diff options
author | chai <chaifix@163.com> | 2018-10-20 16:18:11 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2018-10-20 16:18:11 +0800 |
commit | cf68d9f46da1cf20503a7d738da1f43de916004d (patch) | |
tree | 5577e44d926deadb15ef5ca145e705eae14636fe /src/lua/modules/graphics/shader.cpp | |
parent | e9410bd371fc68169c57d2c52382948a0b083da4 (diff) |
*格式化代码
Diffstat (limited to 'src/lua/modules/graphics/shader.cpp')
-rw-r--r-- | src/lua/modules/graphics/shader.cpp | 218 |
1 files changed, 109 insertions, 109 deletions
diff --git a/src/lua/modules/graphics/shader.cpp b/src/lua/modules/graphics/shader.cpp index 1ea5447..d2d0767 100644 --- a/src/lua/modules/graphics/shader.cpp +++ b/src/lua/modules/graphics/shader.cpp @@ -3,133 +3,133 @@ #include "lua/common/common.h" #include "libjin/jin.h" -namespace jin -{ -namespace lua +namespace JinEngine { + namespace Lua + { - using namespace JinEngine::Graphics; + using namespace JinEngine::Graphics; - typedef Ref<Shader>& ShaderRef; + typedef Ref<Shader>& ShaderRef; - static inline ShaderRef checkShader(lua_State* L) - { - Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_SHADER); - return proxy->getRef<Shader>(); - } + static inline ShaderRef checkShader(lua_State* L) + { + Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_SHADER); + return proxy->getRef<Shader>(); + } - /** - * jsl:sendNumber("variable", 0.1) - */ - static int l_sendNumber (lua_State* L) - { - ShaderRef ref = checkShader(L); - const char* variable = luax_checkstring(L, 2); - float number = luax_checknumber(L, 3); - ref->sendFloat(variable, number); - return 0; - } + /** + * jsl:sendNumber("variable", 0.1) + */ + static int l_sendNumber (lua_State* L) + { + ShaderRef ref = checkShader(L); + const char* variable = luax_checkstring(L, 2); + float number = luax_checknumber(L, 3); + ref->sendFloat(variable, number); + return 0; + } - static int l_sendTexture (lua_State* L) - { - ShaderRef ref = checkShader(L); - const char* variable = luax_checkstring(L, 2); - Proxy* proxy = (Proxy*)luax_checktype(L, 3, JIN_GRAPHICS_TEXTURE); - Ref<Texture>& tex = proxy->getRef<Texture>(); - ref->sendTexture(variable, tex.getObject()); - return 0; - } + static int l_sendTexture (lua_State* L) + { + ShaderRef ref = checkShader(L); + const char* variable = luax_checkstring(L, 2); + Proxy* proxy = (Proxy*)luax_checktype(L, 3, JIN_GRAPHICS_TEXTURE); + Ref<Texture>& tex = proxy->getRef<Texture>(); + ref->sendTexture(variable, tex.getObject()); + return 0; + } - static int l_sendCanvas (lua_State* L) - { - ShaderRef ref = checkShader(L); - const char* variable = luax_checkstring(L, 2); - Proxy* proxy = (Proxy*)luax_checktype(L, 3, JIN_GRAPHICS_CANVAS); - Ref<Canvas>& canvas = proxy->getRef<Canvas>(); - ref->sendCanvas(variable, canvas.getObject()); - return 0; - } + static int l_sendCanvas (lua_State* L) + { + ShaderRef ref = checkShader(L); + const char* variable = luax_checkstring(L, 2); + Proxy* proxy = (Proxy*)luax_checktype(L, 3, JIN_GRAPHICS_CANVAS); + Ref<Canvas>& canvas = proxy->getRef<Canvas>(); + ref->sendCanvas(variable, canvas.getObject()); + return 0; + } - static int l_sendVec2 (lua_State* L) - { - ShaderRef ref = checkShader(L); - const char* variable = luax_checkstring(L, 2); - if (!luax_istable(L, 3)) + static int l_sendVec2 (lua_State* L) { - luax_typerror(L, 3, "table"); - return 1; + ShaderRef ref = checkShader(L); + const char* variable = luax_checkstring(L, 2); + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + float x = luax_rawgetnumber(L, 3, 1); + float y = luax_rawgetnumber(L, 3, 2); + ref->sendVec2(variable, x, y); + return 0; } - float x = luax_rawgetnumber(L, 3, 1); - float y = luax_rawgetnumber(L, 3, 2); - ref->sendVec2(variable, x, y); - return 0; - } - static int l_sendVec3 (lua_State* L) - { - ShaderRef ref = checkShader(L); - const char* variable = luax_checkstring(L, 2); - if (!luax_istable(L, 3)) + static int l_sendVec3 (lua_State* L) { - luax_typerror(L, 3, "table"); - return 1; + ShaderRef ref = checkShader(L); + const char* variable = luax_checkstring(L, 2); + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + float x = luax_rawgetnumber(L, 3, 1); + float y = luax_rawgetnumber(L, 3, 2); + float z = luax_rawgetnumber(L, 3, 3); + ref->sendVec3(variable, x, y, z); + return 0; } - float x = luax_rawgetnumber(L, 3, 1); - float y = luax_rawgetnumber(L, 3, 2); - float z = luax_rawgetnumber(L, 3, 3); - ref->sendVec3(variable, x, y, z); - return 0; - } - static int l_sendVec4 (lua_State* L) - { - ShaderRef ref = checkShader(L); - const char* variable = luax_checkstring(L, 2); - if (!luax_istable(L, 3)) + static int l_sendVec4 (lua_State* L) { - luax_typerror(L, 3, "table"); - return 1; + ShaderRef ref = checkShader(L); + const char* variable = luax_checkstring(L, 2); + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + float x = luax_rawgetnumber(L, 3, 1); + float y = luax_rawgetnumber(L, 3, 2); + float z = luax_rawgetnumber(L, 3, 3); + float w = luax_rawgetnumber(L, 3, 4); + ref->sendVec4(variable, x, y, z, w); + return 0; } - float x = luax_rawgetnumber(L, 3, 1); - float y = luax_rawgetnumber(L, 3, 2); - float z = luax_rawgetnumber(L, 3, 3); - float w = luax_rawgetnumber(L, 3, 4); - ref->sendVec4(variable, x, y, z, w); - return 0; - } - static int l_sendColor (lua_State* L) - { - return l_sendVec4(L); - } + static int l_sendColor (lua_State* L) + { + return l_sendVec4(L); + } - static int l_gc(lua_State* L) - { - Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_SHADER); - proxy->release(); - return 0; - } + static int l_gc(lua_State* L) + { + Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_SHADER); + proxy->release(); + return 0; + } - static const luaL_Reg f[] = { - { "__gc", l_gc }, - { "sendNumber", l_sendNumber }, - { "sendTexture", l_sendTexture }, - { "sendCanvas", l_sendCanvas }, - { "sendVec2", l_sendVec2 }, - { "sendVec3", l_sendVec3 }, - { "sendVec4", l_sendVec4 }, - { "sendColor", l_sendColor }, - { 0, 0 } - }; + static const luaL_Reg f[] = { + { "__gc", l_gc }, + { "sendNumber", l_sendNumber }, + { "sendTexture", l_sendTexture }, + { "sendCanvas", l_sendCanvas }, + { "sendVec2", l_sendVec2 }, + { "sendVec3", l_sendVec3 }, + { "sendVec4", l_sendVec4 }, + { "sendColor", l_sendColor }, + { 0, 0 } + }; - /** - * JSL program - */ - int luaopen_JSL(lua_State* L) - { - luax_newtype(L, JIN_GRAPHICS_SHADER, f); - return 0; - } + /** + * JSL program + */ + int luaopen_JSL(lua_State* L) + { + luax_newtype(L, JIN_GRAPHICS_SHADER, f); + return 0; + } -} // lua -} // jin
\ No newline at end of file + } // Lua +} // JinEngine
\ No newline at end of file |