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-rw-r--r--src/libjin/graphics/shaders/je_jsl_compiler.h57
1 files changed, 0 insertions, 57 deletions
diff --git a/src/libjin/graphics/shaders/je_jsl_compiler.h b/src/libjin/graphics/shaders/je_jsl_compiler.h
deleted file mode 100644
index c61e152..0000000
--- a/src/libjin/graphics/shaders/je_jsl_compiler.h
+++ /dev/null
@@ -1,57 +0,0 @@
-#ifndef __JE_JSL_COMPILER_H__
-#define __JE_JSL_COMPILER_H__
-
-#include "../../core/je_configuration.h"
-#if defined(jin_graphics) && (jin_graphics & jin_graphics_shader)
-
-#include <string>
-
-#include "../../common/je_string.h"
-#include "../../common/je_singleton.hpp"
-
-namespace JinEngine
-{
- namespace Graphics
- {
- namespace Shaders
- {
-
- extern JinEngine::String SHADER_PROJECTION_MATRIX;
- extern JinEngine::String SHADER_MODELVIEW_MATRIX;
- extern JinEngine::String SHADER_MAIN_TEXTURE;
- extern JinEngine::String SHADER_VERTEX_COORDS;
- extern JinEngine::String SHADER_TEXTURE_COORDS;
- extern JinEngine::String SHADER_VERTEX_COLOR;
- extern JinEngine::String SHADER_TIME;
- extern JinEngine::String SHADER_RENDERTARGET_SIZE;
-
- ///
- /// Compile JSL into GLSL.
- ///
- class JSLCompiler : public Singleton<JSLCompiler>
- {
- public:
- ///
- /// Compile JSL shader source into GLSL.
- ///
- /// @param jsl JSL shader source.
- /// @param glsl_vertex Output of vertex glsl shader source.
- /// @param glsl_fragment Output of fragment glsl shader source.
- /// @return True if compile successful, otherwise return false.
- ///
- bool compile(const std::string& jsl, std::string* glsl_vertex, std::string* glsl_fragment);
-
- private:
- JinEngine::String formatVertexShader(const JinEngine::String& vert);
-
- JinEngine::String formatFragmentShader(const JinEngine::String& frag);
-
- };
-
- } // namespace Shaders
- } // namespace Graphics
-} // namespace JinEngine
-
-#endif // (jin_graphics) && (jin_graphics & jin_graphics_shader)
-
-#endif // __JE_JSL_COMPILER_H__ \ No newline at end of file