diff options
Diffstat (limited to 'src/libjin/graphics/je_shapes.cpp')
-rw-r--r-- | src/libjin/graphics/je_shapes.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/libjin/graphics/je_shapes.cpp b/src/libjin/graphics/je_shapes.cpp index 8bfb1ef..ce5c7e7 100644 --- a/src/libjin/graphics/je_shapes.cpp +++ b/src/libjin/graphics/je_shapes.cpp @@ -26,9 +26,9 @@ namespace JinEngine Shader* shader = gl.getShader(); shader->prepare() - .uploadVertices(2, GL_FLOAT, 0, verts) - .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) - .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); + .uploadVertices(2, GL_FLOAT, 0, verts) + .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) + .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); gl.drawArrays(GL_POINTS, 0, 1); } @@ -39,9 +39,9 @@ namespace JinEngine Shader* shader = gl.getShader(); shader->prepare() - .uploadVertices(2, GL_SHORT, 0, p) - .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) - .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); + .uploadVertices(2, GL_SHORT, 0, p) + .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) + .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); gl.drawArrays(GL_POINTS, 0, n); } @@ -57,9 +57,9 @@ namespace JinEngine Shader* shader = gl.getShader(); shader->prepare() - .uploadVertices(2, GL_FLOAT, 0, verts) - .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) - .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); + .uploadVertices(2, GL_FLOAT, 0, verts) + .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) + .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); gl.drawArrays(GL_LINES, 0, 2); } @@ -106,9 +106,9 @@ namespace JinEngine Shader* shader = gl.getShader(); Matrix modelMatrix = gl.getModelViewMatrix(); shader->prepare() - .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) - .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()) - .uploadVertices(2, GL_FLOAT, 0, p); + .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) + .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()) + .uploadVertices(2, GL_FLOAT, 0, p); gl.drawArrays(GL_LINE_LOOP, 0, count); } @@ -124,9 +124,9 @@ namespace JinEngine Shader* shader = gl.getShader(); Matrix modelMatrix = gl.getModelViewMatrix(); shader->prepare() - .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) - .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()) - .uploadVertices(2, GL_FLOAT, 0, p); + .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) + .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()) + .uploadVertices(2, GL_FLOAT, 0, p); gl.drawArrays(GL_POLYGON, 0, count); } |