diff options
Diffstat (limited to 'src/lua/modules/_embed')
-rw-r--r-- | src/lua/modules/_embed/boot.lua.h | 171 | ||||
-rw-r--r-- | src/lua/modules/_embed/embed.h | 46 | ||||
-rw-r--r-- | src/lua/modules/_embed/graphics.lua.h | 4 | ||||
-rw-r--r-- | src/lua/modules/_embed/keyboard.lua.h | 15 | ||||
-rw-r--r-- | src/lua/modules/_embed/mouse.lua.h | 14 | ||||
-rw-r--r-- | src/lua/modules/_embed/net.lua.h | 4 | ||||
-rw-r--r-- | src/lua/modules/_embed/path.lua.h | 14 |
7 files changed, 0 insertions, 268 deletions
diff --git a/src/lua/modules/_embed/boot.lua.h b/src/lua/modules/_embed/boot.lua.h deleted file mode 100644 index f7ffc43..0000000 --- a/src/lua/modules/_embed/boot.lua.h +++ /dev/null @@ -1,171 +0,0 @@ -/* boot.lua */ -static const char* boot_lua = R"( -jin.args[2] = jin.args[2] or '.' -jin.filesystem.init() -jin.filesystem.mount(jin.args[2]) - -------------------------------------------------------------------------- --- Config game -------------------------------------------------------------------------- - -jin.config = {} -if jin.filesystem.exist("config.lua") then - jin.config = require "config" -end -jin.config.width = jin.config.width or 576 -jin.config.height = jin.config.height or 448 -jin.config.vsync = jin.config.vsync or true -jin.config.title = jin.config.title or ("jin v" .. jin.version) -jin.config.resizable = jin.config.resizable or false -jin.config.fullscreen = jin.config.fullscreen or false -jin.config.fps = jin.config.fps or 60 - -------------------------------------------------------------------------- --- Initialize sub systems -------------------------------------------------------------------------- - -jin.graphics.init(jin.config) -jin.audio.init() --- TODO: ϵͳģ - -------------------------------------------------------------------------- --- Default game loop -------------------------------------------------------------------------- - -local function call(func, ...) - if func then - return func(...) - end -end - -function jin.core.run() - call(jin.core.onLoad) - local dt = 0 - local previous = jin.time.second() - local current = previous - while jin.core.running() do - for _, e in pairs(jin.event.poll()) do - if e.type == "keydown" then - jin.keyboard.set(e.key, true) - elseif e.type == "keyup" then - jin.keyboard.set(e.key, false) - end - call(jin.core.onEvent, e) - end - previous = current - current = jin.time.second() - dt = current - previous - call(jin.core.onUpdate, dt) - jin.graphics.clear() - call(jin.core.onDraw) - jin.graphics.present() - -- sleep 1 ms - jin.time.sleep(0.001) - end -end - -------------------------------------------------------------------------- --- No game handler -------------------------------------------------------------------------- - -jin.core.setHandler = function(handler) - if handler == nil then - return - end - jin.core.onLoad = handler.onLoad - jin.core.onEvent = handler.onEvent - jin.core.onUpdate = handler.onUpdate - jin.core.onDraw = handler.onDraw -end - -jin.nogame = { - cs = 64, - sw = jin.graphics.getWidth(), - sh = jin.graphics.getHeight(), - cw = 0, - ch = 0, - ww = 6, - ww2 = 6*2, - speed = 4, - t = 0, - onLoad = function() - local nogame = jin.nogame - nogame.cw = nogame.sw / nogame.cs - nogame.ch = nogame.sh / nogame.cs - nogame.t = nogame.ww - 1 - end, - onEvent = function(e) - if e.type == 'quit' then - jin.core.stop() - end - end, - onUpdate = function(dt) - print(dt) - local nogame = jin.nogame - nogame.t = nogame.t + dt * nogame.speed - if nogame.t > nogame.ww2 then - nogame.t = nogame.t - nogame.ww2 - end - end, - circle = function(x, y, r) - local nogame = jin.nogame - if r % nogame.ww2 > nogame.ww then - return - end - r = math.sin((r/nogame.ww)*math.pi)*nogame.cs/2 - local fact = (x + y) / nogame.ch * nogame.cw - jin.graphics.setColor( - 155 + 100 * math.sin(fact), - 155 + 100 * math.cos(fact), - 155 + 100 * math.sin(fact * fact), - 255 - ) - jin.graphics.circle("fill", x*nogame.cs + nogame.cs/2, y*nogame.cs + nogame.cs/2, r) - end, - onDraw = function() - local