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authorchai <chaifix@163.com>2018-09-10 07:17:50 +0800
committerchai <chaifix@163.com>2018-09-10 07:17:50 +0800
commit8339939b7fce5236b1a933eef46e1dd4284a24aa (patch)
treef62c1cefb54e1e8b14fb91564b13d436accff1da /src/lua/modules/_embed
parent6decddfd8470b44609e8c3aa144380f198b7b54c (diff)
*update
Diffstat (limited to 'src/lua/modules/_embed')
-rw-r--r--src/lua/modules/_embed/boot.lua.h171
-rw-r--r--src/lua/modules/_embed/embed.h46
-rw-r--r--src/lua/modules/_embed/graphics.lua.h4
-rw-r--r--src/lua/modules/_embed/keyboard.lua.h15
-rw-r--r--src/lua/modules/_embed/mouse.lua.h14
-rw-r--r--src/lua/modules/_embed/net.lua.h4
-rw-r--r--src/lua/modules/_embed/path.lua.h14
7 files changed, 0 insertions, 268 deletions
diff --git a/src/lua/modules/_embed/boot.lua.h b/src/lua/modules/_embed/boot.lua.h
deleted file mode 100644
index f7ffc43..0000000
--- a/src/lua/modules/_embed/boot.lua.h
+++ /dev/null
@@ -1,171 +0,0 @@
-/* boot.lua */
-static const char* boot_lua = R"(
-jin.args[2] = jin.args[2] or '.'
-jin.filesystem.init()
-jin.filesystem.mount(jin.args[2])
-
--------------------------------------------------------------------------
--- Config game
--------------------------------------------------------------------------
-
-jin.config = {}
-if jin.filesystem.exist("config.lua") then
- jin.config = require "config"
-end
-jin.config.width = jin.config.width or 576
-jin.config.height = jin.config.height or 448
-jin.config.vsync = jin.config.vsync or true
-jin.config.title = jin.config.title or ("jin v" .. jin.version)
-jin.config.resizable = jin.config.resizable or false
-jin.config.fullscreen = jin.config.fullscreen or false
-jin.config.fps = jin.config.fps or 60
-
--------------------------------------------------------------------------
--- Initialize sub systems
--------------------------------------------------------------------------
-
-jin.graphics.init(jin.config)
-jin.audio.init()
--- TODO: ϵͳģ
-
--------------------------------------------------------------------------
--- Default game loop
--------------------------------------------------------------------------
-
-local function call(func, ...)
- if func then
- return func(...)
- end
-end
-
-function jin.core.run()
- call(jin.core.onLoad)
- local dt = 0
- local previous = jin.time.second()
- local current = previous
- while jin.core.running() do
- for _, e in pairs(jin.event.poll()) do
- if e.type == "keydown" then
- jin.keyboard.set(e.key, true)
- elseif e.type == "keyup" then
- jin.keyboard.set(e.key, false)
- end
- call(jin.core.onEvent, e)
- end
- previous = current
- current = jin.time.second()
- dt = current - previous
- call(jin.core.onUpdate, dt)
- jin.graphics.clear()
- call(jin.core.onDraw)
- jin.graphics.present()
- -- sleep 1 ms
- jin.time.sleep(0.001)
- end
-end
-
--------------------------------------------------------------------------
--- No game handler
--------------------------------------------------------------------------
-
-jin.core.setHandler = function(handler)
- if handler == nil then
- return
- end
- jin.core.onLoad = handler.onLoad
- jin.core.onEvent = handler.onEvent
- jin.core.onUpdate = handler.onUpdate
- jin.core.onDraw = handler.onDraw
-end
-
-jin.nogame = {
- cs = 64,
- sw = jin.graphics.getWidth(),
- sh = jin.graphics.getHeight(),
- cw = 0,
- ch = 0,
- ww = 6,
- ww2 = 6*2,
- speed = 4,
- t = 0,
- onLoad = function()
- local nogame = jin.nogame
- nogame.cw = nogame.sw / nogame.cs
- nogame.ch = nogame.sh / nogame.cs
- nogame.t = nogame.ww - 1
- end,
- onEvent = function(e)
- if e.type == 'quit' then
- jin.core.stop()
- end
- end,
- onUpdate = function(dt)
- print(dt)
- local nogame = jin.nogame
- nogame.t = nogame.t + dt * nogame.speed
- if nogame.t > nogame.ww2 then
- nogame.t = nogame.t - nogame.ww2
- end
- end,
- circle = function(x, y, r)
- local nogame = jin.nogame
- if r % nogame.ww2 > nogame.ww then
- return
- end
- r = math.sin((r/nogame.ww)*math.pi)*nogame.cs/2
- local fact = (x + y) / nogame.ch * nogame.cw
- jin.graphics.setColor(
- 155 + 100 * math.sin(fact),
- 155 + 100 * math.cos(fact),
- 155 + 100 * math.sin(fact * fact),
