); + return 4; + } - LUA_IMPLEMENT int l_setGraphic(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Mesh); - Mesh* mesh = luaObj->getObject<Mesh>(); - luaObj->removeDependency((int)MeshDependency::DEP_GRAPHIC); - LuaObject* obj = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Texture); - mesh->setGraphic(obj->getObject<Texture>()); - luaObj->setDependency((int)MeshDependency::DEP_GRAPHIC, obj); - return 0; - } + LUA_IMPLEMENT int l_setGraphic(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Mesh); + Mesh* mesh = luaObj->getObject<Mesh>(); + luaObj->removeDependency((int)MeshDependency::DEP_GRAPHIC); + LuaObject* obj = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Texture); + mesh->setGraphic(obj->getObject<Texture>()); + luaObj->setDependency((int)MeshDependency::DEP_GRAPHIC, obj); + return 0; + } - // x, y, u, v, color_table - LUA_IMPLEMENT int l_pushVertex(lua_State* L) - { - Mesh* mesh = checkMesh(L); - float x = luax_checknumber(L, 2); - float y = luax_checknumber(L, 3); - float u = luax_checknumber(L, 4); - float v = luax_checknumber(L, 5); - if (!luax_istable(L, 6)) - { - luax_typerror(L, 6, "color table"); - return 1; - } - Color c; - c.r = luax_rawgetnumberthenpop(L, -1, 1); - c.g = luax_rawgetnumberthenpop(L, -1, 2); - c.b = luax_rawgetnumberthenpop(L, -1, 3); - c.a = luax_rawgetnumberthenpop(L, -1, 4); - mesh->pushVertex(x, y, u, v, c); - return 0; - } + // x, y, u, v, color_table + LUA_IMPLEMENT int l_pushVertex(lua_State* L) + { + Mesh* mesh = checkMesh(L); + float x = luax_checknumber(L, 2); + float y = luax_checknumber(L, 3); + float u = luax_checknumber(L, 4); + float v = luax_checknumber(L, 5); + if (!luax_istable(L, 6)) + { + luax_typerror(L, 6, "color table"); + return 1; + } + Color c; + c.r = luax_rawgetnumberthenpop(L, -1, 1); + c.g = luax_rawgetnumberthenpop(L, -1, 2); + c.b = luax_rawgetnumberthenpop(L, -1, 3); + c.a = luax_rawgetnumberthenpop(L, -1, 4); + mesh->pushVertex(x, y, u, v, c); + return 0; + } - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Mesh); - luaObj->release(); - return 0; - } + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Mesh); + luaObj->release(); + return 0; + } - LUA_EXPORT void luaopen_Mesh(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "getBound", l_getBound }, - { "setGraphic", l_setGraphic }, - { "pushVertex", l_pushVertex }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Mesh, methods); - } + LUA_EXPORT void luaopen_Mesh(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "getBound", l_getBound }, + { "setGraphic", l_setGraphic }, + { "pushVertex", l_pushVertex }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Mesh, methods); + } - } // namespace Lua + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_mesh.h b/src/libjin-lua/modules/graphics/l_mesh.h index b3fa00e..25ad108 100644 --- a/src/libjin-lua/modules/graphics/l_mesh.h +++ b/src/libjin-lua/modules/graphics/l_mesh.h @@ -3,19 +3,19 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - enum class MeshDependency - { - DEP_GRAPHIC = 1, - }; + enum class MeshDependency + { + DEP_GRAPHIC = 1, + }; - extern const char* Jin_Lua_Mesh; + extern const char* Jin_Lua_Mesh; - void luaopen_Mesh(lua_State* L); + void luaopen_Mesh(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_page.cpp b/src/libjin-lua/modules/graphics/l_page.cpp index b7aeb95..1b3f05d 100644 --- a/src/libjin-lua/modules/graphics/l_page.cpp +++ b/src/libjin-lua/modules/graphics/l_page.cpp @@ -10,57 +10,57 @@ using namespace JinEngine::Graphics::Shaders; namespace JinEngine { - namespace Lua - { + namespace Lua + { - const char* Jin_Lua_Page = "Page"; + const char* Jin_Lua_Page = "Page"; - Page* getPage(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Page); - return luaObj->getObject<Page>(); - } + Page* getPage(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Page); + return luaObj->getObject<Page>(); + } - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Page); - luaObj->release(); - return 0; - } + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Page); + luaObj->release(); + return 0; + } - LUA_IMPLEMENT int l_getSize(lua_State* L) - { - Page* page = getPage(L); - luax_pushinteger(L, page->size.w()); - luax_pushinteger(L, page->size.h()); - return 2; - } + LUA_IMPLEMENT int l_getSize(lua_State* L) + { + Page* page = getPage(L); + luax_pushinteger(L, page->size.w()); + luax_pushinteger(L, page->size.h()); + return 2; + } - LUA_IMPLEMENT int l_getWidth(lua_State* L) - { - Page* page = getPage(L); - luax_pushinteger(L, page->size.w()); - return 1; - } + LUA_IMPLEMENT int l_getWidth(lua_State* L) + { + Page* page = getPage(L); + luax_pushinteger(L, page->size.w()); + return 1; + } - LUA_IMPLEMENT int l_getHeight(lua_State* L) - { - Page* page = getPage(L); - luax_pushinteger(L, page->size.h()); - return 1; - } + LUA_IMPLEMENT int l_getHeight(lua_State* L) + { + Page* page = getPage(L); + luax_pushinteger(L, page->size.h()); + return 1; + } - LUA_EXPORT void luaopen_Page(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "getSize", l_getSize }, - { "getWidth", l_getWidth }, - { "getHeight", l_getHeight }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Page, methods); - } + LUA_EXPORT void luaopen_Page(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "getSize", l_getSize }, + { "getWidth", l_getWidth }, + { "getHeight", l_getHeight }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Page, methods); + } - } // namespace Lua + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_page.h b/src/libjin-lua/modules/graphics/l_page.h index e4a21a3..c781e66 100644 --- a/src/libjin-lua/modules/graphics/l_page.h +++ b/src/libjin-lua/modules/graphics/l_page.h @@ -3,20 +3,20 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - enum class PageDependency - { - DEP_TTF = 1, - DEP_TEXTURE_FONT = 2, - }; + enum class PageDependency + { + DEP_TTF = 1, + DEP_TEXTURE_FONT = 2, + }; - extern const char* Jin_Lua_Page; + extern const char* Jin_Lua_Page; - void luaopen_Page(lua_State* L); + void luaopen_Page(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_particle_system.cpp b/src/libjin-lua/modules/graphics/l_particle_system.cpp index 5830221..8847552 100644 --- a/src/libjin-lua/modules/graphics/l_particle_system.cpp +++ b/src/libjin-lua/modules/graphics/l_particle_system.cpp @@ -14,409 +14,409 @@ using namespace JinEngine::Graphics::Particles; namespace JinEngine { - namespace Lua - { - - const char* Jin_Lua_ParticleSystem = "ParticleSystem"; - - LUA_IMPLEMENT inline ParticleSystem* checkPS(lua_State* L) - { - LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); - return luaObj->getObject<ParticleSystem>(); - } - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); - luaObj->release(); - return 0; - } - - LUA_IMPLEMENT int l_update(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float dt = luax_checknumber(L, 2); - ps->update(dt); - return 0; - } - - LUA_IMPLEMENT int l_render(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - ps->render(); - return 0; - } - - LUA_IMPLEMENT int l_setPosition(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float x = luax_checknumber(L, 2); - float y = luax_checknumber(L, 3); - ps->setPosition(x, y); - return 0; - } - - LUA_IMPLEMENT int l_setScale(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float sx = luax_checknumber(L, 2); - float sy = luax_checknumber(L, 3); - //ps->setScale(sx, sy); - return 0; - } - - LUA_IMPLEMENT int l_pause(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - bool b = luax_checkbool(L, 2); - //ps->pause(b); - return 0; - } - - LUA_IMPLEMENT int l_clear(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - //ps->clear(); - return 0; - } - - LUA_IMPLEMENT int l_setEmitRate(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (luax_gettop(L) >= 3) - { - float floor = luax_checknumber(L, 2); - float ceil = luax_checknumber(L, 3); - ps->setEmitRate(floor, ceil); - } - else if (luax_gettop(L) >= 2) - { - float n = luax_checknumber(L, 2); - ps->setEmitRate(n); - } - return 0; - } - - LUA_IMPLEMENT int l_setEmitForce(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (luax_gettop(L) >= 3) - { - float floor = luax_checknumber(L, 2); - float ceil = luax_checknumber(L, 3); - ps->setEmitForce(floor, ceil); - } - else if (luax_gettop(L) >= 2) - { - float n = luax_checknumber(L, 2); - ps->setEmitForce(n); - } - return 0; - } - - LUA_IMPLEMENT int l_setEmitDirection(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (luax_gettop(L) >= 3) - { - float floor = luax_checknumber(L, 2); - float ceil = luax_checknumber(L, 3); - ps->setEmitDirection(floor, ceil); - } - else if (luax_gettop(L) >= 2) - { - float n = luax_checknumber(L, 2); - ps->setEmitDirection(n); - } - return 0; - } - - LUA_IMPLEMENT int l_setEmitPosition(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (luax_gettop(L) >= 3) - { - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "table"); - return 1; - } - if (!luax_istable(L, 3)) - { - luax_typerror(L, 3, "table"); - return 1; - } - Vector2<float> floor, ceil; - floor.x() = luax_rawgetnumber(L, 2, 1); - floor.y() = luax_rawgetnumber(L, 2, 2); - ceil.x() = luax_rawgetnumber(L, 3, 1); - ceil.y() = luax_rawgetnumber(L, 3, 2); - ps->setEmitPosition(floor, ceil); - } - else if (luax_gettop(L) >= 2) - { - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "table"); - return 1; - } - Vector2<float> pos; - pos.x() = luax_rawgetnumber(L, 2, 1); - pos.y() = luax_rawgetnumber(L, 2, 2); - ps->setEmitPosition(pos); - } - return 0; - } - - LUA_IMPLEMENT int l_setParticleLife(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (luax_gettop(L) >= 3) - { - float floor = luax_checknumber(L, 2); - float ceil = luax_checknumber(L, 3); - ps->setParticleLife(floor, ceil); - } - else if (luax_gettop(L) >= 2) - { - float n = luax_checknumber(L, 2); - ps->setParticleLife(n); - } - return 0; - } - - LUA_IMPLEMENT int l_setParticleLinearAccelaration(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "table"); - return 1; - } - Vector2<float> ac; - ac.x() = luax_rawgetnumber(L, 2, 1); - ac.y() = luax_rawgetnumber(L, 2, 2); - ps->setParticleLinearAccelaration(ac); - return 0; - } - - LUA_IMPLEMENT int l_setParticleRadialAccelaration(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float ra = luax_checknumber(L, 2); - ps->setParticleRadialAccelaration(ra); - return 0; - } - - LUA_IMPLEMENT int l_setParticleAngularSpeed(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (luax_gettop(L) >= 3) - { - float floor = luax_checknumber(L, 2); - float ceil = luax_checknumber(L, 3); - ps->setParticleAngularSpeed(floor, ceil); - } - else if (luax_gettop(L) >= 2) - { - float n = luax_checknumber(L, 2); - ps->setParticleAngularSpeed(n); - } - return 0; - } - - LUA_IMPLEMENT int l_setParticleSpritesMode(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - int n = luax_checkinteger(L, 2); - SpriteMode mode = static_cast<SpriteMode>(n); - ps->setParticleSpritesMode(mode); - return 0; - } - - LUA_IMPLEMENT int l_addParticleSprite(lua_State* L) - { - LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); - ParticleSystem* ps = obj->getObject<ParticleSystem>(); - LuaObject* objSpr = luax_checkobject(L, 2, Jin_Lua_Sprite); - Sprite* spr = objSpr->getObject<Sprite>(); - ps->addParticleSprite(spr); - int depn = (*obj).getDependenciesCount(); - (*obj).setDependency((int)ParticleSystemDependency::DEP_SPRITES + depn, objSpr); - return 0; - } - - LUA_IMPLEMENT int l_addParticleSprites(lua_State* L) - { - LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); - ParticleSystem* ps = obj->getObject<ParticleSystem>(); - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "sprites table"); - return 1; - } - int n = luax_tableidxlen(L, 2); - int depn = (*obj).getDependenciesCount(); - for (int i = 1; i <= n; ++i) - { - luax_rawgeti(L, 2, i); - LuaObject* objSpr = luax_checkobject(L, -1, Jin_Lua_Sprite); - luax_pop(L, 1); - Sprite* spr = objSpr->getObject<Sprite>(); - ps->addParticleSprite(spr); - (*obj).setDependency((int)ParticleSystemDependency::DEP_SPRITES + depn + i - 1, objSpr); - } - return 0; - } - - // From 0 - LUA_IMPLEMENT int l_removeParticleSprite(lua_State* L) - { - LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); - ParticleSystem* ps = obj->getObject<ParticleSystem>(); - int n = luax_checkinteger(L, 2); - ps->removeParticleSprite(n); - (*obj).removeDependency((int)ParticleSystemDependency::DEP_SPRITES + n); - return 0; - } - - LUA_IMPLEMENT int l_enableParticleBlendAdditive(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - bool enable = luax_checkbool(L, 2); - ps->enableParticleBlendAdditive(enable); - return 0; - } - - LUA_IMPLEMENT int l_setParticleScale(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float scale = luax_checknumber(L, 2); - ps->setParticleScale(scale); - return 0; - } - - LUA_IMPLEMENT int l_addParticleScalePoint(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float scale = luax_checknumber(L, 2); - float t = luax_checknumber(L, 3); - ps->addParticleScalePoint(scale, t); - return 0; - } - - LUA_IMPLEMENT