diff options
author | chai <chaifix@163.com> | 2018-10-20 15:50:06 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2018-10-20 15:50:06 +0800 |
commit | e9410bd371fc68169c57d2c52382948a0b083da4 (patch) | |
tree | d8f7e600b4ffd6a5c4c9a30f68f9ee74b8491c3b /src/libjin/Game | |
parent | 58ad98213763348b49d8313675203b287a5442bb (diff) |
*修改名称空间
Diffstat (limited to 'src/libjin/Game')
-rw-r--r-- | src/libjin/Game/je_game.cpp | 18 | ||||
-rw-r--r-- | src/libjin/Game/je_game.h | 10 |
2 files changed, 14 insertions, 14 deletions
diff --git a/src/libjin/Game/je_game.cpp b/src/libjin/Game/je_game.cpp index 10e9e44..3052bc2 100644 --- a/src/libjin/Game/je_game.cpp +++ b/src/libjin/Game/je_game.cpp @@ -7,15 +7,15 @@ #include "je_game.h" -namespace jin +namespace JinEngine { - namespace core + namespace Core { - using namespace jin::graphics; - using namespace jin::input; - using namespace jin::time; - using namespace jin::math; + using namespace JinEngine::Graphics; + using namespace JinEngine::Input; + using namespace JinEngine::Time; + using namespace JinEngine::Math; Game::Game() :_running(true) {}; @@ -34,7 +34,7 @@ namespace jin int dt = 0; while (_running) { - while (jin::input::pollEvent(&e)) + while (JinEngine::Input::pollEvent(&e)) { if (_onEvent != nullptr) _onEvent(&e); @@ -70,5 +70,5 @@ namespace jin { } - } // namespace core -} // namespace jin
\ No newline at end of file + } // namespace Core +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin/Game/je_game.h b/src/libjin/Game/je_game.h index 5225ed7..8fe4b51 100644 --- a/src/libjin/Game/je_game.h +++ b/src/libjin/Game/je_game.h @@ -7,9 +7,9 @@ #include "SDL2/SDL.h" -namespace jin +namespace JinEngine { - namespace core + namespace Core { class Game : public Subsystem<Game> @@ -17,7 +17,7 @@ namespace jin public: typedef void(*onLoad)(); - typedef void(*onEvent)(jin::input::Event* e); + typedef void(*onEvent)(JinEngine::Input::Event* e); typedef void(*onUpdate)(int dt); typedef void(*onDraw)(); @@ -52,7 +52,7 @@ namespace jin }; - } // namespace core -} // namespace jin + } // namespace Core +} // namespace JinEngine #endif // __JE_CORE_GAME_H |