diff options
author | chai <chaifix@163.com> | 2018-10-21 13:37:27 +0800 |
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committer | chai <chaifix@163.com> | 2018-10-21 13:37:27 +0800 |
commit | 066e5987c515dfc34537d73ca9d2a81ddd1f9e1b (patch) | |
tree | ec45fe523daa4f9e8a30db0a045a0eb9cee84822 /src/libjin/Game/je_scene.h | |
parent | 3292019e55dd02a96420e72bad88711fd36ef249 (diff) |
*注释
Diffstat (limited to 'src/libjin/Game/je_scene.h')
-rw-r--r-- | src/libjin/Game/je_scene.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/libjin/Game/je_scene.h b/src/libjin/Game/je_scene.h new file mode 100644 index 0000000..388b047 --- /dev/null +++ b/src/libjin/Game/je_scene.h @@ -0,0 +1,68 @@ +#ifndef __JE_GAME_SCENE_H +#define __JE_GAME_SCENE_H + +#include <map> +#include <list> + +#include "je_entity.h" + +namespace JinEngine +{ + namespace Game + { + + /// + /// Handle all entities. + /// + class Scene + { + public: + /// + /// + /// + void addEntity(Entity* entity); + + /// + /// + /// + EntityList& getEntitiesByTag(uint64 tag); + + /// + /// + /// + EntityList& getEntitiesByLayer(uint32 layer); + + /// + /// + /// + void setEntitiesActiveByTag(uint64 tag); + + /// + /// + /// + void setEntitiesActiveByLayer(uint32 layer); + + /// + /// + /// + void removeEntitiesByLayer(uint32 layer); + + /// + /// + /// + void removeEntitiesByTag(uint64 tag); + + protected: + // all entities + EntitySet entities; + // all entities grouped by layer, render order + std::map<uint32, EntityList> layers; + // all entities grouped by tag + std::map<uint64, EntityList> tags; + + }; + + } +} + +#endif
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