int l_removeParticleScalePoint(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - int i = luax_checkinteger(L, 2); - ps->removeParticleScalePoint(i); - return 0; - } - - LUA_IMPLEMENT int l_setParticleColor(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "color table"); - return 1; - } - Color c; - c.r = luax_rawgetnumber(L, 2, 1); - c.g = luax_rawgetnumber(L, 2, 2); - c.b = luax_rawgetnumber(L, 2, 3); - c.a = luax_rawgetnumber(L, 2, 4); - ps->setParticleColor(c); - return 0; - } - - LUA_IMPLEMENT int l_addParticleColorPoint(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "color table"); - return 1; - } - Color c; - c.r = luax_rawgetnumber(L, 2, 1); - c.g = luax_rawgetnumber(L, 2, 2); - c.b = luax_rawgetnumber(L, 2, 3); - c.a = luax_rawgetnumber(L, 2, 4); - float t = luax_checknumber(L, 3); - ps->addParticleColorPoint(c, t); - return 0; - } - - LUA_IMPLEMENT int l_removeParticleColorPoint(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - int i = luax_checkinteger(L, 2); - ps->removeParticleColorPoint(i); - return 0; - } - - LUA_IMPLEMENT int l_setParticleTransparency(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float transparency = luax_checknumber(L, 2); - ps->setParticleTransparency(transparency); - return 0; - } - - LUA_IMPLEMENT int l_addParticleTransparencyPoint(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float transparency = luax_checknumber(L, 2); - float t = luax_checknumber(L, 3); - ps->addParticleTransparencyPoint(transparency, t); - return 0; - } - - LUA_IMPLEMENT int l_removeParticleTransparencyPoint(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - int i = luax_checkinteger(L, 2); - ps->removeParticleTransparencyPoint(i); - return 0; - } - - LUA_EXPORT void luaopen_ParticleSystem(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "update", l_update }, - { "render", l_render }, - { "setPosition", l_setPosition }, - { "setScale", l_setScale }, - { "pause", l_pause }, - { "clear", l_clear }, - { "setEmitRate", l_setEmitRate }, - { "setEmitForce", l_setEmitForce }, - { "setEmitDirection", l_setEmitDirection }, - { "setEmitPosition", l_setEmitPosition }, - { "setParticleLife", l_setParticleLife }, - { "setParticleLinearAccelaration", l_setParticleLinearAccelaration }, - { "setParticleRadialAccelaration", l_setParticleRadialAccelaration }, - { "setParticleAngularSpeed", l_setParticleAngularSpeed }, - { "setParticleSpritesMode", l_setParticleSpritesMode }, - { "addParticleSprite", l_addParticleSprite }, - { "addParticleSprites", l_addParticleSprites }, - { "removeParticleSprite", l_removeParticleSprite }, - { "enableParticleBlendAdditive", l_enableParticleBlendAdditive }, - { "setParticleScale", l_setParticleScale }, - { "addParticleScalePoint", l_addParticleScalePoint }, - { "removeParticleScalePoint", l_removeParticleScalePoint }, - { "setParticleColor", l_setParticleColor }, - { "addParticleColorPoint", l_addParticleColorPoint }, - { "removeParticleColorPoint", l_removeParticleColorPoint }, - { "setParticleTransparency", l_setParticleTransparency }, - { "addParticleTransparencyPoint", l_addParticleTransparencyPoint }, - { "removeParticleTransparencyPoint", l_removeParticleTransparencyPoint }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_ParticleSystem, methods); - } - - } // namespace Lua + namespace Lua + { + + const char* Jin_Lua_ParticleSystem = "ParticleSystem"; + + LUA_IMPLEMENT inline ParticleSystem* checkPS(lua_State* L) + { + LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); + return luaObj->getObject<ParticleSystem>(); + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); + luaObj->release(); + return 0; + } + + LUA_IMPLEMENT int l_update(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float dt = luax_checknumber(L, 2); + ps->update(dt); + return 0; + } + + LUA_IMPLEMENT int l_render(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + ps->render(); + return 0; + } + + LUA_IMPLEMENT int l_setPosition(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float x = luax_checknumber(L, 2); + float y = luax_checknumber(L, 3); + ps->setPosition(x, y); + return 0; + } + + LUA_IMPLEMENT int l_setScale(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float sx = luax_checknumber(L, 2); + float sy = luax_checknumber(L, 3); + //ps->setScale(sx, sy); + return 0; + } + + LUA_IMPLEMENT int l_pause(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + bool b = luax_checkbool(L, 2); + //ps->pause(b); + return 0; + } + + LUA_IMPLEMENT int l_clear(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + //ps->clear(); + return 0; + } + + LUA_IMPLEMENT int l_setEmitRate(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (luax_gettop(L) >= 3) + { + float floor = luax_checknumber(L, 2); + float ceil = luax_checknumber(L, 3); + ps->setEmitRate(floor, ceil); + } + else if (luax_gettop(L) >= 2) + { + float n = luax_checknumber(L, 2); + ps->setEmitRate(n); + } + return 0; + } + + LUA_IMPLEMENT int l_setEmitForce(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (luax_gettop(L) >= 3) + { + float floor = luax_checknumber(L, 2); + float ceil = luax_checknumber(L, 3); + ps->setEmitForce(floor, ceil); + } + else if (luax_gettop(L) >= 2) + { + float n = luax_checknumber(L, 2); + ps->setEmitForce(n); + } + return 0; + } + + LUA_IMPLEMENT int l_setEmitDirection(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (luax_gettop(L) >= 3) + { + float floor = luax_checknumber(L, 2); + float ceil = luax_checknumber(L, 3); + ps->setEmitDirection(floor, ceil); + } + else if (luax_gettop(L) >= 2) + { + float n = luax_checknumber(L, 2); + ps->setEmitDirection(n); + } + return 0; + } + + LUA_IMPLEMENT int l_setEmitPosition(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (luax_gettop(L) >= 3) + { + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "table"); + return 1; + } + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + Vector2<float> floor, ceil; + floor.x() = luax_rawgetnumber(L, 2, 1); + floor.y() = luax_rawgetnumber(L, 2, 2); + ceil.x() = luax_rawgetnumber(L, 3, 1); + ceil.y() = luax_rawgetnumber(L, 3, 2); + ps->setEmitPosition(floor, ceil); + } + else if (luax_gettop(L) >= 2) + { + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "table"); + return 1; + } + Vector2<float> pos; + pos.x() = luax_rawgetnumber(L, 2, 1); + pos.y() = luax_rawgetnumber(L, 2, 2); + ps->setEmitPosition(pos); + } + return 0; + } + + LUA_IMPLEMENT int l_setParticleLife(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (luax_gettop(L) >= 3) + { + float floor = luax_checknumber(L, 2); + float ceil = luax_checknumber(L, 3); + ps->setParticleLife(floor, ceil); + } + else if (luax_gettop(L) >= 2) + { + float n = luax_checknumber(L, 2); + ps->setParticleLife(n); + } + return 0; + } + + LUA_IMPLEMENT int l_setParticleLinearAccelaration(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "table"); + return 1; + } + Vector2<float> ac; + ac.x() = luax_rawgetnumber(L, 2, 1); + ac.y() = luax_rawgetnumber(L, 2, 2); + ps->setParticleLinearAccelaration(ac); + return 0; + } + + LUA_IMPLEMENT int l_setParticleRadialAccelaration(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float ra = luax_checknumber(L, 2); + ps->setParticleRadialAccelaration(ra); + return 0; + } + + LUA_IMPLEMENT int l_setParticleAngularSpeed(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (luax_gettop(L) >= 3) + { + float floor = luax_checknumber(L, 2); + float ceil = luax_checknumber(L, 3); + ps->setParticleAngularSpeed(floor, ceil); + } + else if (luax_gettop(L) >= 2) + { + float n = luax_checknumber(L, 2); + ps->setParticleAngularSpeed(n); + } + return 0; + } + + LUA_IMPLEMENT int l_setParticleSpritesMode(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + int n = luax_checkinteger(L, 2); + SpriteMode mode = static_cast<SpriteMode>(n); + ps->setParticleSpritesMode(mode); + return 0; + } + + LUA_IMPLEMENT int l_addParticleSprite(lua_State* L) + { + LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); + ParticleSystem* ps = obj->getObject<ParticleSystem>(); + LuaObject* objSpr = luax_checkobject(L, 2, Jin_Lua_Sprite); + Sprite* spr = objSpr->getObject<Sprite>(); + ps->addParticleSprite(spr); + int depn = (*obj).getDependenciesCount(); + (*obj).setDependency((int)ParticleSystemDependency::DEP_SPRITES + depn, objSpr); + return 0; + } + + LUA_IMPLEMENT int l_addParticleSprites(lua_State* L) + { + LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); + ParticleSystem* ps = obj->getObject<ParticleSystem>(); + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "sprites table"); + return 1; + } + int n = luax_tableidxlen(L, 2); + int depn = (*obj).getDependenciesCount(); + for (int i = 1; i <= n; ++i) + { + luax_rawgeti(L, 2, i); + LuaObject* objSpr = luax_checkobject(L, -1, Jin_Lua_Sprite); + luax_pop(L, 1); + Sprite* spr = objSpr->getObject<Sprite>(); + ps->addParticleSprite(spr); + (*obj).setDependency((int)ParticleSystemDependency::DEP_SPRITES + depn + i - 1, objSpr); + } + return 0; + } + + // From 0 + LUA_IMPLEMENT int l_removeParticleSprite(lua_State* L) + { + LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); + ParticleSystem* ps = obj->getObject<ParticleSystem>(); + int n = luax_checkinteger(L, 2); + ps->removeParticleSprite(n); + (*obj).removeDependency((int)ParticleSystemDependency::DEP_SPRITES + n); + return 0; + } + + LUA_IMPLEMENT int l_enableParticleBlendAdditive(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + bool enable = luax_checkbool(L, 2); + ps->enableParticleBlendAdditive(enable); + return 0; + } + + LUA_IMPLEMENT int l_setParticleScale(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float scale = luax_checknumber(L, 2); + ps->setParticleScale(scale); + return 0; + } + + LUA_IMPLEMENT int l_addParticleScalePoint(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float scale = luax_checknumber(L, 2); + float t = luax_checknumber(L, 3); + ps->addParticleScalePoint(scale, t); + return 0; + } + + LUA_IMPLEMENT int l_removeParticleScalePoint(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + int i = luax_checkinteger(L, 2); + ps->removeParticleScalePoint(i); + return 0; + } + + LUA_IMPLEMENT int l_setParticleColor(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "color table"); + return 1; + } + Color c; + c.r = luax_rawgetnumber(L, 2, 1); + c.g = luax_rawgetnumber(L, 2, 2); + c.b = luax_rawgetnumber(L, 2, 3); + c.a = luax_rawgetnumber(L, 2, 4); + ps->setParticleColor(c); + return 0; + } + + LUA_IMPLEMENT int l_addParticleColorPoint(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "color table"); + return 1; + } + Color c; + c.r = luax_rawgetnumber(L, 2, 1); + c.g = luax_rawgetnumber(L, 2, 2); + c.b = luax_rawgetnumber(L, 2, 3); + c.a = luax_rawgetnumber(L, 2, 4); + float t = luax_checknumber(L, 3); + ps->addParticleColorPoint(c, t); + return 0; + } + + LUA_IMPLEMENT int l_removeParticleColorPoint(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + int i = luax_checkinteger(L, 2); + ps->removeParticleColorPoint(i); + return 0; + } + + LUA_IMPLEMENT int l_setParticleTransparency(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float transparency = luax_checknumber(L, 2); + ps->setParticleTransparency(transparency); + return 0; + } + + LUA_IMPLEMENT int l_addParticleTransparencyPoint(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float transparency = luax_checknumber(L, 2); + float t = luax_checknumber(L, 3); + ps->addParticleTransparencyPoint(transparency, t); + return 0; + } + + LUA_IMPLEMENT int l_removeParticleTransparencyPoint(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + int i = luax_checkinteger(L, 2); + ps->removeParticleTransparencyPoint(i); + return 0; + } + + LUA_EXPORT void luaopen_ParticleSystem(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "update", l_update }, + { "render", l_render }, + { "setPosition", l_setPosition }, + { "setScale", l_setScale }, + { "pause", l_pause }, + { "clear", l_clear }, + { "setEmitRate", l_setEmitRate }, + { "setEmitForce", l_setEmitForce }, + { "setEmitDirection", l_setEmitDirection }, + { "setEmitPosition", l_setEmitPosition }, + { "setParticleLife", l_setParticleLife }, + { "setParticleLinearAccelaration", l_setParticleLinearAccelaration }, + { "setParticleRadialAccelaration", l_setParticleRadialAccelaration }, + { "setParticleAngularSpeed", l_setParticleAngularSpeed }, + { "setParticleSpritesMode", l_setParticleSpritesMode }, + { "addParticleSprite", l_addParticleSprite }, + { "addParticleSprites", l_addParticleSprites }, + { "removeParticleSprite", l_removeParticleSprite }, + { "enableParticleBlendAdditive", l_enableParticleBlendAdditive }, + { "setParticleScale", l_setParticleScale }, + { "addParticleScalePoint", l_addParticleScalePoint }, + { "removeParticleScalePoint", l_removeParticleScalePoint }, + { "setParticleColor", l_setParticleColor }, + { "addParticleColorPoint", l_addParticleColorPoint }, + { "removeParticleColorPoint", l_removeParticleColorPoint }, + { "setParticleTransparency", l_setParticleTransparency }, + { "addParticleTransparencyPoint", l_addParticleTransparencyPoint }, + { "removeParticleTransparencyPoint", l_removeParticleTransparencyPoint }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_ParticleSystem, methods); + } + + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_particle_system.h b/src/libjin-lua/modules/graphics/l_particle_system.h index b75b569..fb0616d 100644 --- a/src/libjin-lua/modules/graphics/l_particle_system.h +++ b/src/libjin-lua/modules/graphics/l_particle_system.h @@ -3,19 +3,19 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - enum class ParticleSystemDependency - { - DEP_SPRITES = 1, - }; + enum class ParticleSystemDependency + { + DEP_SPRITES = 1, + }; - extern const char* Jin_Lua_ParticleSystem; + extern const char* Jin_Lua_ParticleSystem; - void luaopen_ParticleSystem(lua_State* L); + void luaopen_ParticleSystem(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_shader.cpp b/src/libjin-lua/modules/graphics/l_shader.cpp index bdf82b4..4fda837 100644 --- a/src/libjin-lua/modules/graphics/l_shader.cpp +++ b/src/libjin-lua/modules/graphics/l_shader.cpp @@ -11,122 +11,122 @@ using namespace JinEngine::Graphics::Shaders; namespace JinEngine { - namespace Lua - { + namespace Lua + { - const char* Jin_Lua_Shader = "Shader"; + const char* Jin_Lua_Shader = "Shader"; - static inline Shader* checkShader(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader); - return luaObj->getObject<Shader>(); - } - - /** - * jsl:sendNumber("variable", 0.1) - */ - LUA_IMPLEMENT int l_sendNumber(lua_State* L) - { - Shader* shader = checkShader(L); - const char* variable = luax_checkstring(L, 2); - float number = luax_checknumber(L, 3); - shader->sendFloat(variable, number); - return 0; - } + static inline Shader* checkShader(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader); + return luaObj->getObject<Shader>(); + } + + /** + * jsl:sendNumber("variable", 0.1) + */ + LUA_IMPLEMENT int l_sendNumber(lua_State* L) + { + Shader* shader = checkShader(L); + const char* variable = luax_checkstring(L, 2); + float number = luax_checknumber(L, 3); + shader->sendFloat(variable, number); + return 0; + } - LUA_IMPLEMENT int l_sendTexture(lua_State* L) - { - Shader* shader = checkShader(L); - const char* variable = luax_checkstring(L, 2); - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 3, Jin_Lua_Texture); - shader->sendTexture(variable, luaObj->getObject<Texture>()); - return 0; - } + LUA_IMPLEMENT int l_sendTexture(lua_State* L) + { + Shader* shader = checkShader(L); + const char* variable = luax_checkstring(L, 2); + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 3, Jin_Lua_Texture); + shader->sendTexture(variable, luaObj->getObject<Texture>()); + return 0; + } - LUA_IMPLEMENT int l_sendCanvas(lua_State* L) - { - Shader* shader = checkShader(L); - const char* variable = luax_checkstring(L, 2); - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 3, Jin_Lua_Canvas); - shader->sendCanvas(variable, luaObj->getObject<Canvas>()); - return 0; - } + LUA_IMPLEMENT int l_sendCanvas(lua_State* L) + { + Shader* shader = checkShader(L); + const char* variable = luax_checkstring(L, 2); + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 3, Jin_Lua_Canvas); + shader->sendCanvas(variable, luaObj->getObject<Canvas>()); + return 0; + } - LUA_IMPLEMENT int l_sendVec2(lua_State* L) - { - Shader* shader = checkShader(L); - const char* variable = luax_checkstring(L, 2); - if (!luax_istable(L, 3)) - { - luax_typerror(L, 3, "table"); - return 1; - } - float x = luax_rawgetnumber(L, 3, 1); - float y = luax_rawgetnumber(L, 3, 2); - shader->sendVec2(variable, x, y); - return 0; - } + LUA_IMPLEMENT int l_sendVec2(lua_State* L) + { + Shader* shader = checkShader(L); + const char* variable = luax_checkstring(L, 2); + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + float x = luax_rawgetnumber(L, 3, 1); + float y = luax_rawgetnumber(L, 3, 2); + shader->sendVec2(variable, x, y); + return 0; + } - LUA_IMPLEMENT int l_sendVec3(lua_State* L) - { - Shader* shader = checkShader(L); - const char* variable = luax_checkstring(L, 2); - if (!luax_istable(L, 3)) - { - luax_typerror(L, 3, "table"); - return 1; - } - float x = luax_rawgetnumber(L, 3, 1); - float y = luax_rawgetnumber(L, 3, 2); - float z = luax_rawgetnumber(L, 3, 3); - shader->sendVec3(variable, x, y, z); - return 0; - } + LUA_IMPLEMENT int l_sendVec3(lua_State* L) + { + Shader* shader = checkShader(L); + const char* variable = luax_checkstring(L, 2); + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + float x = luax_rawgetnumber(L, 3, 1); + float y = luax_rawgetnumber(L, 3, 2); + float z = luax_rawgetnumber(L, 3, 3); + shader->sendVec3(variable, x, y, z); + return 0; + } - LUA_IMPLEMENT int l_sendVec4(lua_State* L) - { - Shader* shader = checkShader(L); - const char* variable = luax_checkstring(L, 2); - if (!luax_istable(L, 3)) - { - luax_typerror(L, 3, "table"); - return 1; - } - float x = luax_rawgetnumber(L, 3, 1); - float y = luax_rawgetnumber(L, 3, 2); - float z = luax_rawgetnumber(L, 3, 3); - float w = luax_rawgetnumber(L, 3, 4); - shader->sendVec4(variable, x, y, z, w); - return 0; - } + LUA_IMPLEMENT int l_sendVec4(lua_State* L) + { + Shader* shader = checkShader(L); + const char* variable = luax_checkstring(L, 2); + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + float x = luax_rawgetnumber(L, 3, 1); + float y = luax_rawgetnumber(L, 3, 2); + float z = luax_rawgetnumber(L, 3, 3); + float w = luax_rawgetnumber(L, 3, 4); + shader->sendVec4(variable, x, y, z, w); + return 0; + } - LUA_IMPLEMENT int l_sendColor(lua_State* L) - { - return l_sendVec4(L); - } + LUA_IMPLEMENT int l_sendColor(lua_State* L) + { + return l_sendVec4(L); + } - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader); - luaObj->release(); - return 0; - } + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader); + luaObj->release(); + return 0; + } - LUA_EXPORT void luaopen_Shader(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "sendNumber", l_sendNumber }, - { "sendTexture", l_sendTexture }, - { "sendCanvas", l_sendCanvas }, - { "sendVec2", l_sendVec2 }, - { "sendVec3", l_sendVec3 }, - { "sendVec4", l_sendVec4 }, - { "sendColor", l_sendColor }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Shader, methods); - } + LUA_EXPORT void luaopen_Shader(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "sendNumber", l_sendNumber }, + { "sendTexture", l_sendTexture }, + { "sendCanvas", l_sendCanvas }, + { "sendVec2", l_sendVec2 }, + { "sendVec3", l_sendVec3 }, + { "sendVec4", l_sendVec4 }, + { "sendColor", l_sendColor }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Shader, methods); + } - } // namespace Lua + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_shader.h b/src/libjin-lua/modules/graphics/l_shader.h index 5a84372..39b6a07 100644 --- a/src/libjin-lua/modules/graphics/l_shader.h +++ b/src/libjin-lua/modules/graphics/l_shader.h @@ -3,14 +3,14 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - extern const char* Jin_Lua_Shader; + extern const char* Jin_Lua_Shader; - void luaopen_Shader(lua_State* L); + void luaopen_Shader(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_sprite.cpp b/src/libjin-lua/modules/graphics/l_sprite.cpp index 1469042..9296a6d 100644 --- a/src/libjin-lua/modules/graphics/l_sprite.cpp +++ b/src/libjin-lua/modules/graphics/l_sprite.cpp @@ -13,54 +13,54 @@ using namespace JinEngine::Graphics::Shaders; namespace JinEngine { - namespace Lua - { - const char* Jin_Lua_Sprite = "Sprite"; + namespace Lua + { + const char* Jin_Lua_Sprite = "Sprite"; - LUA_IMPLEMENT inline Sprite* checkSprite(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite); - return luaObj->getObject<Sprite>(); - } + LUA_IMPLEMENT inline Sprite* checkSprite(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite); + return luaObj->getObject<Sprite>(); + } - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite); - p->release(); - return 0; - } + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite); + p->release(); + return 0; + } - LUA_IMPLEMENT int l_render(lua_State* L) - { - Sprite* sprite = checkSprite(L); - float x = luax_checknumber(L, 2); - float y = luax_checknumber(L, 3); - float sx = luax_checknumber(L, 4); - float sy = luax_checknumber(L, 5); - float r = luax_checknumber(L, 6); - sprite->render(x, y, sx, sy, r); - return 0; - } + LUA_IMPLEMENT int l_render(lua_State* L) + { + Sprite* sprite = checkSprite(L); + float x = luax_checknumber(L, 2); + float y = luax_checknumber(L, 3); + float sx = luax_checknumber(L, 4); + float sy = luax_checknumber(L, 5); + float r = luax_checknumber(L, 6); + sprite->render(x, y, sx, sy, r); + return 0; + } - LUA_IMPLEMENT int l_getSize(lua_State* L) - { - Sprite* sprite = checkSprite(L); - Vector2<int> size = sprite->getSize(); - luax_pushinteger(L, size.x()); - luax_pushinteger(L, size.y()); - return 1; - } + LUA_IMPLEMENT int l_getSize(lua_State* L) + { + Sprite* sprite = checkSprite(L); + Vector2<int> size = sprite->getSize(); + luax_pushinteger(L, size.x()); + luax_pushinteger(L, size.y()); + return 1; + } - LUA_EXPORT void luaopen_Sprite(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "render", l_render }, - { "getSize", l_getSize }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Sprite, methods); - } + LUA_EXPORT void luaopen_Sprite(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "render", l_render }, + { "getSize", l_getSize }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Sprite, methods); + } - } // namespace Lua + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_sprite.h b/src/libjin-lua/modules/graphics/l_sprite.h index 02c44bf..eec5461 100644 --- a/src/libjin-lua/modules/graphics/l_sprite.h +++ b/src/libjin-lua/modules/graphics/l_sprite.h @@ -3,22 +3,22 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - // Sprite dependency slots. - enum class SpriteDependency - { - DEP_GRAPHIC = 1, - DEP_SHADER = 2, - DEP_SPRITESHEET = 3 - }; + // Sprite dependency slots. + enum class SpriteDependency + { + DEP_GRAPHIC = 1, + DEP_SHADER = 2, + DEP_SPRITESHEET = 3 + }; - extern const char* Jin_Lua_Sprite; + extern const char* Jin_Lua_Sprite; - void luaopen_Sprite(lua_State* L); + void luaopen_Sprite(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_spritesheet.cpp b/src/libjin-lua/modules/graphics/l_spritesheet.cpp index e8400c3..b720723 100644 --- a/src/libjin-lua/modules/graphics/l_spritesheet.cpp +++ b/src/libjin-lua/modules/graphics/l_spritesheet.cpp @@ -12,107 +12,107 @@ using namespace JinEngine::Graphics; namespace JinEngine { - namespace Lua - { + namespace Lua + { - const char* Jin_Lua_SpriteSheet = "SpriteSheet"; + const char* Jin_Lua_SpriteSheet = "SpriteSheet"; - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaSSheet = (LuaObject*)luax_checktype(L, 1, Jin_Lua_SpriteSheet); - luaSSheet->release(); - return 0; - } + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaSSheet = (LuaObject*)luax_checktype(L, 1, Jin_Lua_SpriteSheet); + luaSSheet->release(); + return 0; + } - LUA_IMPLEMENT int l_newSprite(lua_State* L) - { - LuaObject* luaSSheet = (LuaObject*)luax_checktype(L, 1, Jin_Lua_SpriteSheet); - SpriteSheet* sheet = luaSSheet->getObject<SpriteSheet>(); - Quad quad; - quad.x = luax_rawgetnumberthenpop(L, 2, 1); - quad.y = luax_rawgetnumberthenpop(L, 2, 2); - quad.w = luax_rawgetnumberthenpop(L, 2, 3); - quad.h = luax_rawgetnumberthenpop(L, 2, 4); - Sprite* spr = nullptr; - if (luax_gettop(L) >= 4) - { - float ox = luax_checknumber(L, 3); - float oy = luax_checknumber(L, 4); - spr = sheet->createSprite(quad, ox, oy); - } - else if (luax_gettop(L) == 3) - { - int o = luax_checkinteger(L, 3); - Origin origin; - origin = static_cast<Origin>(o); - spr = sheet->createSprite(quad, origin); - } - Shared* shrSprite = new Shared(spr); - LuaObject* luaSprite = luax_newinstance(L, Jin_Lua_Sprite, shrSprite); - luaSprite->setDependency((int)SpriteDependency::DEP_SPRITESHEET, luaSSheet); - return 1; - } + LUA_IMPLEMENT int l_newSprite(lua_State* L) + { + LuaObject* luaSSheet = (LuaObject*)luax_checktype(L, 1, Jin_Lua_SpriteSheet); + SpriteSheet* sheet = luaSSheet->getObject<SpriteSheet>(); + Quad quad; + quad.x = luax_rawgetnumberthenpop(L, 2, 1); + quad.y = luax_rawgetnumberthenpop(L, 2, 2); + quad.w = luax_rawgetnumberthenpop(L, 2, 3); + quad.h = luax_rawgetnumberthenpop(L, 2, 4); + Sprite* spr = nullptr; + if (luax_gettop(L) >= 4) + { + float ox = luax_checknumber(L, 3); + float oy = luax_checknumber(L, 4); + spr = sheet->createSprite(quad, ox, oy); + } + else if (luax_gettop(L) == 3) + { + int o = luax_checkinteger(L, 3); + Origin origin; + origin = static_cast<Origin>(o); + spr = sheet->createSprite(quad, origin); + } + Shared* shrSprite = new Shared(spr); + LuaObject* luaSprite = luax_newinstance(L, Jin_Lua_Sprite, shrSprite); + luaSprite->setDependency((int)SpriteDependency::DEP_SPRITESHEET, luaSSheet); + return 1; + } - // {} = newSprites - LUA_IMPLEMENT int l_newSprites(lua_State* L) - { - LuaObject* luaSS = (LuaObject*)luax_checktype(L, 1, Jin_Lua_SpriteSheet); - SpriteSheet* ss = luaSS->getObject<SpriteSheet>(); - int count = luax_checkinteger(L, 2); - int r = luax_checkinteger(L, 3); - int c = luax_checkinteger(L, 4); - int w = luax_checkinteger(L, 5); - int h = luax_checkinteger(L, 6); - vector<Sprite*> sprs; - int argc = luax_gettop(L); - if (argc == 6) - { - sprs = ss->createSprites(count, r, c, w, h, Origin::TOPLEFT); - } - else if (argc >= 8) - { - int ox = luax_checkinteger(L, 7); - int oy = luax_checkinteger(L, 8); - int offx = luax_optinteger(L, 9, 0); - int offy = luax_optinteger(L, 10, 0); - sprs = ss->createSprites(count, r, c, w, h, ox, oy, offx, offy); - } - else if (argc >= 7) - { - int o = luax_checkinteger(L, 7); - Origin origin = static_cast<Origin>(o); - int offx = luax_optinteger(L, 8, 0); - int offy = luax_optinteger(L, 9, 0); - sprs = ss->createSprites(count, r, c, w, h, origin, offx, offy); - } - else - { - luax_error(L, "No matched override function."); - return 1; - } - luax_newtable(L); - LuaObject* graphic = luaSS->getDependency((int)SpriteSheetDependency::DEP_GRAPHIC); - for (int i = 0; i < sprs.size(); ++i) - { - Sprite* spr = sprs[i]; - Shared* shrSpr = new Shared(spr); - LuaObject* luaSpr = (LuaObject*)luax_newinstance(L, Jin_Lua_Sprite, shrSpr); - luaSpr->setDependency((int)SpriteDependency::DEP_GRAPHIC, graphic); - luax_rawseti(L, -2, i + 1); - } - return 1; - } + // {} = newSprites + LUA_IMPLEMENT int l_newSprites(lua_State* L) + { + LuaObject* luaSS = (LuaObject*)luax_checktype(L, 1, Jin_Lua_SpriteSheet); + SpriteSheet* ss = luaSS->getObject<SpriteSheet>(); + int count = luax_checkinteger(L, 2); + int r = luax_checkinteger(L, 3); + int c = luax_checkinteger(L, 4); + int w = luax_checkinteger(L, 5); + int h = luax_checkinteger(L, 6); + vector<Sprite*> sprs; + int argc = luax_gettop(L); + if (argc == 6) + { + sprs = ss->createSprites(count, r, c, w, h, Origin::TOPLEFT); + } + else if (argc >= 8) + { + int ox = luax_checkinteger(L, 7); + int oy = luax_checkinteger(L, 8); + int offx = luax_optinteger(L, 9, 0); + int offy = luax_optinteger(L, 10, 0); + sprs = ss->createSprites(count, r, c, w, h, ox, oy, offx, offy); + } + else if (argc >= 7) + { + int o = luax_checkinteger(L, 7); + Origin origin = static_cast<Origin>(o); + int offx = luax_optinteger(L, 8, 0); + int offy = luax_optinteger(L, 9, 0); + sprs = ss->createSprites(count, r, c, w, h, origin, offx, offy); + } + else + { + luax_error(L, "No matched override function."); + return 1; + } + luax_newtable(L); + LuaObject* graphic = luaSS->getDependency((int)SpriteSheetDependency::DEP_GRAPHIC); + for (int i = 0; i < sprs.size(); ++i) + { + Sprite* spr = sprs[i]; + Shared* shrSpr = new Shared(spr); + LuaObject* luaSpr = (LuaObject*)luax_newinstance(L, Jin_Lua_Sprite, shrSpr); + luaSpr->setDependency((int)SpriteDependency::DEP_GRAPHIC, graphic); + luax_rawseti(L, -2, i + 1); + } + return 1; + } - LUA_EXPORT void luaopen_SpriteSheet(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "newSprite", l_newSprite }, - { "newSprites", l_newSprites }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_SpriteSheet, methods); - } + LUA_EXPORT void luaopen_SpriteSheet(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "newSprite", l_newSprite }, + { "newSprites", l_newSprites }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_SpriteSheet, methods); + } - } + } }
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_spritesheet.h b/src/libjin-lua/modules/graphics/l_spritesheet.h index bcae60b..9395e3d 100644 --- a/src/libjin-lua/modules/graphics/l_spritesheet.h +++ b/src/libjin-lua/modules/graphics/l_spritesheet.h @@ -3,19 +3,19 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - enum class SpriteSheetDependency - { - DEP_GRAPHIC = 1 - }; + enum class SpriteSheetDependency + { + DEP_GRAPHIC = 1 + }; - extern const char* Jin_Lua_SpriteSheet; + extern const char* Jin_Lua_SpriteSheet; - void luaopen_SpriteSheet(lua_State* L); + void luaopen_SpriteSheet(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_text.cpp b/src/libjin-lua/modules/graphics/l_text.cpp index b634947..d20018e 100644 --- a/src/libjin-lua/modules/graphics/l_text.cpp +++ b/src/libjin-lua/modules/graphics/l_text.cpp @@ -6,26 +6,26 @@ using namespace JinEngine::Graphics; namespace JinEngine { - namespace Lua - { + namespace Lua + { - const char* Jin_Lua_Text = "Text"; + const char* Jin_Lua_Text = "Text"; - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Text); - p->release(); - return 0; - } + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Text); + p->release(); + return 0; + } - LUA_EXPORT void luaopen_Text(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Text, methods); - } + LUA_EXPORT void luaopen_Text(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Text, methods); + } - } // namespace Lua + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_text.h b/src/libjin-lua/modules/graphics/l_text.h index dfcc9cc..db9c684 100644 --- a/src/libjin-lua/modules/graphics/l_text.h +++ b/src/libjin-lua/modules/graphics/l_text.h @@ -3,14 +3,14 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - extern const char* Jin_Lua_Text; + extern const char* Jin_Lua_Text; - void luaopen_Text(lua_State* L); + void luaopen_Text(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_texture.cpp b/src/libjin-lua/modules/graphics/l_texture.cpp index efef2cb..ba69379 100644 --- a/src/libjin-lua/modules/graphics/l_texture.cpp +++ b/src/libjin-lua/modules/graphics/l_texture.cpp @@ -7,57 +7,57 @@ using namespace JinEngine::Graphics; namespace JinEngine { - namespace Lua - { - - const char* Jin_Lua_Texture = "Texture"; - - LUA_IMPLEMENT inline Texture* checkTexture(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture); - return luaObj->getObject<Texture>(); - } - - LUA_IMPLEMENT int l_getWidth(lua_State* L) - { - Texture* shared = checkTexture(L); - luax_pushnumber(L, shared->getWidth()); - return 1; - } - - LUA_IMPLEMENT int l_getHeight(lua_State *L) - { - Texture* shared = checkTexture(L); - luax_pushnumber(L, shared->getHeight()); - return 1; - } - - LUA_IMPLEMENT int l_getSize(lua_State* L) - { - Texture* shared = checkTexture(L); - luax_pushnumber(L, shared->getWidth()); - luax_pushnumber(L, shared->getHeight()); - return 2; - } - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture); - luaObj->release(); - return 0; - } - - LUA_EXPORT void luaopen_Texture(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "getWidth", l_getWidth }, - { "getHeight", l_getHeight }, - { "getSize", l_getSize }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Texture, methods); - } - - }// namespace Lua + namespace Lua + { + + const char* Jin_Lua_Texture = "Texture"; + + LUA_IMPLEMENT inline Texture* checkTexture(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture); + return luaObj->getObject<Texture>(); + } + + LUA_IMPLEMENT int l_getWidth(lua_State* L) + { + Texture* shared = checkTexture(L); + luax_pushnumber(L, shared->getWidth()); + return 1; + } + + LUA_IMPLEMENT int l_getHeight(lua_State *L) + { + Texture* shared = checkTexture(L); + luax_pushnumber(L, shared->getHeight()); + return 1; + } + + LUA_IMPLEMENT int l_getSize(lua_State* L) + { + Texture* shared = checkTexture(L); + luax_pushnumber(L, shared->getWidth()); + luax_pushnumber(L, shared->getHeight()); + return 2; + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture); + luaObj->release(); + return 0; + } + + LUA_EXPORT void luaopen_Texture(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "getWidth", l_getWidth }, + { "getHeight", l_getHeight }, + { "getSize", l_getSize }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Texture, methods); + } + + }// namespace Lua }// namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_texture.h b/src/libjin-lua/modules/graphics/l_texture.h index c8bb71c..fe6a83d 100644 --- a/src/libjin-lua/modules/graphics/l_texture.h +++ b/src/libjin-lua/modules/graphics/l_texture.h @@ -3,14 +3,14 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - extern const char* Jin_Lua_Texture; + extern const char* Jin_Lua_Texture; - void luaopen_Texture(lua_State* L); + void luaopen_Texture(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_texture_font.cpp b/src/libjin-lua/modules/graphics/l_texture_font.cpp index d9801ef..20ed739 100644 --- a/src/libjin-lua/modules/graphics/l_texture_font.cpp +++ b/src/libjin-lua/modules/graphics/l_texture_font.cpp @@ -10,54 +10,54 @@ using namespace JinEngine::Graphics::Fonts; namespace JinEngine { - namespace Lua - { - - const char* Jin_Lua_TextureFont = "TextureFont"; - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TextureFont); - luaObj->release(); - return 0; - } - - /* typeset(Text | string, lineheight, spacing) */ - LUA_IMPLEMENT int l_typeset(lua_State* L) - { - LuaObject* luaTexFont = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TextureFont); - TextureFont* tf = luaTexFont->getObject<TextureFont>(); - int lineheight = luax_checkinteger(L, 3); - int spacing = luax_optnumber(L, 4, 0); - Page* page = nullptr; - if (luax_isstring(L, 2)) - { - unsigned length; - const char* str = luax_checklstring(L, 2, &length); - Text text(Encode::UTF8, str, length); - page = tf->typeset(text, lineheight, spacing); - } - else if (luax_istype(L, 2, Jin_Lua_Text)) - { - LuaObject* p2 = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Text); - Text* text = p2->getObject<Text>(); - page = tf->typeset(*text, lineheight, spacing); - } - Shared* shrPage = new Shared(page); - LuaObject* luaPage = luax_newinstance(L, Jin_Lua_Page, shrPage); - luaPage->setDependency((int)PageDependency::DEP_TEXTURE_FONT, luaTexFont); - return 1; - } - - LUA_EXPORT void luaopen_TextureFont(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "typeset", l_typeset }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_TextureFont, methods); - } - - } // namespace Lua + namespace Lua + { + + const char* Jin_Lua_TextureFont = "TextureFont"; + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TextureFont); + luaObj->release(); + return 0; + } + + /* typeset(Text | string, lineheight, spacing) */ + LUA_IMPLEMENT int l_typeset(lua_State* L) + { + LuaObject* luaTexFont = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TextureFont); + TextureFont* tf = luaTexFont->getObject<TextureFont>(); + int lineheight = luax_checkinteger(L, 3); + int spacing = luax_optnumber(L, 4, 0); + Page* page = nullptr; + if (luax_isstring(L, 2)) + { + unsigned length; + const char* str = luax_checklstring(L, 2, &length); + Text text(Encode::UTF8, str, length); + page = tf->typeset(text, lineheight, spacing); + } + else if (luax_istype(L, 2, Jin_Lua_Text)) + { + LuaObject* p2 = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Text); + Text* text = p2->getObject<Text>(); + page = tf->typeset(*text, lineheight, spacing); + } + Shared* shrPage = new Shared(page); + LuaObject* luaPage = luax_newinstance(L, Jin_Lua_Page, shrPage); + luaPage->setDependency((int)PageDependency::DEP_TEXTURE_FONT, luaTexFont); + return 1; + } + + LUA_EXPORT void luaopen_TextureFont(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "typeset", l_typeset }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_TextureFont, methods); + } + + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_texture_font.h b/src/libjin-lua/modules/graphics/l_texture_font.h index d1fffe5..ef57d48 100644 --- a/src/libjin-lua/modules/graphics/l_texture_font.h +++ b/src/libjin-lua/modules/graphics/l_texture_font.h @@ -3,14 +3,14 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - extern const char* Jin_Lua_TextureFont; + extern const char* Jin_Lua_TextureFont; - void luaopen_TextureFont(lua_State* L); + void luaopen_TextureFont(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_ttf.cpp b/src/libjin-lua/modules/graphics/l_ttf.cpp index cc9db8e..4c74a4d 100644 --- a/src/libjin-lua/modules/graphics/l_ttf.cpp +++ b/src/libjin-lua/modules/graphics/l_ttf.cpp @@ -10,54 +10,54 @@ using namespace JinEngine::Graphics::Fonts; namespace JinEngine { - namespace Lua - { - - const char* Jin_Lua_TTF = "TTF"; - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTF); - luaObj->release(); - return 0; - } - - /* typeset(Text | string, lineheight, spacing) */ - LUA_IMPLEMENT int l_typeset(lua_State* L) - { - LuaObject* luaTTF = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTF); - TTF* ttf = luaTTF->getObject<TTF>(); - int lineheight = luax_optnumber(L, 3, ttf->getFontSize()); - int spacing = luax_optnumber(L, 4, 0); - Page* page = nullptr; - if (luax_isstring(L, 2)) - { - unsigned length; - const char* str = luax_checklstring(L, 2, &length); - Text text(Encode::UTF8, str, length); - page = ttf->typeset(text, lineheight, spacing); - } - else if (luax_istype(L, 2, Jin_Lua_Text)) - { - LuaObject* luaText = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Text); - Text* text = luaText->getObject<Text>(); - page = ttf->typeset(*text, lineheight, spacing); - } - Shared* refPage = new Shared(page); - LuaObject* luaPage = luax_newinstance(L, Jin_Lua_Page, refPage); - luaPage->setDependency((int)PageDependency::DEP_TTF, luaTTF); - return 1; - } - - LUA_EXPORT void