diff options
Diffstat (limited to 'src/libjin/graphics/graphic.cpp')
-rw-r--r-- | src/libjin/graphics/graphic.cpp | 252 |
1 files changed, 126 insertions, 126 deletions
diff --git a/src/libjin/graphics/graphic.cpp b/src/libjin/graphics/graphic.cpp index 7659e4e..67e416a 100644 --- a/src/libjin/graphics/graphic.cpp +++ b/src/libjin/graphics/graphic.cpp @@ -14,132 +14,132 @@ using namespace JinEngine::Graphics::Shaders; namespace JinEngine { - namespace Graphics - { - - Graphic::Graphic(int w, int h) - : mTexture(0) - , mSize(w, h) - { - mTexture = gl.genTexture(); - } - - Graphic::Graphic(const Bitmap* bitmap) - : mTexture(0) - { - mSize.w() = bitmap->getWidth(); - mSize.h() = bitmap->getHeight(); - - const Color* pixels = bitmap->getPixels(); - - mTexture = gl.genTexture(); - gl.bindTexture2D(mTexture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - gl.texImage(GL_RGBA8, mSize.w(), mSize.h(), GL_RGBA, GL_UNSIGNED_BYTE, pixels); - } - - Graphic::~Graphic() - { - glDeleteTextures(1, &mTexture); - } - - void Graphic::setFilter(GLint min_filter, GLint max_filter) - { - gl.bindTexture2D(mTexture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, max_filter); - } - - void Graphic::render(float x, float y, float sx, float sy, float r, float ox, float oy) const - { - Math::Matrix modelViewMatrix = gl.getModelViewMatrix(x, y, sx, sy, r, ox, oy); - int w = getWidth(), h = getHeight(); - static float vertexCoords[8]; - static float textureCoords[8]; - // Set vertex coordinates. - vertexCoords[0] = 0; vertexCoords[1] = 0; - vertexCoords[2] = 0; vertexCoords[3] = h; - vertexCoords[4] = w; vertexCoords[5] = h; - vertexCoords[6] = w; vertexCoords[7] = 0; - // Set texture coordinates. - textureCoords[0] = 0; textureCoords[1] = 0; - textureCoords[2] = 0; textureCoords[3] = 1; - textureCoords[4] = 1; textureCoords[5] = 1; - textureCoords[6] = 1; textureCoords[7] = 0; - // Set shader. - Shader* shader = gl.getShader(); - shader->begin() - .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix) - .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()) - .uploadVertices(2, GL_FLOAT, 0, vertexCoords) - .uploadUV(2, GL_FLOAT, 0, textureCoords); - - gl.bindTexture2D(mTexture); - gl.drawArrays(GL_QUADS, 0, 4); - - shader->end(); - } - - void Graphic::render(const Math::Quad& slice, float x, float y, float sx, float sy, float r, float ax, float ay) const - { - static float vertexCoords[8]; - static float textureCoords[8]; - - // Set vertex coordinates. - vertexCoords[0] = 0; vertexCoords[1] = 0; - vertexCoords[2] = 0; vertexCoords[3] = slice.h; - vertexCoords[4] = slice.w; vertexCoords[5] = slice.h; - vertexCoords[6] = slice.w; vertexCoords[7] = 0; - // Set texture coordinates. - float slx = slice.x / mSize.w(); - float sly = slice.y / mSize.h(); - float slw = slice.w / mSize.w(); - float slh = slice.h / mSize.h(); - textureCoords[0] = slx; textureCoords[1] = sly; - textureCoords[2] = slx; textureCoords[3] = sly + slh; - textureCoords[4] = slx + slw; textureCoords[5] = sly + slh; - textureCoords[6] = slx + slw; textureCoords[7] = sly; - - Math::Matrix modelViewMatrix = gl.getModelViewMatrix(x, y, sx, sy, r, ax, ay); - - Shader* shader = gl.getShader(); - shader->begin() - .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix) - .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()) - .uploadVertices(2, GL_FLOAT, 0, vertexCoords) - .uploadUV(2, GL_FLOAT, 0, textureCoords); - - gl.bindTexture2D(mTexture); - gl.drawArrays(GL_QUADS, 0, 4); - - shader->end(); - } - - void Graphic::render(const Math::Transform& transform) const - { - Vector2<float> position = transform.getPosition(); - Vector2<float> origin = transform.getOrigin(); - Vector2<float> scale = transform.getScale(); - float angle = transform.getRotation(); - render(position.x(), position.y(), scale.x(), scale.y(), angle, origin.x(), origin.y()); - } - - void Graphic::render(const Math::Quad& slice, const Math::Transform& transform) const - { - Vector2<float> position = transform.getPosition(); - Vector2<float> origin = transform.getOrigin(); - Vector2<float> scale = transform.getScale(); - float angle = transform.getRotation(); - render(slice, position.x(), position.y(), scale.x(), scale.y(), angle, origin.x(), origin.y()); - } - - //void