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author | chai <chaifix@163.com> | 2018-09-06 21:30:06 +0800 |
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committer | chai <chaifix@163.com> | 2018-09-06 21:30:06 +0800 |
commit | 074f9fe1ac195284865ac7b123469bafe2c9679f (patch) | |
tree | 0ca739dbf92f706c059c3424d18efe4fac07b30c /src/libjin/Graphics/base.shader.h | |
parent | 957c073df5fc2c57d531c96cdca11bfafdbae076 (diff) |
*update
Diffstat (limited to 'src/libjin/Graphics/base.shader.h')
-rw-r--r-- | src/libjin/Graphics/base.shader.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/libjin/Graphics/base.shader.h b/src/libjin/Graphics/base.shader.h index 109d791..0b8eca9 100644 --- a/src/libjin/Graphics/base.shader.h +++ b/src/libjin/Graphics/base.shader.h @@ -23,6 +23,8 @@ void main() )"; #define formatShader(buf, program)\ sprintf(buf, base_shader, default_tex, program, default_tex) + +#define base_size (strlen(base_shader) + strlen(default_tex)*2) /* * https://stackoverflow.com/questions/10868958/what-does-sampler2d-store * The sampler2D is bound to a texture unit. The glUniform call binds it to texture |