luaopen_TTF(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "typeset", l_typeset }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_TTF, methods); - } - - } // namespace Lua + namespace Lua + { + + const char* Jin_Lua_TTF = "TTF"; + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTF); + luaObj->release(); + return 0; + } + + /* typeset(Text | string, lineheight, spacing) */ + LUA_IMPLEMENT int l_typeset(lua_State* L) + { + LuaObject* luaTTF = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTF); + TTF* ttf = luaTTF->getObject<TTF>(); + int lineheight = luax_optnumber(L, 3, ttf->getFontSize()); + int spacing = luax_optnumber(L, 4, 0); + Page* page = nullptr; + if (luax_isstring(L, 2)) + { + unsigned length; + const char* str = luax_checklstring(L, 2, &length); + Text text(Encode::UTF8, str, length); + page = ttf->typeset(text, lineheight, spacing); + } + else if (luax_istype(L, 2, Jin_Lua_Text)) + { + LuaObject* luaText = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Text); + Text* text = luaText->getObject<Text>(); + page = ttf->typeset(*text, lineheight, spacing); + } + Shared* refPage = new Shared(page); + LuaObject* luaPage = luax_newinstance(L, Jin_Lua_Page, refPage); + luaPage->setDependency((int)PageDependency::DEP_TTF, luaTTF); + return 1; + } + + LUA_EXPORT void luaopen_TTF(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "typeset", l_typeset }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_TTF, methods); + } + + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_ttf.h b/src/libjin-lua/modules/graphics/l_ttf.h index bfe503d..587136a 100644 --- a/src/libjin-lua/modules/graphics/l_ttf.h +++ b/src/libjin-lua/modules/graphics/l_ttf.h @@ -3,14 +3,14 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - extern const char* Jin_Lua_TTF; + extern const char* Jin_Lua_TTF; - void luaopen_TTF(lua_State* L); + void luaopen_TTF(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_ttf_data.cpp b/src/libjin-lua/modules/graphics/l_ttf_data.cpp index 1c8c653..9cc629e 100644 --- a/src/libjin-lua/modules/graphics/l_ttf_data.cpp +++ b/src/libjin-lua/modules/graphics/l_ttf_data.cpp @@ -10,40 +10,40 @@ using namespace JinEngine::Graphics::Fonts; namespace JinEngine { - namespace Lua - { - - const char* Jin_Lua_TTFData = "TTFData"; - - LUA_IMPLEMENT int l_newTTF(lua_State* L) - { - LuaObject* luaTTFData = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTFData); - int fontsize = luax_checkinteger(L, 2); - TTFData* fontData = luaTTFData->getObject<TTFData>(); - TTF* font = fontData->createTTF(fontsize); - Shared* shrTTF = new Shared(font); - LuaObject* luaTTF = luax_newinstance(L, Jin_Lua_TTF, shrTTF); - luaTTF->setDependency((int)TTFDependency::DEP_TTFDATA, luaTTFData); - return 1; - } - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTFData); - p->release(); - return 0; - } - - LUA_EXPORT void luaopen_TTFData(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "newTTF", l_newTTF }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_TTFData, methods); - - } - - } // namespace Lua + namespace Lua + { + + const char* Jin_Lua_TTFData = "TTFData"; + + LUA_IMPLEMENT int l_newTTF(lua_State* L) + { + LuaObject* luaTTFData = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTFData); + int fontsize = luax_checkinteger(L, 2); + TTFData* fontData = luaTTFData->getObject<TTFData>(); + TTF* font = fontData->createTTF(fontsize); + Shared* shrTTF = new Shared(font); + LuaObject* luaTTF = luax_newinstance(L, Jin_Lua_TTF, shrTTF); + luaTTF->setDependency((int)TTFDependency::DEP_TTFDATA, luaTTFData); + return 1; + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTFData); + p->release(); + return 0; + } + + LUA_EXPORT void luaopen_TTFData(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "newTTF", l_newTTF }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_TTFData, methods); + + } + + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/graphics/l_ttf_data.h b/src/libjin-lua/modules/graphics/l_ttf_data.h index 1fd832d..1777375 100644 --- a/src/libjin-lua/modules/graphics/l_ttf_data.h +++ b/src/libjin-lua/modules/graphics/l_ttf_data.h @@ -3,19 +3,19 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - enum class TTFDependency - { - DEP_TTFDATA = 1, - }; + enum class TTFDependency + { + DEP_TTFDATA = 1, + }; - extern const char* Jin_Lua_TTFData; + extern const char* Jin_Lua_TTFData; - void luaopen_TTFData(lua_State* L); + void luaopen_TTFData(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/joypad/l_joypad.cpp b/src/libjin-lua/modules/joypad/l_joypad.cpp index a955978..6027998 100644 --- a/src/libjin-lua/modules/joypad/l_joypad.cpp +++ b/src/libjin-lua/modules/joypad/l_joypad.cpp @@ -4,18 +4,18 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - LUA_EXPORT int luaopen_joypad(lua_State* L) - { - luaL_Reg methods[] = { - { 0, 0 } - }; - luax_newlib(L, methods); + LUA_EXPORT int luaopen_joypad(lua_State* L) + { + luaL_Reg methods[] = { + { 0, 0 } + }; + luax_newlib(L, methods); - return 1; - } - /*SDL_JoystickGetButton*/ - } // namespace Lua + return 1; + } + /*SDL_JoystickGetButton*/ + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/joypad/l_joypad.h b/src/libjin-lua/modules/joypad/l_joypad.h index ec0e20f..48841ce 100644 --- a/src/libjin-lua/modules/joypad/l_joypad.h +++ b/src/libjin-lua/modules/joypad/l_joypad.h @@ -3,12 +3,12 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - int luaopen_joypad(lua_State* L); + int luaopen_joypad(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/keyboard/l_keyboard.cpp b/src/libjin-lua/modules/keyboard/l_keyboard.cpp index 4eba31d..21a7c43 100644 --- a/src/libjin-lua/modules/keyboard/l_keyboard.cpp +++ b/src/libjin-lua/modules/keyboard/l_keyboard.cpp @@ -3,15 +3,15 @@ namespace JinEngine { - namespace Lua - { - //https://wiki.libsdl.org/SDL_Keycode + namespace Lua + { + //https://wiki.libsdl.org/SDL_Keycode - LUA_EXPORT int luaopen_keyboard(lua_State* L) - { - luax_newlib(L, 0); - return 1; - } + LUA_EXPORT int luaopen_keyboard(lua_State* L) + { + luax_newlib(L, 0); + return 1; + } - } // namespace Lua + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/keyboard/l_keyboard.h b/src/libjin-lua/modules/keyboard/l_keyboard.h index bf00f83..04327d0 100644 --- a/src/libjin-lua/modules/keyboard/l_keyboard.h +++ b/src/libjin-lua/modules/keyboard/l_keyboard.h @@ -3,12 +3,12 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - int luaopen_keyboard(lua_State* L); + int luaopen_keyboard(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/math/l_math.cpp b/src/libjin-lua/modules/math/l_math.cpp index f7caa16..7a60152 100644 --- a/src/libjin-lua/modules/math/l_math.cpp +++ b/src/libjin-lua/modules/math/l_math.cpp @@ -4,27 +4,27 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - LUA_IMPLEMENT int l_mod(lua_State* L) - { - int n = luax_checkinteger(L, 1); - int m = luax_checkinteger(L, 2); - int mod = n % m; - luax_pushinteger(L, mod); - return 1; - } + LUA_IMPLEMENT int l_mod(lua_State* L) + { + int n = luax_checkinteger(L, 1); + int m = luax_checkinteger(L, 2); + int mod = n % m; + luax_pushinteger(L, mod); + return 1; + } - LUA_EXPORT int luaopen_math(lua_State* L) - { - luaL_Reg methods[] = { - { "mod", l_mod }, - { 0, 0 } - }; - luax_newlib(L, methods); - return 1; - } + LUA_EXPORT int luaopen_math(lua_State* L) + { + luaL_Reg methods[] = { + { "mod", l_mod }, + { 0, 0 } + }; + luax_newlib(L, methods); + return 1; + } - } // namespace Lua + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/math/l_math.h b/src/libjin-lua/modules/math/l_math.h index 2e7010c..5ffde76 100644 --- a/src/libjin-lua/modules/math/l_math.h +++ b/src/libjin-lua/modules/math/l_math.h @@ -3,12 +3,12 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - int luaopen_math(lua_State* L); + int luaopen_math(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/mouse/l_mouse.cpp b/src/libjin-lua/modules/mouse/l_mouse.cpp index f6864ee..2f0dfb4 100644 --- a/src/libjin-lua/modules/mouse/l_mouse.cpp +++ b/src/libjin-lua/modules/mouse/l_mouse.cpp @@ -6,37 +6,37 @@ using namespace JinEngine::Input; namespace JinEngine { - namespace Lua - { + namespace Lua + { - LUA_IMPLEMENT int l_pos(lua_State* L) - { - static Mouse* mouse = Mouse::get(); - int x, y; - mouse->getState(&x, &y); - luax_pushnumber(L, x); - luax_pushnumber(L, y); - return 2; - } + LUA_IMPLEMENT int l_pos(lua_State* L) + { + static Mouse* mouse = Mouse::get(); + int x, y; + mouse->getState(&x, &y); + luax_pushnumber(L, x); + luax_pushnumber(L, y); + return 2; + } - LUA_IMPLEMENT int l_setVisible(lua_State* L) - { - bool visible = luax_checkbool(L, 1); - Mouse* mouse = Mouse::get(); - mouse->setVisible(visible); - return 0; - } - - LUA_EXPORT int luaopen_mouse(lua_State* L) - { - luaL_Reg methods[] = { - { "getPosition", l_pos }, - { "setVisible", l_setVisible }, - { 0, 0 } - }; - luax_newlib(L, methods); - return 1; - } + LUA_IMPLEMENT int l_setVisible(lua_State* L) + { + bool visible = luax_checkbool(L, 1); + Mouse* mouse = Mouse::get(); + mouse->setVisible(visible); + return 0; + } + + LUA_EXPORT int luaopen_mouse(lua_State* L) + { + luaL_Reg methods[] = { + { "getPosition", l_pos }, + { "setVisible", l_setVisible }, + { 0, 0 } + }; + luax_newlib(L, methods); + return 1; + } - } // namespace Lua + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/mouse/l_mouse.h b/src/libjin-lua/modules/mouse/l_mouse.h index 09738f5..7a70873 100644 --- a/src/libjin-lua/modules/mouse/l_mouse.h +++ b/src/libjin-lua/modules/mouse/l_mouse.h @@ -3,12 +3,12 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - int luaopen_mouse(lua_State* L); + int luaopen_mouse(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/net/l_buffer.cpp b/src/libjin-lua/modules/net/l_buffer.cpp index 546787e..5170a58 100644 --- a/src/libjin-lua/modules/net/l_buffer.cpp +++ b/src/libjin-lua/modules/net/l_buffer.cpp @@ -7,130 +7,130 @@ using namespace JinEngine::Lua::Net; namespace JinEngine { - namespace Lua - { + namespace Lua + { - const char* Jin_Lua_Buffer = "Buffer"; + const char* Jin_Lua_Buffer = "Buffer"; - static inline Net::Buffer* checkNetBuffer(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Buffer); - return luaObj->getObject<Net::Buffer>(); - } + static inline Net::Buffer* checkNetBuffer(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Buffer); + return luaObj->getObject<Net::Buffer>(); + } - // net.Buffer:append(value) -> value_length - LUA_IMPLEMENT int l_append(lua_State* L) - { - Buffer* buffer = checkNetBuffer(L); - const int vp = 2; - if (luax_isintegerstrict(L, vp)) - { - int n = luax_checkinteger(L, vp); - int size = sizeof(n); - buffer->append(&n, size); - luax_pushinteger(L, size); - return 1; - } - else if (luax_isfloatstrict(L, vp)) - { - float n = luax_checknumber(L, vp); - int size = sizeof(n); - buffer->append(&n, size); - luax_pushinteger(L, size); - return 1; - } - else if (luax_isbooleanstrict(L, vp)) - { - bool n = luax_checkbool(L, vp); - int size = sizeof(n); - buffer->append(&n, size); - luax_pushinteger(L, size); - return 1; - } - else if (luax_isstringstrict(L, vp)) - { - const char* str = luax_checkstring(L, vp); - int size = strlen(str) + 1; - buffer->append(str, size); - luax_pushinteger(L, size); - return 1; - } - else - { - luax_typerror(L, vp, "number, bool or string"); - return 0; - } - } + // net.Buffer:append(value) -> value_length + LUA_IMPLEMENT int l_append(lua_State* L) + { + Buffer* buffer = checkNetBuffer(L); + const int vp = 2; + if (luax_isintegerstrict(L, vp)) + { + int n = luax_checkinteger(L, vp); + int size = sizeof(n); + buffer->append(&n, size); + luax_pushinteger(L, size); + return 1; + } + else if (luax_isfloatstrict(L, vp)) + { + float n = luax_checknumber(L, vp); + int size = sizeof(n); + buffer->append(&n, size); + luax_pushinteger(L, size); + return 1; + } + else if (luax_isbooleanstrict(L, vp)) + { + bool n = luax_checkbool(L, vp); + int size = sizeof(n); + buffer->append(&n, size); + luax_pushinteger(L, size); + return 1; + } + else if (luax_isstringstrict(L, vp)) + { + const char* str = luax_checkstring(L, vp); + int size = strlen(str) + 1; + buffer->append(str, size); + luax_pushinteger(L, size); + return 1; + } + else + { + luax_typerror(L, vp, "number, bool or string"); + return 0; + } + } - // net.Buffer:grabString(offset) -> string, length - LUA_IMPLEMENT int l_grabString(lua_State* L) - { - Buffer* buffer = checkNetBuffer(L); - int offset = luax_checkinteger(L, 2); - unsigned int len; - char* data = buffer->grabString(&len, offset); - Array<char> str; - str.bind(data, len); - luax_pushstring(L, &str); - luax_pushinteger(L, str.count()); - return 2; - } + // net.Buffer:grabString(offset) -> string, length + LUA_IMPLEMENT int l_grabString(lua_State* L) + { + Buffer* buffer = checkNetBuffer(L); + int offset = luax_checkinteger(L, 2); + unsigned int len; + char* data = buffer->grabString(&len, offset); + Array<char> str; + str.bind(data, len); + luax_pushstring(L, &str); + luax_pushinteger(L, str.count()); + return 2; + } - // net.Buffer:grabInteger(offset) -> integer, length - LUA_IMPLEMENT int