nogame = jin.nogame - for y = 0, nogame.ch - 1 do - for x = 0, nogame.cw - 1 do - nogame.circle(x, y, nogame.t+x+y) - end - end - end -} - -------------------------------------------------------------------------- --- Boot jin -------------------------------------------------------------------------- - -local function onError(msg) - local tab = ' ' - print("Error:\n" .. msg) - function jin.core.onEvent(e) - if e.type == 'quit' then - jin.core.stop() - end - end - local ww, wh = jin.graphics.getSize() - function jin.core.onDraw() - jin.graphics.write("Error: ", 10, 10, 30, 3, 30) - jin.graphics.write(msg, 10, 50) - end -end - -local function boot() - if jin.filesystem.exist("main.lua") then - -- require main game script - xpcall(function() require"main" end, onError) - jin.core.run() - else - -- no game - jin.core.setHandler(jin.nogame) - jin.core.run() - end - jin.graphics.destroy() - jin.audio.destroy() - jin.core.quit() -end - -xpcall(boot, onError) - -)"; diff --git a/src/lua/modules/_embed/embed.h b/src/lua/modules/_embed/embed.h deleted file mode 100644 index 8d0ba85..0000000 --- a/src/lua/modules/_embed/embed.h +++ /dev/null @@ -1,46 +0,0 @@ -#ifndef __JIN_LUA_EMBED_H -#define __JIN_LUA_EMBED_H -#include <cstring> - -namespace jin -{ -namespace embed -{ - -#define embed(L, script, name)\ - if(luax_loadbuffer(L, script, strlen(script), name) == 0)\ - lua_call(L, 0, 0); - - /** - * embed structure. - */ - struct jin_Embed - { - const char* file, *source; - }; - - static void boot(lua_State* L) - { - // embed scripts - #include "graphics.lua.h" - #include "keyboard.lua.h" - #include "mouse.lua.h" - #include "boot.lua.h" - - // in order - const jin_Embed scripts[] = { - { "graphics.lua", graphics_lua }, - { "keyboard.lua", keyboard_lua }, - { "mouse.lua", mouse_lua }, - { "boot.lua", boot_lua }, - { 0, 0 } - }; - - for (int i = 0; scripts[i].file; ++i) - embed(L, scripts[i].source, scripts[i].file); - } - -} // embed -} // jin - -#endif
\ No newline at end of file diff --git a/src/lua/modules/_embed/graphics.lua.h b/src/lua/modules/_embed/graphics.lua.h deleted file mode 100644 index 1414efc..0000000 --- a/src/lua/modules/_embed/graphics.lua.h +++ /dev/null @@ -1,4 +0,0 @@ -/* graphics.lua */ -static const char* graphics_lua = R"( -jin.graphics = jin.graphics or {} -)"; diff --git a/src/lua/modules/_embed/keyboard.lua.h b/src/lua/modules/_embed/keyboard.lua.h deleted file mode 100644 index 77bf3a9..0000000 --- a/src/lua/modules/_embed/keyboard.lua.h +++ /dev/null @@ -1,15 +0,0 @@ - -static const char* keyboard_lua = R"( -jin.keyboard = jin.keyboard or {} - -local keys = {} - -function jin.keyboard.isDown(k) - return keys[k] -end - -function jin.keyboard.set(k, status) - keys[k] = status -end - -)"; diff --git a/src/lua/modules/_embed/mouse.lua.h b/src/lua/modules/_embed/mouse.lua.h deleted file mode 100644 index 3c222f3..0000000 --- a/src/lua/modules/_embed/mouse.lua.h +++ /dev/null @@ -1,14 +0,0 @@ -static const char* mouse_lua = R"( -jin.mouse = jin.mouse or {} - -local button = {} - -function jin.mouse.isDown(btn) - return button[btn] -end - -function jin.mouse.set(btn, status) - button[btn] = status -end - -)";
\ No newline at end of file diff --git a/src/lua/modules/_embed/net.lua.h b/src/lua/modules/_embed/net.lua.h deleted file mode 100644 index 4d89dc7..0000000 --- a/src/lua/modules/_embed/net.lua.h +++ /dev/null @@ -1,4 +0,0 @@ -/* net.lua */ -static const char* net_lua = R"( -jin.net = jin.net or {} -)";
\ No newline at end of file diff --git a/src/lua/modules/_embed/path.lua.h b/src/lua/modules/_embed/path.lua.h deleted file mode 100644 index 648adf8..0000000 --- a/src/lua/modules/_embed/path.lua.h +++ /dev/null @@ -1,14 +0,0 @@ -/* path.lua */ -static const char* path_lua = R"( -jin.path = jin.path or {} - --- game root directory -jin._root = nil - --- return full path of a given path -function jin.path.full(path) - local root = jin._dir .. '/' .. jin._argv[2] - return root .. '/' .. path -end - -)";
\ No newline at end of file |