- 255
- )
- jin.graphics.circle("fill", x*nogame.cs + nogame.cs/2, y*nogame.cs + nogame.cs/2, r)
- end,
- onDraw = function()
- local nogame = jin.nogame
- for y = 0, nogame.ch - 1 do
- for x = 0, nogame.cw - 1 do
- nogame.circle(x, y, nogame.t+x+y)
- end
- end
- end
-}
-
--------------------------------------------------------------------------
--- Boot jin
--------------------------------------------------------------------------
-
-local function onError(msg)
- local tab = ' '
- print("Error:\n" .. msg)
- function jin.core.onEvent(e)
- if e.type == 'quit' then
- jin.core.stop()
- end
- end
- local ww, wh = jin.graphics.getSize()
- function jin.core.onDraw()
- jin.graphics.write("Error: ", 10, 10, 30, 3, 30)
- jin.graphics.write(msg, 10, 50)
- end
-end
-
-local function boot()
- if jin.filesystem.exist("main.lua") then
- -- require main game script
- xpcall(function() require"main" end, onError)
- jin.core.run()
- else
- -- no game
- jin.core.setHandler(jin.nogame)
- jin.core.run()
- end
- jin.graphics.destroy()
- jin.audio.destroy()
- jin.core.quit()
-end
-
-xpcall(boot, onError)
-
-)";
diff --git a/src/lua/modules/_embed/embed.h b/src/lua/modules/_embed/embed.h
deleted file mode 100644
index 8d0ba85..0000000
--- a/src/lua/modules/_embed/embed.h
+++ /dev/null
@@ -1,46 +0,0 @@
-#ifndef __JIN_LUA_EMBED_H
-#define __JIN_LUA_EMBED_H
-#include <cstring>
-
-namespace jin
-{
-namespace embed
-{
-
-#define embed(L, script, name)\
- if(luax_loadbuffer(L, script, strlen(script), name) == 0)\
- lua_call(L, 0, 0);
-
- /**
- * embed structure.
- */
- struct jin_Embed
- {
- const char* file, *source;
- };
-
- static void boot(lua_State* L)
- {
- // embed scripts
- #include "graphics.lua.h"
- #include "keyboard.lua.h"
- #include "mouse.lua.h"
- #include "boot.lua.h"
-
- // in order
- const jin_Embed scripts[] = {
- { "graphics.lua", graphics_lua },
- { "keyboard.lua", keyboard_lua },
- { "mouse.lua", mouse_lua },
- { "boot.lua", boot_lua },
- { 0, 0 }
- };
-
- for (int i = 0; scripts[i].file; ++i)
- embed(L, scripts[i].source, scripts[i].file);
- }
-
-} // embed
-} // jin
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/_embed/graphics.lua.h b/src/lua/modules/_embed/graphics.lua.h
deleted file mode 100644
index 1414efc..0000000
--- a/src/lua/modules/_embed/graphics.lua.h
+++ /dev/null
@@ -1,4 +0,0 @@
-/* graphics.lua */
-static const char* graphics_lua = R"(
-jin.graphics = jin.graphics or {}
-)";
diff --git a/src/lua/modules/_embed/keyboard.lua.h b/src/lua/modules/_embed/keyboard.lua.h
deleted file mode 100644
index 77bf3a9..0000000
--- a/src/lua/modules/_embed/keyboard.lua.h
+++ /dev/null
@@ -1,15 +0,0 @@
-
-static const char* keyboard_lua = R"(
-jin.keyboard = jin.keyboard or {}
-
-local keys = {}
-
-function jin.keyboard.isDown(k)
- return keys[k]
-end
-
-function jin.keyboard.set(k, status)
- keys[k] = status
-end
-
-)";
diff --git a/src/lua/modules/_embed/mouse.lua.h b/src/lua/modules/_embed/mouse.lua.h
deleted file mode 100644
index 3c222f3..0000000
--- a/src/lua/modules/_embed/mouse.lua.h
+++ /dev/null
@@ -1,14 +0,0 @@
-static const char* mouse_lua = R"(
-jin.mouse = jin.mouse or {}
-
-local button = {}
-
-function jin.mouse.isDown(btn)
- return button[btn]
-end
-
-function jin.mouse.set(btn, status)
- button[btn] = status
-end
-
-)"; \ No newline at end of file
diff --git a/src/lua/modules/_embed/net.lua.h b/src/lua/modules/_embed/net.lua.h
deleted file mode 100644
index 4d89dc7..0000000
--- a/src/lua/modules/_embed/net.lua.h
+++ /dev/null
@@ -1,4 +0,0 @@
-/* net.lua */
-static const char* net_lua = R"(
-jin.net = jin.net or {}
-)"; \ No newline at end of file
diff --git a/src/lua/modules/_embed/path.lua.h b/src/lua/modules/_embed/path.lua.h
deleted file mode 100644
index 648adf8..0000000
--- a/src/lua/modules/_embed/path.lua.h
+++ /dev/null
@@ -1,14 +0,0 @@
-/* path.lua */
-static const char* path_lua = R"(
-jin.path = jin.path or {}
-
--- game root directory
-jin._root = nil
-
--- return full path of a given path
-function jin.path.full(path)
- local root = jin._dir .. '/' .. jin._argv[2]
- return root .. '/' .. path
-end
-
-)"; \ No newline at end of file