diff options
author | chai <chaifix@163.com> | 2019-01-12 21:48:33 +0800 |
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committer | chai <chaifix@163.com> | 2019-01-12 21:48:33 +0800 |
commit | 8b00d67febf133e89f6a0bfabc41feed555dc4a9 (patch) | |
tree | fe48ef17c250afa40c2588300fcdb5920dba6951 /src/libjin/graphics/shaders/je_jsl_compiler.h | |
parent | a907c39756ef6b368d06643afa491c49a9044a8e (diff) |
*去掉文件前缀je_
Diffstat (limited to 'src/libjin/graphics/shaders/je_jsl_compiler.h')
-rw-r--r-- | src/libjin/graphics/shaders/je_jsl_compiler.h | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/src/libjin/graphics/shaders/je_jsl_compiler.h b/src/libjin/graphics/shaders/je_jsl_compiler.h deleted file mode 100644 index c61e152..0000000 --- a/src/libjin/graphics/shaders/je_jsl_compiler.h +++ /dev/null @@ -1,57 +0,0 @@ -#ifndef __JE_JSL_COMPILER_H__ -#define __JE_JSL_COMPILER_H__ - -#include "../../core/je_configuration.h" -#if defined(jin_graphics) && (jin_graphics & jin_graphics_shader) - -#include <string> - -#include "../../common/je_string.h" -#include "../../common/je_singleton.hpp" - -namespace JinEngine -{ - namespace Graphics - { - namespace Shaders - { - - extern JinEngine::String SHADER_PROJECTION_MATRIX; - extern JinEngine::String SHADER_MODELVIEW_MATRIX; - extern JinEngine::String SHADER_MAIN_TEXTURE; - extern JinEngine::String SHADER_VERTEX_COORDS; - extern JinEngine::String SHADER_TEXTURE_COORDS; - extern JinEngine::String SHADER_VERTEX_COLOR; - extern JinEngine::String SHADER_TIME; - extern JinEngine::String SHADER_RENDERTARGET_SIZE; - - /// - /// Compile JSL into GLSL. - /// - class JSLCompiler : public Singleton<JSLCompiler> - { - public: - /// - /// Compile JSL shader source into GLSL. - /// - /// @param jsl JSL shader source. - /// @param glsl_vertex Output of vertex glsl shader source. - /// @param glsl_fragment Output of fragment glsl shader source. - /// @return True if compile successful, otherwise return false. - /// - bool compile(const std::string& jsl, std::string* glsl_vertex, std::string* glsl_fragment); - - private: - JinEngine::String formatVertexShader(const JinEngine::String& vert); - - JinEngine::String formatFragmentShader(const JinEngine::String& frag); - - }; - - } // namespace Shaders - } // namespace Graphics -} // namespace JinEngine - -#endif // (jin_graphics) && (jin_graphics & jin_graphics_shader) - -#endif // __JE_JSL_COMPILER_H__
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