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authorchai <chaifix@163.com>2018-12-24 21:02:12 +0800
committerchai <chaifix@163.com>2018-12-24 21:02:12 +0800
commit8f2ba3f1b11f30cdb7d41bf2e5c5dc141fba76d4 (patch)
treef36138310b5ca7a8e58b3af9547335a11d5d79c8 /src/libjin/graphics/je_shapes.cpp
parent039e2541207232e0a382a52a65122a15eed9257d (diff)
*屏幕特效(post processing)
Diffstat (limited to 'src/libjin/graphics/je_shapes.cpp')
-rw-r--r--src/libjin/graphics/je_shapes.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/libjin/graphics/je_shapes.cpp b/src/libjin/graphics/je_shapes.cpp
index 8bfb1ef..ce5c7e7 100644
--- a/src/libjin/graphics/je_shapes.cpp
+++ b/src/libjin/graphics/je_shapes.cpp
@@ -26,9 +26,9 @@ namespace JinEngine
Shader* shader = gl.getShader();
shader->prepare()
- .uploadVertices(2, GL_FLOAT, 0, verts)
- .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix)
- .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix());
+ .uploadVertices(2, GL_FLOAT, 0, verts)
+ .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix)
+ .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix());
gl.drawArrays(GL_POINTS, 0, 1);
}
@@ -39,9 +39,9 @@ namespace JinEngine
Shader* shader = gl.getShader();
shader->prepare()
- .uploadVertices(2, GL_SHORT, 0, p)
- .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix)
- .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix());
+ .uploadVertices(2, GL_SHORT, 0, p)
+ .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix)
+ .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix());
gl.drawArrays(GL_POINTS, 0, n);
}
@@ -57,9 +57,9 @@ namespace JinEngine
Shader* shader = gl.getShader();
shader->prepare()
- .uploadVertices(2, GL_FLOAT, 0, verts)
- .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix)
- .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix());
+ .uploadVertices(2, GL_FLOAT, 0, verts)
+ .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix)
+ .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix());
gl.drawArrays(GL_LINES, 0, 2);
}
@@ -106,9 +106,9 @@ namespace JinEngine
Shader* shader = gl.getShader();
Matrix modelMatrix = gl.getModelViewMatrix();
shader->prepare()
- .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix)
- .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix())
- .uploadVertices(2, GL_FLOAT, 0, p);
+ .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix)
+ .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix())
+ .uploadVertices(2, GL_FLOAT, 0, p);
gl.drawArrays(GL_LINE_LOOP, 0, count);
}
@@ -124,9 +124,9 @@ namespace JinEngine
Shader* shader = gl.getShader();
Matrix modelMatrix = gl.getModelViewMatrix();
shader->prepare()
- .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix)
- .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix())
- .uploadVertices(2, GL_FLOAT, 0, p);
+ .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix)
+ .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix())
+ .uploadVertices(2, GL_FLOAT, 0, p);
gl.drawArrays(GL_POLYGON, 0, count);
}