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authorchai <chaifix@163.com>2020-02-11 11:29:07 +0800
committerchai <chaifix@163.com>2020-02-11 11:29:07 +0800
commit160e1299ef3d95f8e8c48706d7f61dd3dc6c6b60 (patch)
treeabe5ae5242d9cc6caf6edf103e662c44e978fca0 /src/libjin/graphics/graphic.cpp
parente095043485d1d298571af6d9eca7f0db9009ea7a (diff)
*修改 tab大小HEADmaster
Diffstat (limited to 'src/libjin/graphics/graphic.cpp')
-rw-r--r--src/libjin/graphics/graphic.cpp252
1 files changed, 126 insertions, 126 deletions
diff --git a/src/libjin/graphics/graphic.cpp b/src/libjin/graphics/graphic.cpp
index 7659e4e..67e416a 100644
--- a/src/libjin/graphics/graphic.cpp
+++ b/src/libjin/graphics/graphic.cpp
@@ -14,132 +14,132 @@ using namespace JinEngine::Graphics::Shaders;
namespace JinEngine
{
- namespace Graphics
- {
-
- Graphic::Graphic(int w, int h)
- : mTexture(0)
- , mSize(w, h)
- {
- mTexture = gl.genTexture();
- }
-
- Graphic::Graphic(const Bitmap* bitmap)
- : mTexture(0)
- {
- mSize.w() = bitmap->getWidth();
- mSize.h() = bitmap->getHeight();
-
- const Color* pixels = bitmap->getPixels();
-
- mTexture = gl.genTexture();
- gl.bindTexture2D(mTexture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- gl.texImage(GL_RGBA8, mSize.w(), mSize.h(), GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- }
-
- Graphic::~Graphic()
- {
- glDeleteTextures(1, &mTexture);
- }
-
- void Graphic::setFilter(GLint min_filter, GLint max_filter)
- {
- gl.bindTexture2D(mTexture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, max_filter);
- }
-
- void Graphic::render(float x, float y, float sx, float sy, float r, float ox, float oy) const
- {
- Math::Matrix modelViewMatrix = gl.getModelViewMatrix(x, y, sx, sy, r, ox, oy);
- int w = getWidth(), h = getHeight();
- static float vertexCoords[8];
- static float textureCoords[8];
- // Set vertex coordinates.
- vertexCoords[0] = 0; vertexCoords[1] = 0;
- vertexCoords[2] = 0; vertexCoords[3] = h;
- vertexCoords[4] = w; vertexCoords[5] = h;
- vertexCoords[6] = w; vertexCoords[7] = 0;
- // Set texture coordinates.
- textureCoords[0] = 0; textureCoords[1] = 0;
- textureCoords[2] = 0; textureCoords[3] = 1;
- textureCoords[4] = 1; textureCoords[5] = 1;
- textureCoords[6] = 1; textureCoords[7] = 0;
- // Set shader.
- Shader* shader = gl.getShader();
- shader->begin()
- .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix)
- .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix())
- .uploadVertices(2, GL_FLOAT, 0, vertexCoords)
- .uploadUV(2, GL_FLOAT, 0, textureCoords);
-
- gl.bindTexture2D(mTexture);
- gl.drawArrays(GL_QUADS, 0, 4);
-
- shader->end();
- }
-
- void Graphic::render(const Math::Quad& slice, float x, float y, float sx, float sy, float r, float ax, float ay) const
- {
- static float vertexCoords[8];
- static float textureCoords[8];
-
- // Set vertex coordinates.
- vertexCoords[0] = 0; vertexCoords[1] = 0;
- vertexCoords[2] = 0; vertexCoords[3] = slice.h;
- vertexCoords[4] = slice.w; vertexCoords[5] = slice.h;
- vertexCoords[6] = slice.w; vertexCoords[7] = 0;
- // Set texture coordinates.