l_grabInteger(lua_State* L) - { - Buffer* buffer = checkNetBuffer(L); - int offset = luax_checkinteger(L, 2); - int len; - int integer = buffer->grabInteger(&len, offset); - luax_pushinteger(L, integer); - luax_pushinteger(L, len); - return 2; - } + // net.Buffer:grabInteger(offset) -> integer, length + LUA_IMPLEMENT int l_grabInteger(lua_State* L) + { + Buffer* buffer = checkNetBuffer(L); + int offset = luax_checkinteger(L, 2); + int len; + int integer = buffer->grabInteger(&len, offset); + luax_pushinteger(L, integer); + luax_pushinteger(L, len); + return 2; + } - LUA_IMPLEMENT int l_grabFloat(lua_State* L) - { - Buffer* buffer = checkNetBuffer(L); - int offset = luax_checkinteger(L, 2); - int len; - float floatv = buffer->grabFloat(&len, offset); - luax_pushnumber(L, floatv); - luax_pushinteger(L, len); - return 2; - } + LUA_IMPLEMENT int l_grabFloat(lua_State* L) + { + Buffer* buffer = checkNetBuffer(L); + int offset = luax_checkinteger(L, 2); + int len; + float floatv = buffer->grabFloat(&len, offset); + luax_pushnumber(L, floatv); + luax_pushinteger(L, len); + return 2; + } - LUA_IMPLEMENT int l_grabBoolean(lua_State* L) - { - Buffer* buffer = checkNetBuffer(L); - int offset = luax_checkinteger(L, 2); - int len; - bool boolean = buffer->grabBoolean(&len, offset); - luax_pushboolean(L, boolean); - luax_pushinteger(L, len); - return 2; - } + LUA_IMPLEMENT int l_grabBoolean(lua_State* L) + { + Buffer* buffer = checkNetBuffer(L); + int offset = luax_checkinteger(L, 2); + int len; + bool boolean = buffer->grabBoolean(&len, offset); + luax_pushboolean(L, boolean); + luax_pushinteger(L, len); + return 2; + } - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Buffer); - luaObj->release(); - return 0; - } + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Buffer); + luaObj->release(); + return 0; + } - LUA_EXPORT void luaopen_Buffer(lua_State* L) - { - luaL_Reg netbuffer_function[] = { - { "__gc", l_gc }, - { "append", l_append }, - { "grabString", l_grabString }, - { "grabInteger", l_grabInteger }, - { "grabBoolean", l_grabBoolean }, - { "grabFloat", l_grabFloat }, - { 0, 0 } - }; + LUA_EXPORT void luaopen_Buffer(lua_State* L) + { + luaL_Reg netbuffer_function[] = { + { "__gc", l_gc }, + { "append", l_append }, + { "grabString", l_grabString }, + { "grabInteger", l_grabInteger }, + { "grabBoolean", l_grabBoolean }, + { "grabFloat", l_grabFloat }, + { 0, 0 } + }; - luax_newtype(L, Jin_Lua_Buffer, netbuffer_function); - } + luax_newtype(L, Jin_Lua_Buffer, netbuffer_function); + } - } // namespace Lua + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/net/l_buffer.h b/src/libjin-lua/modules/net/l_buffer.h index 4ff9be6..7cf6061 100644 --- a/src/libjin-lua/modules/net/l_buffer.h +++ b/src/libjin-lua/modules/net/l_buffer.h @@ -7,96 +7,96 @@ namespace JinEngine { - namespace Lua - { - - extern const char* Jin_Lua_Buffer; - - void luaopen_Buffer(lua_State* L); - - namespace Net - { - - class Buffer : public Object - { - public: - Buffer(size_t s = 0) - : size(s) - { - buffer = new char[size]; - memset(buffer, 0, size); - } - - Buffer(const char* data, size_t s) - : size(s) - { - buffer = new char[size]; - memcpy(buffer, data, size); - } - - ~Buffer() - { - if (buffer != nullptr) - { - delete[] buffer; - buffer = nullptr; - size = 0; - } - } - - void append(const void* data, size_t s) - { - if (data == nullptr) - return; - char* buf = buffer; - buffer = new char[size + s]; - memcpy(buffer, buf, size); - memcpy(buffer + size, data, s); - delete[] buf; - size += s; - return; - } - - /* grab and create a string */ - char* grabString(unsigned int* length, int offset = 0) - { - int l = offset; - for (; l < size; ++l) - { - if (buffer[l] == 0) - break; - } - *length = l - offset + 1; - char* str = (char*)malloc(*length); - memcpy(str, buffer + offset, *length); - return str; - } - - int grabInteger(int* length, int offset = 0) - { - *length = sizeof(int); - return *((int*)(buffer + offset)); - } - - float grabFloat(int* length, int offset = 0) - { - *length = sizeof(float); - return *((float*)(buffer + offset)); - } - - bool grabBoolean(int* length, int offset = 0) - { - *length = sizeof(bool); - return *((bool*)(buffer + offset)); - } - - char* buffer; - size_t size; - - }; - - } // namespace Net - } // namespace Lua + namespace Lua + { + + extern const char* Jin_Lua_Buffer; + + void luaopen_Buffer(lua_State* L); + + namespace Net + { + + class Buffer : public Object + { + public: + Buffer(size_t s = 0) + : size(s) + { + buffer = new char[size]; + memset(buffer, 0, size); + } + + Buffer(const char* data, size_t s) + : size(s) + { + buffer = new char[size]; + memcpy(buffer, data, size); + } + + ~Buffer() + { + if (buffer != nullptr) + { + delete[] buffer; + buffer = nullptr; + size = 0; + } + } + + void append(const void* data, size_t s) + { + if (data == nullptr) + return; + char* buf = buffer; + buffer = new char[size + s]; + memcpy(buffer, buf, size); + memcpy(buffer + size, data, s); + delete[] buf; + size += s; + return; + } + + /* grab and create a string */ + char* grabString(unsigned int* length, int offset = 0) + { + int l = offset; + for (; l < size; ++l) + { + if (buffer[l] == 0) + break; + } + *length = l - offset + 1; + char* str = (char*)malloc(*length); + memcpy(str, buffer + offset, *length); + return str; + } + + int grabInteger(int* length, int offset = 0) + { + *length = sizeof(int); + return *((int*)(buffer + offset)); + } + + float grabFloat(int* length, int offset = 0) + { + *length = sizeof(float); + return *((float*)(buffer + offset)); + } + + bool grabBoolean(int* length, int offset = 0) + { + *length = sizeof(bool); + return *((bool*)(buffer + offset)); + } + + char* buffer; + size_t size; + + }; + + } // namespace Net + } // namespace Lua } // namespace JinEngine #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/net/l_net.cpp b/src/libjin-lua/modules/net/l_net.cpp index 5569381..512cf9a 100644 --- a/src/libjin-lua/modules/net/l_net.cpp +++ b/src/libjin-lua/modules/net/l_net.cpp @@ -7,73 +7,73 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - using namespace JinEngine::Lua::Net; - using namespace JinEngine::Net; + using namespace JinEngine::Lua::Net; + using namespace JinEngine::Net; - LUA_IMPLEMENT int l_initNetwork(lua_State* L) - { - JinEngine::Net::NetManager::get()->start(); - return 1; - } - - LUA_IMPLEMENT int l_Socket(lua_State* L) - { - SocketInformation info = { 0 }; - { - const char* socketType = luax_checkstring(L, 1); - if (strcmp(socketType, "TCP") == 0) - info.type = SocketType::TCP; - else if (strcmp(socketType, "UDP") == 0) - info.type = SocketType::UDP; - else - { - luax_error(L, "jin.net.Socket() first paramter wrong, must be TCP or UDP"); - return 0; - } - // type, port - if (luax_gettop(L) == 2) - { - info.port = luax_checkinteger(L, 2); - } - // type, address, port - else if (luax_gettop(L) == 3) - { - if (luax_isstringstrict(L, 2)) - info.address = tk_strtohl(luax_checkstring(L, 2)); - else if (luax_isintegerstrict(L, 2)) - info.address = luax_checkinteger(L, 2); - info.port = luax_checkinteger(L, 3); - } - } - Socket* socket = new Socket(info); - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Socket, new Shared(socket)); - return 1; - } + LUA_IMPLEMENT int l_initNetwork(lua_State* L) + { + JinEngine::Net::NetManager::get()->start(); + return 1; + } + + LUA_IMPLEMENT int l_Socket(lua_State* L) + { + SocketInformation info = { 0 }; + { + const char* socketType = luax_checkstring(L, 1); + if (strcmp(socketType, "TCP") == 0) + info.type = SocketType::TCP; + else if (strcmp(socketType, "UDP") == 0) + info.type = SocketType::UDP; + else + { + luax_error(L, "jin.net.Socket() first paramter wrong, must be TCP or UDP"); + return 0; + } + // type, port + if (luax_gettop(L) == 2) + { + info.port = luax_checkinteger(L, 2); + } + // type, address, port + else if (luax_gettop(L) == 3) + { + if (luax_isstringstrict(L, 2)) + info.address = tk_strtohl(luax_checkstring(L, 2)); + else if (luax_isintegerstrict(L, 2)) + info.address = luax_checkinteger(L, 2); + info.port = luax_checkinteger(L, 3); + } + } + Socket* socket = new Socket(info); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Socket, new Shared(socket)); + return 1; + } - LUA_IMPLEMENT int l_Buffer(lua_State* L) - { - int size = luax_checkinteger(L, 1); - Net::Buffer* buffer = new Net::Buffer(size); - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Buffer, new Shared(buffer)); - return 1; - } + LUA_IMPLEMENT int l_Buffer(lua_State* L) + { + int size = luax_checkinteger(L, 1); + Net::Buffer* buffer = new Net::Buffer(size); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Buffer, new Shared(buffer)); + return 1; + } - LUA_EXPORT int luaopen_net(lua_State* L) - { - luaopen_Socket(L); - luaopen_Buffer(L); - luaL_Reg methods[] = { - { "init", l_initNetwork }, - { "newSocket", l_Socket }, - { "newBuffer", l_Buffer }, - { 0, 0 } - }; - luax_newlib(L, methods); - return 1; - } + LUA_EXPORT int luaopen_net(lua_State* L) + { + luaopen_Socket(L); + luaopen_Buffer(L); + luaL_Reg methods[] = { + { "init", l_initNetwork }, + { "newSocket", l_Socket }, + { "newBuffer", l_Buffer }, + { 0, 0 } + }; + luax_newlib(L, methods); + return 1; + } - } // namespace Lua + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/net/l_net.h b/src/libjin-lua/modules/net/l_net.h index 1542791..e41ed18 100644 --- a/src/libjin-lua/modules/net/l_net.h +++ b/src/libjin-lua/modules/net/l_net.h @@ -3,12 +3,12 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - int luaopen_net(lua_State* L); + int luaopen_net(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/net/l_socket.cpp b/src/libjin-lua/modules/net/l_socket.cpp index 1e86ea9..c5ed2b4 100644 --- a/src/libjin-lua/modules/net/l_socket.cpp +++ b/src/libjin-lua/modules/net/l_socket.cpp @@ -8,116 +8,116 @@ using namespace JinEngine::Lua::Net; namespace JinEngine { - namespace Lua - { + namespace Lua + { - const char* Jin_Lua_Socket = "Socket"; + const char* Jin_Lua_Socket = "Socket"; - const int BUFFER_SIZE = 1024; + const int BUFFER_SIZE = 1024; - LUA_IMPLEMENT inline Socket* checkSocket(lua_State* L, int pos = 1) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, pos, Jin_Lua_Socket); - return luaObj->getObject<Socket>(); - } + LUA_IMPLEMENT inline Socket* checkSocket(lua_State* L, int pos = 1) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, pos, Jin_Lua_Socket); + return luaObj->getObject<Socket>(); + } - LUA_IMPLEMENT inline Buffer* checkNetBuffer(lua_State* L, int pos = 1) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, pos, Jin_Lua_Buffer); - return luaObj->getObject<Buffer>(); - } + LUA_IMPLEMENT inline Buffer* checkNetBuffer(lua_State* L, int pos = 1) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, pos, Jin_Lua_Buffer); + return luaObj->getObject<Buffer>(); + } - // return net.Socket - LUA_IMPLEMENT int l_accept(lua_State* L) - { - Socket* socket = checkSocket(L); - Socket* client = socket->accept(); - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Socket, new Shared(client)); - return 1; - } - - // return net.Buffer - LUA_IMPLEMENT int l_receive(lua_State* L) - { - Socket* socket = checkSocket(L); - char buffer[BUFFER_SIZE] = {0}; - int size = socket->receive(buffer, BUFFER_SIZE); - Net::Buffer* netBuffer = new Net::Buffer(buffer, size); - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Buffer, new Shared(netBuffer)); - return 1; - } - - // Socket:receiveFrom(address, port) - LUA_IMPLEMENT int l_receiveFrom(lua_State* L) - { - Socket* socket = checkSocket(L); - int address = luax_checkinteger(L, 2); - int port = luax_checkinteger(L, 3); - char buffer[BUFFER_SIZE]; - int size = socket->receiveFrom(buffer, BUFFER_SIZE, address, port); - Net::Buffer* netBuffer = new Net::Buffer(buffer, size); - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Buffer, new Shared(netBuffer)); - return 1; - } + // return net.Socket + LUA_IMPLEMENT int l_accept(lua_State* L) + { + Socket* socket = checkSocket(L); + Socket* client = socket->accept(); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Socket, new Shared(client)); + return 1; + } + + // return net.Buffer + LUA_IMPLEMENT int l_receive(lua_State* L) + { + Socket* socket = checkSocket(L); + char buffer[BUFFER_SIZE] = {0}; + int size = socket->receive(buffer, BUFFER_SIZE); + Net::Buffer* netBuffer = new Net::Buffer(buffer, size); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Buffer, new Shared(netBuffer)); + return 1; + } + + // Socket:receiveFrom(address, port) + LUA_IMPLEMENT int l_receiveFrom(lua_State* L) + { + Socket* socket = checkSocket(L); + int address = luax_checkinteger(L, 2); + int port = luax_checkinteger(L, 3); + char buffer[BUFFER_SIZE]; + int size = socket->receiveFrom(buffer, BUFFER_SIZE, address, port); + Net::Buffer* netBuffer = new Net::Buffer(buffer, size); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Buffer, new Shared(netBuffer)); + return 1; + } - // Socket:send(net.Buffer) -> data_length - LUA_IMPLEMENT int l_send(lua_State* L) - { - Socket* socket = checkSocket(L); - Buffer* buffer = checkNetBuffer(L, 2); - int len = socket->send(buffer->buffer, buffer->size); - luax_pushinteger(L, len); - return 1; - } - - // Socket:sendTo(address, port, net.Buffer) - LUA_IMPLEMENT int l_sendTo(lua_State* L) - { - Socket* socket = checkSocket(L); - int address = luax_checkinteger(L, 2); - int port = luax_checkinteger(L, 3); - Buffer* buffer = checkNetBuffer(L, 4); - socket->sendTo(buffer->buffer, buffer->size, address, port); - return 0; - } - - LUA_IMPLEMENT int l_close(lua_State* L) - { - Socket* socket = checkSocket(L); - socket->close(); - return 0; - } + // Socket:send(net.Buffer) -> data_length + LUA_IMPLEMENT int l_send(lua_State* L) + { + Socket* socket = checkSocket(L); + Buffer* buffer = checkNetBuffer(L, 2); + int len = socket->send(buffer->buffer, buffer->size); + luax_pushinteger(L, len); + return 1; + } + + // Socket:sendTo(address, port, net.Buffer) + LUA_IMPLEMENT int l_sendTo(lua_State* L) + { + Socket* socket = checkSocket(L); + int address = luax_checkinteger(L, 2); + int port = luax_checkinteger(L, 3); + Buffer* buffer = checkNetBuffer(L, 4); + socket->sendTo(buffer->buffer, buffer->size, address, port); + return 0; + } + + LUA_IMPLEMENT int l_close(lua_State* L) + { + Socket* socket = checkSocket(L); + socket->close(); + return 0; + } - LUA_IMPLEMENT int l_configBlocking(lua_State* L) - { - Socket* socket = checkSocket(L); - bool blocking = luax_checkbool(L, 2); - socket->configureBlocking(blocking); - return 0; - } + LUA_IMPLEMENT int l_configBlocking(lua_State* L) + { + Socket* socket = checkSocket(L); + bool blocking = luax_checkbool(L, 2); + socket->configureBlocking(blocking); + return 0; + } - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Socket); - luaObj->release(); - return 0; - } + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Socket); + luaObj->release(); + return 0; + } - LUA_EXPORT void luaopen_Socket(lua_State* L) - { - luaL_Reg socket_function[] = { - { "__gc", l_gc }, - { "accept", l_accept }, - { "receive", l_receive }, - { "receiveFrom", l_receiveFrom }, - { "send", l_send }, - { "sendTo", l_sendTo }, - { "close", l_close }, - { "configBlocking", l_configBlocking }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Socket, socket_function); - } + LUA_EXPORT void luaopen_Socket(lua_State* L) + { + luaL_Reg socket_function[] = { + { "__gc", l_gc }, + { "accept", l_accept }, + { "receive", l_receive }, + { "receiveFrom", l_receiveFrom }, + { "send", l_send }, + { "sendTo", l_sendTo }, + { "close", l_close }, + { "configBlocking", l_configBlocking }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Socket, socket_function); + } - } // namespace Lua + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/net/l_socket.h b/src/libjin-lua/modules/net/l_socket.h index b33fac6..54542e4 100644 --- a/src/libjin-lua/modules/net/l_socket.h +++ b/src/libjin-lua/modules/net/l_socket.h @@ -3,14 +3,14 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - extern const char* Jin_Lua_Socket; + extern const char* Jin_Lua_Socket; - void luaopen_Socket(lua_State* L); + void luaopen_Socket(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/thread/l_thread.cpp b/src/libjin-lua/modules/thread/l_thread.cpp index 757244a..4fef77a 100644 --- a/src/libjin-lua/modules/thread/l_thread.cpp +++ b/src/libjin-lua/modules/thread/l_thread.cpp @@ -7,234 +7,234 @@ namespace JinEngine { - namespace Lua - { - - const char* Jin_Lua_Thread = "Thread"; - - int luaopen_thread(lua_State* L); - - static inline Thread* checkThread(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Thread); - return luaObj->getObject<Thread>(); - } - - LUA_IMPLEMENT int threadRunner(void* t) - { - Shared* shared = (Shared*)t; - Thread* thread = shared->getObject<Thread>(); - lua_State* L = lua_open(); - luax_openlibs(L); - open(L); - luax_getglobal(L, MODULE_NAME); - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Thread, shared); - luax_setfield(L, -2, "_curThread"); - luax_dostring(L, thread->code.c_str()); - luax_close(L); - return 0; - } - - LUA_IMPLEMENT int l_thread_gc(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Thread); - luaObj->release(); - return 0; - } - - LUA_IMPLEMENT int l_start(lua_State* L) - { - Thread* shared = checkThread(L); - bool result = shared->start(&shared); - luax_pushboolean(L, result); - return 1; - } - - LUA_IMPLEMENT int l_wait(lua_State* L) - { - Thread* shared = checkThread(L); - shared->wait(); - return 0; - } - - LUA_IMPLEMENT int l_send(lua_State* L) - { - Thread* shared = checkThread(L); - int slot = luax_checkinteger(L, 2); - const int vp = 3; - if (luax_isnumberstrict(L, vp)) - { - float real = luax_checknumber(L, vp); - shared->send(slot, real); - } - else if (luax_isbooleanstrict(L, vp)) - { - bool bol = luax_checkbool(L, vp); - shared->send(slot, bol); - } - else if (luax_isstringstrict(L, vp)) - { - const char* str = luax_checkstring(L, vp); - shared->send(slot, str); - } - else if (luax_isuserdata(L, vp)) - { - LuaObject* luaObj = (LuaObject*)luax_touserdata(L, vp); - shared->send(slot, luaObj); - }/* - else if (luax_islightuserdata(L, vp)) - { - void* p = luax_tolightuserdata(L, vp); - shared->send(slot, p); - }*/ - return 0; - } - - LUA_IMPLEMENT int l_receive(lua_State* L) - { - Thread* shared = checkThread(L); - int slot = luax_checkinteger(L, 2); - bool result = shared->receive(slot); - luax_pushboolean(L, result); - return 1; - } - - LUA_IMPLEMENT int l_fetch(lua_State* L) - { - Thread* shared = checkThread(L); - int slot = luax_checkinteger(L, 2); - Thread::Variant v = shared->fetch(slot); - switch (v.type) - { - case Thread::Variant::INTERGER: - luax_pushinteger(L, v.integer); - break; - - case Thread::Variant::BOOLEAN: - luax_pushboolean(L, v.boolean); - break; - - case Thread::Variant::CSTRING: - luax_pushstring(L, v.cstring); - break; - - case Thread::Variant::REAL: - luax_pushnumber(L, v.real); - break; - - case Thread::Variant::POINTER: - LuaObject* p = (LuaObject*)v.pointer; - // Create lua object from other lua_State. - LuaObject* luaObj = luax_copyinstance(L, p); - break; - - } - return 1; - } - - LUA_IMPLEMENT int l_demand(lua_State* L) - { - Thread* shared = checkThread(L); - int slot = luax_checkinteger(L, 2); - Thread::Variant v = shared->demand(slot); - switch (v.type) - { - case Thread::Variant::INTERGER: - luax_pushinteger(L, v.integer); - break; - - case Thread::Variant::BOOLEAN: - luax_pushboolean(L, v.boolean); - break; - - case Thread::Variant::CSTRING: - luax_pushstring(L, v.cstring); - break; - - case Thread::Variant::REAL: - luax_pushnumber(L, v.real); - break; - - case Thread::Variant::POINTER: - LuaObject* p = (LuaObject*)v.pointer; - // Create lua object from other lua_State. - LuaObject* luaObj = luax_copyinstance(L, p); - break; - - } - return 1; - } - - LUA_IMPLEMENT int l_remove(lua_State* L) - { - Thread* shared = checkThread(L); - int slot = luax_checkinteger(L, 2); - shared->remove(slot); - return 0; - } - - LUA_IMPLEMENT int l_getName(lua_State* L) - { - Thread* shared = checkThread(L); - const char* name = shared->getName(); - luax_pushstring(L, name); - return 1; - } - - LUA_IMPLEMENT int l_isRunning(lua_State* L) - { - Thread* shared = checkThread(L); - bool running = shared->isRunning(); - luax_pushboolean(L, running); - return 1; - } - - LUA_IMPLEMENT int luaopen_Thread(lua_State* L) - { - luaL_Reg thread_function[] = { - { "__gc", l_thread_gc }, - { "start", l_start }, - { "wait", l_wait }, - { "send", l_send }, - { "receive", l_receive }, - { "fetch", l_fetch }, - { "demand", l_demand }, - { "remove", l_remove }, - { "getName", l_getName }, - { "isRunning", l_isRunning }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Thread, thread_function); - return 0; - } - - LUA_IMPLEMENT int l_newThread(lua_State* L) - { - const char* name = luax_checkstring(L, 1); - const char* code = luax_checkstring(L, 2); - Thread* thread = new Thread(name, code, threadRunner); - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Thread, new Shared(thread)); - return 1; - } - - LUA_IMPLEMENT int l_getThread(lua_State* L) - { - luax_getglobal(L, MODULE_NAME); - luax_getfield(L, -1, "_curThread"); - return 1; - } - - LUA_EXPORT int luaopen_thread(lua_State* L) - { - luaopen_Thread(L); - luaL_Reg methods[] = { - { "newThread", l_newThread }, - { "getThread", l_getThread }, - { 0, 0 } - }; - luax_newlib(L, methods); - return 1; - } - - } // namespace Lua + namespace Lua + { + + const char* Jin_Lua_Thread = "Thread"; + + int luaopen_thread(lua_State* L); + + static inline Thread* checkThread(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Thread); + return luaObj->getObject<Thread>(); + } + + LUA_IMPLEMENT int threadRunner(void* t) + { + Shared* shared = (Shared*)t; + Thread* thread = shared->getObject<Thread>(); + lua_State* L = lua_open(); + luax_openlibs(L); + open(L); + luax_getglobal(L, MODULE_NAME); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Thread, shared); + luax_setfield(L, -2, "_curThread"); + luax_dostring(L, thread->code.c_str()); + luax_close(L); + return 0; + } + + LUA_IMPLEMENT int l_thread_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Thread); + luaObj->release(); + return 0; + } + + LUA_IMPLEMENT int l_start(lua_State* L) + { + Thread* shared = checkThread(L); + bool result = shared->start(&shared); + luax_pushboolean(L, result); + return 1; + } + + LUA_IMPLEMENT int l_wait(lua_State* L) + { + Thread* shared = checkThread(L); + shared->wait(); + return 0; + } + + LUA_IMPLEMENT int l_send(lua_State* L) + { + Thread* shared = checkThread(L); + int slot = luax_checkinteger(L, 2); + const int vp = 3; + if (luax_isnumberstrict(L, vp)) + { + float real = luax_checknumber(L, vp); + shared->send(slot, real); + } + else if (luax_isbooleanstrict(L, vp)) + { + bool bol = luax_checkbool(L, vp); + shared->send(slot, bol); + } + else if (luax_isstringstrict(L, vp)) + { + const char* str = luax_checkstring(L, vp); + shared->send(slot, str); + } + else if (luax_isuserdata(L, vp)) + { + LuaObject* luaObj = (LuaObject*)luax_touserdata(L, vp); + shared->send(slot, luaObj); + }/* + else if (luax_islightuserdata(L, vp)) + { + void* p = luax_tolightuserdata(L, vp); + shared->send(slot, p); + }*/ + return 0; + } + + LUA_IMPLEMENT int l_receive(lua_State* L) + { + Thread* shared = checkThread(L); + int slot = luax_checkinteger(L, 2); + bool result = shared->receive(slot); + luax_pushboolean(L, result); + return 1; + } + + LUA_IMPLEMENT int l_fetch(lua_State* L) + { + Thread* shared = checkThread(L); + int slot = luax_checkinteger(L, 2); + Thread::Variant v = shared->fetch(slot); + switch (v.type) + { + case Thread::Variant::INTERGER: + luax_pushinteger(L, v.integer); + break; + + case Thread::Variant::BOOLEAN: + luax_pushboolean(L, v.boolean); + break; + + case Thread::Variant::CSTRING: + luax_pushstring(L, v.cstring); + break; + + case Thread::Variant::REAL: + luax_pushnumber(L, v.real); + break; + + case Thread::Variant::POINTER: + LuaObject* p = (LuaObject*)v.pointer; + // Create lua object from other lua_State. + LuaObject* luaObj = luax_copyinstance(L, p); + break; + + } + return 1; + } + + LUA_IMPLEMENT int l_demand(lua_State* L) + { + Thread* shared = checkThread(L); + int slot = luax_checkinteger(L, 2); + Thread::Variant v = shared->demand(slot); + switch (v.type) + { + case Thread::Variant::INTERGER: + luax_pushinteger(L, v.integer); + break; + + case Thread::Variant::BOOLEAN: + luax_pushboolean(L, v.boolean); + break; + + case Thread::Variant::CSTRING: + luax_pushstring(L, v.cstring); + break; + + case Thread::Variant::REAL: + luax_pushnumber(L, v.real); + break; + + case Thread::Variant::POINTER: + LuaObject* p = (LuaObject*)v.pointer; + // Create lua object from other lua_State. + LuaObject* luaObj = luax_copyinstance(L, p); + break; + + } + return 1; + } + + LUA_IMPLEMENT int l_remove(lua_State* L) + { + Thread* shared = checkThread(L); + int slot = luax_checkinteger(L, 2); + shared->remove(slot); + return 0; + } + + LUA_IMPLEMENT int l_getName(lua_State* L) + { + Thread* shared = checkThread(L); + const char* name = shared->getName(); + luax_pushstring(L, name); + return 1; + } + + LUA_IMPLEMENT int l_isRunning(lua_State* L) + { + Thread* shared = checkThread(L); + bool running = shared->isRunning(); + luax_pushboolean(L, running); + return 1; + } + + LUA_IMPLEMENT int luaopen_Thread(lua_State* L) + { + luaL_Reg thread_function[] = { + { "__gc", l_thread_gc }, + { "start", l_start }, + { "wait", l_wait }, + { "send", l_send }, + { "receive", l_receive }, + { "fetch", l_fetch }, + { "demand", l_demand }, + { "remove", l_remove }, + { "getName", l_getName }, + { "isRunning", l_isRunning }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Thread, thread_function); + return 0; + } + + LUA_IMPLEMENT int l_newThread(lua_State* L) + { + const char* name = luax_checkstring(L, 1); + const char* code = luax_checkstring(L, 2); + Thread* thread = new Thread(name, code, threadRunner); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Thread, new Shared(thread)); + return 1; + } + + LUA_IMPLEMENT int