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authorchai <chaifix@163.com>2018-10-23 12:45:19 +0800
committerchai <chaifix@163.com>2018-10-23 12:45:19 +0800
commitc13f78a4a7b66ffdd597d27656569684d079baab (patch)
treee158ddeadd033eb08721fb62108428f9c6dd8802 /src
parent600e6bf8405c761cbf27122e1615e2ca701681e1 (diff)
*增加guide line
Diffstat (limited to 'src')
-rw-r--r--src/libjin/Graphics/Shader/je_shader.h11
-rw-r--r--src/libjin/Graphics/je_bitmap.h4
-rw-r--r--src/libjin/README.md4
3 files changed, 11 insertions, 8 deletions
diff --git a/src/libjin/Graphics/Shader/je_shader.h b/src/libjin/Graphics/Shader/je_shader.h
index 928fb0a..f721b5d 100644
--- a/src/libjin/Graphics/Shader/je_shader.h
+++ b/src/libjin/Graphics/Shader/je_shader.h
@@ -23,9 +23,8 @@ namespace JinEngine
///
/// Built in shader program.
///
- /// Built in shader program written with custom shading language called JSL (jin
- /// shading language). A JSL program is compiled into glsl, so most glsl built in
- /// functions and structs are available in JSL.
+ /// Built in shader program written with custom shading language called JSL (jin shading language). A JSL
+ /// program is compiled into glsl, so most glsl built in functions and structs are available in JSL.
///
class Shader
{
@@ -143,8 +142,7 @@ namespace JinEngine
/// @param n Number of vertices.
/// @param type Data type of each component in the array.
/// @param stride Byte offset between consecutive generic vertex attributes.
- /// @param pointers Pointer to the first component of the first generic vertex
- /// attribute in the array.
+ /// @param pointers Pointer to the first component of the first generic vertex attribute in the array.
///
void bindVertexPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers);
@@ -154,8 +152,7 @@ namespace JinEngine
/// @param n Number of vertices.
/// @param type Data type of each component in the array.
/// @param stride Byte offset between consecutive generic vertex attributes.
- /// @param pointers Pointer to the first component of the first generic vertex
- /// attribute in the array.
+ /// @param pointers Pointer to the first component of the first generic vertex attribute in the array.
///
void bindUVPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers);
diff --git a/src/libjin/Graphics/je_bitmap.h b/src/libjin/Graphics/je_bitmap.h
index ae97d0d..8f0c30d 100644
--- a/src/libjin/Graphics/je_bitmap.h
+++ b/src/libjin/Graphics/je_bitmap.h
@@ -17,7 +17,9 @@ namespace JinEngine
///
/// A RGBA32 bitmap.
///
- /// A bitmap keeps pixels and can't draw directly onto screen. To render bitmap, a texture is required.
+ /// A bitmap keeps pixels and can't draw directly onto screen. To render bitmap, a texture is required. A
+ /// texture is a renderable hard ware side structure which could be handled with GPU. For instance, opengl
+ /// create texture and store it in GPU memory for rendering them onto hdc.
///
class Bitmap
{
diff --git a/src/libjin/README.md b/src/libjin/README.md
index e69de29..57d6fe2 100644
--- a/src/libjin/README.md
+++ b/src/libjin/README.md
@@ -0,0 +1,4 @@
+
+
+GUIDE LINE 114
+------------------------------------------------------------------------------------------------------------------ \ No newline at end of file