- float slx = slice.x / mSize.w();
- float sly = slice.y / mSize.h();
- float slw = slice.w / mSize.w();
- float slh = slice.h / mSize.h();
- textureCoords[0] = slx; textureCoords[1] = sly;
- textureCoords[2] = slx; textureCoords[3] = sly + slh;
- textureCoords[4] = slx + slw; textureCoords[5] = sly + slh;
- textureCoords[6] = slx + slw; textureCoords[7] = sly;
-
- Math::Matrix modelViewMatrix = gl.getModelViewMatrix(x, y, sx, sy, r, ax, ay);
-
- Shader* shader = gl.getShader();
- shader->begin()
- .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix)
- .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix())
- .uploadVertices(2, GL_FLOAT, 0, vertexCoords)
- .uploadUV(2, GL_FLOAT, 0, textureCoords);
-
- gl.bindTexture2D(mTexture);
- gl.drawArrays(GL_QUADS, 0, 4);
-
- shader->end();
- }
-
- void Graphic::render(const Math::Transform& transform) const
- {
- Vector2<float> position = transform.getPosition();
- Vector2<float> origin = transform.getOrigin();
- Vector2<float> scale = transform.getScale();
- float angle = transform.getRotation();
- render(position.x(), position.y(), scale.x(), scale.y(), angle, origin.x(), origin.y());
- }
-
- void Graphic::render(const Math::Quad& slice, const Math::Transform& transform) const
- {
- Vector2<float> position = transform.getPosition();
- Vector2<float> origin = transform.getOrigin();
- Vector2<float> scale = transform.getScale();
- float angle = transform.getRotation();
- render(slice, position.x(), position.y(), scale.x(), scale.y(), angle, origin.x(), origin.y());
- }
-
- //void Graphic::setFilter(GLint min, GLint max)
- //{
- // glTexParameteri(GL_)
- //}
-
- } // namespace Graphics
+ namespace Graphics
+ {
+
+ Graphic::Graphic(int w, int h)
+ : mTexture(0)
+ , mSize(w, h)
+ {
+ mTexture = gl.genTexture();
+ }
+
+ Graphic::Graphic(const Bitmap* bitmap)
+ : mTexture(0)
+ {
+ mSize.w() = bitmap->getWidth();
+ mSize.h() = bitmap->getHeight();
+
+ const Color* pixels = bitmap->getPixels();
+
+ mTexture = gl.genTexture();
+ gl.bindTexture2D(mTexture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ gl.texImage(GL_RGBA8, mSize.w(), mSize.h(), GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ }
+
+ Graphic::~Graphic()
+ {
+ glDeleteTextures(1, &mTexture);
+ }
+
+ void Graphic::setFilter(GLint min_filter, GLint max_filter)
+ {
+ gl.bindTexture2D(mTexture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, max_filter);
+ }
+
+ void Graphic::render(float x, float y, float sx, float sy, float r, float ox, float oy) const
+ {
+ Math::Matrix modelViewMatrix = gl.getModelViewMatrix(x, y, sx, sy, r, ox, oy);
+ int w = getWidth(), h = getHeight();
+ static float vertexCoords[8];
+ static float textureCoords[8];
+ // Set vertex coordinates.
+ vertexCoords[0] = 0; vertexCoords[1] = 0;
+ vertexCoords[2] = 0; vertexCoords[3] = h;
+ vertexCoords[4] = w; vertexCoords[5] = h;
+ vertexCoords[6] = w; vertexCoords[7] = 0;
+ // Set texture coordinates.
+ textureCoords[0] = 0; textureCoords[1] = 0;
+ textureCoords[2] = 0; textureCoords[3] = 1;
+ textureCoords[4] = 1; textureCoords[5] = 1;
+ textureCoords[6] = 1; textureCoords[7] = 0;
+ // Set shader.
+ Shader* shader = gl.getShader();
+ shader->begin()
+ .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix)
+ .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix())
+ .uploadVertices(2, GL_FLOAT, 0, vertexCoords)
+ .uploadUV(2, GL_FLOAT, 0, textureCoords);
+
+ gl.bindTexture2D(mTexture);
+ gl.drawArrays(GL_QUADS, 0, 4);
+
+ shader->end();
+ }
+
+ void Graphic::render(const Math::Quad& slice, float x, float y, float sx, float sy, float r, float ax, float ay) const
+ {
+ static float vertexCoords[8];
+ static float textureCoords[8];
+
+ // Set vertex coordinates.
+ vertexCoords[0] = 0; vertexCoords[1] = 0;
+ vertexCoords[2] = 0; vertexCoords[3] = slice.h;
+ vertexCoords[4] = slice.w; vertexCoords[5] = slice.h;
+ vertexCoords[6] = slice.w; vertexCoords[7] = 0;
+ // Set texture coordinates.
+ float slx = slice.x / mSize.w();
+ float sly = slice.y / mSize.h();
+ float slw = slice.w / mSize.w();
+ float slh = slice.h / mSize.h();
+ textureCoords[0] = slx; textureCoords[1] = sly;
+ textureCoords[2] = slx; textureCoords[3] = sly + slh;
+ textureCoords[4] = slx + slw; textureCoords[5] = sly + slh;
+ textureCoords[6] = slx + slw; textureCoords[7] = sly;
+
+ Math::Matrix modelViewMatrix = gl.getModelViewMatrix(x, y, sx, sy, r, ax, ay);
+
+ Shader* shader = gl.getShader();
+ shader->begin()
+ .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix)
+ .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix())
+ .uploadVertices(2, GL_FLOAT, 0, vertexCoords)
+ .uploadUV(2, GL_FLOAT, 0, textureCoords);
+
+ gl.bindTexture2D(mTexture);
+ gl.drawArrays(GL_QUADS, 0, 4);
+
+ shader->end();
+ }
+
+ void Graphic::render(const Math::Transform& transform) const
+ {
+ Vector2<float> position = transform.getPosition();
+ Vector2<float> origin = transform.getOrigin();
+ Vector2<float> scale = transform.getScale();
+ float angle = transform.getRotation();
+ render(position.x(), position.y(), scale.x(), scale.y(), angle, origin.x(), origin.y());
+ }
+
+ void Graphic::render(const Math::Quad& slice, const Math::Transform& transform) const
+ {
+ Vector2<float> position = transform.getPosition();
+ Vector2<float> origin = transform.getOrigin();
+ Vector2<float> scale = transform.getScale();
+ float angle = transform.getRotation();
+ render(slice, position.x(), position.y(), scale.x(), scale.y(), angle, origin.x(), origin.y());
+ }
+
+ //void Graphic::setFilter(GLint min, GLint max)
+ //{
+ // glTexParameteri(GL_)
+ //}
+
+ } // namespace Graphics
} // namespace JinEngine
#endif // defined(jin_graphics) \ No newline at end of file