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authorchai <chaifix@163.com>2018-10-20 15:50:06 +0800
committerchai <chaifix@163.com>2018-10-20 15:50:06 +0800
commite9410bd371fc68169c57d2c52382948a0b083da4 (patch)
treed8f7e600b4ffd6a5c4c9a30f68f9ee74b8491c3b /src/libjin/Game
parent58ad98213763348b49d8313675203b287a5442bb (diff)
*修改名称空间
Diffstat (limited to 'src/libjin/Game')
-rw-r--r--src/libjin/Game/je_game.cpp18
-rw-r--r--src/libjin/Game/je_game.h10
2 files changed, 14 insertions, 14 deletions
diff --git a/src/libjin/Game/je_game.cpp b/src/libjin/Game/je_game.cpp
index 10e9e44..3052bc2 100644
--- a/src/libjin/Game/je_game.cpp
+++ b/src/libjin/Game/je_game.cpp
@@ -7,15 +7,15 @@
#include "je_game.h"
-namespace jin
+namespace JinEngine
{
- namespace core
+ namespace Core
{
- using namespace jin::graphics;
- using namespace jin::input;
- using namespace jin::time;
- using namespace jin::math;
+ using namespace JinEngine::Graphics;
+ using namespace JinEngine::Input;
+ using namespace JinEngine::Time;
+ using namespace JinEngine::Math;
Game::Game() :_running(true) {};
@@ -34,7 +34,7 @@ namespace jin
int dt = 0;
while (_running)
{
- while (jin::input::pollEvent(&e))
+ while (JinEngine::Input::pollEvent(&e))
{
if (_onEvent != nullptr)
_onEvent(&e);
@@ -70,5 +70,5 @@ namespace jin
{
}
- } // namespace core
-} // namespace jin \ No newline at end of file
+ } // namespace Core
+} // namespace JinEngine \ No newline at end of file
diff --git a/src/libjin/Game/je_game.h b/src/libjin/Game/je_game.h
index 5225ed7..8fe4b51 100644
--- a/src/libjin/Game/je_game.h
+++ b/src/libjin/Game/je_game.h
@@ -7,9 +7,9 @@
#include "SDL2/SDL.h"
-namespace jin
+namespace JinEngine
{
- namespace core
+ namespace Core
{
class Game : public Subsystem<Game>
@@ -17,7 +17,7 @@ namespace jin
public:
typedef void(*onLoad)();
- typedef void(*onEvent)(jin::input::Event* e);
+ typedef void(*onEvent)(JinEngine::Input::Event* e);
typedef void(*onUpdate)(int dt);
typedef void(*onDraw)();
@@ -52,7 +52,7 @@ namespace jin
};
- } // namespace core
-} // namespace jin
+ } // namespace Core
+} // namespace JinEngine
#endif // __JE_CORE_GAME_H