l_getThread(lua_State* L) + { + luax_getglobal(L, MODULE_NAME); + luax_getfield(L, -1, "_curThread"); + return 1; + } + + LUA_EXPORT int luaopen_thread(lua_State* L) + { + luaopen_Thread(L); + luaL_Reg methods[] = { + { "newThread", l_newThread }, + { "getThread", l_getThread }, + { 0, 0 } + }; + luax_newlib(L, methods); + return 1; + } + + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/thread/l_thread.h b/src/libjin-lua/modules/thread/l_thread.h index 8203134..957abb1 100644 --- a/src/libjin-lua/modules/thread/l_thread.h +++ b/src/libjin-lua/modules/thread/l_thread.h @@ -3,93 +3,93 @@ namespace JinEngine { - namespace Lua - { - - extern const char* Jin_Lua_Thread; - - class Thread : public Object - { - public: - typedef JinEngine::Threads::Thread::Variant Variant; - typedef JinEngine::Threads::Thread::ThreadRunner ThreadRunner; - - Thread(std::string _name, std::string _code, ThreadRunner runner) - : name(_name) - , code(_code) - { - thread = new JinEngine::Threads::Thread(_name, runner); - } - - ~Thread() - { - delete thread; - } - - bool start(void* p) - { - return thread->start(p); - } - - void wait() - { - thread->wait(); - } - - void send(int slot, const Variant& value) - { - thread->send(slot, value); - } - - bool receive(int slot) - { - return thread->receive(slot); - } - - Variant fetch(int slot) - { - return thread->fetch(slot); - } - - Variant demand(int slot) - { - return thread->demand(slot); - } - - void remove(int slot) - { - thread->remove(slot); - } - - const char* getName() - { - return name.c_str(); - } - - bool isRunning() - { - return thread->isRunning(); - } - - void lock() - { - thread->lock(); - } - - void unlock() - { - thread->unlock(); - } - - const std::string name; - const std::string code; - - private: - JinEngine::Threads::Thread* thread; - - }; - - int luaopen_thread(lua_State* L); - - } // namespace Lua + namespace Lua + { + + extern const char* Jin_Lua_Thread; + + class Thread : public Object + { + public: + typedef JinEngine::Threads::Thread::Variant Variant; + typedef JinEngine::Threads::Thread::ThreadRunner ThreadRunner; + + Thread(std::string _name, std::string _code, ThreadRunner runner) + : name(_name) + , code(_code) + { + thread = new JinEngine::Threads::Thread(_name, runner); + } + + ~Thread() + { + delete thread; + } + + bool start(void* p) + { + return thread->start(p); + } + + void wait() + { + thread->wait(); + } + + void send(int slot, const Variant& value) + { + thread->send(slot, value); + } + + bool receive(int slot) + { + return thread->receive(slot); + } + + Variant fetch(int slot) + { + return thread->fetch(slot); + } + + Variant demand(int slot) + { + return thread->demand(slot); + } + + void remove(int slot) + { + thread->remove(slot); + } + + const char* getName() + { + return name.c_str(); + } + + bool isRunning() + { + return thread->isRunning(); + } + + void lock() + { + thread->lock(); + } + + void unlock() + { + thread->unlock(); + } + + const std::string name; + const std::string code; + + private: + JinEngine::Threads::Thread* thread; + + }; + + int luaopen_thread(lua_State* L); + + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/time/l_time.cpp b/src/libjin-lua/modules/time/l_time.cpp index 0e39f9e..b88b485 100644 --- a/src/libjin-lua/modules/time/l_time.cpp +++ b/src/libjin-lua/modules/time/l_time.cpp @@ -9,57 +9,57 @@ using namespace JinEngine::Time; namespace JinEngine { - namespace Lua - { + namespace Lua + { - LUA_IMPLEMENT int l_sec(lua_State* L) - { - luax_pushnumber(L, getSecond()); - return 1; - } + LUA_IMPLEMENT int l_sec(lua_State* L) + { + luax_pushnumber(L, getSecond()); + return 1; + } - LUA_IMPLEMENT int l_sleep(lua_State* L) - { - double sec = luax_checknumber(L, 1); - sleep(sec * 1000.0f); - return 0; - } + LUA_IMPLEMENT int l_sleep(lua_State* L) + { + double sec = luax_checknumber(L, 1); + sleep(sec * 1000.0f); + return 0; + } - LUA_IMPLEMENT int l_newTimer(lua_State* L) - { - Shared* shrTimer = new Shared(new Timer()); - luax_newinstance(L, Jin_Lua_Timer, shrTimer); - return 1; - } + LUA_IMPLEMENT int l_newTimer(lua_State* L) + { + Shared* shrTimer = new Shared(new Timer()); + luax_newinstance(L, Jin_Lua_Timer, shrTimer); + return 1; + } - LUA_IMPLEMENT int l_getDelta(lua_State* L) - { - luax_pushnumber(L, Time::getDeltaTime()); - return 1; - } + LUA_IMPLEMENT int l_getDelta(lua_State* L) + { + luax_pushnumber(L, Time::getDeltaTime()); + return 1; + } - LUA_IMPLEMENT int l_step(lua_State* L) - { - Time::step(); - return 0; - } - - LUA_EXPORT int luaopen_time(lua_State* L) - { - // Types. - luaopen_Timer(L); - // Functions. - luaL_Reg methods[] = { - { "second", l_sec }, - { "sleep", l_sleep }, - { "newTimer", l_newTimer }, - { "step", l_step }, - { "getDelta", l_getDelta }, - { 0, 0 }, - }; - luax_newlib(L, methods); - return 1; - } + LUA_IMPLEMENT int l_step(lua_State* L) + { + Time::step(); + return 0; + } + + LUA_EXPORT int luaopen_time(lua_State* L) + { + // Types. + luaopen_Timer(L); + // Functions. + luaL_Reg methods[] = { + { "second", l_sec }, + { "sleep", l_sleep }, + { "newTimer", l_newTimer }, + { "step", l_step }, + { "getDelta", l_getDelta }, + { 0, 0 }, + }; + luax_newlib(L, methods); + return 1; + } - } // namespace Lua + } // namespace Lua } // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin-lua/modules/time/l_time.h b/src/libjin-lua/modules/time/l_time.h index 3c75221..a92e33b 100644 --- a/src/libjin-lua/modules/time/l_time.h +++ b/src/libjin-lua/modules/time/l_time.h @@ -3,12 +3,12 @@ namespace JinEngine { - namespace Lua - { + namespace Lua + { - int luaopen_time(lua_State* L); + int luaopen_time(lua_State* L); - } + } } #endif
\ No newline at end of file diff --git a/src/libjin-lua/modules/time/l_timer.cpp b/src/libjin-lua/modules/time/l_timer.cpp index 8886913..82a1398 100644 --- a/src/libjin-lua/modules/time/l_timer.cpp +++ b/src/libjin-lua/modules/time/l_timer.cpp @@ -6,127 +6,127 @@ using namespace JinEngine::Time; namespace JinEngine { - namespace Lua - { - - const char* Jin_Lua_Timer = "Timer"; - - const char* Jin_Lua_Handler = "Handler"; - - static Timer::TimerCallback timerCallback = [](void* data)->void - { - LuaCallback* func = static_cast<LuaCallback*>(data); - func->call(); - }; - - static Timer::FinishCallback finishCallback = [](void* data)->void - { - LuaCallback* func = static_cast<LuaCallback*>(data); - delete func; - }; - - LUA_IMPLEMENT inline Timer* checkTimer(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Timer); - return luaObj->getObject<Timer>(); - } - - // timer:every(time, callback, parameter) - LUA_IMPLEMENT int l_every(lua_State* L) - { - int n = luax_gettop(L); - Timer* shared = checkTimer(L); - float s = luax_checknumber(L, 2); - LuaCallback* func = new LuaCallback(L); - func->setFunc(3); - for(int i = 4; i <= n; ++i) - func->pushParam(i); - Timer::Handler* handler = shared->every(s, timerCallback, func, finishCallback); - Shared* shrHandler = new Shared(handler); - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Handler, shrHandler); - return 1; - } - - // timer:after(time, callback, parameter) - LUA_IMPLEMENT int l_after(lua_State* L) - { - int n = luax_gettop(L); - Timer* shared = checkTimer(L); - float s = luax_checknumber(L, 2); - LuaCallback* func = new LuaCallback(L); - func->setFunc(3); - for (int i = 4; i <= n; ++i) - func->pushParam(i); - Timer::Handler* handler = shared->after(s, timerCallback, func, finishCallback); - Shared* shrHandler = new Shared(handler); - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Handler, shrHandler); - return 1; - } - - // timer:repeat(time, callback, parameter) - LUA_IMPLEMENT int l_repeat(lua_State* L) - { - int n = luax_gettop(L); - Timer* shared = checkTimer(L); - float s = luax_checknumber(L, 2); - int count = luax_checkinteger(L, 3); - LuaCallback* func = new LuaCallback(L); - func->setFunc(4); - for (int i = 5; i <= n; ++i) - func->pushParam(i); - Timer::Handler* handler = shared->repeat(s, count, timerCallback, func, finishCallback); - Shared* shrHandler = new Shared(handler); - LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Handler, shrHandler); - return 1; - } - - LUA_IMPLEMENT int l_update(lua_State* L) - { - Timer* shared = checkTimer(L); - float s = luax_checknumber(L, 2); - shared->update(s); - return 0; - } - - LUA_IMPLEMENT int l_cancel(lua_State* L) - { - LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Timer); - Timer* timer = p->getObject<Timer>(); - LuaObject* ph = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Handler); - Timer::Handler* handler = ph->getObject<Timer::Handler>(); - timer->cancel(handler); - return 0; - } - - LUA_IMPLEMENT int l_cancelAll(lua_State* L) - { - LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Timer); - Timer* timer = p->getObject<Timer>(); - timer->cancelAll(); - return 0; - } - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Timer); - p->release(); - return 0; - } - - LUA_EXPORT void luaopen_Timer(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "every", l_every }, - { "after", l_after }, - { "duplicate", l_repeat }, - { "update", l_update }, - { "cancel", l_cancel }, - { "cancelAll", l_cancelAll }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Timer, methods); - } - - } + namespace Lua + { + + const char* Jin_Lua_Timer = "Timer"; + + const char* Jin_Lua_Handler = "Handler"; + + static Timer::TimerCallback timerCallback = [](void* data)->void + { + LuaCallback* func = static_cast<LuaCallback*>(data); + func->call(); + }; + + static Timer::FinishCallback finishCallback = [](void* data)->void + { + LuaCallback* func = static_cast<LuaCallback*>(data); + delete func; + }; + + LUA_IMPLEMENT inline Timer* checkTimer(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Timer); + return luaObj->getObject<Timer>(); + } + + // timer:every(time, callback, parameter) + LUA_IMPLEMENT int l_every(lua_State* L) + { + int n = luax_gettop(L); + Timer* shared = checkTimer(L); + float s = luax_checknumber(L, 2); + LuaCallback* func = new LuaCallback(L); + func->setFunc(3); + for(int i = 4; i <= n; ++i) + func->pushParam(i); + Timer::Handler* handler = shared->every(s, timerCallback, func, finishCallback); + Shared* shrHandler = new Shared(handler); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Handler, shrHandler); + return 1; + } + + // timer:after(time, callback, parameter) + LUA_IMPLEMENT int l_after(lua_State* L) + { + int n = luax_gettop(L); + Timer* shared = checkTimer(L); + float s = luax_checknumber(L, 2); + LuaCallback* func = new LuaCallback(L); + func->setFunc(3); + for (int i = 4; i <= n; ++i) + func->pushParam(i); + Timer::Handler* handler = shared->after(s, timerCallback, func, finishCallback); + Shared* shrHandler = new Shared(handler); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Handler, shrHandler); + return 1; + } + + // timer:repeat(time, callback, parameter) + LUA_IMPLEMENT int l_repeat(lua_State* L) + { + int n = luax_gettop(L); + Timer* shared = checkTimer(L); + float s = luax_checknumber(L, 2); + int count = luax_checkinteger(L, 3); + LuaCallback* func = new LuaCallback(L); + func->setFunc(4); + for (int i = 5; i <= n; ++i) + func->pushParam(i); + Timer::Handler* handler = shared->repeat(s, count, timerCallback, func, finishCallback); + Shared* shrHandler = new Shared(handler); + LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Handler, shrHandler); + return 1; + } + + LUA_IMPLEMENT int l_update(lua_State* L) + { + Timer* shared = checkTimer(L); + float s = luax_checknumber(L, 2); + shared->update(s); + return 0; + } + + LUA_IMPLEMENT int l_cancel(lua_State* L) + { + LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Timer); + Timer* timer = p->getObject<Timer>(); + LuaObject* ph = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Handler); + Timer::Handler* handler = ph->getObject<Timer::Handler>(); + timer->cancel(handler); + return 0; + } + + LUA_IMPLEMENT int l_cancelAll(lua_State* L) + { + LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Timer); + Timer* timer = p->getObject<Timer>(); + timer->cancelAll(); + return 0; + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Timer); + p->release(); + return 0; + } + + LUA_EXPORT void luaopen_Timer(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "every", l_every }, + { "after", l_after }, + { "duplicate", l_repeat }, + { "update", l_update }, + { "cancel", l_cancel }, + { "cancelAll", l_cancelAll }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Timer, methods); + } + + } }
\ No newline at end of file diff --git a/src/libjin-lua/modules/time/l_timer.h b/src/libjin-lua/modules/time/l_timer.h index 35ec15d..e41bfd0 100644 --- a/src/libjin-lua/modules/time/l_timer.h +++ b/src/libjin-lua/modules/time/l_timer.h @@ -5,16 +5,16 @@ namespace JinEngine { - namespace Lua - { - - extern const char* Jin_Lua_Timer; + namespace Lua + { + + extern const char* Jin_Lua_Timer; - extern const char* Jin_Lua_Handler; + extern const char* Jin_Lua_Handler; - void luaopen_Timer(lua_State* L); + void luaopen_Timer(lua_State* L); - } + } } #endif
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