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authorchai <chaifix@163.com>2018-11-18 23:31:17 +0800
committerchai <chaifix@163.com>2018-11-18 23:31:17 +0800
commitf0f340dec7821cee103ab9267ef941a917ef4dc4 (patch)
tree2f77f6ce6bdc9f63f002c13d4c261e1d6a9c1729 /src/libjin/graphics/shaders/built-in
parentfc7b4579e49aaeecc81919e247e03f68bd5abfd4 (diff)
*目录改为小写
Diffstat (limited to 'src/libjin/graphics/shaders/built-in')
-rw-r--r--src/libjin/graphics/shaders/built-in/je_default.shader.h21
-rw-r--r--src/libjin/graphics/shaders/built-in/je_font.shader.h21
-rw-r--r--src/libjin/graphics/shaders/built-in/je_texture.shader.h21
3 files changed, 63 insertions, 0 deletions
diff --git a/src/libjin/graphics/shaders/built-in/je_default.shader.h b/src/libjin/graphics/shaders/built-in/je_default.shader.h
new file mode 100644
index 0000000..3f57c44
--- /dev/null
+++ b/src/libjin/graphics/shaders/built-in/je_default.shader.h
@@ -0,0 +1,21 @@
+// Ĭshader
+static const char* default_shader = R"(
+
+#VERTEX_SHADER
+
+Vertex vert(Vertex v)
+{
+ return v;
+}
+
+#END_VERTEX_SHADER
+
+#FRAGMENT_SHADER
+
+Color frag(Color col, Texture tex, Vertex v)
+{
+ return col * texel(tex, v.uv);
+}
+
+#END_FRAGMENT_SHADER
+)"; \ No newline at end of file
diff --git a/src/libjin/graphics/shaders/built-in/je_font.shader.h b/src/libjin/graphics/shaders/built-in/je_font.shader.h
new file mode 100644
index 0000000..e04c225
--- /dev/null
+++ b/src/libjin/graphics/shaders/built-in/je_font.shader.h
@@ -0,0 +1,21 @@
+// shader
+static const char* font_shader = R"(
+
+#VERTEX_SHADER
+
+Vertex vert(Vertex v)
+{
+ return v;
+}
+
+#END_VERTEX_SHADER
+
+#FRAGMENT_SHADER
+
+Color frag(Color col, Texture tex, Vertex v)
+{
+ return Color(col.rgb, texel(tex, v.uv).a);
+}
+
+#END_FRAGMENT_SHADER
+)"; \ No newline at end of file
diff --git a/src/libjin/graphics/shaders/built-in/je_texture.shader.h b/src/libjin/graphics/shaders/built-in/je_texture.shader.h
new file mode 100644
index 0000000..d1fc86f
--- /dev/null
+++ b/src/libjin/graphics/shaders/built-in/je_texture.shader.h
@@ -0,0 +1,21 @@
+// ͼshader
+static const char* texture_shader = R"(
+
+#VERTEX_SHADER
+
+Vertex vert(Vertex v)
+{
+ return v;
+}
+
+#END_VERTEX_SHADER
+
+#FRAGMENT_SHADER
+
+Color frag(Color col, Texture tex, Vertex v)
+{
+ return col * texel(tex, v.uv);
+}
+
+#END_FRAGMENT_SHADER
+)"; \ No newline at end of file