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authorchai <chaifix@163.com>2018-11-18 23:31:17 +0800
committerchai <chaifix@163.com>2018-11-18 23:31:17 +0800
commitf0f340dec7821cee103ab9267ef941a917ef4dc4 (patch)
tree2f77f6ce6bdc9f63f002c13d4c261e1d6a9c1729 /src/libjin/game/je_gameobject.h
parentfc7b4579e49aaeecc81919e247e03f68bd5abfd4 (diff)
*目录改为小写
Diffstat (limited to 'src/libjin/game/je_gameobject.h')
-rw-r--r--src/libjin/game/je_gameobject.h83
1 files changed, 83 insertions, 0 deletions
diff --git a/src/libjin/game/je_gameobject.h b/src/libjin/game/je_gameobject.h
new file mode 100644
index 0000000..7c6ec2b
--- /dev/null
+++ b/src/libjin/game/je_gameobject.h
@@ -0,0 +1,83 @@
+#ifndef __JE_GAME_OBJECT_H__
+#define __JE_GAME_OBJECT_H__
+
+#include "../core/je_configuration.h"
+#if defined(jin_game)
+
+#include <list>
+#include <map>
+#include <set>
+
+#include "../common/je_object.h"
+#include "../common/je_types.h"
+#include "../graphics/je_sprite.h"
+
+namespace JinEngine
+{
+ namespace Game
+ {
+ /*
+ ///
+ /// Game object base class.
+ ///
+ class GameObject : public Object
+ {
+ public:
+
+ ///
+ ///
+ ///
+ virtual ~GameObject();
+
+ ///
+ ///
+ ///
+ void lifecycle();
+
+ ///
+ ///
+ ///
+ void setVisible(bool isVisible);
+
+ ///
+ ///
+ ///
+ void setActive(bool isActive);
+
+ ///
+ ///
+ ///
+ void setOrder(uint32 order);
+
+ protected:
+ virtual void onAlive();
+ virtual void onUpdate(float dt);
+ virtual void onDraw();
+ virtual void onDestroy();
+
+ uint32 mLayer; // layer where entity belongs
+ uint32 mOrder; // render index in layer
+ uint32 mTag; // tag of entity, support 32 tags now
+ bool mIsVisible; // if the entity is visible or not
+ bool mIsActive; // if the entity is joined into the logic
+
+ Math::Transform mTransform;
+
+ };
+
+ ///
+ /// Entity list. For quickly adding and removing entities.
+ ///
+ typedef std::list<GameObject*> EntityList;
+
+ ///
+ /// Entity set. For searching and keeps entities unique and sorted.
+ ///
+ typedef std::set<GameObject*> EntitySet;
+ */
+ } // namespace Game
+} // namespace JinEngine
+
+#endif // jin_game
+
+#endif \ No newline at end of file