Graphic::setFilter(GLint min, GLint max) - //{ - // glTexParameteri(GL_) - //} - - } // namespace Graphics + namespace Graphics + { + + Graphic::Graphic(int w, int h) + : mTexture(0) + , mSize(w, h) + { + mTexture = gl.genTexture(); + } + + Graphic::Graphic(const Bitmap* bitmap) + : mTexture(0) + { + mSize.w() = bitmap->getWidth(); + mSize.h() = bitmap->getHeight(); + + const Color* pixels = bitmap->getPixels(); + + mTexture = gl.genTexture(); + gl.bindTexture2D(mTexture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + gl.texImage(GL_RGBA8, mSize.w(), mSize.h(), GL_RGBA, GL_UNSIGNED_BYTE, pixels); + } + + Graphic::~Graphic() + { + glDeleteTextures(1, &mTexture); + } + + void Graphic::setFilter(GLint min_filter, GLint max_filter) + { + gl.bindTexture2D(mTexture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, max_filter); + } + + void Graphic::render(float x, float y, float sx, float sy, float r, float ox, float oy) const + { + Math::Matrix modelViewMatrix = gl.getModelViewMatrix(x, y, sx, sy, r, ox, oy); + int w = getWidth(), h = getHeight(); + static float vertexCoords[8]; + static float textureCoords[8]; + // Set vertex coordinates. + vertexCoords[0] = 0; vertexCoords[1] = 0; + vertexCoords[2] = 0; vertexCoords[3] = h; + vertexCoords[4] = w; vertexCoords[5] = h; + vertexCoords[6] = w; vertexCoords[7] = 0; + // Set texture coordinates. + textureCoords[0] = 0; textureCoords[1] = 0; + textureCoords[2] = 0; textureCoords[3] = 1; + textureCoords[4] = 1; textureCoords[5] = 1; + textureCoords[6] = 1; textureCoords[7] = 0; + // Set shader. + Shader* shader = gl.getShader(); + shader->begin() + .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix) + .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()) + .uploadVertices(2, GL_FLOAT, 0, vertexCoords) + .uploadUV(2, GL_FLOAT, 0, textureCoords); + + gl.bindTexture2D(mTexture); + gl.drawArrays(GL_QUADS, 0, 4); + + shader->end(); + } + + void Graphic::render(const Math::Quad& slice, float x, float y, float sx, float sy, float r, float ax, float ay) const + { + static float vertexCoords[8]; + static float textureCoords[8]; + + // Set vertex coordinates. + vertexCoords[0] = 0; vertexCoords[1] = 0; + vertexCoords[2] = 0; vertexCoords[3] = slice.h; + vertexCoords[4] = slice.w; vertexCoords[5] = slice.h; + vertexCoords[6] = slice.w; vertexCoords[7] = 0; + // Set texture coordinates. + float slx = slice.x / mSize.w(); + float sly = slice.y / mSize.h(); + float slw = slice.w / mSize.w(); + float slh = slice.h / mSize.h(); + textureCoords[0] = slx; textureCoords[1] = sly; + textureCoords[2] = slx; textureCoords[3] = sly + slh; + textureCoords[4] = slx + slw; textureCoords[5] = sly + slh; + textureCoords[6] = slx + slw; textureCoords[7] = sly; + + Math::Matrix modelViewMatrix = gl.getModelViewMatrix(x, y, sx, sy, r, ax, ay); + + Shader* shader = gl.getShader(); + shader->begin() + .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix) + .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()) + .uploadVertices(2, GL_FLOAT, 0, vertexCoords) + .uploadUV(2, GL_FLOAT, 0, textureCoords); + + gl.bindTexture2D(mTexture); + gl.drawArrays(GL_QUADS, 0, 4); + + shader->end(); + } + + void Graphic::render(const Math::Transform& transform) const + { + Vector2<float> position = transform.getPosition(); + Vector2<float> origin = transform.getOrigin(); + Vector2<float> scale = transform.getScale(); + float angle = transform.getRotation(); + render(position.x(), position.y(), scale.x(), scale.y(), angle, origin.x(), origin.y()); + } + + void Graphic::render(const Math::Quad& slice, const Math::Transform& transform) const + { + Vector2<float> position = transform.getPosition(); + Vector2<float> origin = transform.getOrigin(); + Vector2<float> scale = transform.getScale(); + float angle = transform.getRotation(); + render(slice, position.x(), position.y(), scale.x(), scale.y(), angle, origin.x(), origin.y()); + } + + //void Graphic::setFilter(GLint min, GLint max) + //{ + // glTexParameteri(GL_) + //} + + } // namespace Graphics } // namespace JinEngine #endif // defined(jin_graphics)
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